Software:MTX Mototrax
| MTX Mototrax | |
|---|---|
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| Developer(s) | Left Field Productions Beenox (PC, Mac)[1] |
| Publisher(s) | Activision Aspyr (PC, Mac) |
| Programmer(s) | John Brandwood |
| Artist(s) | Ron Alpert |
| Composer(s) | Womb Music |
| Platform(s) | PlayStation 2, Xbox, Windows, Mac OS X, PlayStation Portable |
| Release | PlayStation 2, XboxMicrosoft Windows, Mac OS X
|
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
MTX Mototrax is a racing video game developed by Left Field Productions and published by Activision for PlayStation 2 and Xbox in 2004. It was released for Microsoft Windows and Mac OS X later that year developed by Beenox and published by Aspyr. It was also released in 2006 for the PlayStation Portable. Additional releases were planned for the GameCube console in 2004, which was later canceled, and Tapwave Zodiac, which was called off when Tapwave went out of business. A demo version of the game is available in the options menu in the PlayStation 2 version of Tony Hawk's Underground.
The game was developed in partnership with motocross rider Travis Pastrana, who lent his name and image to the game via its box art. It was originally titled Travis Pastrana's Pro MotoX before being renamed MTX: Mototrax featuring Travis Pastrana and eventually settling on its final name.[2]
MTX Mototrax features many of the top AMA Supercross/Motocross racers and X Games freestylers of that time (2004), including Nate Adams, Kenny Bartram, Carey Hart, Chad Reed, Tim Ferry, Mike Brown, Ezra Lusk, among others. The first level in career mode is held at Pastrana's house.
Reception
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The game received "generally favorable reviews" on all platforms except the PSP version, which received "average" reviews, according to video game review aggregator Metacritic.[20][21][22][23]
References
- ↑ Cohen, Peter (July 27, 2004). "Aspyr to publish MTX: Mototrax for Mac and PC". Macworld. https://www.macworld.com/article/1035002/mototrax.html. Retrieved July 27, 2004.
- ↑ Perry, Douglass C. (December 12, 2003). "MTX Mototrax". IGN. https://www.ign.com/articles/2003/12/13/mtx-mototrax.
- ↑ 3.0 3.1 EGM staff (May 2004). "MTX Mototrax (PS2, Xbox)". Electronic Gaming Monthly (178): 88.
- ↑ 4.0 4.1 "MTX Mototrax (PS2, Xbox)". Game Informer (132): 89. April 2004.
- ↑ Four-Eyed Dragon (June 2004). "MTX: Mototrax Review for PS2 on GamePro.com". GamePro: 71. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212141054/http://gamepro.com/sony/ps2/games/reviews/35388.shtml. Retrieved March 14, 2016.
- ↑ 6.0 6.1 Gerstmann, Jeff (March 4, 2004). "MTX Mototrax Review (PS2, Xbox)". GameSpot. http://www.gamespot.com/reviews/mtx-mototrax-review/1900-6090712/. Retrieved March 14, 2016.
- ↑ Mueller, Greg (July 12, 2006). "MTX Mototrax Review (PSP)". GameSpot. http://www.gamespot.com/reviews/mtx-mototrax-review/1900-6153930/. Retrieved March 14, 2016.
- ↑ 8.0 8.1 Leeper, Justin (March 11, 2004). "GameSpy: MTX: Mototrax (PS2, Xbox)". GameSpy. http://ps2.gamespy.com/playstation-2/mtx-mototrax/498685p1.html. Retrieved March 14, 2016.
- ↑ Giacobbi, Kevin "BIFF" (December 16, 2004). "MTX Mototrax - PC - Review". GameZone. Archived from the original on April 4, 2008. https://web.archive.org/web/20080404163843/http://pc.gamezone.com/gzreviews/r22200.htm. Retrieved March 14, 2016.
- ↑ Lafferty, Michael (March 2, 2004). "MTX: Mototrax - PS2 - Review". GameZone. Archived from the original on March 19, 2008. https://web.archive.org/web/20080319035731/http://ps2.gamezone.com/gzreviews/r22200.htm. Retrieved March 14, 2016.
- ↑ Bedigian, Louis (March 18, 2004). "MTX: Mototrax - XB - Review". GameZone. Archived from the original on May 27, 2008. https://web.archive.org/web/20080527184706/http://xbox.gamezone.com/gzreviews/r22200.htm. Retrieved March 14, 2016.
- ↑ Lewis, Ed (November 8, 2004). "MTX: Mototrax (PC)". IGN. http://www.ign.com/articles/2004/11/08/mtx-mototrax-2. Retrieved March 14, 2016.
- ↑ Lewis, Ed (March 3, 2004). "MTX: Mototrax (PS2)". IGN. http://www.ign.com/articles/2004/03/03/mtx-mototrax-4. Retrieved March 14, 2016.
- ↑ Castro, Juan (July 10, 2006). "MTX Mototrax Review (PSP)". IGN. http://www.ign.com/articles/2006/07/11/mtx-mototrax-review. Retrieved March 14, 2016.
- ↑ Lewis, Ed (March 4, 2004). "MTX: Mototrax (Xbox)". IGN. http://www.ign.com/articles/2004/03/05/mtx-mototrax-3. Retrieved March 14, 2016.
- ↑ "MTX Mototrax (PS2)". Official U.S. PlayStation Magazine: 100. May 2004.
- ↑ "MTX Mototrax (PSP)". Official U.S. PlayStation Magazine: 92. October 2006.
- ↑ "MTX Mototrax". Official Xbox Magazine: 76. May 2004.
- ↑ "MTX Mototrax". PC Gamer: 74. February 2005.
- ↑ 20.0 20.1 "MTX Mototrax for PC Reviews". Metacritic. https://www.metacritic.com/game/mtx-mototrax/critic-reviews/?platform=pc. Retrieved March 13, 2016.
- ↑ 21.0 21.1 "MTX Mototrax for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/mtx-mototrax/critic-reviews/?platform=playstation-2. Retrieved March 13, 2016.
- ↑ 22.0 22.1 "MTX Mototrax for PSP Reviews". Metacritic. https://www.metacritic.com/game/mtx-mototrax/critic-reviews/?platform=psp. Retrieved March 13, 2016.
- ↑ 23.0 23.1 "MTX Mototrax for Xbox Reviews". Metacritic. https://www.metacritic.com/game/mtx-mototrax/critic-reviews/?platform=xbox. Retrieved March 13, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
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