Software:Rome: Total War
| Rome: Total War | |
|---|---|
![]() | |
| Developer(s) | Creative Assembly[lower-alpha 1] |
| Publisher(s) |
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| Director(s) | Michael M. Simpson |
| Designer(s) |
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| Composer(s) | Jeff van Dyck |
| Series | Total War |
| Platform(s) | |
| Release | |
| Genre(s) | Real-time tactics, turn-based strategy |
| Mode(s) | Single-player, multiplayer |
Rome: Total War is a strategy video game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004.[2] The Mac OS X version was released on February 5, 2010, by Feral Interactive,[3] who also released the iPad version on November 10, 2016,[4] the iPhone version on August 23, 2018,[5] and the Android version on December 19, 2018.[6] The game is the third title in The Creative Assembly's Total War series, following Software:Shogun: Total War, and Software:Medieval: Total War.[2][7]
The game's main campaign takes place from 270 BC to 14 AD, showcasing the rise and final centuries of the Republican period and the early decades of the imperial period of Ancient Rome.[8] Gameplay is split between real-time tactical battles and a turn-based strategic campaign.[7] Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of Europe, North Africa, and the Near East.[9] On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces.
Upon its release, Rome: Total War received widespread acclaim from critics.[10] In the years since, the game has frequently been referred to by critics as one of the greatest games of all time.[11] Two official expansion packs, Barbarian Invasion and Alexander, were released for the game.[12] A sequel, Software:Total War: Rome II, was released on September 3, 2013. A remastered version of the game, developed by Feral Interactive, was released on April 29, 2021.[13]
Gameplay
As with previous games in the Total War series, Rome: Total War has two primary modes of play: a turn-based, single-player campaign that takes place on an overhead map of the world and a real-time battle system that occurs on 3D battlefields.[7]
Control over territory in the game is represented by capturing and holding a settlement in that territory. New cities are conquered by either training soldiers in cities that are already in the player's control and then using those soldiers to besiege enemy cities or by bribing the city into switching sides. Apart from simply expanding one's faction, cities can have positive or negative effects on a nation. For example, well-managed cities can provide the faction that control them with valuable tax income, but poorly managed cities may cost the player more money in maintenance than they make in taxes. Cities have a variety of buildings that may be built or upgraded, such as temples, barracks, and amphitheatres. Buildings have different effects on the city; for example, aqueducts improve public health and decrease urban squalor, which in turn makes the inhabitants of the city happier. If cities grow too unhappy, they may revolt and either return to a faction that previously controlled them or become a part of a generic "rebel" faction.[14]
Each faction starts with a set of family members. The head of the family is the leader of the faction; any male above the age of 16 can be designated as the current leader's heir. Males above the age of 16 can govern settlements and command armies as generals. Male family members can be added through births between married family members, adoption, or marriage with a female family member. Family members eventually die; natural causes, battles, assassinations, diseases, and natural disasters can all cause a character's demise. Family members can develop character traits from life experiences or heredity. These traits can have both positive and negative effects on the character's stats, which in turn affect their battlefield performance, how well they manage their settlements, and how persuasive they are in negotiations. The stats of family members can also be affected by members of their personal retinue.[15]
Agents are special types of characters that can be recruited in cities with the proper buildings. Agents can also acquire traits and retinue members. There are three types of agents: spies, diplomats, and assassins. Spies can be used to gather intelligence about the composition of armies, infiltrate foreign cities, and serve in a counter-espionage role in the players own cities. When besieging an enemy city, spies stationed within that city have a chance to open the gates. Assassins can assassinate characters and commit sabotage in settlements. Spies and assassins can both be killed during their missions. Diplomats can offer a variety of diplomatic deals to other factions, such as alliances, tributes, and trade rights. They may also attempt to bribe foreign armies, cities, agents, and family members into either defecting or, if the soldiers being bribed are not "compatible" with the other faction, deserting.[16]
