Software:Stormrise
| Stormrise | |
|---|---|
| Developer(s) | Creative Assembly |
| Publisher(s) | Sega |
| Composer(s) | Jeff van Dyck |
| Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
| Release | |
| Genre(s) | Real-time tactics |
| Mode(s) | Single-player, multiplayer |
Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It's set in a post-apocalyptic world.
Gameplay
The game is a real-time tactics game, with the ability to control units in the air, on the surface, and underground.
Story
In the near future, a network of orbital weather control satellites was created to prevent an environmental disaster. But, the satellites malfunctioned triggering a catastrophic event known as simply "The Event", in which firestorms ravaged the surface of the Earth. A select few were chosen to go into cryogenic stasis and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai.
Factions
The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis.
The Sai: A tribal society that adapted to the new environment and evolved.
Development
Stormrise was in development at Creative Assembly's Australian studio and was released for the Xbox 360, Microsoft Windows, and PlayStation 3 in March 2009.[2] The Windows version requires Windows Vista as the engine has been built on and designed around DirectX 10.1.[3]
Critical reception
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The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[18][19][17]
Patch cancellation and departure of staff
Development of the second patch was cancelled on 28 April 2009[20] one month after release. Creative Assembly indicated that the cancellation was due to the financial costs involved, stating "The second patch that has been worked on by Creative Assembly Australia will not make it into the hands of the Stormrise players, due to costs and risks associated with testing and certifying the new changes and features."
The critical response and low sales have been cited[21] as being factors in the financial decision.
Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio.[citation needed]
References
- ↑ "AU Shippin' Out March 23-27: Madworld" (in en-US). https://www.gamespot.com/articles/au-shippin-out-march-23-27-madworld/1100-6206517/.
- ↑ Magrino, Tom (10 July 2008). "Creative Assembly building console RTS". CBS Interactive. https://www.gamespot.com/articles/creative-assembly-building-console-rts/1100-6193595/.
- ↑ Keipp, Kristoffer (4 March 2009). "Stormrise first DX10 only game - Interview with Lead Designer". Computec Media Group. http://www.pcgameshardware.de/Spiele-Thema-239104/News/Stormrise-Vista-only-DX10-only-No-fallback-option-677895/. Retrieved 3 August 2016.
- ↑ 4.0 4.1 Lee, Garnett (1 April 2009). "Stormrise Review (PS3, XBOX 360)". Ziff Davis. http://www.1up.com/reviews/stormrise.
- ↑ Edge staff (April 2009). "Stormrise (X360)". Edge (Future plc) (200): 118.
- ↑ Pearson, Dan (30 March 2009). "Stormrise (PS3)". Gamer Network. https://www.eurogamer.net/articles/stormrise-review. Retrieved 3 August 2016.
- ↑ 7.0 7.1 Kato, Matthew (May 2009). "Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls...". Game Informer (193). https://www.gameinformer.com/games/stormrise/b/xbox360/archive/2009/09/22/review.aspx. Retrieved 2 January 2019.
- ↑ VanOrd, Kevin (30 March 2009). "Stormrise Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/stormrise-review/1900-6207076/. Retrieved 3 August 2016.
- ↑ 9.0 9.1 VanOrd, Kevin (30 March 2009). "Stormrise Review (PS3, X360)". CBS Interactive. https://www.gamespot.com/reviews/stormrise-review/1900-6207075/. Retrieved 3 August 2016.
- ↑ Bedigian, Louis (29 March 2009). "Stormrise - 360 - Review". https://www.gamezone.com/reviews/stormrise_360_review.
- ↑ Clements, Ryan (3 April 2009). "Stormrise Review (PC)". Ziff Davis. https://www.ign.com/articles/2009/04/03/stormrise-review. Retrieved 3 August 2016.
- ↑ 12.0 12.1 Kolan, Patrick (25 March 2009). "Stormrise AU Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2009/03/25/stormrise-au-review. Retrieved 3 August 2016.
- ↑ 13.0 13.1 Clements, Ryan (31 March 2009). "Stormrise Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2009/04/01/stormrise-review-3. Retrieved 3 August 2016.
- ↑ OXMUK staff (25 March 2009). "Xbox [360 Review: Stormrise"]. Official Xbox Magazine UK (Future plc). http://www.oxm.co.uk/article.php?id=9130. Retrieved 3 August 2016.
- ↑ "Stormrise". PC Gamer UK (Future plc): 69. May 2009.
- ↑ "Review: Stormrise". PlayStation: The Official Magazine (Future plc) (20): 74. June 2009.
- ↑ 17.0 17.1 17.2 "Stormrise for Xbox 360 Critic Reviews for Xbox 360". Metacritic. https://www.metacritic.com/game/stormrise/critic-reviews/?platform=xbox-360. Retrieved 3 August 2016.
- ↑ 18.0 18.1 "Stormrise for PC Reviews". Metacritic. https://www.metacritic.com/game/stormrise/critic-reviews/?platform=pc. Retrieved 3 August 2016.
- ↑ 19.0 19.1 "Stormrise for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/stormrise/critic-reviews/?platform=playstation-3. Retrieved 3 August 2016.
- ↑ "Stormrise Patch 2 Cancelled". 28 April 2009. http://stormrisers.com/news/35_stormrise_patch_2_cancelled.html.
- ↑ Burnes, Andrew (30 April 2009). "Creative Assembly & Sega Drop Stormrise Support". IGN Entertainment. http://ve3d.ign.com/articles/news/46673/Creative-Assembly-Sega-Drop-Stormrise-Support.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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