Software:Ogre Battle 64

From HandWiki
Short description: 1999 video game
Ogre Battle 64: Person of Lordly Caliber
North American box art
Developer(s)Quest Corporation
Publisher(s)
Director(s)Tatsuya Azeyagi
Producer(s)Makoto Tokugawa
Designer(s)Koji Takino
Programmer(s)Masaaki Kitagawa
Artist(s)Toshiaki Kato
Writer(s)Tomokazu Momota
Composer(s)
  • Hayato Matsuo
  • Masaharu Iwata
  • Hitoshi Sakimoto
SeriesOgre Battle
Platform(s)Nintendo 64
Release
  • JP: July 14, 1999
  • NA: October 5, 2000
Genre(s)Tactical role-playing, real-time strategy
Mode(s)Single-player

Ogre Battle 64: Person of Lordly Caliber[lower-alpha 1] is a real-time tactical role-playing game developed by Quest Corporation. The game was published for the Nintendo 64 by Nintendo in Japan and by Atlus in North America. Though conceptually similar to Ogre Battle: The March of the Black Queen, significant gameplay tweaks were implemented to change the game's overall flow. Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen, and Tactics Ogre. Gaiden have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Ogre Battle 64 was released in PAL regions for the first time via the Wii Virtual Console in 2010.

Gameplay

Unit formations

Ogre Battle is a real-time strategy role-playing game. Magnus, the protagonist, commands a battalion of up to 50 troops. Members of the battalion are sectioned off into units, by the player. Each unit must contain a leader. Any character can be dubbed leader, minus most non-human entities, soldiers and basic classes like the Fighter or Amazon. Gorgons and Saturos are the main exceptions to this rule. Each unit, including the leader, has a maximum of five members. Units are used to battle enemy units, which follow the same structural formation.[1][2]

Structure and objectives

The game is divided into several chapters, each chapter serving as a mission with specific objectives outlined by the battalion's adviser, Hugo. Although suggestions for how the battalions units may be mobilized are given, it is not required to follow Hugo's advice so long as the main objective is completed. Most objectives require capturing an enemy stronghold with any unit or defeating a particularly strong unit.[1]

A battle taking place in the training room depicts a Princess and Lich combining their magical attacks to perform a stronger combined attack.

Battle

Much like other real time tactics games, Ogre Battle 64 has automatic combat between two outfits, however what makes the gameplay unique is that when two parties battle, the screen view switches to an isometric view of a pre-rendered battlefield, which is very reminiscent of typical RPG video game battles. Characters make their attacks in semi-real time, meaning multiple characters act at once. In the battle system, there is a vast array of attacks, critical hits, and parries during the combat situations. The unit is disbanded once each member dies. If at any point Magnus Gallant dies, a game over screen is shown and the game cycles back to the main menu.[1]

Classes

One of the trademarks of the series is the class system. Each character belongs to a certain class, and the vast majority can be changed into different classes. The classes determine the type of attacks the character can use in battle, what equipment it can carry, as well as effects on the unit's statistics. Many classes are most efficient in certain positions of a unit. All classes are divided into 3 major groups: male, female, and non-human.

Plot

The story follows Magnus Gallant, a recent graduate of the Ischka Military Academy, and fledgling captain in Palatinus' Southern region, Alba. As civil war erupts in the country, Magnus eventually decides to join the revolution with its leader, Frederick Raskin, first liberating the southern region with the Zenobians' aid, then Nirdam and uniting with them, then returning the Eastern Region of Capitrium to the Orthodox church, and finally marching on the capital of Latium. However, along the way, Magnus' battalion, the Blue Knights, finds its enemies escalating, from the puppet kingdom of Palatinus, to the might of the Holy Lodis Empire, to the Dark Hordes of the Netherworld.

There are three possible Endings determined by the player's Chaos Frame, and within those endings are slight scene variations depending on the characters who joined the player's army. All three possible endings have one thing in common: Frederick dies an untimely death. The Chaotic ending is an ending where Magnus gets expelled from the revolutionary army, because they consider him a "monster" who settles everything by force; realizing that his actions were for naught, he disappears and the people forget about the great general who once saved them, therefore ensuring Palatinus' destruction due to Barbarians. In "Neutral" ending, he is named "General Magnus Gallant, the guardian of Palatinus". The last one is Lawful, after Frederick dies an untimely death, the war against the tribes Of the East of Gallea and Zeteginia, who wanted to invade Palatinus right after Lodis weakened it, attack; Magnus is named: "Magnus Gallant, The Paladian King"; his rule becomes forever to be remembered and his son Aeneas Gallant takes the Throne, following his father's footsteps.

