Software:Scooby-Doo! First Frights
| Scooby-Doo! First Frights | |
|---|---|
North American PlayStation 2 box art | |
| Developer(s) | Torus Games |
| Publisher(s) | Warner Bros. Interactive Entertainment |
| Platform(s) | Microsoft Windows, Nintendo DS, PlayStation 2, Wii |
| Release | PC |
| Genre(s) | Platformer, Beat 'em up |
| Mode(s) | Single-player, multiplayer |
Scooby-Doo! First Frights is a platform video game developed by Torus Games and published by Warner Bros. Interactive Entertainment.[4] The game released alongside the DVD release of Scooby-Doo! The Mystery Begins.[5] The game features Scott Innes as Shaggy, and the other three main voice-cast members returning from What's New Scooby Doo? This is the fourth Scooby-Doo video game to use a laugh track. A successor to the game, Scooby-Doo and the Spooky Swamp, was released in 2010.
Gameplay
Scooby-Doo! First Frights is a 3D linear platformer with light puzzle elements, and the gameplay and interface are highly reminiscent of TT Games' Lego game series. Players can choose to control either Scooby-Doo, Shaggy, Velma, Daphne or Fred. Scooby has a sausage string to hit with, blocking capability, and the ability to crawl into vents. Shaggy shoots with a slingshot, has blocking capability, and carries a yo-yo to grapple with. Velma throws books, has blocking capability, and can activate machines. Daphne has hand-to-hand combat, flying kick, and can climb up poles. Fred has hand-to-hand combat, stun bombs, and super strength to push crates and activate the handwheels. Each character has 2 costumes unique to each episode, and one obtainable with a code, with different powers and weapons.[6]
The game's 22 levels are separated into four "episodes." Each level has a clue, and at the end of each episode the player must choose who they think the villain is, based on the evidence they have gathered. Trophies and costumes are rewarded for doing certain tasks. The game can also be played in multiplayer co-op.
Plot
The game begins with the Mystery, Inc. gang at their clubhouse located in a swamp. Velma arrives with a newspaper, announcing to the gang that there will be a food festival at Keystone Castle. Scooby and Shaggy like the idea of going, but Daphne reminds them that they promised to help her cousin Anna at the St. Louis High School Talent Show. Scooby and Shaggy want to help her, but they plan to get it done quickly so they can go to the food festival.
The first "episode" takes the gang to St. Louis High school, where they are informed by Anna that a Phantom has been haunting the school with an army of skeletons and scaring everybody out. The gang investigates and soon confronts the Phantom and stops his plot to ruin the talent show, which conflicts with a sports carnival on the same day. The player is then presented with the whodunit minigame, where they can get monster mask trophies. In Episode 2, the gang heads out to a local amusement park so Scooby-Doo and Shaggy can practice their eating for the food festival, only to find out upon their arrival that the place is closed. After deciding to investigate, they also find out the place is overrun with evil toys that are attacking the park. They search a nearby toy factory while avoiding the toys there, and soon manage to defeat their leader, a toymaker controlling a giant robot. In Episode 3, the group goes to a local seaside town named Rocky Bay, which is being terrorized by a sea monster. After investigating throughout the town and on a mysterious ghostly cruise ship at sea, they encounter the "sea monster", a giant mechanical lobster, in the ship’s flooded bowels and stop its pilots' plot to steal valuable pearls from a nearby reef.
The final episode has the gang arriving at Keystone Castle, only to find the Baron paranoid about the spirit of an evil enchantress who has begun sending scary monsters to attack the castle and get him. They learn from the baron's sister, Lady Azarni, and later the baron himself that the enchantress put a spell on the family years ago that causes the castle barons to suffer terrible fates. While investigating, the gang discover a gold mine underneath the castle. They soon confront and manage to defeat the enchantress and the castle collapses. After the gang tells to the baron that Lady Azarni planned to get rid of him to keep the gold for herself, the baron reveals he doesn't have a sister and that Lady Azarni was never really there, to which Velma declares it is a mystery that will have to remain unsolved. Shaggy and Scooby then finally get to go to the food festival.
Reception
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First Frights was met with very mixed reception upon release. GameRankings and Metacritic gave it a score of 58.83% and 56 out of 100 for the Wii version;[7][10] 53.67% and 54 out of 100 for the DS version;[8][11] and 53.33% and 53 out of 100 for the PlayStation 2 version.[9][12]
References
- ↑ "Scooby-Doo! First Frights released on Wii, PS2, DS". Torus Games. 2009. http://www.torus.com.au/index.php?page=news&id=30&arch=1.
- ↑ Goodfellow, Nicole (January 13, 2010). "Postmortem: Torus Games' Scooby-Doo! First Frights". Gamasutra. p. 5. http://www.gamasutra.com/view/feature/132630/postmortem_torus_games_.php?page=5.
- ↑ "Scooby Doo: Pierwsze Strachy" (in pl). Moscow: 1C Company. http://cenega.pl/pc/dla-dzieci/scooby-doo-pierwsze-strachy/1381.
- ↑ "Scooby-Doo First Frights Announced". IGN. April 2, 2009. http://wii.ign.com/articles/969/969080p1.html.
- ↑ Renner, Brian D.. "Everything You Need to Know About Scooby-Doo! The Mystery Begins Movie (2009): Sep. 15, 2009 - set the MPAA rating to PG for some mild peril" (in en). https://www.movieinsider.com/m833/scooby-doo-3.
- ↑ Goodfellow, Nicole (January 13, 2010). "Postmortem: Torus Games' Scooby-Doo! First Frights". Gamasutra. p. 1. http://www.gamasutra.com/view/feature/132630/postmortem_torus_games_.php.
- ↑ 7.0 7.1 "Scooby-Doo! First Frights for Wii". GameRankings. http://www.gamerankings.com/wii/959191-scooby-doo-first-frights/index.html.
- ↑ 8.0 8.1 "Scooby-Doo! First Frights for DS". GameRankings. http://www.gamerankings.com/ds/959192-scooby-doo-first-frights/index.html.
- ↑ 9.0 9.1 "Scooby-Doo! First Frights for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/959190-scooby-doo-first-frights/index.html.
- ↑ 10.0 10.1 "Scooby-Doo! First Frights for Wii Reviews". Metacritic. https://www.metacritic.com/game/scooby-doo-first-frights/critic-reviews/?platform=wii.
- ↑ 11.0 11.1 "Scooby-Doo! First Frights for DS Reviews". Metacritic. https://www.metacritic.com/game/scooby-doo-first-frights/critic-reviews/?platform=ds.
- ↑ 12.0 12.1 "Scooby-Doo! First Frights for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/scooby-doo-first-frights/critic-reviews/?platform=playstation-2.
- ↑ Martyn, Charlotte (Winter 2009). "Scooby-Doo! First Frights review (DS)". Nintendo Gamer: 70. http://www.gamesradar.com/scooby-doo-first-frights-review/. Retrieved June 11, 2014.
- ↑ DeVries, Jack (September 28, 2009). "Scooby-Doo! First Frights Review". IGN. http://www.ign.com/articles/2009/09/28/scooby-doo-first-frights-review.
- ↑ Toastfarmer (December 17, 2009). "Scooby Doo: First Frights Review - PlayStation 2 Video Game Review". http://palgn.com.au/playstation-2/15732/scooby-doo-first-frights-review/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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