Battles
In addition to the turn-based campaign, Rome: Total War also features 3D, real-time battles. Battles can be played as a part of the larger campaign, as a custom battle against the AI, as a preset "historical battle" based on a real-life military engagement, or as a multiplayer battle against other players. As opposed to the campaign, which features an overhead map of the world, battles take place on individual battlefields. The terrain of the battlefield can play a key role in how the battle plays out. In most cases, the ultimate goal of the battle is to defeat the enemy forces by either killing or routing all of their troops; in a siege, the attacker can also achieve victory by capturing and holding the town center for a period of time. In battles, the player commands a variety of soldiers that are arranged into units. The game features a variety of units for battle, which may be broadly categorised into infantry, cavalry, archers, and siege weapons. Different units have different morale, hit points, and general combat skills. If a unit's morale drops too low, its soldiers try to flee the field.[17] Units can create different formations that alter how they perform in combat; for example, many spearmen units can form the phalanx formation, while many Roman units can form the testudo. Both of these formations sacrifice mobility in favour of defensiveness. The player can also employ complex tactics to help them achieve victory; for example, soldiers can ambush enemies from a nearby forest or flank them to avoid a frontal engagement.[18]
Expansions
Barbarian Invasion
Barbarian Invasion allows the player to take control of the barbarian nations of Europe and the Middle East during the migration period. It also adds a more complex portrayal of religion, with changes in the state religion affecting unrest and the popularity of the ruling family. The campaign takes place from 363 AD to 476 AD.
Alexander
The Alexander expansion puts the player in the role of Alexander the Great and replays his conquests and battles. The campaign takes place from 336 BC to 323 BC.
Development
A demo featuring a playable version of the Battle of River Trebia, with the player taking the role of the general Hannibal, was released on August 23, 2004, and is freely available for download.[19]
Prior to release, a preliminary version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel, where it was used to recreate famous historical battles,[20] and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. Military historians fine-tuned the game engine specifically for these television shows, ensuring maximum historical accuracy. Both series also used the same music track as the battles in Rome: Total War.
Jeff van Dyck composed the original music soundtrack for the game and received a BAFTA Interactive Awards nomination for his work. Some of the vocals, including the song "Forever" played during the game's credits, were performed by his wife, Angela van Dyck. Angela also wrote the lyrics for the song "Divinitus," which was written in quasi-Latin.
In May 2014, GameSpy's multiplayer services were shut down, and as a result, the game was migrated to Steamworks as of Patch 1.51.
The iPad version of the game, developed by Feral Interactive, was announced on August 12, 2016[21] and released on November 10, 2016. The iPhone version was released on August 23, 2018.[22] an Android version was announced on November 8, 2018, and was officially released on December 19th, 2018.[23]
Modifications
Rome: Total War allows for the manipulation of some game resources, including its text files and textures, which has led to the creation of modifications. Among the most notable are Europa Barbarorum and Roma Surrectum, both of which aim to introduce more historical accuracy and rework how the factions are played.[24][25]
Reception
Sales
According to The NPD Group, Rome: Total War was the 20th-best-selling computer game of 2004.[26] It maintained this position on NPD's annual computer game sales chart for the following year.[27] In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led Edge to declare it the country's 40th-best-selling computer game, and best-selling Total War title, released since January 2000. The series as a whole, including Rome, sold 1.3 million units in the United States by August 2006.[28] By 2013, Rome: Total War alone had totaled 876,000 sales in the region.[29] It also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[30] indicating sales of at least 300,000 copies in the United Kingdom.[31]
Rome sold at least 100,000 units in the German market by December 2004.[32]
Critical reviews
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The game received "universal acclaim", according to the review aggregation website Metacritic.[33] Many reviewers regarded it as one of the best strategy games of all time; it won numerous awards and high scores from gaming websites and magazines alike.
