Software:Need for Speed: Hot Pursuit 2

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Short description: 2002 video game
Need for Speed: Hot Pursuit 2
Cover art with a Lamborghini Murciélago
Developer(s)EA Black Box (PS2)
EA Seattle (GameCube, Xbox, Windows)
Publisher(s)Electronic Arts
Producer(s)David C. Hooper
Richard Mul
Stefan Q. Wessels
Designer(s)William Ho
SeriesNeed for Speed
Platform(s)PlayStation 2, GameCube, Xbox, Windows
ReleaseGameCube, PS2, Xbox
  • NA: October 1, 2002[2]
  • AU: October 18, 2002 (GC)[1]
  • AU: October 24, 2002 (PS2, Xbox)[3][4]
  • EU: October 25, 2002
Windows
  • NA: October 21, 2002
  • AU: October 24, 2002[5]
  • EU: November 8, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series following Porsche Unleashed (2000) and the direct sequel to Software:Need for Speed III: Hot Pursuit (1998). It was developed by EA Black Box for the PlayStation 2, and a distinctly different version by EA Seattle for GameCube, Xbox, and Microsoft Windows. Need for Speed: Hot Pursuit 2 features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.

The game features several popular recording artists from its time such as Uncle Kracker, The Humble Brothers and Hot Action Cop. Need for Speed: Hot Pursuit 2 received "generally favorable" reviews on the PS2 and Xbox, while the PC and GameCube versions received "mixed or average" reviews, according to review aggregator Metacritic. In 2002, the game was awarded Console Racing Game of the Year at the 6th Annual Interactive Achievement Awards.

Gameplay

The player in pursuit of a speeder, having called for backup in the form of an additional police unit (Windows version shown)

Need for Speed: Hot Pursuit 2 is a racing game with an emphasis on evading the police and over-the-top courses featuring lengthy shortcuts. It draws primarily from the gameplay and style of one of its predecessors, Software:Need for Speed III: Hot Pursuit. Two primary game modes are offered: World Racing Championship, in which the player competes against other drivers in a series of races, and Hot Pursuit Ultimate Racer, which adds police to the races. In the latter players must complete the races while also evading capture.

There are several a la carte race types in Hot Pursuit 2. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission in Porsche Unleashed while the police pursuit makes it more challenging. Sprint is a point-to-point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold, silver, or bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockout follows a similar principle, but eliminations are made to the last racer at the end of each race. Races are usually restricted to a certain class of cars. Faster cars are used near the end of the Championship and Ultimate Racer modes.

The player also has the option to play as a police officer trying to arrest speeders. The player must disable speeders by ramming the speeding vehicle multiple times to disable it, akin to a PIT maneuver. The player must turn on their lights and sirens while in pursuit. As a police officer, the player can call for a barricade, additional units, spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end of each event, the player is awarded for the number of arrests. In the PlayStation 2 version, this mode is called "You're the Cop" mode while in the Windows, GameCube, and Xbox versions, it is called "Be the Cop".

The game features cars from a variety of manufacturers. One or more cars are available from the following manufacturers: Aston Martin, BMW, Chevrolet, Dodge, Ferrari, Ford, HSV, Jaguar, Lamborghini, Lotus, McLaren, Mercedes-Benz, Opel, Porsche, and Vauxhall Motors. Many vehicles have an unlockable police variant for their respective mode. Hot Pursuit 2 also contains Need for Speed Edition cars, which are upgraded versions of some of the stock vehicles.[6]

Races take place in four environments that differ in atmosphere, each with a few unique courses. The courses in an environment are formed by different roads being connected or separated by roadblocks:

  • The Tropical environment, reminiscent of the Oahu and Maui islands of Hawaii, is the most varied environment; the track traverses a city as well as near a volcano, waterfall, beach, rainforest, and two villages
  • The Coastal environment, reminiscent of the Washington or Maine coast because of its forest and nature
  • The Mediterranean environment, reminiscent of the Greek coast because of the stadium, a building which resembles Parthenon and architecture that resembles Santorini
  • The so-called Alpine environment, which is more similar to Colorado, Idaho or Wyoming than its namesake, is more homogeneous, with little variation except for the occasional shortcut

The PlayStation 2 version also includes a Desert environment that resembles the Sonoran Desert of Arizona and occasionally has thunderstorms in the North American Monsoon.

The PlayStation 2 version did not feature a career mode. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the Championship and Hot Pursuit trees, extra points are awarded if a medal is won. If the tree is completed, extra bonus races are unlocked. These races include the hardest competitors and the hardest courses. For the multiplayer mode of the Windows version, players can host a game server for LAN or internet-based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.

