Software:Silent Hill 3

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Short description: 2003 video game

Silent Hill 3
European cover art
Developer(s)Team Silent[lower-alpha 1]
Publisher(s)Konami
Director(s)Kazuhide Nakazawa
Producer(s)Akira Yamaoka
Programmer(s)Yukinori Ojima
Artist(s)Masahiro Ito
Writer(s)Hiroyuki Owaku
Composer(s)Akira Yamaoka
SeriesSilent Hill
Platform(s)
ReleasePlayStation 2
  • EU: May 23, 2003
  • JP: July 3, 2003
  • NA: August 5, 2003
Windows
  • EU: October 31, 2003
  • NA: November 21, 2003
Genre(s)Survival horror
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2003 survival horror video game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami for the PlayStation 2. The third installment in the Silent Hill series and a direct sequel to the first Silent Hill game, it follows Heather Mason, a teenager who becomes entangled in the machinations of the town's cult, which seeks to revive a malevolent deity. A port for Windows was released later in November, and a remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3 and Xbox 360 in 2012.

Originally planned to be a rail shooter, as a result of the initially slow sales of Silent Hill 2 in Japan, Silent Hill 3 was developed almost simultaneously alongside another installment in the series, Software:Silent Hill 4: The Room (2004). Among the influences on Silent Hill 3 are the film Jacob's Ladder (1990) and the works of horror novelist Stephen King. Silent Hill 3 sold over 300,000 copies by November 2003 and was well-received by critics, garnering praise for its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments; although there was minor criticism of the game's short length, camera, and gameplay mechanics. Its plot was loosely adapted into the 2012 film Silent Hill: Revelation.

Gameplay

Heather in the beginning stage of the game, next to a monster

Silent Hill 3 is a survival horror video game in which the player takes control of Heather, a 17-year old girl who awakens from a nightmare in a shopping mall restaurant and tries to return home to her father, while navigating environments that switch between reality and the Otherworld, a bloodier, supernatural alternate world.[1] Gameplay in Silent Hill 3 resembles closely that of its two predecessors,[2] set in the third-person view and divided among elements of combat, exploration, and puzzle-solving.[3] The difficulty of both the combat and puzzle elements of the game can be selected separately.[4] For puzzle difficulty settings, there is a considerable difference between the "medium" difficulty level and the "hard" difficulty level; one of the puzzles on the "medium" level requires only simple pattern recognition, while the "hard" difficulty level version of the same puzzle requires knowledge of Shakespeare's plays to solve.[2]

To aid in exploration, Heather obtains a flashlight and radio early on, the latter of which crackles when monsters are in proximity.[5] She can find "health" restoratives, such as first aid kits and energy drinks; beef jerky, used to lure monsters away from her path; and a range of firearms and melee weapons to fend off monsters.[3] She can also block and perform side-step maneuvers to avoid enemies.[2] Heather will also update any relevant maps of the area with notes for locked doors, inaccessible areas, and potential clues to puzzles.[6] While the floor plans of the various environments largely remains consistent between reality and the Otherworld, certain areas may be rendered inaccessible in the Otherworld, with barriers or bottomless gulfs appearing in the street, for example.[2] The game also features unlockable weapons and costumes.[6]

Plot

Silent Hill 3 takes place in the fictional universe of the Silent Hill series, 17 years after the events of the first game. Heather (Heather Morris) experiences a nightmare of being trapped in a derelict amusement park and killed by the roller coaster. She awakens in a burger restaurant within a shopping mall, but before she can leave the mall and return home to her father Harry Mason, private detective Douglas Cartland (Richard Grosse) confronts her, claiming to have information about her birth. Heather evades him and discovers that the mall is mostly abandoned except for monsters. She encounters Claudia (Donna Burke), a mysterious woman who hints that Heather will be instrumental in bringing about paradise on earth.[7]

Heather soon finds herself in the Otherworld version of the mall—a monster-filled, bloodstained, and decaying alternate world—and eventually returns to the original shopping mall, where she finds Douglas again. He confesses that Claudia had hired him to find her, though he denies prior knowledge of the Otherworld or of any greater agenda of Claudia's. Heather leaves the mall and resolves to go home via the subway.[8] When she returns home to her apartment, she discovers that her father was murdered on Claudia's orders. Claudia informs her that Harry's murder was out of revenge and to engender hatred in Heather. Before leaving, Claudia tells her that she will be waiting for her in the town of Silent Hill.[9]

Intent on killing Claudia, Heather resolves to go to Silent Hill and accepts Douglas' offer to drive her there.[9] On the journey there, Heather learns from Harry's journal that she was the baby left to him at the end of the first Silent Hill game. Because she is the reincarnation of Alessa, the girl originally intended to give birth to the cult's god, Claudia intends for her to bring forth the god.[10] Arriving in the seemingly abandoned and fog-shrouded town, Heather sets out to find a man named Leonard in a local hospital, being told by a member of the cult named Vincent that Leonard was in possession of a powerful magical sigil, the Seal of Metatron.

