Software:Rome: Total War: Alexander
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| Rome Total War: Alexander | |
|---|---|
| Developer(s) | Creative Assembly Feral Interactive (macOS)[1] |
| Publisher(s) | Sega Feral Interactive (macOS)[1] |
| Director(s) | Ian Roxburgh |
| Designer(s) | Melvyn Quek James Whitston Jeff Woods Stephen Virgo Alan Blair |
| Series | Total War |
| Platform(s) | Microsoft Windows macOS iOS Android |
| Release | Microsoft Windows macOS
|
| Genre(s) | Real-time tactics, Turn-based strategy |
| Mode(s) | Single-player, multiplayer |

Rome: Total War: Alexander is the second expansion pack for Software:Rome: Total War. It is set in an earlier time period, putting the player in the role of Alexander the Great. It begins with Alexander's ascension to the Macedonian throne in 336 BC and lasts for 100 turns. The game is much the same as the original Rome: Total War, but with fewer factions, different units, and a different map. The expansion was released in 2006 for Microsoft Windows. The macOS version of Rome: Total War: Alexander was released on 27 February 2014 by Feral Interactive. A standalone version of the expansion, also by Feral, was released for the iPad on 27 July 2017.[2] An iPhone and Android version of the game was released on 24 October 2019.[3]
Gameplay
The gameplay of Alexander is mostly similar to the gameplay of the original Rome: Total War, with the player commanding individual armies on the battlefield or leading their entire nation (called factions) on a campaign map.
Campaign
The main campaign of Alexander centers around Alexander the Great's conquest of the Persian Empire. While multiple factions were playable in the original game's campaign, Macedon is in the only playable faction in the campaign of Alexander. As Macedon, the player must conquer 30 provinces,[4] including a number of specific cities like Tyre, Halicarnassus, and Babylon, from Persia and various "barbarians," like the Thracians, the Illyrians, the Scythians, and the Dahae. The player only has 100 turns to complete their objectives. Alexander himself must also survive until the player accomplishes their goals; if he dies, the player is defeated. The campaign is narrated by Brian Blessed.[5]
Historical battles
In addition to the regular campaign, there are also six historical battles in the expansion,[6] starting with the Battle of Chaeronea, where Alexander accompanies his father, Philip II, against the combined forces of Athens and Thebes. Next is the Battle of the Granicus against Memnon of Rhodes. After the Battle of the Granicus comes the Siege of Halicarnassus, in which Memnon is killed. The fourth and fifth battles are the Battle of Issus and the Battle of Gaugamela, respectively. Both are fought against King Darius III of Persia. It ends with the Battle of the Hydaspes against Porus, an Indian king of the Pauravas dynasty. As in the campaign, if Alexander dies during one of the historical battles, the player is defeated. If Alexander retreats, the player is also defeated. While the first battle is available by default, the subsequent battles can only be unlocked by beating the previous battle at "medium" difficulty or above. The battles can be replayed at any time after being unlocked.
Reception
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The expansion pack received "generally favorable reviews" according to the review aggregation website Metacritic.[7] Many reviewers concluded that while the expansion offered some new content for dedicated fans of the Total War series, the short length and limited scope of the expansion harmed what was otherwise a good experience.[10][11]
References
- ↑ 1.0 1.1 1.2 "In the skin of a lion - Rome: Total War - Alexander, out now for Mac!". Feral Interactive. 27 February 2014. http://www.feralinteractive.com/en/news/409/.
- ↑ "ROME: Total War – Alexander arriving on iPad 27th July". UBM LLC. https://www.gamasutra.com/view/pressreleases/302262/ROME_Total_War_ndash_Alexander_arriving_on_iPad_27thJuly.php.
- ↑ "'Rome: Total War - Alexander' from Feral Interactive for iPad Just Got Updated to Go Universal Adding iPhone Support and Multiple Improvements to Coincide with the Android Release" (in en-US). 24 October 2019. https://toucharcade.com/2019/10/24/rome-total-war-alexander-available-now-iphone-android-price/.
- ↑ 4.0 4.1 Todd, Brett (20 June 2006). "Rome: Total War Alexander Review". http://www.gamespot.com/reviews/rome-total-war-alexander-review/1900-6152960/.
- ↑ Goodfellow, Troy (10 June 2006). "Rome: Total War Alexander". https://www.gamesradar.com/rome-total-war-alexander-2/2/.
- ↑ "Rome: Total War: Alexander". Total War. http://www.totalwar.com/microsites/en/alexander/hisbat.htm.
- ↑ 7.0 7.1 "Rome: Total War Alexander for PC Reviews". Metacritic. https://www.metacritic.com/game/rome-total-war-alexander/critic-reviews/?platform=pc.
- ↑ Gillen, Kieron (26 June 2006). "Rome: Total War - Alexander". Eurogamer. http://www.eurogamer.net/articles/r_romealexander_pc.
- ↑ Kosak, Dave (10 July 2006). "GameSpy: Rome: Total War - Alexander". GameSpy. http://pc.gamespy.com/pc/rome-total-war-alexander/717756p1.html.
- ↑ 10.0 10.1 Butts, Steve (20 June 2006). "Rome: Total War - Alexander". IGN. http://www.ign.com/articles/2006/06/20/rome-total-war-alexander.
- ↑ 11.0 11.1 "Rome: Total War: Alexander". PC Gamer UK: 86. August 2006.
- ↑ "Rome: Total War: Alexander Review". G4TV. 2006. http://www.g4tv.com/xplay/reviews/1215/Rome_Total_War_Alexander.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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