Development

As with other games in the Need for Speed series, Hot Pursuit 2 features real-world cars, including the Mercedes-Benz CLK GTR (pictured).

Different versions of the game were produced for each game platform; the Xbox, GameCube, and Microsoft Windows versions were developed in EA Seattle, a subsidiary of EA Canada, while the PlayStation 2 version was developed by EA Black Box in Vancouver, British Columbia, Canada.[7] The PlayStation 2 was the lead console during development, and due to this several differences exist between it and other versions of the game.[1] It was unveiled in October 2001.[8] Hot Pursuit 2 also was present at the Electronic Arts booth during E3 2002.[9][10]

Many of the cars featured in the game were not available to the world market until close to the game's release. Because of this cars were modeled by mapping photographs to a front, top, and side plane of the art program used. 3D artists then extrapolated the shape from those references.[11] Consultants, such as stunt drivers, were brought in to help the team understand how drivers and vehicles would behave in given situations. This in turn allowed the team to more effectively set up the AI racers. Motion capture was used to animate characters during the arrest sequences.[11] Near the end of development Electronics Arts revealed that only the PlayStation 2 version would receive features such as the desert courses and mirrored tracks, as these were added late in development and there was not enough time for EA Canada to prepare these assets on the other platforms.[12]

Soundtrack

Hot Pursuit 2 is the first Need for Speed game to feature licensed rock music, along with techno music composed by contract artists. The game features several popular recording artists from its time such as Uncle Kracker, The Humble Brothers, and Hot Action Cop. The game's soundtrack consists of eight vocal rock songs and seven instrumental rock and electronic songs, all fast-paced with elements of grunge, hip-hop, and rap. The vocal songs are also featured in a second, instrumental version. In the Be the Cop and Hot Pursuit game modes, the instrumental versions replace the vocal ones, which avoids obscuring the police radio messages by the song lyrics. In the PlayStation 2 version, there is the option to change whether or not certain songs are played in normal races, hot pursuit races, the game menus, or if they are not to be played at all. The Xbox version also allows custom soundtracks.

Reception

Reception
Review scores
PublicationScore
GCPCPS2Xbox
AllGameN/AN/AStarStarStarStar[13]N/A
EGM6.5/10[14]N/A9.17/10[15]7/10[16]
EurogamerN/AN/A8/10[17]N/A
Game Informer7.5/10[18]N/A8.75/10[19]8.5/10[20]
GameProStarStarHalf star[21]N/AStarStarStarStarStar[22]StarStarStarStarHalf star[23]
GameRevolutionN/AN/AA−[24]N/A
GameSpot7.2/10[25]7.2/10[26]8.5/10[27]7.2/10[28]
GameSpyStarStarStar[29]StarStarStarHalf star[30]StarStarStarStarHalf star[31]StarStarStar[32]
GameZone7.5/10[33]7.7/10[34]8.5/10[35]7.8/10[36]
IGN7.3/10[37]N/A9/10[38]7.1/10[39]
Nintendo Power4.1/5[40]N/AN/AN/A
OPM (US)N/AN/AStarStarStarStarStar[41]N/A
OXM (US)N/AN/AN/A7.9/10[42]
PC Gamer (US)N/A68%[43]N/AN/A
BBC Sport80%[44]N/AN/AN/A
MaximN/AN/AStarStarStarStarStar[45]N/A
Aggregate score
Metacritic68/100[46]73/100[47]89/100[48]75/100[49]

Need for Speed: Hot Pursuit 2 received "generally favorable" reviews on the PlayStation 2 and Xbox,[48][49] while the Windows and GameCube versions received "mixed or average" reviews, according to review aggregator website Metacritic.[46][47] In 2003, the Academy of Interactive Arts & Sciences awarded Hot Pursuit 2 with "Console Racing Game of the Year".[50] It was a runner-up for GameSpot's annual "Best Driving Game on GameCube" award, which went to Software:NASCAR: Dirt to Daytona.[51]

The game received praise during its E3 debut and prior to its release. GameSpot's Jeff Gerstmann noted that "fans of the original Hot Pursuit will likely find a whole lot to like in Hot Pursuit 2 when it ships".[10] David Smith of IGN lauded the return to the police chase action. He stated that Black Box "went right back to the best game in the Need for Speed series (c'mon, it was) and decided to create a sequel to it."[9]

Maxim gave the PlayStation 2 version a perfect five out of five stars and stated that it "not only gives you the keys to more than 20 exotic cars, it also gives you the unsurpassed joy of leaving traffic cops in the dust."[45] Entertainment Weekly gave the game a B+ and stated, "Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride."[52] BBC Sport gave the GameCube version a score of 80% and stated that "With plenty of racing challenges it should have a decent amount of longevity but their repetitive nature might grate for some."[44] AllGame also gave the PlayStation 2 version a score of four stars out of five and said that it "offers an impressive amount of arcade-style fun bolstered by the number and variety of courses, challenging Hot Pursuit mode, and excellent lineup of vehicles."[13]

Legacy

A reboot of the Hot Pursuit sub-series, Need for Speed: Hot Pursuit, was developed by Criterion Games, which previously created the Burnout franchise. The game was released in November 2010.

