Software:Silent Hill HD Collection
| Silent Hill HD Collection | |
|---|---|
![]() The cover of the North American release | |
| Developer(s) | Hijinx Studios |
| Publisher(s) | Konami Digital Entertainment |
| Producer(s) | Devin Shatsky |
| Artist(s) | Mike McAdams |
| Series | Silent Hill |
| Platform(s) | |
| Release | |
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
Silent Hill HD Collection is a 2012 video game compilation of remastered video game ports of Silent Hill 2 (2001) and Silent Hill 3 (2003) developed by Hijinx Studios for the PlayStation 3 and Xbox 360 consoles. Silent Hill 2 centers on widower James Sunderland who travels to the titular town after receiving a letter from his dead wife, while Silent Hill 3 is a direct sequel to the first Silent Hill game and focuses on Heather Mason, a teenager who finds herself in conflict with the town's cult. Both games are categorized as survival horror and share gameplay elements with each other. Published worldwide by Konami Digital Entertainment beginning with North America in March 2012, the compilation features a graphical overhaul, new voice acting, and support for Xbox achievements and PlayStation trophies.
The Silent Hill HD Collection was in development for more than two years. The development team worked with incomplete source code provided by Konami, as the published source code had not been properly archived, resulting in development issues both arising from porting the collection and including those that the original development team had previously encountered. Voice lines were re-recorded for both games, with the option to switch to the original voice acting in Silent Hill 2 only.
Upon release, critics were divided over the Silent HD Collection, particularly in regards to its updated graphics and voice acting. Some enjoyed it as an updated presentation of two favorably regarded games, while others criticized the quality of the compilation, citing the technical issues.
Background and development
The Silent Hill HD Collection, a compilation of the high-definition remastered video game ports of Silent Hill 2 (2001) and Silent Hill 3 (2003), spent more than two years in development.[2] Silent Hill 2 follows widower James Sunderland as he journeys through the fog-shrouded town of Silent Hill after receiving a letter from his dead wife.[3] Silent Hill 3, in contrast, is a direct sequel to the first Silent Hill game, centering on Heather Mason, a teenager who finds herself entangled in a plot to revive an evil god. Both games belong to the survival horror genre and, as such, their gameplay elements overlap. Access to the various environments within the games' worlds is limited, and progression through a particular area or building generally entails finding the relevant keys, which are sometimes obtained after solving a puzzle; puzzles often take the form of riddles and sometimes consist of gathering various items to help solve them. "Health" restoratives and a limited range of weapons and ammunition to fight off various hostile creatures can be obtained. Both games have multiple endings available.[4] The Silent Hill HD Collection features 720p resolution, a 16:9 aspect ratio, a frame rate of 30 frames per second, achievements for Xbox Live, and trophies for PlayStation Network.[5][6]

Because the original source code for Silent Hill 2 and 3 had not been preserved, the development team at Hijinx Studios had to work with the incomplete code provided by video game publisher Konami, which was not the code from the published games. Thus, the team had to simultaneously handle technical issues arising from porting the two games as well as those which the original development team had previously fixed; some of those problems included Heather turning blue. Furthermore, the team examined game textures that were present in the original games but not seen by the players, and highlighted them in the remaster; among the previously unseen textures and details are scratches on walls and clues to the games' puzzles.[2] Masahiro Ito, the art director for Silent Hill 2 and 3, has speculated that the games' translucent textures, such as those used for the fog, might have proven difficult for the hardware of the PlayStation 3 to handle.[7]
New voice actors were brought in to re-record dialogue from both games, directed by Mary Elizabeth McGlynn, who had previously provided vocals for various soundtracks in the Silent Hill series.[8] Because the games kept the original animations, the voice actors had to sync their vocal performance with the lip motions done by the previous voice actors.[9] Guy Cihi, who had provided the original voice and motion capture for James Sunderland in Silent Hill 2's original release, refused to allow Konami to re-use his voice work in the remaster because he believed that the company owed him residuals for his performance.[10][11] Troy Baker, the new voice actor for James Sunderland, disputed this, arguing that residuals for voice acting in video games were unheard of in Japan.[9] Eventually, an arrangement between Konami and the original voice actors of Silent Hill 2 was reached to provide an option for the original voice acting on the remastered port of Silent Hill 2; Silent Hill 3, however, did not have that option, with "technical and logistical" difficulties cited.[12]