- IGN: Editor's Choice Award, 4th Best PC Game of all Time, 14th Best Game of all Time.[42]"IGN's Top 100 Games (#20-#11)". 2005. http://top100.ign.com/2005/011-020.html.[43]
- GameSpot: Editor's Choice, PC Game of September,[44] Strategy Game of 2004[45]
Computer Games Magazine named Rome: Total War the fifth-best computer game of 2004. The editors wrote, "If there's a magic formula for how to make a great strategy game, Creative Assembly has it down pat."[46] The editors of Computer Gaming World nominated Rome as their 2004 "Strategy Game of the Year (Real-Time)", although it lost to Software:Warhammer 40,000: Dawn of War.[47] It was nominated for GameSpot's year-end "Best Graphics, Technical" award.[45] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Rome: Total War with "Strategy Game of the Year", along with receiving nominations for "Outstanding Innovation in Computer Gaming" and outstanding achievement in "Original Musical Composition", "Sound Design" and "Online Gameplay".[48]
Sequel
On July 2, 2012, The Creative Assembly announced the development of Software:Total War: Rome II as the next edition of the Total War series.[49] Rome II became its successor on 3 September 2013 when it was released, featuring gameplay during the time of the Roman Republic and Empire, a larger campaign map, as well as a number of game mechanics both new and carried over from previous Total War entries.
Remaster
On March 25, 2021, 16 and a half years after its initial release, a remastered edition named Total War: Rome Remastered was announced. It would feature improved visuals, additional factions and a modernized interface; and cover the original game and all expansions.[13][50] Developed by Feral Interactive, the remaster was released on April 29 of the same year. The reception was positive with reviews stating that the remastered edition was the best way to play Rome: Total War today, but that the game mechanics felt outdated compared to more recent releases in the Total War series.[51][52]
Like the original game, the remaster supports modding. Among the most notable, Imperium Surrectum made by the mod developers behind mods Rome: Total Realism and Roma Surrectum for the original game.[25]
References
- ↑ Ports and remastered version by Feral Interactive.
- ↑ "Rome: Total War". http://www.gpstore.co.nz/Games/1457389.html. "Release date: 24th September, 2004"
- ↑ 2.0 2.1 Kerschbaumer, Florian; Winnerling, Tobias (2014-06-26) (in en). Early Modernity and Video Games. Cambridge Scholars Publishing. p. 232. ISBN 978-1-4438-6234-9. https://books.google.com/books?id=3s8xBwAAQBAJ.
- ↑ "Feral Interactive: Rome: Total War". http://www.feralinteractive.com/en/news/247/.
- ↑ "Feral Interactive: Conquer and rule the ancient world from your iPad with ROME: Total War". http://www.feralinteractive.com/en/news/683/.
- ↑ "'Rome: Total War' from Feral Interactive Releases on August 23rd for iPhone – TouchArcade" (in en-US). 2018-08-15. https://toucharcade.com/2018/08/15/total-war-rome-iphone-release-date-announced/.
- ↑ "The full glory of ROME: Total War — now on Android | Feral News". https://www.feralinteractive.com/en/news/945/.
- ↑ 7.0 7.1 7.2 Danahay, Martin (2022-03-18) (in en). War Without Bodies: Framing Death from the Crimean to the Iraq War. Rutgers University Press. p. 63. ISBN 978-1-9788-1919-1. https://books.google.com/books?id=WW-CEAAAQBAJ&dq=%22Rome:+Total+War%22+-wikipedia&pg=PA63. Retrieved 2023-09-27.
- ↑ "Rome: Total War". Total War. http://www.totalwar.com/rome.
- ↑ SBT (12 August 2004). "Gaming bares its teeth". New Straits Times: p. 25. https://books.google.com/books?id=fB0uAAAAIBAJ&pg=PA57.
- ↑ Metacritic (August 26, 2016). "Ranked: Best and Worst Computer Strategy Games". http://www.metacritic.com/feature/best-and-worst-computer-strategy-games.
- ↑
- Multiple examples:
- "IGN's Top 100 Games (#20-#11)". 2005. http://top100.ign.com/2005/011-020.html.