References

  • ^ Differences between the PlayStation 2 version of the game and all other versions are described in the Gameplay section
  1. "Need for Speed: Hot Pursuit 2 NGC". http://www.gamesmarket.com.au/details.cfm?ProdID=4336&. 
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  6. Ajami, Amer (July 25, 2002). "Need for Speed: Hot Pursuit 2 Preview". https://www.gamespot.com/articles/need-for-speed-hot-pursuit-2-preview/1100-2875631/. 
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  10. 10.0 10.1 Gerstmann, Jeff (May 23, 2002). "E3 2002Need for Speed: Hot Pursuit 2 impressions". https://www.gamespot.com/articles/e3-2002need-for-speed-hot-pursuit-2-impressions/1100-2867535/. 
  11. 11.0 11.1 "NFS Hot Pursuit 2 - Making of". Electronic Arts. 9 September 2009. https://www.youtube.com/watch?v=eK5iiRTt7KE. 
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  13. 13.0 13.1 Marriott, Scott Alan. "Need for Speed: Hot Pursuit 2 (PS2) - Review". AllGame. http://www.allgame.com/game.php?id=37233&tab=review. 
  14. "Need for Speed: Hot Pursuit 2 (GC)". Electronic Gaming Monthly (160): 306. November 2002. 
  15. EGM staff (November 2002). "Need for Speed: Hot Pursuit 2 (PS2)". Electronic Gaming Monthly (160): 284. http://www.egmmag.com/article2/0,2053,1489105,00.asp. Retrieved August 7, 2015. 
  16. "Need for Speed: Hot Pursuit 2 (Xbox)". Electronic Gaming Monthly (160): 300. November 2002. 
  17. Bramwell, Tom (October 28, 2002). "Need For Speed: Hot Pursuit 2 (PS2)". http://www.eurogamer.net/articles/r_hotpursuit2_ps2. 
  18. Mason, Lisa (November 2002). "Need for Speed: Hot Pursuit 2 (GC)". Game Informer (115): 134. http://www.gameinformer.com/Games/Review/200211/R03.0807.1129.50758.htm. Retrieved August 6, 2015. 
  19. McNamara, Andy (October 2002). "Need for Speed: Hot Pursuit 2 (PS2)". Game Informer (114): 80. http://www.gameinformer.com/Games/Review/200210/R03.0731.1745.33110.htm. Retrieved August 6, 2015. 
  20. Helgeson, Matt (November 2002). "Need for Speed: Hot Pursuit 2 (Xbox)". Game Informer (115): 141. http://www.gameinformer.com/Games/Review/200211/R03.0731.1345.35981.htm. Retrieved August 6, 2015. 
  21. Air Hendrix (November 7, 2002). "Need for Speed: Hot Pursuit 2 Review for GameCube on GamePro.com". GamePro. http://gamepro.com/nintendo/gamecube/games/reviews/26971.shtml. Retrieved August 7, 2015. 
  22. Air Hendrix (November 1, 2002). "Need for Speed: Hot Pursuit 2 Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/26406.shtml. Retrieved August 7, 2015. 
  23. Dan Elektro (November 6, 2002). "Need for Speed: Hot Pursuit 2 Review for Xbox on GamePro.com". GamePro. http://gamepro.com/microsoft/xbox/games/reviews/26969.shtml. Retrieved August 7, 2015. 
  24. White, A.A. (October 2002). "Need for Speed: Hot Pursuit 2 Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/need-for-speed-hot-pursuit-2. 
  25. Ajami, Amer (October 7, 2002). "Need for Speed: Hot Pursuit 2 Review (GC)". http://www.gamespot.com/reviews/need-for-speed-hot-pursuit-2-review/1900-2884741/. 
  26. Ajami, Amer (October 21, 2002). "Need for Speed: Hot Pursuit 2 Review (PC)". http://www.gamespot.com/reviews/need-for-speed-hot-pursuit-2-review/1900-2895260/. 
  27. Ajami, Amer (October 7, 2002). "Need for Speed: Hot Pursuit 2 Review (PS2)". http://www.gamespot.com/reviews/need-for-speed-hot-pursuit-2-review/1900-2884739/. 
  28. Ajami, Amer (October 7, 2002). "Need for Speed: Hot Pursuit 2 Review (Xbox)". http://www.gamespot.com/reviews/need-for-speed-hot-pursuit-2-review/1900-2884740/. 
