Software:Silent Hill: The Escape
| Silent Hill: The Escape | |
|---|---|
| Developer(s) | Konami Digital Entertainment |
| Publisher(s) | Konami Digital Entertainment |
| Director(s) | Tatsuma Minami |
| Producer(s) | Norio Nakayama |
| Programmer(s) | Tahei Katagai Takuji Terada |
| Artist(s) | Takamitsu Kinjo |
| Composer(s) | Akira Yamaoka |
| Series | Silent Hill |
| Platform(s) | FOMA, iOS, Android |
| Release |
|
| Genre(s) | First-person shooter |
Silent Hill: The Escape is a 2007 first-person shooter game developed and published by Konami Digital Entertainment for mobile phones.
The game objective is for the player to make their way through ten levels by finding the key and opening the locked door at the end of each level. The player must slide their fingers to move the character in a first person perspective and tap the screen to shoot enemies. The player can tilt the device to change the camera perspective. This is also used while reloading the player's revolver, as you must align it correctly in order to reload.
Gameplay

Silent Hill: The Escape is a first-person dungeon crawler where the player must navigate through levels to find a key, and then escape. Enemies can be avoided by listening out for radio static, or looking at a danger icon at the top of the screen. As the player explores, they can find battery packs to recharge the flashlight.
In enemy encounters, the player can aim a gun by tilting their device to aim at specific parts of the enemy, and tap to fire. Reloading is done by tilting the device to line up bullets with the gun's chamber, then tapping the screen. If done incorrectly, the gun will only reload three bullets instead of six.[3]
Characters
There are three playable characters, with each unlocked after beating the game with the previous character.
- Human: an unidentified person who does not remember how they got there, the human is seen with a neutral facial expression and is usually a male.
- Alien: a grey alien investigating the cause of the abnormalities in the town of Silent Hill.
- Mira: the Shiba Inu, a reference to the recurring joke endings of the franchise.
Robbie the Rabbit: Only appears in the tutorial level of the game.[4]
Enemies
The game features a variety of enemies, including Bubble-Head Nurses, wheelchair-bound ghosts, and insects, as well as powerful hooded monsters that resemble recurring villain and series mascot Pyramid Head.
Reception
| Reception | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
Colette Bennett at Destructoid said the game would appeal to fans of the franchise, but was "a very simple experience."[3] Levi Buchanan for IGN was more critical, saying the game was "slow and frustrating, which works against its otherwise effective atmosphere."[6]
References
- ↑ McWherter, Michael (19 December 2007). "Sexy Undead Nurse Shooting Finally Comes To Mobile Phones". https://kotaku.com/336026/sexy-undead-nurse-shooting-finally-comes-to-mobile-phones.
- ↑ "Silent Hill and DanceDanceRevolution Now Available on the Apple App Store" (Press release). IGN. January 22, 2009. Archived from the original on March 20, 2012. Retrieved 2010-10-22.
- ↑ 3.0 3.1 3.2 Bennett, Colette (14 January 2009). "Destructoid review: Silent Hill:The Escape". https://www.destructoid.com/destructoid-review-silent-hillthe-escape/.
- ↑ Kurland, Daniel (5 August 2020). "Every Silent Hill Game, Ranked According to Metacritic". https://gamerant.com/silent-hill-every-game-metacritic-score/.
- ↑ Spencer, Spanner (24 December 2008). "Silent Hill: The Escape" (in English). https://www.pocketgamer.com/silent-hill-the-escape/silent-hill-the-escape/.
- ↑ 6.0 6.1 Buchanan, Levi (7 January 2009). "Silent Hill: The Escape iPhone Review". https://www.ign.com/articles/2009/01/07/silent-hill-the-escape-iphone-review.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
