Software:SOCOM U.S. Navy SEALs: Confrontation
| SOCOM U.S. Navy SEALs: Confrontation | |
|---|---|
| Developer(s) | Slant Six Games |
| Publisher(s) | Sony Computer Entertainment |
| Designer(s) | Allen Goode[1] |
| Composer(s) | Justin Burnett |
| Series | SOCOM U.S. Navy SEALs |
| Platform(s) | PlayStation 3 |
| Release | |
| Genre(s) | Tactical shooter |
| Mode(s) | Multiplayer |
SOCOM U.S. Navy SEALs: Confrontation is a discontinued online multiplayer tactical third-person shooter video game developed by Slant Six Games and published by Sony Computer Entertainment for the PlayStation 3. Confrontation came packaged with the PlayStation 3 Bluetooth headset or as a standalone game, and also released as a downloadable title from PlayStation Network.[2] The player is able to customize their character, choosing from a list of predefined items.
Online multiplayer servers were originally shut down on January 28, 2014, along with the servers for SOCOM 4 U.S. Navy SEALs.[3] In 2021, fans working to reverse engineer servers for defunct games unofficially made online play for the game possible again through private servers.[4]
Gameplay
Confrontation focuses on online play. Teamwork is essential to success in the game, as this phrase says: "Alone I'm Lethal, as a team I Dominate". The player is able to customize their character, choosing from a list of pre-defined items, using mix and match. This includes armour (light, medium and heavy; both leg and torso; for commando and mercenary), camouflage (head, shirts, pants, armour, straps and mask), and weapons attachments (two slots, weapon specific; e.g. front grip and suppressor on the M4A1 assault rifle). The game features several playable special forces teams: the United States Navy SEALs, U.K.'s Special Air Service (SAS), Germany's Kommando Spezialkräfte (KSK), Spain's Unidad de Operaciones Especiales (UOE), and France's 1er Régiment de Parachutistes d'Infanterie de Marine (1er RPIMa).[5]
Development and release

SOCOM: Confrontation was officially announced during Sony Computer Entertainment America (SCEA) Gamers' Day on May 17, 2007, by Scott Steinberg, SCEA's Vice President of Product Marketing.[6]
With the release of the SOCOM series website, it was announced that the game was scheduled to be released on September 16, 2008.[7][8] However, SCEA Director of Development Seth Luisi announced that the game would be delayed one month so they can deliver "the best SOCOM online experience possible."
When Confrontation was released, the game was missing several features that were claimed on the cover of the box and in the manual. The game received a patch on January 9, 2009, version 1.30, which claimed to fix several issues including frame rate and invisible gun glitch, however some of these issues still remained. New features that were missing during release including trophy support were included with the patch. After the patch came out, online players increased by 50% and the number of players per hour increased 33%.[9]
Sony turned off the servers on January 28, 2014.[3]
PlayStation Home
Slant Six Games has released a themed space dedicated to SOCOM: U.S. Navy SEALs Confrontation in the PlayStation 3's online community-based service, PlayStation Home.[10] The space is called "SOCOM: Tactical Operations Center" (TOC). At this SOCOM strategy post, users are able to plot the next course of action with their friends by gathering around the "SOCOM Telestrator" tool and coordinating their next assault. Chock full of maps and modes from SOCOM: Confrontation, the Telestrator is a powerful tool that the Home community can use to collaborate, strategize, and enhance their gameplay experience. On top of this, the TOC boasts a regional "SOCOM Leaderboard" that pulls data from the SOCOM site and updates Career stats (such as all-time ranking, kills, deaths, and kills/deaths ratio) in real-time. There is also a "TOC Terminal" where users can read up on the Crossroads, Urban Wasteland, Quarantine, Fallen, Kasbah, Desert Glory, and Frostfire maps. As of July 16, 2009, users can purchase SOCOM themed clothing for their avatars from the PlayStation Home shopping complex. This space is the first installment of the two-part SOCOM Home hub that is the ideal 3D locale for the SOCOM community to meet up and socialize. This space was released on June 18, 2009, for the North American version of PlayStation Home, on July 2, 2009, for the European version, and on August 27, 2009, for the Japanese version. On April 15, 2010, the awaited second part of the SOCOM Home hub was released. The "SOCOM: Opposing Force" (OPFOR) Game Space features a 5-Finger Fillet mini-game with leaderboards. The main attraction of the OPFOR Game Space, however, is the ability to assemble an assault weapon. Players who can assemble the assault weapon in 12 seconds will unlock a Golden AK-47 for use in SOCOM: Confrontation. This makes the first Game Space in Home to award items for use in the game the space is based on.[11]
Outso developed the "SOCOM Telestrator" for Slant Six Games in the SOCOM: TOC Game Space.[12]
Reception
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SOCOM: Confrontation received generally mixed reviews. Many reviewers criticized its technical issues, lag, missing features, and that there were only seven maps at launch. Shortly after the game's release, many complaint posts were made on the official SOCOM forums. A major bug present at the game's release caused many player's systems to crash while either looking for a match or at other various points during gameplay. Several patches have fixed the majority of these problems, though the game was still seen as a failure on Slant Six Games' part.