Revealed to be Claudia's abusive father, Leonard intends to dispose of Claudia as cult leader and attacks Heather after learning that she is not a member of the cult. Heather defeats him, taking the Seal of Metatron.[11] She journeys to the local church of the cult through a local amusement park at Douglas' request, who—despite being a member of the cult—opposes Claudia's goals.[12] When Heather arrives at the amusement park, she finds him wounded, having tried to stop Claudia. He considers killing Heather to stop the god from being born but decides against it.[13]

Heather reaches the church and learns that Claudia, who was Alessa's childhood friend, intends to bring about the god's birth to remake the world into a paradise. Heather confronts her and uses a supernatural substance, given to her by Harry before his death, to vomit out the fetal deity, which was nourished by her hatred. Claudia promptly swallows the fetus to Heather's horror in an attempt to complete the birthing process of the god. Claudia is snatched away by an archangel of the cult to the chapel below, where she is found to have given birth and disappeared (with Heather presuming her dead). Heather defeats the newly born god and takes time to mourn her father.[14]

Three endings appear in the game. The "Normal" ending, which is the only ending available on the first play-through of the game, sees Heather and Douglas survive,[lower-alpha 2] while in the "Possessed" ending, Heather kills Douglas.[15][16] In the "Revenge" ending, which is a joke ending accessible by performing certain in-game actions, Heather reunites with Harry, and Harry orders UFOs to blow up Silent Hill.[17]

Development

Silent Hill 3 was created by Team Silent, a production group within Konami Computer Entertainment Tokyo.[18][19][20] Development on the PlayStation 2 version began after the release of Silent Hill 2 in September 2001, and was carried out almost simultaneously with development of another Silent Hill title that was intended to explore a different direction for the franchise and not be part of the main, numbered series;[21] known as Room 302, this game would eventually become integrated into the main series as Software:Silent Hill 4: The Room.[22] The development team for this iteration was smaller than that working on Silent Hill 2, with around 40 people working on the game, made up of the core team from the second title and some newcomers.[23] A smaller group of Konami Computer Entertainment Tokyo staff later developed a port for Windows.[24]

Early sketch of antagonist Claudia Wolf (left) compared to her final iteration.

Silent Hill 3 was originally planned to be a rail shooter, not a direct sequel to the first Silent Hill game, as a result of the initially slow sales and fan criticism of Silent Hill 2 in Japan. According to Masahiro Ito, this decision wasted considerable development time and part of the game's budget. Eventually, the plan was discarded, with most of the early work produced between September 2001 and September 2002 being almost completely scrapped; although the concept of a Silent Hill rail shooter was later explored with Software:Silent Hill: The Arcade in 2007. Silent Hill 3's final version was developed from scratch in less than nine months, between September 2002 and May 2003.[25]

Like all Silent Hill games, one of Silent Hill 3's influences is the film Jacob's Ladder:[23] one of the subway platforms is named Bergen Street Station, the station Jacob was inquiring about at the beginning of the film.[3] The developers also cited horror writer Stephen King as another of their influences.[23] Silent Hill 3 incorporates references drawn from real-life actors and actresses. Douglas Cartland's name came from American actor Douglas Fairbanks.[26] The developers stated that his name "just seemed to suit him" and that there was no true connection to his namesake. During the sketching process, his character was modeled after actors Giancarlo Giannini and Ian Holm.[26] It was noted even during the concept designs that Cartland was designed as a middle-aged detective. Richard Grosse, the actor that played Douglas, died on April 12, 2003, a month before the game's release.[27] Claudia Wolf's character was considered the most difficult to design.[26] Early sketches revealed that the creators wanted to dress her like a holy woman, and at one point she had a shaved head, with her body covered with tattoos, however, the creators thought that this way of showing her malevolent side was too obvious.[26] Eventually, the creators decided to model her on Julianne Moore, and then remove her eyebrows, so that the appearance was slightly skewed.[26] She was first named "Christie", but it was deemed too "cute" and the character was eventually named after Italian actress Claudia Cardinale.[26] Vincent's name originated from actor Vincent Gallo in connection with his unshaven look.[26] Early designs were based on actor Ethan Hawke and focused on capturing a look of "derangement and moodiness."[26]

A remastered high-definition version was released as part of the Silent Hill HD Collection, for the PlayStation 3[28] and the Xbox 360[29] on March 20, 2012.[30]

