Software:Project Justice
| Project Justice | |
|---|---|
Japanese arcade flyer | |
| Developer(s) | Capcom |
| Publisher(s) | Capcom Dreamcast |
| Director(s) | Hideaki Itsuno |
| Producer(s) | Yoshihiro Sudo Koji Nakajima |
| Composer(s) | Yuki Iwai Etsuko Yoneda Setsuo Yamamoto |
| Series | Rival Schools |
| Platform(s) | Arcade, Dreamcast |
| Release | Arcade Dreamcast |
| Genre(s) | Fighting |
| Mode(s) | Single player, multiplayer |
| Arcade system | Sega NAOMI |
Project Justice, also known as Project Justice: Rival Schools 2,[lower-alpha 1] and known in Japan as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value)., is a 2000 3D fighting video game produced by Capcom as the sequel to Rival Schools: United By Fate (1997). The game was released on the Sega NAOMI arcade board and Dreamcast home console initially in Japan and globally in 2001. Like its predecessor, it revolves around team battles between students of different schools and is set one year later, but teams now have three fighters instead of two and a new move mechanic called Party-Up is introduced. Project Justice received a favorable reception.
Gameplay

Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from.
The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual.
Additionally, the "vigor" meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level.
Also carrying over from the first game, the Dreamcast port of Project Justice in Japan includes a character creation mode that allows a player to create their own fighters who can be used in all modes except for single-player. However, the character creation in Project Justice is packaged as a board game, taking place during an inter-school festival, rather than a date sim game like in Rival Schools. As with School Life Mode in the original Rival Schools, though, this boardgame is not included in non-Japanese ports of Project Justice due to the amount of time it would take to translate the mode. Instead, several unlockable sub-characters were included in these ports, built from the character creation parts in the Japanese version.
All of the playable characters from the previous Rival Schools game return, with the exception of Raizo Imawano and guest character Sakura Kasugano, though the former appears as a non-player character in the game's Story Mode. Five new characters are introduced, along with alternate versions of a few existing characters.
Style
As in the original game many of the characters use their chosen field of academic or sporting excellence as a fighting style. As a result, special moves - in particular the Two-Person team up moves - tend to have a surreal edge, with methods to injure your opponent ranging from: forcing them to take part in an impromptu bout of synchronised swimming (on dry land) (if Nagare is in your team); confusing them by taking photographs of them in rapid succession during an interview for the school newspaper (if Ran is in your team), or even berating them so severely that they fall unconscious out of shame.
Project Justice's single player mode was structured differently from its predecessor. While Rival Schools only plays a story if characters from the same school were selected, the game instead has separate Story and Free modes.
- In Story Mode, players select a portion of story grouped by school and play through a rigid storyline with a limited group of 2 to 6 characters that the player can choose from for each fight. Like the original game, each fight in story mode is accompanied with 2D cut scenes that advance the story. In some stories, the plot will branch out depending on the results of certain fights or decisions made by the player, changing the fights that the player faces. After fighting the boss of the game, an ending for the school's story is shown.
- In Free Mode, players select a team of three characters and fight random teams of opponents until getting to fight the boss, similar to selecting two characters from different schools in Rival Schools. After defeating the boss, the player is shown a screen where the game rates the performance of player, and gives them a ranking named after a character from the game.
Plot
One year has passed since the events of Rival Schools: United By Fate, and things have gone back to normal in Aoharu City. Batsu Ichimonji, Hinata Wakaba, Kyosuke Kagami, and the rest of the fighters had resumed their normal school lives and all of them have since enjoyed the calm peace that came after their last adventure, but the peace itself doesn't last for long as the fighters would soon find themselves getting involved in a new battle.
Kurow Kirishima: a cold-hearted and ruthless ninja assassin from a mysterious group known only as the "Reverse Society" has his sight set on the Imawano family and plans to eliminate them and their allies so that he can prepare for the advancement of his own ambition to rule Japan. To this end, he attacks Raizo Imawano: the principal of Justice High, father to Batsu and uncle of both Kyosuke Kagami and Hyo Imawano so that he can easily put him out of commission and not have any interference come from him. Secondly, he sends both his older sister Yurika Kirishima and his loyal subordinate Momo Karuizawa into the ranks of the fighters so that the two of them can cause tension and distrust to occur between the friends. His third plot involves brainwashing Gedo gang leader Daigo Kazama so that he can order him into forcing his gang to attack various schools in order to cause even more tension to occur. Lastly, Kurow himself plans to destroy Batsu's reputation by disguising himself as Batsu's doppelganger (named Vatsu) so that he can attack the fighters and make them believe that Batsu is behind it.
