Software:Scooby-Doo! Unmasked
| Scooby-Doo! Unmasked | |
|---|---|
PAL game cover art for the PlayStation 2 | |
| Developer(s) | Artificial Mind and Movement |
| Publisher(s) | THQ |
| Designer(s) | Flint Dille John Zuur Platten |
| Platform(s) |
|
| Release | Xbox GBA, GameCube, PS2 Nintendo DS |
| Genre(s) | Platformer |
| Mode(s) | Single-player |
Scooby-Doo! Unmasked is a platform game based on the Scooby-Doo franchise. It was developed by Artificial Mind and Movement and published by THQ for the Xbox, PlayStation 2, GameCube, Game Boy Advance, and Nintendo DS.[2]
Plot
The game opens with Scooby-Doo and the gang visiting Fred's cousin Jed at a special effects movie studio and factory Monstrous Fright and Magic, (M.F.M.) But once they get there, Jed is missing, and his animatronics have gone haywire. They find M.F.M. CEO Winslow Stanton and his assistant Marcy, who declares that Jed is responsible for sabotaging M.F.M., and has not only stolen some expensive animatronics, but also a large supply of Mubber (a special eatable soy-based compound used to make animatronics into life-like special effects monsters, which can be dissolved under UV light). Marcy states that Jed was seen going to the local Chinatown for a New Year's parade. Scooby and the gang take it upon themselves to track down Jed and recover the stolen items.
At their first stop, they meet Maggie Xi, who warns them that the demonic sorcerer, Zen Tuo, and his dragon pet, has disrupted the local festival she is organizing, before she disappears when the dragon's roar is heard. Scooby then finds clues and searches a cookie factory and its alleyways, a sewer to save Shaggy when he fell into it, and a dojo palace to rescue Daphne and track down Zen Tuo. Scooby then battles his dragon in a kung-fu costume made out of Mubber on top of a warehouse. Zen Tuo turns out to be Maggie Xi in disguise, as Velma admits she gave it away when disappearing into the sewer entrance when they first met, using the dragon as a distraction. Maggie cackles as her mubber body disintegrates under UV light, revealing that she was one of the stolen animatronics, with a male voice coming through a hidden device on the floor, telling the gang that they "can't catch what they can't hold!". Though Fred knows that the voice might be Jed, he remains in disbelief.
Velma tracks the signal from the device to the Rock 'n' Roller Coaster Land amusement park, where a man named Alvin Wiener informs the gang that a masked musician, the Guitar Ghoul, has scared off all the other guests. Scooby then finds clues that tell of disturbing events (rides going havoc, animatronics chasing people, etc.). In time, Scooby enters a haunted house and almost gets tricked by the Guitar Ghoul. Scooby and Shaggy decide to then investigate the water slides, the latter falling down one, prompting Scooby to save him. After a scare from the Guitar Ghoul, the two meet Nikki Starlight, who claims to be the Guitar Ghoul's girlfriend and protest that he would have never did what all he just done. Afterward, Daphne is trapped in a cage in a circus tent, and is then saved by Scooby in a new gliding bat costume. Regrouping, the Guitar Ghoul mocks the gang on a big screen, as Scooby finds his location in a house of mirrors and defeats him. The Guitar Ghoul is revealed to be Alvin, as Velma reveals that he is really a failed musician who blamed the Guitar Ghoul for ruining his career. Nikki reveals herself as the real Guitar Ghoul, having done so to keep her private life secret. Velma tells Scooby to smell Alvin's costume, revealing it to be Mubber as Alvin admits he doesn't know the name of the person who gave him the suit. Nikki thanks the gang for saving her reputation and tells them to go to a private natural history museum where M.F.M. worked on some of the exhibits.
There, the gang learns that a Caveman haunts the museum, and when Scooby goes to the dinosaur exhibit, a pterodactyl takes Shaggy when he showed Scooby a drumstick, promoting to save him again. Saving Shaggy, Scooby discovered a large, oil-covered bone in the exhibit, then later finds a contract from Stanton and gives it to Velma. Afterwards, Fred and Daphne are trapped in an aquatic exhibit with the Caveman but are then freed by Scooby in his archer costume. Though in reality, the Caveman was not actually there. Scooby then confronts the Caveman, defeating him in a UFO battle. The Museum's head of security, Joseph Grimm, is revealed to be the Caveman as part of a scheme to sell the valuable petroleum deposits located under the Museum, being pumped up by the bobbing animatronic dinosaurs (which are actually disguised oil pumps) around the museum and disguised as tar. Velma correctly deduces from this chain of events that Stanton is responsible for the thefts, having framed Jed and sent the gang on a wild goose chase to distract them.
