Software:Road Rash: Jailbreak
| Road Rash: Jailbreak | |
|---|---|
North American PlayStation box art | |
| Developer(s) | EA Redwood Shores Magic Pockets (GBA) |
| Publisher(s) | Electronic Arts[1] |
| Producer(s) | Hunter Smith |
| Artist(s) | Daniel D. Wood |
| Series | Road Rash |
| Platform(s) | PlayStation, Game Boy Advance |
| Release | PlayStation Game Boy Advance |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Road Rash: Jailbreak is a racing video game developed by EA Redwood Shores for the PlayStation and Magic Pockets for the Game Boy Advance, and published by Electronic Arts for PlayStation in 2000 and for Game Boy Advance in 2003. It is the sixth and final game in the Road Rash series.
Gameplay
The game plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists. Gameplay favors an arcade-like style, with little emphasis on realism. While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress. The ultimate goal is to place first in the race in order to earn points to upgrade the player's weapon and nitro. Conversely, the worst outcome is to finish last, which earns no points, or be stopped by police officers, which loses points. Despite sharing many characteristics with past games in the series, Road Rash Jailbreak puts a stronger emphasis on the racing aspect of the game, and less on combat.
The individual courses for the game are pieced together from a larger system of interconnected grids of roads. Courses may overlap common segments of other tracks, but often have different start or end points, or have the player turning down alternate routes. The modes on Road Rash Jailbreak are: Jailbreak, Five-O, Time Trial, Cops and Robbers, Skull-to-skull, and Sidecar mode.
Reception
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The Game Boy Advance version of Road Rash: Jailbreak received "average" reviews according to the review aggregation website Metacritic.[6] Game Informer gave it an unfavorable review, over a month before it was released.[11] Doug Trueman of NextGen said in his bottom line that the first Road Rash was still better than the PlayStation version.[19] Air Hendrix of GamePro reviewed the PlayStation version, praising its "well-tuned" gameplay and an "engaging" variety of modes, and called the best Road Rash for that platform, but noted that the game will attract only the fans of franchise, while others will rent it.[23][lower-alpha 2] In another review, however, The D-Pad Destroyer called it "a fast, brutal and gritty game", but noted its "dirty" graphics and the "harsh" difficulty.[24][lower-alpha 3]
Notes
- ↑ Four critics of Electronic Gaming Monthly gave the PlayStation version each a score of 7.5/10, 8/10, 6.5/10, and 6/10.
- ↑ GamePro gave the PlayStation version three 4.5/5 scores for graphics, sound, and fun factor, and 4/5 for control in one review.
- ↑ GamePro gave the PlayStation version 3/5 for graphics, two 3.5/5 scores for sound and fun factor, and 4/5 for control in another review.
References
- ↑ Curtiss, Aaron (February 8, 2001). "Man Versus Tin Can:Test Your Metal". p. 151. Archived from the original on October 6, 2023. https://web.archive.org/web/20231006013637/https://www.newspapers.com/article/96961345/the-los-angeles-times/. Retrieved October 6, 2023.
- ↑ Johnston, Chris (February 4, 2000). "EA Ships Latest Road Rash". Ziff Davis. Archived from the original on June 7, 2000. https://web.archive.org/web/20000607114402/http://headline.gamespot.com/news/00_02/04_vg_roadrash/index.html. Retrieved October 6, 2023.
- ↑ Bramwell, Tom (October 24, 2003). "What's New". Gamer Network. Archived from the original on March 24, 2023. https://web.archive.org/web/20230324123051/https://www.eurogamer.net/news241003whatsnew. Retrieved June 12, 2023.
- ↑ "Road Rash: Jailbreak for Game Boy Advance". CBS Interactive. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20190430234410/https://www.gamerankings.com/gba/539990-road-rash-jailbreak/index.html. - ↑ "Road Rash: Jailbreak for PlayStation". CBS Interactive. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20190521122109/https://www.gamerankings.com/ps/198493-road-rash-jailbreak/index.html. - ↑ 6.0 6.1 "Road Rash Jailbreak (gba: 2003): Reviews". CNET. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20080913091851/http://www.metacritic.com/games/platforms/gba/roadrashjailbreak. - ↑ Scoleri III, Joseph. "Road Rash: Jailbreak (PS) - Review". All Media Network. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20141114230253/http://www.allgame.com/game.php?id=20410&tab=review. - ↑ Ham, Tom (February 16, 2000). "Road Rash: Jailbreak". CNET. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20000823212639/http://gamecenter.com/Consoles/Sony/Roadrashjb/. - ↑ Hager, Dean; Davison, John; Boyer, Crispin; Smith, Shawn (March 2000). "Road Rash: Jail Break [sic (PS)"]. Electronic Gaming Monthly (Ziff Davis) (128): 145. Archived from the original on May 17, 2023. https://web.archive.org/web/20230517031428/https://retrocdn.net/images/3/30/EGM_US_128.pdf. Retrieved October 6, 2023.
