Software:RalliSport Challenge
| RalliSport Challenge | |
|---|---|
| Developer(s) | Digital Illusions CE |
| Publisher(s) | Microsoft Game Studios |
| Platform(s) | Xbox, Microsoft Windows |
| Release | Xbox Microsoft Windows |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
RalliSport Challenge is a 2002 rally racing video game for Microsoft Windows and the Xbox. It features a race career and 29 cars including the Mitsubishi Lancer Evo VI and the Suzuki Grand Vitara. Four race types that are included in the game are Rally, Hillclimb, Ice Racing, and Rallycross. A sequel, RalliSport Challenge 2, was released in 2004 for the Xbox.
Gameplay
For Rally, drivers simply race from points A to B. In career mode, drivers will race one by one while in single race, drivers will race with the computer. That is applied to the rest of the races except for Ice Racing and Rallycross.
In Hillclimb, drivers will race up or speed down a dangerous mountain with cliffs and rocks along the track. One mistake can send drivers off the cliff or into rocks thus damaging the car and degrading performance.
For Ice Racing, drivers race on a track with a slick bed of ice for a certain number of laps. The run off areas are sometimes snow that can cost vital places or time.
On Rallycross, drivers will race around a certain track, at the same time as all the others, with multiple types of road such as gravel and asphalt, for a certain number of laps.
Drivers will start with eight cars, no matter if the starting level of Beginner or Normal is used. They will require doing a career to unlock the remaining 21 cars. In Beginner mode, drivers are able to restart a race at any point in a rally they wish. However, in Normal, in order to restart, drivers must race the entire rally over no matter what.
Outside of the career mode one can take part in time attacks. When participating in these, a ghost of the driver's best lap is loaded, saved or played every time one undertakes that race. There is also a split screen multi-player mode in which players race head-to-head in whatever race mode they are.
Reception
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The game received "generally favorable reviews" on both platforms according to the review aggregation website Metacritic.[23][24] GameSpot named RalliSport Challenge the second-best video game of March 2002.[25]
RalliSport Challenge was a nominee for PC Gamer US's "2002 Best Racing Game" award, which ultimately went to NASCAR Racing 2002 Season.[26] It won GameSpot's annual "Best Driving Game on Xbox" award, and was a runner-up in the "Best Driving Game on PC", "Best Graphics (Technical) on Xbox" and "Game of the Year on Xbox" categories.[27] The game was also a nominee for "Console Racing Game of the Year" at the AIAS' 6th Annual Interactive Achievement Awards, which ultimately went to Software:Need for Speed: Hot Pursuit 2.[28]
References
- ↑ "Microsoft Puts Rallisport Online" (in en). February 15, 2002. https://www.ign.com/articles/2002/02/15/microsoft-puts-rallisport-online.
- ↑ "Rallisport Challenge shipping" (in en-US). https://www.gamespot.com/articles/rallisport-challenge-shipping/1100-2897029/.
- ↑ Marriott, Scott Alan. "RalliSport Challenge (Xbox) - Review". AllGame. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114223650/http://www.allgame.com/game.php?id=37086&tab=review. Retrieved 4 February 2017.
- ↑ Hermes, Wade (March 2003). "RalliSport Challenge". Computer Gaming World (224): 107. http://www.cgwmuseum.org/galleries/issues/cgw_224.pdf. Retrieved 4 February 2017.
- ↑ Edge staff (April 2002). "RalliSport Challenge (Xbox)". Edge (109).
- ↑ EGM staff (May 2002). "RalliSport Challenge (Xbox)". Electronic Gaming Monthly (154): 114.
- ↑ Bye, John "Gestalt" (28 March 2002). "Rallisport Challenge (Xbox)". Archived from the original on 8 April 2002. https://web.archive.org/web/20020408080925/http://eurogamer.net/content/r_rallisport_x. Retrieved 4 February 2017.
- ↑ "RalliSport Challenge (Xbox)". Game Informer (108): 81. April 2002.