During the production of the Silent Hill HD Collection, senior associate producer Tomm Hulett was the target of harassment by a small portion of the Silent Hill fanbase, being blamed as the source of everything perceived as wrong in the series, including lost source code, the inclusion of new voice acting in the Silent Hill HD Collection, and that Software:Silent Hill: Book of Memories was a dungeon crawler.[13]
Release
The compilation was officially announced by Konami at the Electronic Entertainment Expo in 2011, with an expected release date later that fall.[14] Although the game was initially revealed as a PlayStation 3 (PS3) exclusive, Konami later added an Xbox 360 port that would also be published on the same day as the PS3 release.[15] The release date was later pushed back to March 2012, slated to be published alongside two other upcoming installments in the franchise, Software:Silent Hill: Downpour and Silent Hill: Book of Memories.[16] The compilation was published on March 20 in North America,[16] on March 29 in Japan,[17] on March 30 in Europe,[18] and on April 5 in Australia.[19] Only the PS3 edition was published in Japan.[17] A patch to address some of the game's technical issues, including the frame rate, issues with the fog, and audio-syncing, was released for the PS3 edition in July 2012;[20] a patch for the Xbox 360 version was proposed but later canceled in August.[21] The compilation was made backwards compatible for the Xbox One in July 2018.[22]
Reception
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The Silent Hill HD Collection received "mixed or average" reviews on both consoles, according to rating aggregator Metacritic.[24] Several reviewers voiced their opinion that the title of the collection was misleading, as it actually contained only two games from the franchise and excluded Software:Silent Hill 4: The Room, Software:Silent Hill: Origins and the first Silent Hill game, particularly given that the first two had appeared on the PlayStation 2 console as well.[6][25][26][27][30] The updated visuals were a point of contention among reviewers: some wrote that the absence of fog in the remastered Silent Hill 2 revealed previously hidden textures and technical limitations of the game to its detriment; the updates to Silent Hill 3, which did not depend on the effects of the fog as much, were generally better received.[26][27][29][30] In contrast, other reviewers enjoyed the updated visuals.[3][28] Glitches[29] and issues with the frame rate were also noted.[6][28]
The new voice acting drew a range of responses. Some critics praised it as a general improvement over the originals,[3][6][28] while others expressed more mixed feelings about it.[25][26] Issues with the audio syncing with the character animations was remarked on,[4][26][27] and some critics wrote that the subtitles had not been updated to reflect the few changes made to the script.[26][29] The absence of bonus material drew criticism from some reviewers as well.[25][30]
Overall, opinions on the compilation were mixed. Some enjoyed it as a nicely updated port of two well-regarded games,[3][6] while others recommended it despite technical faults.[29] Other reviewers wrote that the quality of the compilation was lacking,[4][26][27] especially in comparison to other recently released remastered compilations, such as the Metal Gear Solid HD Collection.[4]
References
- ↑ "Silent Hill HD Collection". https://www.konami.com/games/eu/en/products/shhd/.
- ↑ 2.0 2.1 Agnello, Anthony John (May 14, 2012). "The Problem with Preservation". 1UP.com. pp. 1–3. http://www.1up.com/features/the-problem-with-preservation.
- ↑ 3.0 3.1 3.2 3.3 3.4 Dyer, Mitch (2012-03-19). "Silent Hill HD Collection Review". IGN. IGN Entertainment. http://www.ign.com/articles/2012/03/19/silent-hill-hd-collection-review.
- ↑ 4.0 4.1 4.2 4.3 4.4 "Silent Hill HD Collection Text". GameTrailers. April 2, 2012. http://www.gametrailers.com/reviews/p98hwa/silent-hill-hd-collection-review.
- ↑ Leadbetter, Richard (April 10, 2012). "What Went Wrong with Silent Hill HD?". Eurogamer. https://www.eurogamer.net/articles/digitalfoundry-what-went-wrong-with-silent-hill-hd.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 McGee, Maxwell (March 5, 2012). "Silent Hill HD Collection Review". GameSpot. http://www.gamespot.com/reviews/silent-hill-hd-collection-review/1900-6364629/.
- ↑ Dutton, Fred (March 23, 2012). "Original Silent Hill developer disappointed at "poor" HD re-release". Eurogamer. https://www.eurogamer.net/articles/2012-03-23-original-silent-hill-developer-disappointed-at-poor-hd-re-release#comments.
- ↑ Yin-Poole, Wesley (July 26, 2011). "Silent Hill HD Collection release window". Eurogamer. https://www.eurogamer.net/articles/2011-07-26-silent-hill-hd-collection-release-window.
- ↑ 9.0 9.1 Yin-Poole, Wesley (August 24, 2011). "Voice actor defends Silent Hill 2 HD". Eurogamer. https://www.eurogamer.net/articles/2011-08-24-voice-actor-defends-silent-hill-2-hd.
- ↑ "James Voice Actor Speaks Out About Silent Hill 2 HD Re-Casting". The Gaming Liberty. June 10, 2019. http://thegamingliberty.com/index.php/2011/06/10/original-james-voice-actor-speaks-out-about-silent-hill-2-hd-re-casting/.
- ↑ Hawkins, Matthew (June 13, 2011). "Reason For Silent Hill 2 & 3's Redone Voice Acting Revealed". Game Set Watch. http://www.gamesetwatch.com/2011/06/reason_for_silent_hill_2_3s_re.php.
