Software:MotoGP 13

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MotoGP 13
Developer(s)Milestone
Publisher(s)Milestone
Plug in Digital (NA; PC)
SeriesMotoGP
Platform(s)PlayStation 3, Microsoft Windows, PlayStation Vita, Xbox 360
Release
  • NA: 20 June 2013 (PC; Steam)
  • NA: 21 June 2013 (PC)
  • EU: 21 June 2013
  • AU: 21 June 2013 (Vita)
  • AU: 4 July 2013 (PS3, X360)
  • NA: 17 June 2014 (PS3)
  • NA: 5 August 2014 (Vita)
Compact
  • NA: 18 December 2013 (Vita)
  • EU: 18 December 2013 (PS3)
  • EU: 8 January 2014 (PS3)
Genre(s)Racing
Mode(s)Single-player, multiplayer

MotoGP 13 is a motorcycle racing game developed and published by Milestone and released in 2013. The game was announced by Milestone taking back production, after its departure on the franchise with MotoGP '08. Along with the racing game's inclusion on the PlayStation Vita handheld, Milestone announced that it would return support to the PC, as well as versions for Xbox 360 and PlayStation 3.

Features

MotoGP 13 features all the tracks, riders and teams from the 2013 season of the MotoGP, Moto2 and Moto3 world championships.[citation needed]

MotoGP 13 features 4 single player game modes: Grand Prix, World Championship, Career and Time attack. Grand Prix is a standard mode where the player picks a class, team and rider along with the track and weather conditions. This game mode takes the player across a single Grand Prix weekend including practice, qualifying and the race. World Championship mode allows the player to ride a full or custom season in either MotoGP, Moto2 or Moto3.[citation needed]

Career mode is the main single player mode and incorporates first and third person elements. Upon a few wildcard events, the player will earn a ride in Moto3 and begin their career. From here the player rides through multiple seasons, earning new rides with the aim of ultimately becoming MotoGP world champion. Career mode boasts many new features to MotoGP video games. These include Parc Ferme, motorhomes and a walkable garage. The career mode is also expanded with objectives given from your own Personnel Manager.[citation needed]

Time Attack allows the player to race themselves endlessly against the clock. Multiplayer features online game modes as well as split screen multiplayer.[citation needed]

Multiple physics settings and aids allow for beginners as well as the experienced to have an immersive experience.[citation needed]

A brand new weather system also features in MotoGP 13. The player can select from 5 weather options one of which is dynamic where the race could start in dry conditions and then begin to rain during the race.[citation needed]

The game features in game commentary from former MotoGP international commentator Gavin Emmett, a real life based HUD and a brand new helmet cam similar to the one seen in Shift 2.[citation needed]

A demo of the game was released in early June and players would be able to choose either Valentino Rossi or Marc Márquez and race 3 laps at Circuit de Catalunya. The game features 100 GP Levels which are unlocked by gaining XP Points from racing.

DLC and Update

  • Moto2 and Moto3 – Free DLC that adds the 3 bikes, 3 teams and 4 riders to Moto2 and the 4 bikes, 9 teams, and 14 riders to Moto3 that are greyed out and not on the game disc, it also updates some bike liveries/rider outfits
  • 2012 Top Riders – Adds 4 bikes, 4 teams, and 8 riders from the 2012 Season
  • Champions – Adds 6 bikes, 9 teams, and 14 riders from the 1992, 1993, and 2001 seasons
  • Red Bull Rookies Cup – Adds the RBRC Championship, 1 bike with 15 country liveries and 24 riders
  • The game can update to Ver 1.02 (32MB) via the PS3's game update feature if wanted.

Reception

Reception
Review scores
PublicationScore
PCPS VitaPS3Xbox 360
EurogamerN/AN/AN/A8/10[1]
GamesMasterN/AN/AN/A75%[2]
OPM (AU)N/AN/A70%[4]N/A
OPM (UK)N/AN/A7/10[3]N/A
OXM (UK)N/AN/AN/A6/10[5]
PlayN/AN/A74%[6]N/A
The Digital FixN/AN/AN/A6/10[7]
Aggregate score
Metacritic70/100[8]78/100[10]73/100[9]72/100[11]

The PlayStation Vita version received "generally favorable reviews", while the rest of the console versions received "average" reviews, according to the review aggregation website Metacritic.[8][9][10][11] The game reached number 8 in the UK sales charts.[12]

References

  1. Robinson, Martin (19 June 2013). "MotoGP 13 Review (Xbox 360)". http://www.eurogamer.net/articles/2013-06-19-motogp-13-review. 
  2. "MotoGP 13 (X360)". GamesMaster: 77. September 2013. 
  3. Iwaniuk, Phil (19 June 2013). "MotoGP 13 PS3 review: Everything you ever wanted to know about eating tarmac". PlayStation Official Magazine – UK. http://www.officialplaystationmagazine.co.uk/review/motogp-2013-ps3-review-everything-you-ever-wanted-to-know-about-eating-tarmac/. Retrieved 23 June 2016. 
  4. "MotoGP 13 (PS3)". PlayStation Official Magazine – Australia: 79. August 2013. 
  5. White, Sam (20 June 2013). "MotoGP 13 Xbox 360 Review". Official Xbox Magazine UK. http://www.oxm.co.uk/56643/reviews/motogp-13-xbox-360-review/. Retrieved 23 June 2016. 
  6. "MotoGP 13 (PS3)". Play UK (233): 80. August 2013. 
  7. Harwood, Edd (19 July 2013). "MotoGP 13 (X360)". The Digital Fix. http://gaming.thedigitalfix.com/content/id/1855/motogp-13.html. 
  8. 8.0 8.1 "MotoGP 13 for PC Reviews". Metacritic. https://www.metacritic.com/game/motogp-13/critic-reviews/?platform=pc. 
  9. 9.0 9.1 "MotoGP 13 for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/motogp-13/critic-reviews/?platform=playstation-3. 
  10. 10.0 10.1 "MotoGP 13 for PlayStation Vita Reviews". Metacritic. https://www.metacritic.com/game/motogp-13/critic-reviews/?platform=playstation-vita. 
  11. 11.0 11.1 "MotoGP 13 for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/motogp-13/critic-reviews/?platform=xbox-360. 
  12. "UK Archive Software Charts". GFK Chart-Track. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2013&year=2013&week=25. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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