- PC Gamer staff (February 16, 2011). "The 100 best PC games of all time (#10-#1)". PC Gamer UK. http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/10. Retrieved July 22, 2016.
- PC Zone staff (May 20, 2007). "The 101 best PC games ever, part four (Page 3)". PC Zone. http://www.computerandvideogames.com/164289/best-pc-games-ever-part-4/?page=3. Retrieved July 22, 2016.
- stanburdman (22 January 2013). The Best Video Games EVER! - Rome: Total War Review (PC, Mac). Archived from the original on 23 August 2023. Retrieved 23 August 2023.
- ↑ Fox, Matt (2013-01-03) (in en). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.. McFarland. p. 244. ISBN 978-0-7864-7257-4. https://books.google.com/books?id=xzMYYrsDaAEC. Retrieved 2023-08-21.
- ↑ 13.0 13.1 "In a series-first, the classic Rome: Total War is getting an extensive remaster". 2021-03-25. https://www.eurogamer.net/articles/2021-03-25-total-war-rome-remastered-interview.
- ↑ Vigdahl, Nick (10 November 2016). "Review: Rome: Total War". https://www.pockettactics.com/reviews/review-rome-total-war/.
- ↑ Coombes, Lloyd (27 March 2019). "Rome: Total War Review". https://www.thedigitalfix.com/gaming/content/13352/rome-total-war/.
- ↑ 16.0 16.1 Ocampo, Jason (September 23, 2004). "Rome: Total War Review". http://www.gamespot.com/reviews/rome-total-war-review/1900-6108207/.
- ↑ Lost Battles, Philip Sabin, page xvii
- ↑ 18.0 18.1 Gillen, Kieron (October 1, 2004). "Rome: Total War". http://www.eurogamer.net/articles/r_rometotalwar_pc.
- ↑ "Demo Versions: Rome: Total War Demo - Demo Movie Patch Download Section". GamersHell. August 23, 2004. http://www.gamershell.com/download_6784.shtml.
- ↑ Gaudiosi, John (May 17, 2004). "Rome: First a Game, Now on TV". Wired. https://www.wired.com/2004/05/rome-first-a-game-now-on-tv/. Retrieved July 22, 2016.
- ↑ Scammell, David (August 12, 2016). "Rome: Total War is coming to iPad". VideoGamer.com. http://www.videogamer.com/iphone/rome_total_war/news/rome_total_war_is_coming_to_ipad.html.
- ↑ Hood, Vic (August 15, 2018). "rome-total-war-for-iphone-lands-on-august-23". techradar.com. https://www.techradar.com/news/rome-total-war-for-iphone-lands-on-august-23.
- ↑ "A joyful Saturnalia in prospect for Android with ROME: Total War". feralinteractive.com. November 8, 2018. https://www.feralinteractive.com/en/news/920/.
- ↑ Senior, Tom (19 October 2010). "10 essential Total War mods". PC Gamer. http://www.pcgamer.com/2010/10/19/10-essential-total-war-mods.
- ↑ 25.0 25.1 Hospodar, Mark (2021-08-30). "Total War: 15 Best Total Conversion & Overhaul Mods". https://gamerant.com/total-war-best-total-conversion-overhaul-mods/.
- ↑ Essential Facts about the Computer and Video Game Industry; 2005 Sales, Demographics and Usage Data (Report). Entertainment Software Association. May 18, 2005. p. 5. http://www.theesa.com/files/2005EssentialFacts.pdf.
- ↑ "Essential Facts about the Computer and Video Game Industry; 2006 Sales, Demographic and Usage Data". Entertainment Software Association. May 10, 2006. p. 5. http://theesa.com/archives/files/Essential%20Facts%202006.pdf.
- ↑ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. http://www.edge-online.com/features/top-100-pc-games-21st-century/.
