Software:Nitrobike

From HandWiki
Short description: 2008 video game
Nitrobike
Developer(s)Left Field Productions
Publisher(s)Ubisoft
Programmer(s)David Anderson
Platform(s)Wii, PlayStation 2
ReleaseWii
  • NA: January 15, 2008
  • AU: February 7, 2008
  • EU: February 8, 2008
  • JP: March 27, 2008
PlayStation 2
  • NA: October 14, 2008
  • AU: 2008
Genre(s)Racing
Mode(s)Single-player, multiplayer

Nitrobike is a dirt-bike racing video game for the Wii and PlayStation 2.[1] It is published by Ubisoft and was developed by Left Field Productions, the developer previously responsible for, among other games, Excitebike 64, MTX Mototrax and Dave Mirra BMX Challenge. It began development in October 2006, and was presented by Ubisoft at its E3 2007 press conference in Santa Monica, California. Initially exclusive as Wii title, it was the first Motocross game for the Wii.[2]

Gameplay

A gameplay screenshot of Nitrobike

Nitrobike features gameplay that is somewhat similar to its predecessors Excitebike 64 and Excite Truck. The controls in this game are similar to Excite Truck, with player holding the Wii Remote on its side and twisting the remote to the right or left in order to steer. The physics in the game, while still retaining some aspect of realism, have a very arcade-like feel. According to the CEO of Left Field Productions, James Higgins, the game will be about five times as fast as Excitebike 64, and players will be able to perform more impressive jumps than in the game's predecessors. Higgins also noted that by performing tricks while in the air, players will be able to boost longer, which in turn will allow them to finish tracks faster.[3]

Nitrobike features online play allowing up to six players to race against each other simultaneously.[2] Players can compete in random worldwide ( divided to ntsc and pal ) matches or exchange friend codes to play against friends. The game will keep record of the number of races friends have competed in and the number of first-place finishes.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic49/100[4]
Review scores
PublicationScore
1Up.comD+[5]
Eurogamer5/10[6]
Famitsu18/40[7]
Game Informer4.25/10[8]
GameSpot4/10[9]
GameTrailers4/10[10]
IGN6.5/10[11]
Nintendo Power3.5/10[12]
ONM30%[13]
VideoGamer.com3/10[14]
MaximStarStarStar[15]

The Wii version of Nitrobike received "generally unfavorable reviews" according to the review aggregation website Metacritic.[4]

Nintendo Power said it was a "disappointing wreck of a Wii game".[12] IGN claimed the Wii version had decent gameplay, but its presentation lacked "soul".[11] GameSpot called it "a slow, clumsy mess".[9] GameTrailers' sole praise for the same console version was for the unlockable "Crash Bowling" minigame, which, while "not particularly fun ... will keep [the player] from playing the main game".[10] In Japan,[16] Famitsu gave it a score of one four, two fives, and one four for a total of 18 out of 40.[7]

See also

References

  1. Jason Dobson (October 23, 2007). "Ubisoft reports quarterly sales up 25%, delays four". Oath Inc.. https://www.engadget.com/2007/10/23/ubisoft-reports-quarterly-sales-up-25-delays-four/. Retrieved February 2, 2020. 
  2. 2.0 2.1 Matt Casamassina (July 12, 2007). "E3 2007: Ubisoft Announces Nitrobike". Ziff Davis. https://www.ign.com/articles/2007/07/12/e3-2007-ubisoft-announces-nitrobike. Retrieved February 2, 2020. 
  3. 3.0 3.1 Matt Casamassina (August 10, 2007). "Nitrobike Interview". Ziff Davis. https://www.ign.com/articles/2007/08/10/nitrobike-interview. Retrieved February 2, 2020. 
  4. 4.0 4.1 "Nitrobike for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/nitrobike/critic-reviews/?platform=wii. Retrieved February 2, 2020. 
  5. Andrew Hayward (January 22, 2008). "Nitrobike (Wii)". Ziff Davis. Archived from the original on June 15, 2016. https://web.archive.org/web/20160615042440/http://www.1up.com/reviews/nitrobike. Retrieved February 2, 2020. 
  6. Tom Bramwell (February 7, 2008). "Nitrobike (Wii)". Gamer Network. https://www.eurogamer.net/articles/nitrobike-review. Retrieved February 2, 2020. 
  7. 7.0 7.1 Brian (March 18, 2008). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-4/. Retrieved February 2, 2020. 
  8. Bryan Vore (March 2008). "Nitrobike (Wii)". Game Informer (GameStop) (179): 102. Archived from the original on February 10, 2008. https://web.archive.org/web/20080210054308/http://gameinformer.com/NR/exeres/7838D194-A856-4C19-8839-933EC2BEDDF5.htm. Retrieved February 2, 2020. 
  9. 9.0 9.1 Shaun McInnis (February 8, 2008). "Nitrobike Review (Wii)". CBS Interactive. https://www.gamespot.com/reviews/nitrobike-review/1900-6185799/. Retrieved February 2, 2020. 
  10. 10.0 10.1 "Nitro Bike [sic (Wii)"]. Defy Media. February 5, 2008. Archived from the original on April 2, 2015. https://web.archive.org/web/20150402173303/http://www.gametrailers.com/reviews/u97chz/nitro-bike-review. Retrieved February 2, 2020. 
  11. 11.0 11.1 Mark Bozon (January 23, 2008). "Nitrobike Review (Wii)". Ziff Davis. https://www.ign.com/articles/2008/01/23/nitrobike-review. Retrieved February 2, 2020. 
  12. 12.0 12.1 "Nitrobike". Nintendo Power (Future US) 225: 89. February 2008. 
  13. Tom East (April 2008). "Nitrobike Review". Official Nintendo Magazine (Future plc): 76. Archived from the original on October 7, 2014. https://web.archive.org/web/20141007235436/http://www.officialnintendomagazine.co.uk/3184/reviews/nitrobike-review/. Retrieved February 2, 2020. 
  14. Tom Orry (February 10, 2008). "Nitrobike Review (Wii)". Resero Network. https://www.videogamer.com/reviews/nitrobike-review. Retrieved February 2, 2020. 
  15. "Nitrobike (Wii)". Maxim (Biglari Holdings). 2008. 
  16. "ニトロ バイク [Wii"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7812&redirect=no. Retrieved February 2, 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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