Software:The Terminator: Rampage

From HandWiki
Short description: 1993 video game
The Terminator: Rampage
Cover art by Simon Bisley
Developer(s)Bethesda Softworks
Publisher(s)Bethesda Softworks
Producer(s)Christopher Weaver
Designer(s)Vijay Lakshman
Programmer(s)Craig Walton
Artist(s)Rick Kauzlarich
Composer(s)Eric Heberling
SeriesTerminator
Platform(s)DOS
ReleaseDecember 1993[1]
Genre(s)First-person shooter
Mode(s)Single-player

The Terminator: Rampage is a first-person shooter video game released for personal computers with the operating system DOS by Bethesda Softworks in 1993.[2] It is the third game based on the Terminator film series that was made by Bethesda, following The Terminator and The Terminator 2029.

Gameplay

The game's levels are grid-based 3D mazes, similar in design to Wolfenstein 3D. Players explore each level searching for the stairs leading down to the next level, with the Skynet computer core located underground. The game contains dungeon crawl elements, as the nature of the game's mazelike levels sometimes requires players to backtrack between levels in order to access previously inaccessible areas of a level. Exploration of the game's levels is required to finish the game, as the player must collect and assemble various scattered pieces of a plasma gun, which is the only weapon capable of harming the game's final boss.

Plot

Skynet has sent a computer core containing its core programming back to 1984, shortly before its ultimate defeat at the hands of John Connor's human resistance in 2024. The computer core (known as the Meta-Node) arrives at Cyberdyne Systems' headquarters at the Cheyenne Mountain Complex, and proceeds to take over the building and begin manufacturing an army of Terminators. A lone commando is sent into the past by John Connor, arriving there in 1988. His mission is to destroy the Skynet computer core and eliminate the threat of Skynet once and for all. To do so, players must explore the 32 floors of the Cyberdyne building, fighting off various Skynet robots and cyborgs while assembling the pieces of a prototype plasma weapon called the V-TEC PPC (Phased Plasma Cannon), the only means of destroying the Meta-Node.

Development

The Terminator: Rampage used the same engine as Software:The Elder Scrolls: Arena.[3] According to Bethesda, the game was influential in the development of Doom.[4] Id Software showed a lot of interest in the production of this particular game at Bethesda's stands at various trade shows.[4]

The game's Chief Designer was Vijay Lakshman.[5]

Reception

Reception
Review scores
PublicationScore
Aktueller Software Markt10/12[6]
PC Player49/100[7]
Pelit70/100[8]
PC Joker52%[9]

Computer Gaming World in February 1994 said that the game resembled Doom "though the gameplay doesn't compare. Action, regardless of difficulty, is intense".[10] The magazine said in March 1994 that the game was "a decent attempt for an imitative product, but you might say that the effort to catch-up and cash-in on id Software's success was doomed from the beginning".[11]

Roy Bassave of Odessa American said in May 1994 "No special glasses needed to enjoy this very real Virtual Reality experience. The closest thing is Capstone's "Corridor 7" game with Wolfenstein 3D programming.[12]

The game sold 30,000 units in its first week.[13]

References

  1. Provick, Bill (December 18, 1993). "Games made just for CD". p. 84. Archived from the original on January 8, 2024. https://web.archive.org/web/20240108071506/https://www.newspapers.com/article/the-ottawa-citizen/87488721/. Retrieved January 8, 2024. 
  2. "(Skyrim) Todd Howard DICE 2012 Keynote". February 9, 2012. https://www.youtube.com/watch?v=7awkYKbKHik. Retrieved July 10, 2021. 
  3. "Ted Peterson Interview Designer & Writer on Arena, Daggerfall, Morrowind & Oblivion". October 3, 2018. Archived from the original on April 7, 2019. https://web.archive.org/web/20190407052740/https://www.youtube.com/watch?v=ZzjvWQCND54. Retrieved January 17, 2022. 
  4. 4.0 4.1 "Terminator: Future Shock". February 1996. p. 76. https://archive.org/details/PC_Zone_35_February_1996/page/n75/mode/2up. Retrieved July 20, 2021. 
  5. Dille, Ed (May 1994). "Terminator: Rampage". p. 106. https://archive.org/details/Electronic-Games-1994-05/page/n105/mode/2up. Retrieved April 16, 2024. 
  6. "Terminator: Rampage" (in de). February 1994. p. 144. https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.02/page/n143/mode/2up. Retrieved January 8, 2024. 
  7. "Terminator: Rampage" (in de). February 1994. pp. 40,41. https://archive.org/details/PC-Player-German-Magazine-1994-02/page/n39/mode/2up. Retrieved April 17, 2024. 
  8. "Terminator: Rampage" (in fi). January 1994. Archived from the original on June 23, 2022. https://web.archive.org/web/20220623142241/https://www.pelit.fi/artikkelit/terminator-rampage/. Retrieved January 8, 2024. 
  9. "The Terminator: Rampage" (in de). January 1994. Archived from the original on September 23, 2021. https://web.archive.org/web/20210923215334/https://www.kultboy.com/index.php?site=t&id=18348. Retrieved January 8, 2024. 
  10. "Taking A Peek". February 1994. p. 212. Archived from the original on May 12, 2013. https://web.archive.org/web/20130512031435/http://www.cgwmuseum.org/galleries/issues/cgw_115.pdf. Retrieved January 8, 2024. 
  11. Pyron, Dave (March 1994). "Terminators Make For Poor Housequests". p. 110. Archived from the original on May 12, 2013. https://web.archive.org/web/20130512031535/http://www.cgwmuseum.org/galleries/issues/cgw_116.pdf. Retrieved January 8, 2024. 
  12. Bassave, Roy (May 29, 1994). "Video Game". Archived from the original on January 8, 2024. https://web.archive.org/web/20240108070631/https://www.newspapers.com/article/the-odessa-american/87488772/. Retrieved January 8, 2024. 
  13. Snider, Rick (March 10, 1994). "Putting Future in play:Games as door to new worlds Virtual Reality is Newton in a box to founder of software firm". The Washington Times: p. C12. https://archive.org/details/document-the-washington-times-archives-3. Retrieved January 2, 2024. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Terminator, the" overrides earlier default sort key "Mobygames".