Software:Shadow Knights

From HandWiki
Shadow Knights
Shadow Knights Cover art.jpg
Cover art
Developer(s)id Software
Publisher(s)Softdisk
Designer(s)
  • John Carmack
  • John Romero
Programmer(s)
  • John Carmack
  • John Romero
Platform(s)DOS
Release1991
Genre(s)Platform
Mode(s)Single player

Shadow Knights - The Shogun of Death, also known as Budo - The Art of Ninja Combat, is a platform game created by id Software and published by Softdisk in 1991. Shadow Knights was the first game created for Softdisk, who paid $5000 for it as part of id Software's contractual obligation to them.[1] Shadow Knights was marketed by Softdisk as part of The Lost Game Collection of ID Software.[2]

Plot

The prospering land of Naipusan falls under siege by warriors from the North led by the evil shogun Sashika. For many years Sashika grew in power and began learning dark magic. Some said that Sashika was possessed by the demon Kuskuro. In the wake of the never-ending reign of terror, a ninja born in the east whose arrival foretold by sages comes to remove Sashika from his seat of power and rule Naipusan fairly.[3]

Gameplay

Shadow Knights is a platform game. The player goes through nine levels, slaying enemies with both sword and magic stars and collecting powerups. The player has limited vitality and magic power to survive. The player can accumulate power by collecting magic orbs. The ninja has healing and weapon powers. Some level areas require the player to defeat a boss monster to progress.

Development

Development for Shadow Knights was being done in conjunction with Slordax around 1990. At the time Commander Keen in Invasion of the Vorticons was in development outside working hours with Softdisk.[4] Tom Hall designed a few of the levels.[5] The level maps were designed using a custom-made program called Tile Editor (TEd), which was first created for Dangerous Dave.[6] The game engine that was built would soon be reused for Dangerous Dave in the Haunted Mansion.

References

  1. John Romero (February 1, 2011). "id Software: 20 Years Old Today!". Squarespace. http://rome.ro/news/2015/12/13/id-software-20-years-old-today. Retrieved December 12, 2017. 
  2. "Gamer's Edge Electronic Catalog - Volume 1". Softdisk. 1992. http://cd.textfiles.com/maxgames/GAMES/CATACOMB/PRINTFIL.TXT. Retrieved December 12, 2017. 
  3. Softdisk Publishing (1993-03-09). Gamer's Edge Catalog. PC (MS-DOS). Softdisk Publishing. "Find out how to get your hands on other exciting games from GAMER'S EDGE! (in file_id.diz)" 
  4. John Carmack. "Recollections - 3D Realms". 3D Realms. http://legacy.3drealms.com/keenhistory/keenhistory3.html. Retrieved December 12, 2017. 
  5. Tom Hall (2008). "Tom's Games". WordPress. https://tomtomtom.wordpress.com/toms-games/. Retrieved December 12, 2017. 
  6. Lightbown, David (2017-02-23). "Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games". Gamasutra. UBM. https://www.gamasutra.com/blogs/DavidLightbown/20170223/289955/Classic_Tools_Retrospective_John_Romero_talks_about_creating_TEd_the_tile_editor_that_shipped_over_30_games.php. Retrieved December 12, 2017. 

External links