Software:Road Rash 3D
| Road Rash 3D | |
|---|---|
North American cover art | |
| Developer(s) | Electronic Arts |
| Publisher(s) | Electronic Arts |
| Producer(s) | Hunter Smith |
| Programmer(s) | Philippe Tarbouriech Tim Wilson |
| Artist(s) | Jeff Smith Al Tofanelli |
| Series | Road Rash |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player |
Road Rash 3D is a racing video game developed and published by Electronic Arts[2] exclusively for the PlayStation.[1]
Gameplay
The game plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists.[2] Gameplay favors an arcade-like style, with little emphasis on realism.[1] While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress.[3] The ultimate goal is to place first in the race in order to earn money to upgrade the player's motorcycle.[4] Conversely, the worst scenarios are to finish last, which does not earn money, or be stopped by police officers, which actually loses money. Despite sharing many characteristics with past games in the series, Road Rash 3D puts a stronger emphasis on the racing aspect of the game, and less on combat.[5]
The individual courses for the game are pieced together from a larger system of interconnected grids of roads.[3][6] Courses may overlap common segments of other tracks, but often have different start or end points, or have the player turning down alternate routes.[3] While the player can opt to take the wrong route, taking them very far typically results in hitting "invisible walls" that restrict further movement in the given direction.[7]
Music
Thanks to a licensing agreement with Atlantic Records, the game features music from bands such as Sugar Ray, Kid Rock, CIV, The Mermen, Full on the Mouth, and The Tea Party.[7][8] Sugar Ray contributed three songs, "Speed Home California", "Tap, Twist, Snap" and "Mean Machine", as well as short track "The Club".
Development
The biker animations were created using motion capture, with the motion capture actors perched on motorcycle mock-ups.[9]
A PC version with LAN enabled multiplayer and support for force feedback joysticks was planned,[9] but never released.
Reception
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Road Rash 3D received "average" reviews according to the review aggregation website GameRankings.[10] The most common complaint was that the game failed to live up to the prior games in the series on the Sega Genesis and 3DO, especially that it lacked a two-player multiplayer mode.[2][3][4][7] Edge highlighted the game's network of interconnecting roads, "impressive" 3D engine, and track design,[12] but criticized the execution of combat moves for being unresponsive and impractical, saying that they require precise timing and a significant degree of luck.[12] GamePro noted that despite having some flaws in the gameplay, they considered it a worthy installment in the series.[19][lower-alpha 2]
In a mixed review, GameSpot criticized the game for its graphical glitches, and for the fact that the game reduced the actual combat aspect of the gameplay that the series had been known for in prior iterations.[3] IGN complained that despite two to three years of development time, that the game managed to control worse, and play slower, than the series' last release on the 3DO.[2] AllGame echoed these sentiments, questioning the game's slow pace, graphical glitches, and overall lower quality than the prior game for the 3DO.[4] GameRevolution referred to it as "one of the worst motorcycle games...ever" and summarized that the game did not come close to its predecessors regarding its gameplay.[7] Next Generation was generally critical to gameplay and graphics and gave it a score 2 stars out of 5.[17]
Road Rash 3D won the "Outstanding Achievement in Sound and Music" award at AIAS' 2nd Annual Interactive Achievement Awards[20] and was a finalist for "8th Annual GamePro Readers' Choice Awards" for "Best Racing Game of The Year", but lost to Gran Turismo.[21][22]
Response and legacy
The game's lack of multiplayer and lack of emphasis on combat was frequently cited as a shortcoming of the game by critics. Electronic Arts representatives defended the lack of multiplayer, stating that the feature was impossible due to the way game data was streamed from the game disc.[2] Such concerns were addressed in subsequent future releases. A year later, on September 27, 1999, Road Rash 64 was released.[23] While it was initially thought to be a simple port of the game for the Nintendo 64, the end product turned out to be a major reworking of the game, putting a greater emphasis on combat, and including several multiplayer modes with support to up to four players.[5] Additionally, the next game in the series, Software:Road Rash: Jailbreak, especially focused gameplay on a two player cooperative mode where a second player can join in on a motorcycle's side car.