Development

Following the release of Tactics Ogre in 1995, series creator Yasumi Matsuno began planning for a third Ogre game which would balance the "soft" concepts of Tactics Ogre with the "niche" style of Ogre Battle: The March of the Black Queen. He also wanted to steer series developer Quest Corporation into developing a more mainstream role-playing game. In the event, Matsuno left Quest for Square, going on to develop Final Fantasy Tactics as a spiritual successor to Tactics Ogre.[3] Ogre Battle 64 was the first Ogre title developed by Quest after Matsuno and other staff left for Square.[4][5] Production began sometime prior to 1997 for Nintendo 64 (N64), at which point it was known only as Ogre Battle Saga. During this stage, the developers were debating whether to release it as a standard cartridge, as a title for the disc-based 64DD, or both.[6] While apparently planned for the 64DD, it later settled into being a standard cartridge-based game.[7] It was credited as having the second-largest N64 cartridge at 320 megabits. It was also the first in the series to use 3D graphics.[8] The characters were designed by Toshiaki Kato.[9] The team created the character models to appear realistic, using 3D graphics to create them. This provided difficulties for the modeling team due to the hardware.[10]

Music

The music was co-composed by Hayato Matsuo, Masaharu Iwata and Hitoshi Sakimoto, all returning from previous entries in the series.[11][12][13] Matsuo had previously held a minor composing role for the original Ogre Battle, but for Ogre Battle 64 he was given a far larger role.[11] For Sakimoto and Iwata, Ogre Battle 64 was their only work for the N64 platform.[12][13] Sakimoto commented later that he found transferring his music into the N64 sound environment hard due to his lack of knowledge with the hardware.[14] A soundtrack album was released by Datam Polystar in August 1999.[15][16]

Release

The game was announced in April 1997 as Ogre Battle 3, with a planned completion date of March 1998.[7] Originally planned to release under that title, the game was officially retitled to Ogre Battle 64 in June 1999. Nintendo became the game's publisher, allowing for a greater marketing scope.[17] It was released in Japan on July 14 the same year.[18] The game was supported by multiple pieces of additional media, published through several different outlets. Six guidebooks were released, including various levels of explanation for levels and mechanics. Additional releases included an artbook featuring designs and illustrations by Kato, who comic anthologies, and a novelization by Hosai Tsuruoka with illustrations by Shirou Ohno.[19]

In North America, the game was localized and published by Atlus USA, who had previously handled Ogre Battle ports for the PlayStation.[20][21] When translating it, the team decided to keep some of the more mature elements such as swearing, wanting to both stay true to the Japanese original and aim the title at an older audience than typical for the platform. Localization began on the game in December 1999. Compared to the Japanese original, the Western version added the ability to save to a Controller Pak.[21] It was released in North America on October 5, 2000.[22] The Western version shipped in limited quantities, a fact attributed to lack of manufactured chips in the game's cartridge which made it playable.[23] It was later re-released for the Wii through the Virtual Console market place in 2010 by Square Enix, who dissolved Quest Corporation after its predecessor Square bought the company; this marked the title's debut in PAL regions.[24] It was later released through the Virtual Console for the Wii U in 2017.[25]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[26]
Review scores
PublicationScore
EGM8.33/10[27][lower-alpha 2]
Famitsu33/40[29]
Game Informer9/10[30]
GameFan(E.M.) 96%[31]
91%[32][lower-alpha 3]
GameSpot9.1/10[1][33]
IGN(2010) 9/10[34]
(2000) 8.8/10[2]
N64 Magazine87%[35]
Nintendo LifeStarStarStarStarStarStarStarStarStarStar[36]
Nintendo Power8.3/10[37]
RPGamer9/10[38]
X-PlayStarStarStar[39]

The game received "favorable" reviews according to the review aggregation website Metacritic.[26] In Japan, Famitsu gave it a score of 33 out of 40.[29] Nintendo Power gave it a favorable review while the game was still in development.[37] Vicious Sid of GamePro said, "Beneath Ogre Battle 64's intimidating interface and plodding pace lies a wealth of strategy: If you choose to enlist, be sure to pack plenty of patience."[40][lower-alpha 4]

The game won the award for "Best Strategy Game" at GameSpot's Best and Worst of 2000 Awards,[41] and was nominated for the "Best Game No One Played" award, which went to Samba de Amigo. The staff noted that the game's sales had "fallen prey to [its] console of origin, the N64."[42] The game was also nominated for the "Best Console Strategy Game" and "Gamers' Choice: N64" awards at The Electric Playground's Blister Awards 2000, both of which went to Front Mission 3 and Perfect Dark, respectively.[43][44]

It was rated the 111th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[45] Reviewing the Virtual Console re-release, IGN said that it "was (and still is) lordly indeed".[34]

In 2023, Time Extension included the game on their "Best Nintendo 64 Games of All Time" list.[46]

Notes

  1. Ōga Batoru Rokujūyon: Person of Lordly Caliber (オウガバトル64 Person of Lordly Caliber) in Japanese.
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, 8.5/10, and 9/10.
  3. In GameFan's viewpoint of the game, one critic gave it 90, and the rest gave it each a score of 92.
  4. GamePro gave the game two 3.5/5 scores for graphics and fun factor, and two 3/5 scores for sound and control.

