Software:Peak Performance (video game)
| Peak Performance | |
|---|---|
| Developer(s) | Cave |
| Publisher(s) | |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Peak Performance, known in Japan as Tōge MAX: Saisoku Drift Master (峠MAX 最速ドリフトマスター, Tōge Makkusu Saisoku Dorifuto Masutā; lit. "Ridge MAX: The Fastest Drift Master"), is a 1997 video game developed by Cave and published by Atlus and JVC Music Europe for the PlayStation.
Reception
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The game received average reviews according to the review aggregation website GameRankings.[2] Next Generation said, "In the end, PP's racing weighs in at just above average. But with many unique options, including a 'create-your-own obstacle course,' Peak Performance should be enough to entice drivers looking for a 'different' racer as opposed to an improved version of 'more of the same.'"[9] In Japan, Famitsu gave it a score of 27 out of 40.[5]
Notes
- ↑ GamePro gave the game 3.5/5 for graphics, 2/5 for sound, 4/5 for control, and 3/5 for overall fun factor.
References
- ↑ "Atlus Ships Two, Preps One". May 5, 1997. Archived from the original on April 27, 1999. https://web.archive.org/web/19990427162748/http://headline.gamespot.com/news/97_05/05_atlus/index.html. Retrieved July 16, 2022.
- ↑ 2.0 2.1 "Peak Performance for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501013958/https://www.gamerankings.com/ps/198270-peak-performance/index.html. Retrieved December 29, 2020.
- ↑ "Peak Performance" (in fr). Consoles + (70): 176. November 1997. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero070/Consoles%20%2B%20070%20-%20Page%20176%20%28novembre%201997%29.jpg. Retrieved December 29, 2020.
- ↑ EGM staff (April 1997). "Peak Performance". Electronic Gaming Monthly (Ziff Davis) (93).
- ↑ 5.0 5.1 "峠MAX 最速ドリフトマスター [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16558&redirect=no. Retrieved December 29, 2020.
- ↑ Johnny Ballgame (April 1997). "Peak Performance". GamePro (IDG Entertainment) (103): 81. https://archive.org/details/GamePro_Issue_103_Volume_09_Number_04_1997-04_IDG_Publishing_US/page/n83/mode/2up. Retrieved December 29, 2020.
- ↑ MacDonald, Ryan (May 20, 1997). "Peak Performance Review [date mislabeled as "May 2, 2000""]. CBS Interactive. Archived from the original on January 4, 2005. https://web.archive.org/web/20050104072839/http://www.gamespot.com/ps/driving/peakperformance/review.html. Retrieved December 29, 2020.
- ↑ IGN staff (April 29, 1997). "Peak Performance". Ziff Davis. https://www.ign.com/articles/1997/04/30/peak-performance. Retrieved December 29, 2020.
- ↑ 9.0 9.1 "Peak Performance". Next Generation (Imagine Media) (28): 120. April 1997. https://archive.org/details/NEXT_Generation_28/page/n121/mode/2up. Retrieved December 29, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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