Software:Screamer 2
| Screamer 2 | |
|---|---|
European cover art | |
| Developer(s) | Milestone |
| Publisher(s) | Virgin Interactive |
| Director(s) | Antonio Farina |
| Producer(s) | Lou Rios |
| Programmer(s) | Stefano Lecchi |
| Artist(s) | Marco Spitoni |
| Platform(s) | MS-DOS |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Screamer 2 is a video game developed by Milestone and published by Virgin Interactive Entertainment, released in 1996 on September 30 in North America and November 15 in Europe.[1] It is the second game in the Screamer series. Unlike its predecessor, which drew heavily from Namco's Ridge Racer, Screamer 2 moved towards a rally-oriented style, replacing the six high-performance road cars of the previous game with four rally cars. The game supports up to two players using a split screen and up to four players over a network.[3] A sequel, Screamer Rally, was released in 1997.
GOG.com released an emulated version for Windows and Mac OS X in 2012.[4][5]
Reviews
GameSpot gave it a 7.0 out of 10, praising the graphics, soundtrack and the price, but criticizing the car's physics.[6] A Next Generation critic hailed it as "one of the first PC racing games to achieve console-like frame rates and outstanding arcade control". He commented positively on the variety of tracks, the texture maps, the techno soundtrack, the multiplayer modes, and the fact that the enemy AI is designed to make occasional mistakes, and scored the game 4 out of 5 stars.[7] Air Hendrix of GamePro commented: "Screamer 2 screeches onto the PC with the kind of addictive fender-bashing found in console titles like Daytona. But here's the catch: To get both decent graphics and speed on this track, you really need something in the Pentium 166 range". He particularly noted the realistically moving cars and the need to play in lo-res mode when using medium-level hardware.[8] Coming Soon Magazine rated it 89/100, praising both the game play and the graphics.[9]
References
- ↑ 1.0 1.1 Screamer 2 - PC / Windows - gamepressure.com
- ↑ "Screamer 2". http://www.gamespot.com/action/scream2/index.html.
- ↑ "Screamer 2". GamePro (IDG) (99): 96. December 1996.
- ↑ "Release: Screamer 2". CD Projekt. Archived from the original on December 1, 2012. https://web.archive.org/web/20121201081425/https://www.gog.com/news/release_screamer_2. Retrieved July 11, 2022.
- ↑ "Release: Screamer 2 (forum post)". CD Projekt. November 29, 2012. Archived from the original on July 11, 2022. https://web.archive.org/web/20220711110718/https://www.gog.com/forum/general_archive/release_screamer_2. Retrieved July 11, 2022.
- ↑ Screamer 2 Review - GameSpot.com
- ↑ "Screamer 2". Next Generation (Imagine Media) (25): 186, 188. January 1997.
- ↑ "PC GamePro Review: Screamer 2". GamePro (IDG) (100): 65. January 1997.
- ↑ Screamer 2 – PC Review – Coming Soon Magazine
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
Wikidata has the property:
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External links
Warning: Default sort key "Screamer (Video Game)" overrides earlier default sort key "Mobygames".

