Software:Professor Layton and the Unwound Future
| Professor Layton and the Unwound Future | |
|---|---|
North American box art | |
| Developer(s) | Level-5 Matrix Software (iOS, Android) |
| Publisher(s) | Nintendo DSiOS, Android
|
| Director(s) | Usuke Kumagai Jun Suzuki |
| Producer(s) | Akihiro Hino |
| Composer(s) | Tomohito Nishiura |
| Series | Professor Layton |
| Platform(s) | Nintendo DS, iOS, Android |
| Release | Nintendo DS
iOS, Android
|
| Genre(s) | Puzzle, Adventure |
| Mode(s) | Single-player |
Professor Layton and the Unwound Future,[lower-alpha 1] known in Europe and Australia as Professor Layton and the Lost Future,[1] is the third game in the first trilogy of the Professor Layton puzzle game series by Level-5 and in conclusion the final game of the first trilogy. It was first released in Japan in November 2008 and was later released in North America in September 2010[2] and in Europe and Australia in October 2010.[3] In the game, Layton meets an older version of his apprentice, Luke, who brings him to a terrible future he wishes him to help fix. The game received critical acclaim by critics, praise for its story, puzzles, characters, soundtrack, and has since been cited as one of the best games of the series.[4] An enhanced mobile port of Unwound Future, subtitled "HD for Mobile", was released on July 13, 2020.[5]
Gameplay

As with previous Professor Layton games, Unwound Future is an adventure game where the player solves puzzles offered by local citizens to progress the story forward, through dialogue and around 32 minutes of full motion video. The player moves about the game through still images of locations. The player can use the DS touchscreen to tap on non-player characters to start a dialog or to obtain a puzzle, and also can search anywhere on the background for hint coins, with some areas needing to be tapped several times to reveal a secret hint coin or puzzle. Puzzles are brainteasers of many varieties, including visual, math, and logic. There is no time limit to solve puzzles, and the player can get up to three hints at a cost of one hint coin each; a new feature in Unwound Future is a "super hint", costing two coins, that can only be bought after the other three hints have been revealed, but that nearly reveals the puzzle's solution. If the player is correct in solving the puzzle, they gain a number of "Picarats", a form of currency within the game. Guessing the incorrect answer will reduce the number of picarats the player can get on subsequent attempts. Players can visit certain areas in order to play undiscovered or unsolved puzzles that are left behind as the story progresses.
As part of rewards for solving puzzles, the player may play one of three mini-games that support additional puzzles in Layton's Trunk that can be attempted at any time. One mini-game is based on sticker books, placing the correct stickers at locations in the book to make the story make sense. Another requires training a parrot to carry items to a character using a series of ropes to act as perches or rebounding walls. The third mini-game is a toy car that the player must drive across specific tiles on a map using a series of directional indicators. Layton's Bag also contains details on the story, characters, and a list of completed puzzles the player can review and try again.
After completing the game, several other puzzle challenges become available in the game's bonus features, many more difficult than the main game puzzles. When the player has completed all the puzzles within the game, a final puzzle is revealed. Players may also access a number of bonus features depending on how many picarats they have accumulated throughout the game.
As with the previous two titles in the series, additional weekly puzzles were available for download via the Bonus menu, with one being released each week from the original release date, for 30 weeks.[2] After May 20, 2014, it's no longer possible to download the additional content, as the Nintendo Wi-Fi Connection service was terminated on that date.[6]
Plot
As Layton and Luke are invited to witness a demonstration of a time machine built by Dr. Alain Stahngun, the experiment goes awry, causing the disappearance of Stahngun and the prime minister, Bill Hawks. One week later, as numerous scientists have been reported missing, Layton and Luke receive a letter purporting to be from Luke ten years in the future, leading the two to a quaint clock shop in the London back alleys. Inside, the old couple who own the shop show the two another time machine in the guise of a giant clock, and the pair find themselves in a drastically-changed quasi-steam punk London[7] ten years from their present, where they meet the Future Luke. He explains that in this future, Layton has become the head of a mafia-like mob known as the Family and taken control of London. Layton and Luke agree to assist Future Luke in stopping this Future Layton. After briefly returning to the past to look up some files pertaining to an accident which claimed the life of his girlfriend, Claire, ten years ago, Layton and Luke return to the future London, inadvertently bringing Flora, Inspector Chelmey and his assistant Barton with him. As the group investigates the whereabouts of Future Layton, Luke becomes withdrawn for a short time. It's revealed that his family is moving overseas, and he's afraid of losing his friendship with Layton. Layton reassures him that their friendship will persist even when they're apart, and they resume the investigation.