- ↑ Gaudiosi, John (August 8, 2013). "Sega is refashioning itself as a PC game maker". CNNMoney. http://tech.fortune.cnn.com/2013/08/08/sega-is-refashioning-itself-as-a-pc-game-maker/.
- ↑ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3944.
- ↑ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php.
- ↑ "mediabiz.de - News - Zwei weitere Topseller erhalten VUD-Ehrungen". 30 November 2018. http://www.mediabiz.de/news/zwei-weitere-topseller-erhalten-vud-ehrungen/168370.
- ↑ 33.0 33.1 "Rome: Total War for PC Reviews". CBS Interactive. https://www.metacritic.com/game/rome-total-war/critic-reviews/?platform=pc.
- ↑ "ROME: Total War for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/rome-total-war/critic-reviews/?platform=ios-iphoneipad.
- ↑ 1UP Staff (December 12, 2004). "Rome: Total War Review: The rise of an empire.". 1Up.com. http://www.1up.com/reviews/rome-total-war.
- ↑ Bemis, Greg (October 27, 2004). "Rome: Total War Review". X-Play. http://www.g4tv.com:80/xplay/features/50147/Rome_Total_War_Review.html.
- ↑ Biessener, Adam (November 2004). "Rome: Total War". Game Informer (139): 165. http://www.gameinformer.com/NR/exeres/E7BEFE3F-5AAE-4587-B837-28A6FD0EF85F.htm. Retrieved July 22, 2016.
- ↑ Ferris, Duke (October 8, 2004). "Rome: Total War Review". Game Revolution. http://www.gamerevolution.com/review/rome-total-war.
- ↑ Kosak, Dave (September 22, 2004). "GameSpy: Rome: Total War". GameSpy. http://pc.gamespy.com/pc/rome-total-war/550385p1.html.
- ↑ Butts, Steve (September 22, 2004). "Rome: Total War". http://www.ign.com/articles/2004/09/22/rome-total-war-5.
- ↑ "Rome: Total War". PC Gamer: 76. November 2004.
- ↑ "IGN's Top 100 Games (#20-#11)". 2005. http://top100.ign.com/2005/011-020.html.
- ↑ Adams, Dan; Butts, Steve; Onyett, Charles (March 16, 2007). "Top 25 PC Games of All Time (Page 3)". http://www.ign.com/articles/2007/03/16/top-25-pc-games-of-all-time?page=3.
- ↑ Staff (October 5, 2004). "GameSpot's Month in Review for September 2004". GameSpot. http://www.gamespot.com/features/6109627/index.html.
- ↑ 45.0 45.1 "Best and Worst of 2004". GameSpot. January 5, 2005. http://www.gamespot.com/gamespot/features/all/bestof2004/.
- ↑ Staff (March 2005). "The Best of 2004; The 14th Annual Computer Games Awards". Computer Games Magazine (172): 48–56.
- ↑ "2004 Games of the Year". Computer Gaming World (249): 60. March 2005. https://archive.org/details/Computer_Gaming_World_Issue_249.
- ↑ "D.I.C.E. Award By Video Game Details Rome: Total War". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=180.
- ↑ MacDonald, Keza (July 2, 2012). "Sega Announces Total War: Rome II". http://www.ign.com/articles/2012/07/02/sega-announces-total-war-rome-ii.
- ↑ "Total War: Rome Remastered Announced, Coming April 29". 2021-03-25. https://www.gamespot.com/articles/total-war-rome-remastered-announced-coming-april-29/1100-6489334/.
- ↑ Bolding, Jonathan (2021-04-28). "Total War: Rome Remastered is a great update but can't compete with modern strategy games". https://www.pcgamer.com/total-war-rome-remastered-is-a-great-update-but-cant-compete-with-modern-strategy-games/.
- ↑ Wakeling, Richard (2021-05-05). "Total War: Rome Remastered Review -- Et Tu, Total War?". https://www.gamespot.com/reviews/total-war-rome-remastered-review-et-tu-total-war/1900-6417671/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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