Software:Pharaoh's Tomb
| Pharaoh's Tomb | |
|---|---|
Screenshot of Level 1 | |
| Developer(s) | Micro F/X Software |
| Publisher(s) | Lone Star Micro (Pursuit) Apogee Software (Tomb) |
| Designer(s) | George Broussard |
| Engine | FAST |
| Platform(s) | MS-DOS |
| Release | July 15, 1990 (Tomb) November 8, 1990 (Pursuit) |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Pharaoh's Tomb is an MS-DOS platform game created by George Broussard (misspelled as "Broussad"[1]) and published by Apogee Software.
The game uses CGA graphics based on the FAST (Fluid Animation Software Technology) engine. Notoriously, objects' positions are determined by their bounding volumes, not their pixel-precise positions on screen.[2]
The game was re-released in 2015 on Steam with support for Windows and macOS.
Plot
The protagonist, Nevada Smith (a play on Indiana Jones), is an archaeologist and adventurer who is exploring an Egyptian pyramid, hoping to find the Pharaoh's Tomb and get evidence of his findings.
Gameplay
In each level, the player navigates and avoids obstacles by jumping or falling, evading or killing enemies, and find keys to exit each level. Nevada Smith has no life bar, and is killed instantly when he touches enemies or traps. Nevada Smith can collect coins and masks for extra points. Lethal obstacles include pyramid-themed traps, such as blocks that fire projectiles when Smith passes in front of them, wall spikes, ceiling spikes, floor spikes, moving spikes, and wind. Navigational challenges include moving platforms and elevators. Bonus points are randomly concealed in some bricks, which are awarded when hit from below. Occasionally, Smith will become invisible, where only his hat will be visible. The game contains many dead ends as 'traps' where Smith can become permanently stuck, forcing the player to either quit or reload a saved game. Collecting manuscripts will cause blocks to appear (though they are occasionally traps), and invisible triggers will cause blocks to disappear (usually activated around masks). Collecting an 'F' will temporarily freeze all enemies and traps. Collecting 5 masks earns the player 11,000 points and collecting 100 coins earns the player an extra life.
Release
Pharaoh's Tomb is a four-episode game, with the first episode being released as shareware. Each episode contains 20 levels, and each level consisting of a single room. The episodes are:
- "Raiders of the Lost Tomb" (a reference to Raiders of the Lost Ark)
- "Pharaoh's Curse"
- "Temple of Terror"
- "Nevada's Revenge"
The game was later released as an 80-level commercial game called Pharaoh's Pursuit published by Lone Star Micro. The game was discontinued on March 2, 2000, and was released as freeware on March 20, 2009.[3]
A sequel, Arctic Adventure, based on the same engine, features Nevada Smith as the protagonist and has similar gameplay.
Reception
Computer Gaming World called Pharaoh's Tomb "lively and imaginative", praising the FAST engine's animation and level design. The magazine said that the low price of the full game made it an "outstanding value".[4]
See also
- Monuments of Mars - A similar game, also published by Apogee but developed separately by Todd Replogie[5]
References
- ↑ Company Profile - 3D Realms
- ↑ Micro F/X Software (1990). Pharaoh's Tomb. DOS. Apogee Software. Level/area: Instructions. "All moving objects are defined by a rectangular region around them."
- ↑ "Several old games released as Freeware". 3D Realms. http://legacy.3drealms.com/news/2009/03/several_old_games_released_as_freeware.html. Retrieved 26 March 2009.
- ↑ Lasky, Michael S. (March 1991). "Share the Wealth". Computer Gaming World (80): 63. http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=80. Retrieved 17 November 2013.
- ↑ Broussard, George (2020-02-06). "Not the same engine! Todd Replogle had his own for Monuments of Mars and I wrote on in Turbo Pascal for Pharaoh's Tomb ;) But they were both very similar and CGA, so hard to tell!" (in en). https://twitter.com/georgebsocial/status/1225549048947658757.
External links
- Pharaoh's Tomb page at 3D Realms
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