Batsu and his friends must fight back against the evil ambition of Kurow and attempt to not let their friendship get destroyed by the conspiracy of a deadly ninja assassin.
Development and release

It was released in Japan as an arcade game in December 2000 and ported to the Dreamcast, which shares the Naomi architecture, at the same time. The U.S. version was originally slated for a February 2001 release,[3] before it was further delayed to 16 May.
The arcade version was re-released in 2025 as part of Capcom Fighting Collection 2.[4]
Reception
| Reception | ||||||||||||||||||||||||||||
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The Dreamcast version received "favorable" reviews according to the review aggregation website Metacritic.[5] Many video game magazines gave the game positive reviews while it was still in development.[7][10] Chester "Chet" Barber of NextGen said of the game in an early review, "Unless you're hard-up for a new fighter, you may want to rent it before making a purchase."[15] Michael "Major Mike" Weigand of GamePro said in an early review, "Fighting fans looking for their next challenge should spend some time with Preject Justice."[3][lower-alpha 3] In Japan, Famitsu gave it a score of 33 out of 40.[9]
Also in Japan, Game Machine listed the arcade version as the most successful dedicated arcade game of January 2001.[16]
See also
- Asuka 120%, a similar school-based fighting series
- Street Fighter, related fighting series from Capcom
Notes
- ↑ In Europe, Australia, and Latin America
- ↑ In Electronic Gaming Monthly's early review of the Dreamcst version, two critics gave it each a score of 9/10, and the other gave it 8.5/10.
- ↑ GamePro gave the Dreamcast version three 4.5/5 scores for graphics, control, and fun factor, and 4/5 for sound in an early review.
References
- ↑ "Resident Evil comes home... Classic zombie series returns to the Virgin Interactive fold...". 10 October 2000. http://www.titus-interactive.com/index.php?lang=en&pg=press/001010.
- ↑ "アーケードTvゲームリスト国内•海外編(1971-2005)". 2005. https://archive.org/details/ArcadeGameList1971-2005/page/n113/mode/2up.
- ↑ 3.0 3.1 Weigand, Michael "Major Mike" (March 2001). "Project Justice". GamePro (IDG) (150): 90. https://retrocdn.net/images/3/37/GamePro_US_150.pdf. Retrieved 27 April 2024.
- ↑ Romano, Sal (August 27, 2024). "Capcom Fighting Collection 2 announced for PS4, Switch, and PC". https://www.gematsu.com/2024/08/capcom-fighting-collection-2-announced-for-ps4-switch-and-pc.
- ↑ 5.0 5.1 "Project Justice (DC)". Fandom. https://www.metacritic.com/game/project-justice/.
- ↑ Frankle, Gavin. "Project Justice (DC) - Review". All Media Network. http://www.allgame.com/game.php?id=27699&tab=review.
- ↑ 7.0 7.1 Dudlak, Jonathan; Mielke, James "Milkman"; Lockhart, Ryan (February 2001). "Project Justice". Electronic Gaming Monthly (Ziff Davis) (139): 130. https://retrocdn.net/images/e/e5/EGM_US_139.pdf. Retrieved 27 April 2024.
- ↑ Hudak, Chris (21 June 2001). "Project Justice". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=6152&full=1#mr_toppy.
- ↑ 9.0 9.1 "ドリームキャスト - 燃えろ! ジャスティス学園" (in ja). Famitsu (Enterbrain) 915: 44. 30 June 2006.
- ↑ 10.0 10.1 Reppen, Erik (February 2001). "Project Justice". Game Informer (FuncoLand) (94). http://www.gameinformer.com/Games/Review/200102/R03.0806.1247.26314.htm. Retrieved 27 August 2019.
- ↑ Gee, Brian (May 2001). "Project Justice Review". CraveOnline. https://www.gamerevolution.com/review/32229-project-justice-review.
- ↑ Gerstmann, Jeff (7 May 2001). "Project Justice Review (DC)". Fandom. https://www.gamespot.com/reviews/project-justice-review/1900-2716408/.
- ↑ Vash T. Stampede (28 May 2001). "Project Justice". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/projectjustice/.
- ↑ Chau, Anthony (1 May 2001). "Project Justice (DC)". Ziff Davis. https://www.ign.com/articles/2001/05/01/project-justice.
- ↑ 15.0 15.1 Barber, Chester (March 2001). "Project Justice". NextGen (Imagine Media) (75): 86. https://archive.org/details/NextGen75Mar2001/page/n87/mode/2up. Retrieved 21 June 2020.
- ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in ja). Game Machine (Amusement Press, Inc.) (626): 17. 15 January 2001.
External links
- (in Japanese)
- Project Justice at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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