Travelling through Chinatown and up a giant pagoda, the group encounter Future Layton, where he is revealed to be Dr. Stahngun, whose true identity is Dimitri Allen. He reveals to have taken Bill hostage, and wants to build the time machine to save Claire from the accident that happened 10 years prior to Layton's present time. This led to Dimitri's dedication to build a working time machine and return to the past so he can save Claire's life. He also used Layton's identity to not only hide its own, but also tease the real Layton to come to him so he can obtain Layton's memories in order to create the bridge in space-time so he could reach the moment of the explosion to save Claire. Dimitri attempts to trap Layton, but this plan is foiled when Don Paolo, a recurring villain-turned-hero of the series, reveals that he has been disguised as Layton to help and that he also loved Claire.
Together they infiltrate Dimitri's base of operations to free the other scientists, where Layton encounters Claire's near-identical sister, Celeste, who assists them in escaping. As everyone gathers at the Thames Arms restaurant, where Dimitri is also waiting for them disguised as the bartender, Layton manages to deduce that they are not actually in the future, but in a pseudo-replica of London built in a cavern. The purpose of this replica was to fool the scientists into thinking they were stranded 10 years from home, motivating them to build a time machine in order to return home. Dimitri built this replica London when he realized that he alone could not construct a working time machine and needed scientists that were just as motivated as him. He reveals that Bill and him, along with Claire (whom he also had feelings for), were working on a time machine ten years ago, but Bill's desire for money made him sell a crucial part, which led to the accident that claimed Claire's life. This led to Dimitri's dedication to build a working time machine and return to the past so he can save Claire's life. Layton also deduces that Dimitri is but a pawn compared to the true mastermind, Future Luke, whose true identity is Clive, a boy who sought revenge against Dimitri, Bill and London in general as the explosion that killed Claire also took his parents away from him.
Kidnapping Flora, Clive escapes to his mobile fortress, the machine the scientists had really been working on without Dimitri's knowledge, which he brings to the surface to attack London. With help from Don Paolo, Layton and Luke manage to board the fortress and free Flora, later joined by Celeste. After deducing that they need to reverse the flow of power from the generator, they discover Bill is attached to the generator, wired to a bomb. With thanks to Celeste's old watch, they manage to reroute the bomb's wires, free Bill and reverse the power flow of the fortress, causing it to collapse. After flying Don Paolo's modified Laytonmobile to get everyone to the ground, where Chelmey manages to evacuate the underground citizens, Layton returns to help Celeste rescue Clive from the fortress before it falls down into the fake future London and explodes.
As everyone safely regroups, Clive is put under arrest but promises to atone for his crimes, thanking Layton for comforting him as he did the day his parents were killed. It is then revealed that Celeste is actually Claire herself, who was teleported ten years into the future during the accident. However, her presence had become unstable and would soon send her back in time to the moment of her death, leading Dimitri to try to find a way to save her but to no avail. Accepting her fate, Claire has a tearful final reunion with Layton before bidding farewell and disappearing back to her time, to the moment of her death. Layton, although crushed to lose Claire again, finally comes to terms with his loss and removes his hat out of respect to her as it snows.
After the incident, Layton bids farewell to Luke as he boards a ship to his new home. Some time later, Layton receives a letter from Luke, inviting him to investigate another puzzling situation with him, in Steam Bison, America.