References

  1. 1.0 1.1 1.2 1.3 Speer, Justin (September 15, 1999). "Ogre Battle 3 (Import) Review". Fandom. https://www.gamespot.com/reviews/ogre-battle-3-import-review/1900-2543697/. 
  2. 2.0 2.1 Lewis, Cory D. (October 5, 2000). "Ogre Battle 64: Person of Lordly Caliber". Ziff Davis. https://www.ign.com/articles/2000/10/06/ogre-battle-64-person-of-lordly-caliber. 
  3. "Error: no |title= specified when using {{Cite web}}" (in ja). May 22, 2018. https://news.denfaminicogamer.jp/interview/180522. 
  4. "Frontlines News - 64-Bit Ogres Spotted". Gamers' Republic (Millennium Publishing) (4): 14. September 1998. https://retrocdn.net/images/d/d1/Gamers_Republic_US_04.pdf. Retrieved November 30, 2023. 
  5. IGN staff (June 19, 2002). "Square Completes Acquisition of Quest". Ziff Davis. https://www.ign.com/articles/2002/06/19/square-completes-acquisition-of-quest. 
  6. IGN staff (January 29, 1998). "64DD: The Games". Ziff Davis. https://www.ign.com/articles/1998/01/30/64dd-the-games. 
  7. 7.0 7.1 IGN staff (April 21, 1997). "New RPG On the Way". Ziff Davis. https://www.ign.com/articles/1997/04/22/new-rpg-on-the-way. 
  8. "Ogre Battle 64: Person of Lordly Caliber". http://www.nintendo.com/n64/ogrebattle3/index.html. 
  9. "Error: no |title= specified when using {{Cite web}}" (in ja). http://www.quest-kk.com/main_cont/05_gal/05_gal_og64.html. 
  10. "Error: no |title= specified when using {{Cite web}}" (in ja). 2001. https://www.nintendo.co.jp/nom/0108/soft03/interv/index.html. 
  11. 11.0 11.1 Greening, Chris (January 10, 2010). "Hayato Matsuo Interview: Dark Orchestral Writing". http://www.vgmonline.net/hayatomatsuointerview/. 
  12. 12.0 12.1 "Error: no |title= specified when using {{Cite web}}" (in ja). https://www.basiscape.com/arts_sakimoto.html. 
  13. 13.0 13.1 "Discography". http://iwata.cocoebiz.com/discography/index.shtml. 
  14. "Interviews - Hitoshi Sakimoto". Hollow Light Media. http://interviews.rocketbaby.net/interviews_hitoshi_sakimoto_1.html. 
  15. "Error: no |title= specified when using {{Cite web}}" (in ja). http://quest-kk.com/kanren-syohin/goods_cd.html. 
  16. (in ja). データム・ポリスター. 1999. https://iss.ndl.go.jp/books/R100000002-I000009024830-00. Retrieved May 24, 2021. 
  17. "Error: no |title= specified when using {{Cite web}}" (in ja). June 21, 1999. http://quest-kk.com/main_cont/06_press/pre0601_01.html. 
  18. "Error: no |title= specified when using {{Cite web}}" (in ja). https://www.nintendo.co.jp/n01/n64/software/nus_p_nobj/index.html. 
  19. "Error: no |title= specified when using {{Cite web}}" (in ja). http://www.quest-kk.com/kanren-syohin/goods_book_ogre64.html. 
  20. "Atlus CO., LTD. Signs licensing agreement with Quest Corporation for Tactics Ogre on the Sony PlayStation game console". June 28, 2000. http://www.atlus.com/TacticsPress.htm. 
  21. 21.0 21.1 Stelter, Brian (June 28, 2000). "N64's True RPG". Ziff Davis. https://www.ign.com/articles/2000/06/29/n64s-true-rpg. 
  22. "N64 Games of October" (in en). October 10, 2000. https://www.ign.com/articles/2000/10/11/n64-games-of-october. 
  23. Mielke, James (August 4, 2000). "Atlus to Have Less Ogre Than Expected". Fandom. https://www.gamespot.com/articles/atlus-to-have-less-ogre-than-expected/1100-2612144/. 
  24. van Duyn, Marcel (March 24, 2010). "Ogre Battle 64 Hits Europe This Friday". Hooksot Media. https://www.nintendolife.com/news/2010/03/ogre_battle_64_hits_europe_this_friday. 
  25. Leendertsen, Jordan (February 16, 2017). "Rare N64 RPG Ogre Battle 64 Available Now On Wii U Virtual Console". Game Informer (GameStop). https://www.gameinformer.com/b/news/archive/2017/02/16/rare-n64-jrpg-ogre-battle-64-available-now-on-wii-u-virtual-console.aspx. Retrieved May 24, 2021. 