Notes
References
- ↑ 1.0 1.1 1.2 GameSpot staff (June 10, 1998). "EA Ships Road Rash 3D, Atlantic Ships Tunes [date mislabeled as "April 26, 2000""]. Red Ventures. Archived from the original on February 20, 1998. https://web.archive.org/web/19980220000000/http://headline.gamespot.com/news/98_06/10_rash/index.html. Retrieved November 24, 2021.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Perry, Douglass C. (June 11, 1998). "Road Rash 3D". Ziff Davis. https://www.ign.com/articles/1998/06/12/road-rash-3d. Retrieved January 2, 2013.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Fielder, Joe (June 12, 1998). "Road Rash 3D Review [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/road-rash-3d-review/1900-2549129/. Retrieved May 22, 2020.
- ↑ 4.0 4.1 4.2 4.3 House, Michael L.. "Road Rash 3D - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114230629/http://www.allgame.com/game.php?id=11726&tab=review. Retrieved May 22, 2020.
- ↑ 5.0 5.1 Fielder, Joe (September 24, 1999). "Road Rash 64 Review [date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/road-rash-64-review/1900-2545106/. Retrieved May 21, 2020.
- ↑ Air Hendrix (January 1998). "Spotlight on Road Rash 3D". GamePro (IDG) (112): 46–47. https://archive.org/details/GamePro_Issue_102_January_1998. Retrieved November 24, 2021.
- ↑ 7.0 7.1 7.2 7.3 7.4 The Terror (June 1998). "Road Rash 3D Review". CraveOnline. Archived from the original on February 6, 2004. https://web.archive.org/web/20040206035709/http://www.game-revolution.com/games/sony/action/roadrash.htm. Retrieved May 22, 2020.
- ↑ "In the Studio". Next Generation (Imagine Media) (41): 24. May 1998.
- ↑ 9.0 9.1 "NG Alphas: Road Rash 3D". Next Generation (Imagine Media) (34): 161. October 1997. https://archive.org/details/NEXT_Generation_34. Retrieved May 22, 2020.
- ↑ 10.0 10.1 "Road Rash 3D for PlayStation". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521121624/https://www.gamerankings.com/ps/198490-road-rash-3d/index.html. Retrieved May 22, 2020.
- ↑ Mahood, Andy (June 26, 1998). "Road Rash 3D". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816210231/http://www.gamecenter.com/Consoles/Sony/Roadrash3d/. Retrieved November 24, 2021.
- ↑ 12.0 12.1 12.2 Edge staff (July 1998). "Road Rash 3D". Edge (Future Publishing) (60): 91. https://retrocdn.net/images/b/b7/Edge_UK_060.pdf. Retrieved November 24, 2021.
- ↑ EGM staff (August 1998). "Road Rash 3D". Electronic Gaming Monthly (Ziff Davis) (109).
- ↑ "Road Rash 3D". Game Informer (FuncoLand) (64). August 1998.
- ↑ Chau, Anthony "Dangohead"; Mylonas, Eric "ECM"; Higgins, Geoff "El Nino" (August 1998). "Road Rash 3D". GameFan (Metropolis Media) 6 (8): 16. https://archive.org/details/Gamefan_Vol_6_Issue_08. Retrieved October 21, 2020.
- ↑ Chau, Anthony "Dangohead" (August 1998). "Road Rash 3D". GameFan (Metropolis Media) 6 (8): 44. https://archive.org/details/Gamefan_Vol_6_Issue_08. Retrieved May 22, 2020.
- ↑ 17.0 17.1 "Road Rash 3D". Next Generation (Imagine Media) (46): 128. October 1998. https://archive.org/details/NEXT_Generation_46. Retrieved May 22, 2020.
- ↑ Mollohan, Gary (August 1998). "Road Rash 3D". Official U.S. PlayStation Magazine (Ziff Davis) 1 (11): 82−83.
- ↑ Air Hendrix (August 1998). "Road Rash 3D". GamePro (IDG) (119): 98. Archived from the original on February 20, 2005. https://web.archive.org/web/20050220212239/http://gamepro.com/sony/psx/games/reviews/310.shtml. Retrieved May 22, 2020.
- ↑ "Second Interactive Achievement Awards - Craft Award". Archived from the original on October 11, 1999. https://web.archive.org/web/19991011023932/http://www.interactive.org/iaa/finalists_craft.html. Retrieved November 24, 2021.
- ↑ "8th Annual GamePro Readers' Choice Awards". GamePro (International Data Group) (125): 60–61. February 1999.
- ↑ "The Choice is Yours". GamePro (International Data Group) (130): 44–46. July 1999.
- ↑ IGN staff (September 27, 1999). "Road Rash Goes Black". Ziff Davis. https://www.ign.com/articles/1999/09/28/road-rash-goes-black. Retrieved May 21, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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