The gang heads back to M.F.M to confront Stanton, finding Jed stuffed inside a monster costume where Stanton trapped him when he learned of his plans. Stanton's voice is heard over a loudspeaker, threatening the gang. He summons a giant Pterodactyl robot to battle the gang. Scooby defeats the Pterodactyl in the archer, bat and kung-fu costumes and reaches Stanton's location, but then finds that there are two of them. The real Stanton appears behind the group; a UV light reveals that the other "Stanton" is Marcy in a Mubber disguise. Marcy tells them that she wanted revenge for Stanton taking all the credit for the creation of Mubber, which they both made. Begging for forgiveness, Marcy and Stanton reconcile and Stanton agrees to let her be a full partner in his company. The game ends with Shaggy making a Mubberwich (a sandwich made out of mubber); before he can eat it, Scooby uses the UV light to disintegrate it. Velma replies, "Now that's what I call a "light" snack!" with the gang laughing, as another mystery has been solved.
Gameplay
In the main console versions, the player controls Scooby-Doo to defeat enemies, collect clues for Velma to unlock new levels and secrets, gather ingredients for Shaggy to increase player health, find trap pieces to view enemies, and to solve the overall mystery.
The main mechanic of the game is Scooby-Doo changing into specific costumes, giving him different abilities.
These abilities range from doing kung-fu moves, gliding like a bat, and archery with plungers. However, most costume uses in levels require mubber, a resource dropped by enemies, marked boxes and other such sources. It is also used in some levels to obtain ingredients, and is reset when finishing or exiting a level. The costumes are necessary in order to complete or access some levels.
The Nintendo DS and Gameboy Advance versions are instead shorter 2D platformers with little direct focus on enemy combat, but collecting clues is still the main goals of the game. The DS version also has mechanics with the touchscreen, like a Scientist costume that has you dissolve mubber cubes in the way, boss fight chases that have you avoiding obstacles and triggering traps, and manually researching clues with draggable tools.
Reception
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Scooby-Doo! Unmasked received "mixed or average" reviews, according to video game review aggregator Metacritic.[9][8][10][12][11] GameRankings gave it a score of 64.50% for the Xbox version;[5] 66% and 64 out of 100 for the GameCube version;[3] 65.96% for the PlayStation 2 version;[4] 61.60% for the Game Boy Advance version;[7] and 63.75% for the DS version.[6]
Frank Provo of GameSpot gave the PlayStation 2, GameCube and Xbox versions a 5.7/10, praising its graphics and sound but criticizing its difficulty and length. He stated that "Scooby-Doo! Unmasked isn't much of a game, but it is a decent way to interact with a feature-length Scooby-Doo story."[28]
References
- ↑ 1.0 1.1 Rainier (September 13, 2005). "Scooby-Doo! Unmasked ships" (in en-US). https://worthplaying.com/article/2005/9/12/news/27294-scooby-doo-unmasked-ngcps2xbox-scrambles-to-stores/.
- ↑ Coleman, Stephen (1 February 2005). "THQ Unmasks New Scooby-Doo! Videogame" (in en). IGN. https://www.ign.com/articles/2005/02/01/thq-unmasks-new-scooby-doo-videogame.
- ↑ 3.0 3.1 "Scooby-Doo! Unmasked for GameCube". GameRankings. http://www.gamerankings.com/gamecube/926235-scooby-doo-unmasked/index.html. Retrieved June 11, 2014.
- ↑ 4.0 4.1 "Scooby-Doo! Unmasked for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/926233-scooby-doo-unmasked/index.html. Retrieved June 11, 2014.
- ↑ 5.0 5.1 "Scooby-Doo! Unmasked for Xbox". GameRankings. http://www.gamerankings.com/xbox/926234-scooby-doo-unmasked/index.html. Retrieved June 11, 2014.
- ↑ 6.0 6.1 "Scooby-Doo! Unmasked for DS". GameRankings. http://www.gamerankings.com/ds/926237-scooby-doo-unmasked/index.html. Retrieved June 11, 2014.
- ↑ 7.0 7.1 "Scooby-Doo! Unmasked for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/926236-scooby-doo-unmasked/index.html. Retrieved June 11, 2014.
- ↑ 8.0 8.1 "Scooby-Doo! Unmasked for GameCube Reviews". https://www.metacritic.com/game/scooby-doo-unmasked/critic-reviews/?platform=gamecube. Retrieved June 11, 2014.
- ↑ 9.0 9.1 "Scooby-Doo! Unmasked for Xbox Reviews". https://www.metacritic.com/game/scooby-doo-unmasked/critic-reviews/?platform=xbox. Retrieved June 11, 2014.