Release
The game was released in Japan on November 27, 2008, and was the 15th best-selling game in 2008.[8] A western localization of the game was revealed at E3 2010, with a September 20, 2010 release date for North America,[2] and an October 22, 2010 release date for Europe.[1] At the same time in the UK, an English localization of the film Professor Layton and the Eternal Diva was released. An English trailer was also shown. The North American release date was later pushed to September 12, 2010.
Music
Like the previous two games, the game's music was composed by Tomohito Nishiura and later released in Japan, on an album titled Layton Kyoju to Saigo no Jikan Ryoko Original Soundtrack. Several entirely new puzzle themes were composed for puzzles in this game. Unwound Future's ending theme, "Time Travel", was sung by Ann Sally in the original Japanese versions, while the international versions replaced it with an instrumental version. The soundtrack album replaces the vocal theme with a separate piano version, not included in either release of the game.
Square Enix Music Online gave the album a score of eight out of ten and called it the "best and most entertaining album in the trilogy, but criticized its "lack of memorability and entertainment outside of the game."[9] RPGFan Music responded favorably, stating, "It all held my interest, from start to finish, through multiple listens."[10]
Script error: No such module "Track listing".
Reception
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Professor Layton and the Unwound Future received "favorable" reviews according to video game review aggregator Metacritic.[11]
Video game talk show Good Game: Spawn Point's two presenters praised the memo overlay feature and said, "If you're a Layton fan, then you're going to get exactly what you expect — which is some very polished and brilliant puzzle action."[37] Nintendo Power's review said, "I have no qualms calling this the best Professor Layton game yet",[30] and, in the 2010 Nintendo Power awards, the game was recognized as both the best puzzle game and the game with the strongest ending released in 2010.[35] In Japan, Famitsu gave the game a score of one nine and three eights for a total of 33 out of 40.[18]
The Escapist gave the game all five stars and called it "a brain-twisting delight. Show up for the clever puzzles, stick around for the gorgeous visuals and quirky minigames."[34] The Guardian similarly gave it all five stars and said it was "perfectly designed for DS and something the whole family can get sucked into."[32] The A.V. Club gave it an A− and said that it "doesn't require knowledge of the previous games, but still builds the trilogy to an appropriately grand conclusion."[13] The Daily Telegraph gave it a score of nine out of ten and called it "an absolute delight."[38] 1Up.com gave the game an A−, stating: "The story might not draw you along as well as it has in previous games, but it's always a joy to visit Layton's puzzle-rich world."[12] VideoGamer.com gave the game an 8 out of 10 and said, "The presentation is as charming as ever, and bar a few niggles, Lost Future as a whole is extremely enjoyable."[33]
During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Professor Layton and the Unwound Future for "Portable Game of the Year".[39]
As of December 2010, Unwound Future sold 862,967 copies in Japan,[40] and more than 1.87 million copies in North America and Europe.[41] As of March 2011, its sales in North America and Europe totalled 1.97 million copies sold.[42]
In the June 2020 issue of Edge, the writers featured Unwound Future in their list of "feel better" games in response to the COVID-19 pandemic.[43] Edge wrote that the game is a standout in the series and is "a trilogy-capper that still satisfies", especially with its emotional ending.[44]
Notes
- ↑ Known as Professor Layton and the Lost Future in Europe and Reiton-kyōju to Saigo no Jikan Ryokō (レイトン教授と最後の時間旅行; lit. Professor Layton and the Final Time Travel) in Japan.
References
- ↑ 1.0 1.1 "Professor Layton and the Lost Future" (in en-GB). https://www.nintendo.co.uk/Games/Nintendo-DS/Professor-Layton-and-the-Lost-Future-272574.html.
- ↑ 2.0 2.1 2.2 "Professor Layton and the Unwound Future" (in en-us). https://www.nintendo.com/games/detail/UwW2eNHm7Kx2DNvkKIQn57fBSFUsrrm0#game-info.
- ↑ "Professor Layton and the Lost Future" (in en-GB). https://www.nintendo.co.uk/Games/Nintendo-DS/Professor-Layton-and-the-Lost-Future-272574.html#gameDetails.