- ↑ Yin-Poole, Wesley (November 23, 2011). "Silent Hill HD Collection has original Silent Hill 2 voices". Eurogamer. https://www.eurogamer.net/articles/2011-11-23-silent-hill-hd-collection-has-original-silent-hill-2-voices.
- ↑ Blake, Vikki (February 24, 2019). "Life after harassment: ex-Silent Hill dev Tomm Hulett speaks out". Eurogamer. https://www.eurogamer.net/articles/2019-02-24-life-after-harassment-ex-silent-hill-dev-tomm-hulett-speaks-out.
- ↑ "Silent Hill: Downpour delayed, Book of Memories opening on NGP". GameSpot. CBS Interactive. June 3, 2011. https://www.gamespot.com/articles/silent-hill-downpour-delayed-book-of-memories-opening-on-ngp/1100-6316506/.
- ↑ Vore, Bryan (August 17, 2011). "Silent Hill HD Collection Coming To Xbox 360 Alongside PS3". Game Informer. https://www.gameinformer.com/b/news/archive/2011/08/17/silent-hill-hd-collection-coming-to-xbox-360-alongside-ps3.aspx. Retrieved October 19, 2019.
- ↑ 16.0 16.1 Goldfarb, Andrew (March 1, 2012). "Silent Hill Release Dates Updated". IGN. https://www.ign.com/articles/2012/03/01/silent-hill-release-dates-updated.
- ↑ 17.0 17.1 "Silent Hill: HD Edition" (in Japanese). Konami. https://www.konami.com/games/jp/ja/products/silenthill_hd_ps3/.
- ↑ "Silent Hill HD Collection". Konami. https://www.konami.com/games/eu/en/products/shhd/.
- ↑ Kozanecki, James (April 2, 2012). "AU Shippin' Out April 2–6: Kinect Star Wars". GameSpot. CBS Interactive. https://www.gamespot.com/articles/au-shippin-out-april-2-6-kinect-star-wars/1100-6369338/.
- ↑ Phillips, Tom (July 11, 2012). "Silent Hill HD Collection finally gets PS3 patch". Eurogamer. https://www.eurogamer.net/articles/2012-07-11-silent-hill-hd-collection-finally-gets-ps3-patch.
- ↑ Goldfarb, Andrew (August 8, 2012). "Silent Hill HD Patch Hits PS3, Canceled for 360". IGN. https://www.ign.com/articles/2012/08/08/silent-hill-hd-patch-hits-ps3-canceled-for-360.
- ↑ Knezevic, Kevin (July 26, 2018). "Xbox One Gets 2 More Backwards Compatible Games". GameSpot. CBS Interactive. https://www.gamespot.com/articles/xbox-one-gets-2-more-backwards-compatible-games/1100-6460697/.
- ↑ "Silent Hill HD Collection Critic Reviews for PlayStation 3". Metacritic. CBS Interactive. https://www.metacritic.com/game/silent-hill-hd-collection/critic-reviews/?platform=playstation-3.
- ↑ 24.0 24.1 "Silent Hill HD Collection Critic Reviews for Xbox 360". Metacritic. CBS Interactive. https://www.metacritic.com/game/silent-hill-hd-collection/critic-reviews/?platform=xbox-360.
- ↑ 25.0 25.1 25.2 25.3 All Game Guide. "Silent Hill HD Collection". Allgame. Rovi Corporation. http://www.allgame.com/game.php?id=76383&tab=review.
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Sterling, Jim (March 24, 2012). "Review: Silent Hill HD Collection". Destructoid. http://www.destructoid.com/review-silent-hill-hd-collection-224478.phtml.
- ↑ 27.0 27.1 27.2 27.3 27.4 Minkley, Johnny (March 30, 2012). "Silent Hill HD Collection Review". Eurogamer. http://www.eurogamer.net/articles/2012-03-29-silent-hill-hd-collection-review.
- ↑ 28.0 28.1 28.2 28.3 Turi, Tim (March 12, 2012). "Silent Hill HD Collection Review: Old Nightmares Reborn". Game Informer. https://www.gameinformer.com/games/silent_hill_hd_collection/b/xbox360/archive/2012/03/20/silent-hill-hd-collection-review-old-nightmares-reborn.aspx. Retrieved February 5, 2014.
- ↑ 29.0 29.1 29.2 29.3 29.4 Peterson, Blake (April 2, 2012). "Silent Hill HD Collection Review". Game Revolution. http://www.gamerevolution.com/review/silent-hill-hd-collection.
- ↑ 30.0 30.1 30.2 Martin, Liam (March 31, 2012). "'Silent Hill HD Collection' review". Digital Spy. https://www.digitalspy.com/videogames/a374150/silent-hill-hd-collection-review-xbox-360/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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