- ↑ 10.0 10.1 "Scooby-Doo! Unmasked for PlayStation 2 Reviews". https://www.metacritic.com/game/scooby-doo-unmasked/critic-reviews/?platform=playstation-2. Retrieved June 11, 2014.
- ↑ 11.0 11.1 "Scooby-Doo! Unmasked for DS Reviews". https://www.metacritic.com/game/scooby-doo-unmasked/critic-reviews/?platform=ds. Retrieved June 11, 2014.
- ↑ 12.0 12.1 "Scooby-Doo! Unmasked for Game Boy Advance Reviews". https://www.metacritic.com/game/scooby-doo-unmasked/critic-reviews/?platform=game-boy-advance. Retrieved June 11, 2014.
- ↑ Gibson, Ellie (December 13, 2005). "Scooby-Doo! Unmasked (PS2)". http://www.eurogamer.net/articles/r_scoobydoounmasked_ps2. Retrieved June 11, 2014.
- ↑ Provo, Frank (September 23, 2005). "Scooby-Doo! Unmasked Review". http://www.gamespot.com/reviews/scooby-doo-unmasked-review/1900-6134266/. Retrieved June 11, 2014.
- ↑ Code Cowboy (October 10, 2005). "Scooby-Doo Unmasked - GBA - Review". GameZone. Archived from the original on January 25, 2009. https://web.archive.org/web/20090125214417/http://gameboy.gamezone.com/gzreviews/r27139.htm. Retrieved June 11, 2014.
- ↑ Aceinet (October 12, 2005). "Scooby-Doo Unmasked - PS2 - Review". GameZone. Archived from the original on December 1, 2008. https://web.archive.org/web/20081201100537/http://ps2.gamezone.com/gzreviews/r27139.htm. Retrieved June 11, 2014.
- ↑ Hollingshead, Anise (October 24, 2005). "Scooby-Doo Unmasked - GC - Review". GameZone. Archived from the original on February 12, 2009. https://web.archive.org/web/20090212221106/http://gamecube.gamezone.com/gzreviews/r27139.htm. Retrieved June 11, 2014.
- ↑ Zacarias, Eduardo (October 5, 2005). "Scooby-Doo Unmasked - XB - Review". GameZone. Archived from the original on January 25, 2009. https://web.archive.org/web/20090125220057/http://xbox.gamezone.com/gzreviews/r27139.htm. Retrieved June 11, 2014.
- ↑ Sandoval, Angelina (December 7, 2005). "Scooby-Doo Unmasked - NDS - Review". GameZone. Archived from the original on January 25, 2009. https://web.archive.org/web/20090125233917/http://nds.gamezone.com/gzreviews/r27139.htm. Retrieved June 11, 2014.
- ↑ Casamassina, Matt (September 13, 2005). "Scooby-Doo! Unmasked". http://www.ign.com/articles/2005/09/13/scooby-doo-unmasked-3. Retrieved June 11, 2014.
- ↑ Nix, Marc (December 14, 2005). "Scooby-Doo! Unmasked (NDS)". http://www.ign.com/articles/2005/12/15/scooby-doo-unmasked. Retrieved June 11, 2014.
- ↑ "Scooby-Doo! Unmasked (GC)". Nintendo Power 198: 118. November 2005.
- ↑ "Scooby-Doo! Unmasked". Official U.S. PlayStation Magazine: 101. January 2006.
- ↑ "Scooby-Doo! Unmasked". Official Xbox Magazine: 131. November 2005.
- ↑ Official Xbox Magazine UK staff (October 23, 2005). "Review: Scooby-Doo! Unmasked". Official Xbox Magazine UK. http://www.computerandvideogames.com/127909/reviews/scooby-doo-unmasked-review/. Retrieved June 11, 2014.
- ↑ Luke (October 23, 2005). "Scooby Doo Unmasked Review - PlayStation 2 Video Game Review". Archived from the original on December 3, 2011. https://web.archive.org/web/20111203214927/http://palgn.com.au/playstation-2/3257/scooby-doo-unmasked-review/. Retrieved June 11, 2014.
- ↑ Fisher, Matthew (September 19, 2005). "Scooby-Doo! Unmasked Review (Xbox)". TeamXbox. Archived from the original on March 11, 2012. https://web.archive.org/web/20120311092031/http://reviews.teamxbox.com/xbox/986/ScoobyDoo-Unmasked/p1/. Retrieved June 11, 2014.
- ↑ "Scooby-Doo! Unmasked Review" (in en-US). https://www.gamespot.com/reviews/scooby-doo-unmasked-review/1900-6134266/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
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