  29. Satterfield, Shane (November 1, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (GC)". GameSpy. http://cube.gamespy.com/gamecube/need-for-speed-hot-pursuit-2/581285p1.html. 
  30. Smolka, Rob (November 9, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (PC)". GameSpy. http://pc.gamespy.com/pc/need-for-speed-hot-pursuit-2/548284p1.html. 
  31. Shatterfield, Shane (November 1, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/need-for-speed-hot-pursuit-2/581288p1.html. 
  32. Satterfield, Shane (November 1, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/need-for-speed-hot-pursuit-2/581297p1.html. 
  33. Hopper, Steven (October 12, 2002). "Need For Speed: Hot Pursuit 2 Review - GameCube". GameZone. http://gamecube.gamezone.com/gzreviews/r19427.htm. 
  34. Zacarias, Eduardo (October 31, 2002). "Need For Speed: Hot Pursuit 2 - PC - Review". GameZone. http://www.gamezone.com/reviews/need_for_speed_hot_pursuit_2_pc_review. 
  35. Bedigian, Louis (October 11, 2002). "Need For Speed: Hot Pursuit 2 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/need_for_speed_hot_pursuit_2_ps2_review. 
  36. Raymond, Justin (October 14, 2002). "Need For Speed: Hot Pursuit 2 Review - Xbox". GameZone. http://xbox.gamezone.com/gzreviews/r19427.htm. 
  37. Mirabella III, Fran (September 27, 2002). "Need for Speed: Hot Pursuit 2 (GC)". http://www.ign.com/articles/2002/09/27/need-for-speed-hot-pursuit-2-3. 
  38. Smith, David (October 3, 2002). "Need for Speed: Hot Pursuit 2 (PS2)". http://www.ign.com/articles/2002/10/03/need-for-speed-hot-pursuit-2. 
  39. Hwang, Kaiser (September 30, 2002). "Need for Speed: Hot Pursuit 2 (Xbox)". http://www.ign.com/articles/2002/09/30/need-for-speed-hot-pursuit-2-2. 
  40. "Need for Speed: Hot Pursuit 2". Nintendo Power 162: 219. November 2002. 
  41. Davison, John (November 2002). "Need for Speed: Hot Pursuit 2". Official U.S. PlayStation Magazine: 186. http://www.playstationmagazine.com/article2/0,2053,1493562,00.asp. Retrieved August 6, 2015. 
  42. "Need for Speed: Hot Pursuit 2". Official Xbox Magazine: 92. December 2002. 
  43. "Need for Speed: Hot Pursuit 2". PC Gamer: 112. January 2003. 
  44. 44.0 44.1 Waters, Darren (November 8, 2002). "Let's play: Need for Speed [Hot Pursuit] 2 (GC)". BBC Sport. https://news.bbc.co.uk/sport2/hi/funny_old_game/2420449.stm. 
  45. 45.0 45.1 Boyce, Ryan (October 4, 2002). "Need for Speed: Hot Pursuit 2 (PS2)". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_4072.html. Retrieved August 6, 2015. 
  46. 46.0 46.1 "Need for Speed: Hot Pursuit 2 for GameCube Reviews". https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=gamecube. 
  47. 47.0 47.1 "Need for Speed: Hot Pursuit 2 for PC Reviews". https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=pc. 
  48. 48.0 48.1 "Need for Speed: Hot Pursuit 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=playstation-2. 
  49. 49.0 49.1 "Need for Speed: Hot Pursuit 2 for Xbox Reviews". https://www.metacritic.com/game/need-for-speed-hot-pursuit-2/critic-reviews/?platform=xbox. 
  50. "6th Annual Interactive Achievement Awards". Interactive Achievement Awards. http://www.interactive.org/awards/annual_awards.asp?idAward=2003&cat=200327#200327. 
  51. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. http://gamespot.com/gamespot/features/all/bestof2002/. 
  52. Reyes, Kimberly (October 18, 2002). "NEED FOR SPEED: HOT PURSUIT 2". Entertainment Weekly (678): 124. http://www.ew.com/article/2002/10/18/need-speed-hot-pursuit-2. Retrieved August 6, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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