  26. 26.0 26.1 "Ogre Battle 64: Person of Lordly Caliber". Fandom. https://www.metacritic.com/game/ogre-battle-64/. 
  27. Mielke, James; Sewart, Greg; Lockhart, Ryan (November 2000). "Ogre Battle 64 [Person of Lordly Caliber"]. Electronic Gaming Monthly (Ziff Davis) (136): 248. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved November 30, 2023. 
  28. Grant, Jules (October 24, 2000). "Ogre Battle 64 [Person of Lordly Caliber"]. Greedy Productions Ltd.. http://www.elecplay.com/reviews_article.php?article=4238. 
  29. 29.0 29.1 "ニンテンドウ64 - オウガバトル64 Person of Lordly Caliber" (in ja). Famitsu (Enterbrain) 915: 28. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9615&redirect=no. Retrieved November 30, 2023. 
  30. Reppen, Erik; Fitzloff, Jay; Reiner, Andrew (October 2000). "Ogre Battle 64: Person of Lordly Caliber". Game Informer (FuncoLand) (90). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4569. Retrieved November 30, 2023. 
  31. Mylonas, Eric "ECM" (November 2000). "Ogre Battle 64: Person of Lordly Caliber". GameFan (BPA International) 8 (11): 116–17. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n119/mode/2up. Retrieved November 30, 2023. 
  32. Weitzner, Jason "Fury"; van Stone, Matt "Kodomo"; Ngo, George "Eggo" (November 2000). "Ogre Battle 64 [Person of Lordly Caliber"]. GameFan (BPA International) 8 (11): 26. https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n27/mode/2up. Retrieved November 30, 2023. 
  33. Speer, Justin (October 10, 2000). "Ogre Battle 64 Review". Fandom. https://www.gamespot.com/reviews/ogre-battle-64-review/1900-2638901/. 
  34. 34.0 34.1 Thomas, Lucas M. (April 16, 2010). "Ogre Battle 64: Person of Lordly Caliber Review (Wii)". Ziff Davis. https://www.ign.com/articles/2010/04/16/ogre-battle-64-person-of-lordly-caliber-review. 
  35. Kitts, Martin (January 2001). "Ogre Battle 64: Person of Lordly Calibre". N64 Magazine (Future Publishing) (50): 58–60. 
  36. van Duyn, Marcel (March 31, 2010). "Ogre Battle 64: Person of Lordly Caliber Review". Hookshot Media. https://www.nintendolife.com/reviews/n64/ogre_battle_64_person_of_lordly_caliber. 
  37. 37.0 37.1 "Ogre Battle 64". Nintendo Power (Nintendo of America) 135: 117. August 2000. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-377-117.jpg. Retrieved November 30, 2023. 
  38. Tidwell, Mikel (October 18, 2000). "Ogre Battle 64: Person of Lordly Caliber - Review". CraveOnline. https://archive.rpgamer.com/games/ob/ob64/reviews/ob64strev1.html. 
  39. Keil, Matthew (February 2, 2001). "Ogre Battle 64 (N64) Review". TechTV. http://www.techtv.com/extendedplay/reviews/story/0,23008,3309327,00.html. 
  40. Vicious Sid (November 2000). "Ogre Battle 64 [Person of Lordly Caliber"]. GamePro (IDG) 146: 186. https://retrocdn.net/images/3/36/GamePro_US_146.pdf. Retrieved November 30, 2023. 
  41. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Strategy Game)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p4_15.html. 
  42. GameSpot staff (January 5, 2001). "Best and Worst of 2000 Awards (Best Game No One Played Runners-Up)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p5_06.html. 
  43. EP staff (2001). "Blister Awards 2000 (Console Games 2)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=5130&page=5. 
  44. EP staff (2001). "Blister Awards 2000 (Gamers' Choice)". Greedy Productions Ltd.. http://www.elecplay.com/feature.html?id=5130&page=7. 
  45. "NP Top 200". Nintendo Power (Nintendo of America) 200: 58–66. February 2006. 
  46. "Best Nintendo 64 Games Of All Time". Hookshot Media. August 17, 2023. https://www.timeextension.com/guides/best-nintendo-64-games-of-all-time. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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