Software:RoboCop Versus The Terminator
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| RoboCop Versus The Terminator | |
|---|---|
European Mega Drive cover | |
| Developer(s) | Virgin Games USA (GEN) NMS Software (GG, MS) Interplay Team Rivet (SNES) Unexpected Development (GB) |
| Publisher(s) | Virgin Interactive Entertainment |
| Director(s) | John Botti |
| Producer(s) | Scott Duckett |
| Designer(s) | Timothy Williams Noah Tool John Botti |
| Composer(s) | Mark Miller |
| Series | RoboCop Terminator |
| Platform(s) | Mega Drive/Genesis, Game Gear, Master System, Super NES, Game Boy |
| Release | |
| Genre(s) | Run and gun |
| Mode(s) | Single-player |
RoboCop Versus The Terminator is a run and gun game released for the Super Nintendo Entertainment System, Master System, and Game Gear in 1993, with later ports to the Sega Genesis and Game Boy in 1994. It is based on the 1992 four-issue comic book mini-series of the same name, which is a crossover between the RoboCop and Terminator franchises. Despite their likenesses being shown on packaging, the actors who portrayed the titular characters (Arnold Schwarzenegger in 1984's The Terminator and Peter Weller in 1987's RoboCop) did not reprise their roles in this game.
Plot
Super NES
In the future, human soldiers of John Connor's resistance force are fighting a losing war against Skynet and its robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of cyborg police officer RoboCop, Flo, a resistance soldier, is sent back in time to destroy RoboCop and stop Skynet from being built. However, Skynet learns of the time travel attempt and sends Terminators to stop Flo. RoboCop soon meets up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles.
Upon discovering one of the Terminators has infiltrated the OCP building, RoboCop plugs himself into a console to reprogram the security, only to fall into a trap and be digitized. After his body is disassembled and used for building Skynet, RoboCop watches Skynet come to power before using his digitized mind to seize control of an abandoned robotics factory, rebuild himself, and begin to destroy Skynet in the future. He successfully destroys the Skynet CPU and prevails, and turns his sights to helping humanity rebuild from the devastation.
Mega Drive/Genesis
Set a few years after RoboCop's invention, the story involves SAC-NORAD contracting Cyberdyne Systems on building Skynet. Cyberdyne used RoboCop's technology in creating Skynet. When activated, Skynet becomes self-aware and launches a war against mankind. In the future, Skynet sends several Terminators back to the past to cripple the Resistance. After destroying one of the Terminators, RoboCop proceeds to Delta City, where he confronts RoboCain.
After RoboCain was destroyed, RoboCop battles his way to the OCP building, where he defeats all the Terminators. After defeating an ED-209 unit reprogrammed by the Terminators, RoboCop plugs himself into a console. Unbeknownst to him, RoboCop gave Skynet information it can use. This ends up with RoboCop falling into a trap. In the future, RoboCop assembles himself, where he battled in the Terminator-infested future and destroyed Skynet.
Development
RoboCop Versus The Terminator began as a four-part comic book series also titled RoboCop Versus The Terminator in 1992. Virgin Games secured a license for a video game based on the comic but were unable to use the comics plot elements. The team began developing it in-house at the same time as they were developing Disney's Aladdin.[3] Botti said the license for the title cost $2 million.[4]
The lead designer and coder on the game was John Botti. Tim Wiliams who worked alongside him, stated that "At the time, I seem to remember there were more high-profile games at Virgin, like Aladdin, so there was a feeling that [RoboCop Versus The Terminator] was the ugly stepchild when I joined the team. But I was absolutely thrilled to get my own game to design for."[3] Williams and Botti began staying up at night playing Software:Contra III: The Alien Wars, one of their favourite games, to find what made its gameplay addictive. The two concluded that the "vectored bullets" was key and included it as a core mechanic in RoboCop Versus the Terminator. [3] To save time during development, the game uses Dave Perry's Mega Drive engine which was recently used in games Cool Spot and Global Gladiators. Botti stated he has his own tools from previous projects, but Perry's engine "was clean, and it has been used on other Genesis games. I enhanced it, making a linked-list sprite object that allowed these huge monster bosses at the end of some levels."[4]
The game featured more gore and violence than most games for the Genesis at the time. Gotti recalled that "We were all like 22 years old, and we wanted as much gore and blood as possible!"[4]
Reception
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Electronic Gaming Monthly's team of five reviewers gave the Super NES version a 5.8 out of 10. Mike Weigand, who gave it a 5, commented: "The comic book-esque cinema sequences are innovative and new, but the intensity isn't there".[10] EGM gave the Game Gear version a 6.8 out of 10, with Weigand saying that it "holds up pretty well", though he commented that it suffers from slowdown, breakup, and difficulty which is slightly too high.[11] The Genesis version was awarded Bloodiest Game of 1993 by Electronic Gaming Monthly.[12]
A review of the Game Boy version in Nintendo Power stated that the game had good graphics but lacked in any sort of game strategy or challenge and that the control was very stiff.[13]
See also
- Alien vs. Predator
References
- ↑ "Radio Shack Has the Hottest Toys for '94". Omaha World-Herald: pp. 246. November 21, 1993. https://www.newspapers.com/image/891575520.
- ↑ "RoboCop vs Terminator Review". Computer and Video Games (Future plc) (144): 36. November 1993. https://retrocdn.net/images/d/d0/CVG_UK_144.pdf#page=36.
- ↑ 3.0 3.1 3.2 Mason, p. 69.
- ↑ 4.0 4.1 4.2 Mason, p. 70.
- ↑ Sumpter, Gary; Rand, Paul (November 1993). "RoboCop Versus The Terminator". Computer and Video Games (144): 38–39. https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=38. Retrieved December 31, 2021.
- ↑ Sumpter, Gary; Rand, Paul (November 1993). "RoboCop Versus The Terminator". Computer and Video Games (144): 34–35. https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=34. Retrieved December 31, 2021.
- ↑ Lucy; Paul (December 1993). "RoboCop Versus The Terminator". Mean Machines Sega (14): 62–65. https://archive.org/details/MMSega01Oct92/MMSega14-Dec93/page/n61/mode/2up. Retrieved December 31, 2021.
- ↑ Atko; Josse (March 1995). "RoboCop Versus The Terminator". Total! (39): 65. https://archive.org/details/total-39-march-1995/page/64/mode/2up. Retrieved December 31, 2021.
- ↑ Brett Alan Weiss. "RoboCop vs. The Terminator (Sega Genesis) Review". http://www.allgame.com/game.php?id=1689&tab=review.
- ↑ "Review Crew: RoboCop Vs. The Terminator". Electronic Gaming Monthly (Sendai Publishing) (55): 38. February 1994.
- ↑ "Review Crew: RoboCop Vs. The Terminator". Electronic Gaming Monthly (Sendai Publishing) (55): 46. February 1994.
- ↑ "Electronic Gaming Monthly's Buyer's Guide". Electronic Gaming Monthly. 1994.
- ↑ "Now Playing". Nintendo Power 63: 68–73. August 1994. https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20063%20August%201994/page/n69/mode/2up?q=%22RoboCop+vs+The+Terminator%22. Retrieved December 31, 2021.
Sources
- Mason, Graeme. "The Making of RoboCop Versus The Terminator". Retro Gamer (205).
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- RoboCop Versus The Terminator review
- RoboCop Versus The Terminator on IMDb
- "RoboCop Versus The Terminator". https://www.allgame.com/game.php?id=2587.