- ↑ Four-Eyed Dragon (5 March 2002). "RalliSport Challenge Review for Xbox on GamePro.com". GamePro. Archived from the original on 9 February 2005. https://web.archive.org/web/20050209110623/http://www.gamepro.com/microsoft/xbox/games/reviews/21283.shtml. Retrieved 4 February 2017.
- ↑ Sanders, Shawn (March 2002). "Rallisport Challenge Review (Xbox)". Game Revolution. http://www.gamerevolution.com/review/rallisport-challenge. Retrieved 4 February 2017.
- ↑ Ajami, Amer (7 November 2002). "Rallisport Challenge Review (PC)". http://www.gamespot.com/reviews/rallisport-challenge-review/1900-2897048/. Retrieved 4 February 2017.
- ↑ Ajami, Amer (6 March 2002). "Rallisport Challenge Review (Xbox)". http://www.gamespot.com/reviews/rallisport-challenge-review/1900-2853114/. Retrieved 4 February 2017.
- ↑ Rice, Kevin (21 December 2002). "GameSpy: RalliSport Challenge (PC)". GameSpy. http://pc.gamespy.com/pc/rallisport-challenge/543808p1.html. Retrieved 4 February 2017.
- ↑ Sabine, Mike (15 March 2002). "GameSpy: RalliSport Challenge (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/rallisport-challenge/542520p1.html. Retrieved 4 February 2017.
- ↑ Ovaldog (4 November 2002). "Rallisport Challenge - PC - Review". GameZone. Archived from the original on 22 May 2008. https://web.archive.org/web/20080522154248/http://pc.gamezone.com/gzreviews/r19403.htm. Retrieved 4 February 2017.
- ↑ Bedigian, Louis (12 March 2002). "Rallisport Challenge - XB - Review". GameZone. Archived from the original on 28 May 2008. https://web.archive.org/web/20080528134240/http://xbox.gamezone.com/gzreviews/r19403.htm. Retrieved 4 February 2017.
- ↑ MacGruder, Randy (15 November 2002). "RalliSport Challenge (PC)". http://www.ign.com/articles/2002/11/15/rallisport-challenge. Retrieved 4 February 2017.
- ↑ Schneider, Peer (28 February 2002). "RalliSport Challenge (Xbox)". http://www.ign.com/articles/2002/02/28/rallisport-challenge-3. Retrieved 4 February 2017.
- ↑ "RalliSport Challenge". Official Xbox Magazine: 82. April 2002.
- ↑ "RalliSport Challenge". PC Gamer: 82. January 2003.
- ↑ Gibbon, David (19 March 2002). "Let's play: Ralli Sport [sic Challenge (Xbox)"]. BBC Sport. https://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/1881025.stm.
- ↑ Kent, Steven (2 April 2002). "Xbox titles zoom into overdrive". The Cincinnati Enquirer. Archived from the original on 28 May 2008. https://web.archive.org/web/20080528171342/http://www.cincinnati.com/freetime/games/reviews/040202_xboxoverdrive.html. Retrieved 4 February 2017.
- ↑ 23.0 23.1 "Rallisport Challenge for PC Reviews". https://www.metacritic.com/game/rallisport-challenge/critic-reviews/?platform=pc. Retrieved 4 February 2017.
- ↑ 24.0 24.1 "Rallisport Challenge for Xbox Reviews". https://www.metacritic.com/game/rallisport-challenge/critic-reviews/?platform=xbox. Retrieved 4 February 2017.
- ↑ ((The Editors of GameSpot VG)) (5 April 2002). "Video Game of the Month, March 2002". GameSpot. Archived from the original on 16 October 2003. https://web.archive.org/web/20031016072415/http://www.gamespot.com/gamespot/features/video/gotm/040502/.
- ↑ Staff (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
- ↑ GameSpot Staff (30 December 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on 7 February 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/.
- ↑ "6th Annual Interactive Achievement Awards: Winners". http://www.interactive.org/awards/IAA-6/winners.asp.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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