References
- ↑ SOCOM: U.S. Navy SEALs Confrontation Interview 2. GameSpot. May 7, 2008. Retrieved October 16, 2008.
- ↑ Haynes, Jeff (July 1, 2008). "SOCOM: Confrontation Delayed". IGN. IGN.com. http://ps3.ign.com/articles/885/885626p1.html.
- ↑ 3.0 3.1 Yin-Poole, Wesley (July 17, 2013). "Sony signals end to SOCOM, MAG online support". Eurogamer. Gamer Network. http://www.eurogamer.net/articles/2013-07-17-sony-signals-end-to-socom-mag-online-support.
- ↑ "How some savvy fans are preserving the PS3's multiplayer games". The Washington Post. November 27, 2020. https://www.washingtonpost.com/video-games/2020/11/27/preserving-ps3-games/.
- ↑ McElroy, Griffin (March 22, 2008). "SOCOM Confrontation's Special Forces organizations revealed". Joystiq. Joystiq.com. http://www.joystiq.com/2008/03/22/socom-confrontations-special-forces-organizatons-revealed/.
- ↑ Kietzmann, Ludwig (May 17, 2007). "Sony announces SOCOM Confrontation for PS3". Joystiq. Joystiq.com. http://www.joystiq.com/2007/05/17/sony-announces-socom-confrontation-for-ps3/.
- ↑ Kollar, Philip (March 26, 2008). "SOCOM Confrontation Marching Out on September 16". 1UP.com. 1UP.com. http://www.1up.com/do/newsStory?cId=3167113.
- ↑ Roper, Chris (March 27, 2008). "SOCOM Confrontation Release Date Announced". IGN. IGN.com. http://ps3.ign.com/articles/862/862571p1.html.
- ↑ "State of the Game". socom.com. February 13, 2000. http://blog.socom.com/en-us/post/2009/02/State-of-the-Game.aspx.
- ↑ "Coming to PlayStation Home: New SOCOM Space, Ghostbusters Apartment, EA SPORTS Update + More!". SCE. June 17, 2009. http://blog.us.playstation.com/2009/06/17/coming-to-playstation-home-new-socom-space-ghostbusters-apartment-ea-sports-complex-update-more/.
- ↑ Locust_Star (April 14, 2010). "New in PlayStation Home: SOCOM's Golden AK-47, Monkey Island Space & Items, and Gamer's Lounge Refresh". Sony Computer Entertainment. http://blog.us.playstation.com/2010/04/14/new-in-playstation-home-socoms-golden-ak-47-monkey-island-space-items-and-gamers-lounge-refresh/.
- ↑ "Social Environment Design & Development Projects". Outso. http://www.outso.com/projects/.
- ↑ "SOCOM: Confrontation (ps3: 2008): Reviews". Metacritic. Metacritic.com. http://www.metacritic.com/games/platforms/ps3/socomconfrontation?q=confrontation#critics.
- ↑ Cork, Jeff. "SOCOM: Confrontation". Game Informer (Game Informer). http://www.gameinformer.com/NR/exeres/176CA2B3-AD24-4DA4-8B70-0347039845E4.htm. Retrieved November 1, 2008.
- ↑ Watters, Chris (October 21, 2008). "SOCOM: U.S. Navy SEALs Confrontation Review". GameSpot. GameSpot.com. http://www.gamespot.com/ps3/action/socomconfrontation/review.html.
- ↑ Kim, Alan (October 31, 2008). "SOCOM: Confrontation Review". GamesRadar. GamesRadar.com. https://www.gamesradar.com/socom-confrontation-review/.
- ↑ "SOCOM: Confrontation: Reviews, Trailers, and Interviews". GameTrailers. GameTrailers.com. http://www.gametrailers.com/gamereview.php?id=4856.
- ↑ Haynes, Jeff (October 30, 2008). "SOCOM: Confrontation Review". IGN. IGN.com. http://ps3.ign.com/articles/925/925834p1.html.
- ↑ Benham, Dene (March 24, 2009). "SOCOM: U.S. Navy SEALs Confrontation Review". NZGamer. nzgamer.com. http://nzgamer.com/ps3/reviews/861/socom-u-s-navy-seals-confrontation.html.
- ↑ "SOCOM: Confrontation Review". PSU.com. November 8, 2008. https://www.psu.com/reviews/update-socom-confrontation-review/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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