- ↑ "Best Professor Layton of All time". Nintendo Life. 3 February 2023. https://www.nintendolife.com/guides/best-professor-layton-games-of-all-time.
- ↑ "Professor Layton and the Unwound Future EXHD announced for smasthphones". 3 July 2020. https://toucharcade.com/2020/07/03/professor-layton-and-the-unwound-future-mobile-release-date-ios-android-level-5/.
- ↑ "Titles with additional downloadable content". Nintendo. https://www.nintendo.co.uk/Support/Nintendo-DSi-XL-/Basic-setup-and-use/Termination-of-Nintendo-Wi-Fi-Connection/Titles-with-additional-downloadable-content/Titles-with-additional-downloadable-content-864190.html.
- ↑ Frum, Larry (September 10, 2010). "'Professor Layton' offers 'steampunk' puzzle fun". CNN. http://www.cnn.com/2010/TECH/gaming.gadgets/09/10/professor.layton.game/.
- ↑ Parfitt, Ben (January 9, 2009). "JAPANESE 2008 MARKET REPORT". MCV. https://www.mcvuk.com/news/read/japanese-2008-market-report/01483. Retrieved April 9, 2016.
- ↑ Mac_Tear. "Professor Layton and the Last Time Travel Original Soundtrack". Square Enix Music Online. https://www.squareenixmusic.com/reviews/mactear/professorlayton3.shtml.
- ↑ Gann, Patrick. "Professor Layton and the Last Time Travel OST". RPGFan Music. http://rpgfan.com/soundtracks/proflayton3/index.html.
- ↑ 11.0 11.1 "Professor Layton and the Unwound Future for DS Reviews". https://www.metacritic.com/game/professor-layton-and-the-unwound-future/critic-reviews/?platform=ds.
- ↑ 12.0 12.1 Justin Haywald (September 20, 2010). "Professor Layton and the Unwound Future Review". http://www.1up.com/reviews/professor-layton-unwound-future-review.
- ↑ 13.0 13.1 Fischer, Russ (September 20, 2010). "Professor Layton And The Unwound Future". The A.V. Club. http://www.avclub.com/article/professor-layton-and-the-unwound-future-45336.
- ↑ Boosinger, Austin (October 8, 2010). "Professor Layton and the Unwound Future review". Adventure Gamers. http://www.adventuregamers.com/articles/view/18472.
- ↑ Ross, Jonathan (September 20, 2010). "Review: Professor Layton and the Unwound Future". http://www.destructoid.com/review-professor-layton-and-the-unwound-future-184381.phtml.
- ↑ Edge staff (December 2010). "Professor Layton and the Lost Future". Edge (221): 99.
- ↑ Teti, John (October 22, 2010). "Professor Layton and the Lost Future". http://www.eurogamer.net/articles/2010-10-21-professor-layton-and-the-lost-future-review.
- ↑ 18.0 18.1 rawmeatcowboy (November 19, 2008). "Famitsu - review scores". Go Nintendo. http://www.gonintendo.com/s/59529-famitsu-review-scores.
- ↑ Vore, Bryan (September 13, 2010). "Professor Layton and the Unwound Future". Game Informer. https://www.gameinformer.com/games/professor_layton_and_the_unwound_future/b/nintendo_ds/archive/2010/09/13/professor-layton-and-the-unwound-future-review.aspx. Retrieved April 9, 2016.
- ↑ Jones, Michelle (September 10, 2010). "Professor Layton and the Unwound Future". GamePro. http://www.gamepro.com/article/reviews/216462/professor-layton-and-the-unwound-future/. Retrieved April 9, 2016.
- ↑ Tan, Nick (September 13, 2010). "Professor Layton and the Unwound Future Review". Game Revolution. http://www.gamerevolution.com/review/professor-layton-and-the-unwound-future.
- ↑ Massimilla, Bethany (September 10, 2010). "Professor Layton and the Unwound Future Review". http://www.gamespot.com/reviews/professor-layton-and-the-unwound-future-review/1900-6275590/.
