Software:MotoGP 14

From HandWiki
MotoGP 14
MotoGP 14 for PC cover art
Developer(s)Milestone
Publisher(s)Milestone
SeriesMotoGP
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
PlayStation Vita
PlayStation 4
Release
  • EU: 20 June 2014[1]
  • NA: 20 June 2014 (PC)
  • AU: 27 June 2014 (PC, Vita)
  • AU: 17 July 2014
  • NA: 4 November 2014[2]
Genre(s)Racing
Mode(s)Single-player, multiplayer

MotoGP 14 is a video game developed by Milestone.

The game was released in 2014 for Microsoft Windows, PlayStation 3, PlayStation Vita and Xbox 360. On 10 June 2014, Milestone announced that the game would be released in North America on 4 November and that Bandai Namco Entertainment would be the distributor for this region.[3] MotoGP 14 was also released on PlayStation 4, and was the first next-generation title developed by Milestone.[4]

The game includes all the teams, riders and circuits from the 2014 MotoGP World Championship and include all 3 classes: Moto3, Moto2 and MotoGP. Building on the foundations of MotoGP 13, the game brings new features including a brand new audio and graphics engine, and revamped physics, aimed at improving upon the shortcomings of MotoGP 13 highlighted by critics and players alike.[5] The development of the game involved over 200 people, and took around a year and a half.[6]

Features

MotoGP 14 boasts an all new sound engine and graphics engine which allows for improved engine audio as well as revamped graphics, including improvements in lighting and shading.[7]

The game features many single player and multiplayer modes. Single player modes include Time Attack, Grand Prix, Championship, Career and a new Scenario Mode, where players are put into a variety of situations based on past MotoGP events. Career mode is similar to the previous title. The player creates their own rider and starts as a wildcard with the ultimate aim of becoming MotoGP World Champion. Along the way the player manages sponsors and bike upgrades as well as virtual fans and press through social media and interactions.[citation needed]

The game includes both 12 player online and two player local multiplayer. Online game modes include Grand Prix, Championship and Sprint Season. Also included is a mode called Split Battle, where players aim to complete the most number of laps and fastest sector splits in limited time. There is also a mode which offers control of the BMW M4 safety car.

The game offers players the opportunity to compete against each other in a virtual MotoGP race. The game features accurate physics and realistic graphics, making it one of the most immersive and exciting racing games available on mobile devices.

Per the calendar, the Laguna Seca race was removed, and a new race was added at Autódromo Termas de Río Hondo.

In October 2014, Donington Park was added as downloadable content.[8]

Reception

Reception
Review scores
PublicationScore
PCPS VitaPS3PS4Xbox 360
EurogamerN/AN/AN/A8/10[9]N/A
GamesMaster77%[10]N/AN/AN/AN/A
GamesRadar+N/AN/AN/AStarStarStarHalf star[11]N/A
GamesTMN/AN/AN/A7/10[12]N/A
OPM (AU)N/AN/AN/A75%[14]N/A
OPM (UK)N/AN/AN/A7/10[13]N/A
OXM (UK)N/AN/AN/AN/A7/10[15]
Aggregate score
Metacritic76/100[16]78/100[19]70/100[17]73/100[18]72/100[20]

The PC and PlayStation Vita versions received "generally favorable reviews", while the PlayStation 3, PlayStation 4 and Xbox 360 versions received "average" reviews, according to the review aggregation website Metacritic.[16][17][18][19][20]

Hardcore Gamer said of the PS4 version, "With this as the first cross-generational game in the series, it would make sense to start things off right with a killer game. Sadly, that hasn’t quite happened, and the end product doesn’t just amplify existing issues, but brings some new ones to the table as well."[21]

Everyeye.it summarised the game as a "Brand new engine and a good balance between simulation and arcade",[citation needed] with SpazioGames concluding that it was "a major step forward for Milestone. This is undoubtedly one of their most successful works, a mass of content held together by a deep, detailed and difficult-to-master gameplay".[citation needed] ZTGD said that "fans of the sport and franchise have a lot great modes to look forward to, with not only single player races but multiplayer also",[citation needed] while PSX-Sense said that "the graphics aren't as appealing as they should be."[citation needed]

