Software:Screamer 2
| Screamer 2 | |
|---|---|
European cover art | |
| Developer(s) | Milestone |
| Publisher(s) | Virgin Interactive |
| Director(s) | Antonio Farina |
| Producer(s) | Lou Rios |
| Programmer(s) | Stefano Lecchi |
| Artist(s) | Marco Spitoni |
| Platform(s) | MS-DOS |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Screamer 2 is a video game developed by Milestone and published by Virgin Interactive Entertainment, released in 1996 on September 30 in North America and November 15 in Europe.[1] It is the second game in the Screamer series. Unlike its predecessor, which drew heavily from Namco's Ridge Racer, Screamer 2 moved towards a rally-oriented style, replacing the six high-performance road cars of the previous game with four rally cars. The game supports up to two players using a split screen and up to four players over a network.[3] A sequel, Screamer Rally, was released in 1997.
GOG.com released an emulated version for Windows and Mac OS X in 2012.[4][5]
Reviews
GameSpot gave it a 7.0 out of 10, praising the graphics, soundtrack and the price, but criticizing the car's physics.[6] A Next Generation critic hailed it as "one of the first PC racing games to achieve console-like frame rates and outstanding arcade control". He commented positively on the variety of tracks, the texture maps, the techno soundtrack, the multiplayer modes, and the fact that the enemy AI is designed to make occasional mistakes, and scored the game 4 out of 5 stars.[7] Air Hendrix of GamePro commented: "Screamer 2 screeches onto the PC with the kind of addictive fender-bashing found in console titles like Daytona. But here's the catch: To get both decent graphics and speed on this track, you really need something in the Pentium 166 range". He particularly noted the realistically moving cars and the need to play in lo-res mode when using medium-level hardware.[8] Coming Soon Magazine rated it 89/100, praising both the game play and the graphics.[9]
References
- ↑ 1.0 1.1 Screamer 2 - PC / Windows - gamepressure.com
- ↑ "Screamer 2". http://www.gamespot.com/action/scream2/index.html.
- ↑ "Screamer 2". GamePro (IDG) (99): 96. December 1996.
- ↑ "Release: Screamer 2". CD Projekt. Archived from the original on December 1, 2012. https://web.archive.org/web/20121201081425/https://www.gog.com/news/release_screamer_2. Retrieved July 11, 2022.
- ↑ "Release: Screamer 2 (forum post)". CD Projekt. November 29, 2012. Archived from the original on July 11, 2022. https://web.archive.org/web/20220711110718/https://www.gog.com/forum/general_archive/release_screamer_2. Retrieved July 11, 2022.
- ↑ Screamer 2 Review - GameSpot.com
- ↑ "Screamer 2". Next Generation (Imagine Media) (25): 186, 188. January 1997.
- ↑ "PC GamePro Review: Screamer 2". GamePro (IDG) (100): 65. January 1997.
- ↑ Screamer 2 – PC Review – Coming Soon Magazine
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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