- ↑ Ham, Tom (February 23, 2000). "Road Rash Jailbreak (PSX)". Greedy Productions Ltd.. Archived on July 15, 2003. Error: If you specify
|archivedate=, you must also specify|archiveurl=. http://www.elecplay.com/review.html?article=2078&full=1. Retrieved October 6, 2023. - ↑ 11.0 11.1 Leeper, Justin (August 2003). "Reviews: Road Rash: Jailbreak". Game Informer (GameStop) (124): 104. https://archive.org/details/game-informer-issue-124-august-2003/page/104/mode/2up.
- ↑ "Road Rash: Jailbreak (PS)". Game Informer (FuncoLand) (83). March 2000.
- ↑ Higgins, Geoff "The Judge" (February 2000). "Road Rash: Jail Break [sic (PS)"]. GameFan (Shinno Media) 8 (2): 33. https://archive.org/details/Gamefan_Vol_8_Issue_02. Retrieved May 22, 2020.
- ↑ Brian (March 2000). "Road Rash: Jailbreak Review (PS)". CraveOnline. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20150912233810/http://www.gamerevolution.com/review/road-rash-jailbreak. - ↑ Provo, Frank (November 10, 2003). "Road Rash: Jailbreak Review (GBA)". Fandom. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20220505164759/https://www.gamespot.com/reviews/road-rash-jailbreak-review/1900-6081683/. - ↑ Gerstmann, Jeff (January 27, 2000). "Road Rash: Jailbreak Review (PS) [date mislabeled as "May 2, 2000""]. Fandom. https://www.gamespot.com/reviews/road-rash-jailbreak-review/1900-2546054/.
- ↑ Harris, Craig (September 23, 2003). "Road Rash: Jailbreak (GBA)". Ziff Davis. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20230425191244/https://www.ign.com/articles/2003/09/23/road-rash-jailbreak. - ↑ Bishop, Sam (February 3, 2000). "Road Rash: Jailbreak (PS)". Ziff Davis. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20220627192038/https://www.ign.com/articles/2000/02/04/road-rash-jailbreak-5. - ↑ 19.0 19.1 Trueman, Doug (May 2000). "Road Rash: Jailbreak (PS)". NextGen (Imagine Media) (65): 100. https://archive.org/details/NextGen65May2000. Retrieved May 22, 2020.
- ↑ Averill, Alan; Shepperd, Christopher; Folsom, Jessica; Peiland, Scott; Grimm, Steven (October 2003). "Now Playing: Road Rash: Jailbreak". Nintendo Power (Nintendo of America) 172: 141. https://archive.org/details/nintendo-power-issue-172-october-2003/page/140/mode/2up.
- ↑ Rybicki, Joe (March 2000). "Road Rash: Jail Break [sic"]. Official U.S. PlayStation Magazine (Ziff Davis) 3 (6): 100. https://archive.org/details/official-us-playstation-magazine-2000-03. Retrieved November 8, 2020.
- ↑ Braxton-Brown, Justin (March 29, 2000). "Road Rash revs up with Jailbreak (PS)". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/roadrash.html.
- ↑ Air Hendrix (March 2000). "Road Rash: Jailbreak (PS)". GamePro (IDG) (138): 90. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20221119030357/https://retrocdn.net/images/3/3a/GamePro_US_138.pdf. Retrieved October 6, 2023. - ↑ The D-Pad Destroyer (2000). "Road Rash Jailbreak Review for PlayStation on GamePro.com". GamePro (IDG). Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20040826083957/http://www.gamepro.com/sony/psx/games/reviews/4485.shtml. Retrieved May 22, 2020.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