The game reached number 11 in the UK PS3 sales charts[22] and number 6 in the PS4 charts.[23]

References

  1. Walker, Richard (30 May 2014). "MotoGP 14 Dated For June 20th Release". Xbox Achievements. http://www.xboxachievements.com/news/news-18250-MotoGP-14-Dated-For-June-20th-Release.html. 
  2. Moser, Cassidee (25 August 2014). "MotoGP 14 Release date announced". http://www.ign.com/articles/2014/08/25/motogp-14-release-date-announced. 
  3. "Bandai Namco Games America Inc. Announces MotoGP™ 14, Developed by Milestone, to arrive in the Americas". MotoGP 14. 10 June 2014. http://motogpvideogame.com/wp-content/uploads/MOTO-GP14-announcement_v4.pdf. 
  4. Scammell, David (10 March 2014). "MotoGP 14 racing onto PS4 in June". VideoGamer.com. https://www.videogamer.com/news/motogp-14-racing-onto-ps4-in-june. 
  5. Armitage, Hugh (10 March 2014). "MotoGP 14 brings franchise to next-gen". http://www.digitalspy.com/gaming/news/a556475/motogp-14-brings-franchise-to-next-gen/#~oBZEjVcxGtLKMc. 
  6. Sillis, Ben (10 September 2014). "MotoGP 14: Get ready for Red Bull Rookies Cup!". Red Bull. https://www.redbull.com/gb-en/motogp-14-exclusive-dlc-reveal. 
  7. "Milestone announces MotoGP 14". MotoGP 14. 7 March 2014. http://motogpvideogame.com/wp-content/uploads/MotoGP14_Official_Announcement.pdf. 
  8. "MotoGp 14". Milestone srl. http://milestone.it/category/motogp-14-en/?lang=en. 
  9. Edwards, Matt (20 June 2004). "MotoGP 14 review (PlayStation 4)". http://www.eurogamer.net/articles/2014-06-20-motogp-14-review. 
  10. "MotoGP 14 (PC)". GamesMaster: 70. September 2014. 
  11. Towell, Justin (5 November 2014). "MotoGP 14 review (PS4)". GamesRadar. http://www.gamesradar.com/motogp-14-review/. 
  12. "MotoGP 14 (PS4)". GamesTM (150): 126. August 2014. 
  13. "MotoGP 14 (PS4)". PlayStation Official Magazine – UK: 94. August 2014. 
  14. "MotoGP 14 (PS4)". PlayStation Official Magazine – Australia: 78. September 2014. 
  15. "MotoGP 14 Review". Official Xbox Magazine UK: 89. September 2014. 
  16. 16.0 16.1 "MotoGP 14 for PC Reviews". https://www.metacritic.com/game/motogp-14/critic-reviews/?platform=pc. 
  17. 17.0 17.1 "MotoGP 14 for PlayStation 3 Reviews". https://www.metacritic.com/game/motogp-14/critic-reviews/?platform=playstation-3. 
  18. 18.0 18.1 "MotoGP 14 for PlayStation 4 Reviews". https://www.metacritic.com/game/motogp-14/critic-reviews/?platform=playstation-4. 
  19. 19.0 19.1 "MotoGP 14 for PlayStation Vita Reviews". https://www.metacritic.com/game/motogp-14/critic-reviews/?platform=playstation-vita. 
  20. 20.0 20.1 "MotoGP 14 for Xbox 360 Reviews". https://www.metacritic.com/game/motogp-14/critic-reviews/?platform=xbox-360. 
  21. Peeples, Jeremy (11 November 2014). "Review: MotoGP 14 (PS4)". Hardcore Gamer. http://www.hardcoregamer.com/2014/11/11/review-motogp-14/116416/. 
  22. "TOP 30 SONY PLAYSTATION 3 (FULL PRICE), WEEK ENDING 21 June 2014". GFK Chart-Track. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110031&arch=t&lyr=2014&year=2014&week=25. 
  23. "TOP 10 SONY PLAYSTATION 4, WEEK ENDING 21 June 2014". GFK Chart-Track. http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110042&arch=t&lyr=2014&year=2014&week=25. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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