- ↑ "Layton Unwound Future review". 11 September 2010. https://www.gamesradar.com/professor-layton-and-the-unwound-future-review/.
- ↑ "Professor Layton and the Unwound Future Review". GameTrailers. October 7, 2010. http://www.gametrailers.com/gamereview.php?id=10320.
- ↑ Splechta, Mike (January 2, 2011). "Professor Layton and the Unwound Future Review". GameZone. http://www.gamezone.com/reviews/professor_layton_and_the_unwound_future.
- ↑ Steimer, Kristine (September 10, 2010). "Professor Layton and the Unwound Future Review". http://www.ign.com/articles/2010/09/10/professor-layton-and-the-unwound-future-review.
- ↑ Wales, Matt (October 14, 2010). "Professor Layton and the Lost Future UK Review". http://www.ign.com/articles/2010/10/14/professor-layton-and-the-lost-future-uk-review.
- ↑ McElroy, Griffin (September 13, 2010). "Professor Layton and the Unwound Future review: A slow crawl through time". Engadget (Joystiq). https://www.engadget.com/2010/09/13/professor-layton-and-the-unwound-future-review/.
- ↑ "Unwound Future review". 12 September 2010. http://www.nintendolife.com/reviews/2010/09/professor_layton_and_the_unwound_future_ds.
- ↑ 30.0 30.1 Hoffman, Chris (November 2010). "Professor Layton and the Unwound Future: The Future's So Bright...". Nintendo Power 260: 87.
- ↑ "Professor Layton and the Unwound Future review". http://www.nintendoworldreport.com/review/24004/professor-layton-and-the-unwound-future-nintendo-ds.
- ↑ 32.0 32.1 Anderiesz, Mike (October 20, 2010). "Professor Layton and the Lost Future - review". The Guardian. https://www.theguardian.com/technology/gamesblog/2010/oct/20/professor-layton-and-the-lost-future-review.
- ↑ 33.0 33.1 Jamin Smith (October 19, 2010). "Professor Layton and the Lost Future Review". https://www.videogamer.com/reviews/professor-layton-and-the-lost-future-review/.
- ↑ 34.0 34.1 Arendt, Susan (September 24, 2010). "Review: Professor Layton and the Unwound Future". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8150-Review-Professor-Layton-and-the-Unwound-Future. Retrieved April 9, 2016.
- ↑ 35.0 35.1 "The 2010 Nintendo Power Awards". Nintendo Power 265: 70–71. March 2011.
- ↑ "1UP's 2010 Game Of The Year Awards (Page 2)". http://www.1up.com/features/1up-2010-game-year-awards?pager.offset=1.
- ↑ "Good Game: Spawn Point stories - Professor Layton and the Lost Future". Australian Broadcasting Corporation. November 13, 2010. http://www.abc.net.au/abc3/goodgamesp/transcripts/s3065071.htm.
- ↑ Cowen, Nick (October 22, 2010). "Professor Layton & The Lost Future video game review". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/8078685/Professor-Layton-and-The-Lost-Future-video-game-review.html.
- ↑ "2011 Awards Category Details Portable Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2011&idGameAwardType=139.
- ↑ "Professor Layton". Famitsu sales data. Garaph. http://garaph.info/softwaregroup.php?grid=154.
- ↑ "Financial Results Briefing for the Nine Month Period Ended December 2010 - Supplementary Information". Nintendo. January 28, 2011. https://www.nintendo.co.jp/ir/pdf/2011/110128e.pdf.
- ↑ "Financial Results Briefing for Fiscal Year Ended March 2011 - Supplementary Information" (PDF). Nintendo. April 26, 2011. p. 4. https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5.
- ↑ Scalzo, John (April 24, 2020). "Edge’s "Feel Better" List Features Games to Escape to a Happier Place". https://www.videogamecanon.com/adventurelog/edges-feel-better-list-features-games-to-escape-to-a-happier-place/.
- ↑ "Professor Layton and the Unwound Future". Edge (345): 76. June 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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