Software:SOCOM 3 U.S. Navy SEALs
| SOCOM 3 U.S. Navy SEALs | |
|---|---|
| Developer(s) | Zipper Interactive |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Hardy F. LeBel Sr. |
| Designer(s) | Travis Steiner |
| Artist(s) | Russell Phillips Dan Henley |
| Composer(s) | James Dooley |
| Series | SOCOM U.S. Navy SEALs |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
SOCOM 3 U.S. Navy SEALs is a 2005 tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation 2. It is the sequel to SOCOM II U.S. Navy SEALs.
The online servers for this game, along with other PlayStation 2 and PlayStation Portable SOCOM titles, were shut down on August 31, 2012.[1]
Gameplay
SOCOM 3 U.S. Navy SEALs is a third-person tactical shooter. There are 14 different single-player missions. SOCOM 3 U.S. Navy SEALs is playable on five difficulty levels. At the start, the player can only choose from three of these. If the player completes the game on Commander, they can unlock the Captain difficulty level (which unlocks the Admiral difficulty level upon successful completion).
Every mission has primary, secondary, bonus, and crosstalk objectives - which are compatible with the Sony PSP game SOCOM U.S. Navy SEALs.
Plot
In the North African campaign, the player's (Specter) fireteam consists "Jester" as well as SEALs "Killjoy" and "Simple". Specter's SEAL team battles the North African Patriotic Front (NAPF), the renamed Algerian Patriotic Front from SOCOM II U.S. Navy SEALs, led by the megalomaniac General Heydar Mahmood and Colonel Sarwat, his second-in-command. Mahmood had gained control of Algeria via a coup d'etat during the previous game, and now the NAPF has just launched an offensive into a neighboring unnamed country, while the SEAL team is enlisted to support local forces trying to repel the NAPF.
In the South Asian missions "Killjoy" and "Simple" are replaced by British Special Boat Service operatives "Flash" and "Chopper". In these missions the player battles a piracy organization called "The Fist and Fire".
The last missions take place in Poland where the SEALs battle a well funded, ultra-nationalist terrorist organization called the New Slavic Order (NSO). In these missions "Flash" and "Chopper" are replaced by GROM operatives "Deadpan" and "Coldkill".
Development
Zipper Interactive decided to require SOCOM 3 U.S. Navy SEALs players to verify their identities by using a credit card, debit cards, or VISA gift cards. If the players do not verify themselves, they will not be granted ranks, allowed to join friends' lists, ranked games or clans. The PAL version of SOCOM 3 U.S. Navy SEALs did not need to be verified for online play.[citation needed] The SOCOM blog, set up by the Sony PlayStation team to give players a look at the making of the game,[2] stated that this was meant to keep SOCOM cheaters away from the game.[3]
The game is situated in Poland, South Asia and North Africa. The South Asia area of operation was originally specified as Bangladesh, but was changed after a complaint from the Bangladeshi government.[4]
The first Map Pack was released for a free two-week trial on June 27, 2006. After the two-week trial, players had the opportunity to purchase the map pack through the SOCOM Store in the SOCOM community section. Two more map packs were released containing maps from SOCOM and SOCOM 2.[citation needed]
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
SOCOM 3 U.S. Navy SEALs received "generally positive" reviews, according to review aggregator Metacritic.[5]
References
- ↑ "Decommission of SOCOM servers | PlayStation® Community Forums". https://community.us.playstation.com/thread/4699021?tstart=0.
- ↑ Zipper Interactive, Inc. (July 19, 2005). "Welcome to the SOCOM Blog!!!". http://socomblog.typepad.com/socom/2005/07/welcome_to_the_.html.
- ↑ Zipper Interactive, Inc. (October 20, 2005). "SOCOM 3 - No cheaters allowed". http://socomblog.typepad.com/socom/2005/10/socom_3_no_chea.html.
- ↑ "Sony takes scalpel to SOCOM 3". April 22, 2005. http://www.gamespot.com/ps2/action/socom3/news.html?sid=6122773.
- ↑ 5.0 5.1 "SOCOM 3: U.S. Navy SEALs for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/socom-3-u-s-navy-seals/critic-reviews/?platform=playstation-2. Retrieved February 21, 2017.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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