Music

The soundtrack for Silent Hill 3 was composed by Akira Yamaoka. It was released in Europe on March 25, 2003[31] and in Japan on July 16, 2003.[32] The song "You're Not Here" was included in the PS2 port of Dance Dance Revolution Extreme,[33] and is also included in the Silent Hill Experience UMD media pack.[34] The game's soundtrack is the first using vocals prominently. Most of the vocalized tracks are performed by Mary Elizabeth McGlynn (credited as Melissa Williamson); with Joe Romersa providing the chant on the track "Prayer" as well as the vocals on the ending theme, "Hometown".[35]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic85/100 (PS2)[36]
72/100 (PC)[37]
Review scores
PublicationScore
AllGame2.5/5 (PS2)[39]
Game Informer8.25/10 (PS2)[38]
GameSpot8.4/10 (PS2)[3]
7.6/10 (PC)[41]
GameSpy8.7/10 (PS2)[6]
6.8/10 (PC)[42]
GameZone8.5/10 (PS2)[40]
8.0/10 (PC)[4]
IGN8.8/10 (PS2)[1]
9.0/10 (PC)[5]

Silent Hill 3 received positive reviews, garnering an 85/100 rating at Metacritic for the PlayStation 2 version,[36] and a 72/100 rating for the PC version.[37] The PC version fared less well, with some reviewers drawing unfavourable comparisons to other combat-based games found on the PC platform,[41] while others highlighted some technical issues, such as poor gamepad controller support.[42]

Positive reactions were given to the general horror and atmosphere of the game,[2][4] including "truly horrifying sections",[43] it "packs some genuine scares"[42] and "the feeling of eeriness and doom is almost overwhelming".[6] The story told as part of the atmosphere was also received positively,[43] making for a "satisfying, coherent sequel",[44] although its status as such meant that "it may be a little tough to follow for people who haven't played the first game", despite "a laudable effort to help people catch up".[42] In addition, the graphics, audio and production values were all credited with adding positively to the atmosphere.

Negative criticism largely stemmed from the lack of any innovations in gameplay; the game "doesn't do anything major that the series hasn't done before",[40] "does little in term of innovation"[43] and "doesn't offer much beyond the other titles in the series".[6] Also criticised was the game's camera and control system which, despite having been improved from previous games,[2][40] was described as "awkward, disorienting, and motion sickness-inducing".[41] Some criticism stemmed from the length of the game,[40] as it "can be easily beaten in a handful of hours".[6] AllGame found the story less compelling compared to the first two entries.[39]

Silent Hill 3 sold over 300,000 copies by November 2003.[45] The game also topped sales charts in Japan upon its release, with 58,000 copies sold in the first three days.[46]

Film adaptation

A film adaptation of Silent Hill 3, titled Silent Hill: Revelation 3D, was released on October 26, 2012, by Open Road Films.[47] The film is a sequel to the film adaptation of the first installment in the Silent Hill series.[48] Directed by M. J. Bassett,[49] it starred Adelaide Clemens as Heather, Kit Harington as Vincent Cooper, Sean Bean as Harry Mason, Carrie-Anne Moss as Claudia Wolf, and Malcolm McDowell as Leonard Wolf.[50]

Notes

  1. Team Silent was a group in Konami Computer Entertainment Tokyo.
  2. Heather also reverts back to her birth name Cheryl

References

  1. 1.0 1.1 Perry, Douglass (August 5, 2003). "IGN: Silent Hill 3 Review (PS2)". IGN. http://www.ign.com/articles/2003/08/05/silent-hill-3-2. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Hudak, Chris (August 3, 2003). "Game Revolution Playstation 2 Review Page – Silent Hill 3". Game Revolution. http://www.gamerevolution.com/oldsite/games/ps2/adventure/silent_hill_3.htm. 
  3. 3.0 3.1 3.2 3.3 Winegarner, Tyler (August 6, 2003). "Silent Hill 3 for PlayStation 2 Review". GameSpot. http://uk.gamespot.com/ps2/adventure/silenthill3/review.html. 
  4. 4.0 4.1 4.2 Wiz, Tha (December 18, 2003). "Silent Hill 3 Review – PC". GameZone. http://pc.gamezone.com/gzreviews/r20477.htm. 
  5. 5.0 5.1 "IGN: Silent Hill 3 Review (PC)". IGN. December 11, 2003. http://uk.pc.ign.com/articles/445/445781p1.html. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Williams, Bryn (August 10, 2003). "GameSpy.com – Review – Silent Hill 3 (PS2)". GameSpy.com. http://uk.ps2.gamespy.com/playstation-2/silent-hill-3/6085p1.html. 
  7. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Shopping Mall. 
  8. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Return from Otherworld Shopping Mall. 
  9. 9.0 9.1 Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Harry's Apartment. 
  10. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Driving to Silent Hill. 
  11. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Brookhaven Hospital. 
  12. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Motel. 
  13. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Lakeside Amusement Park. 
  14. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Church. 
  15. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Normal Ending. 
  16. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Possessed Ending. 
  17. Konami (Team Silent) (May 23, 2003). Silent Hill 3. PlayStation 2. Konami. Level/area: Revenge ending. 
  18. "ゲームソフト プレイステーション2". Konami Computer Entertainment Tokyo, Inc.. http://www.konamityo.com/games/lineup/soft_ps2.html. 
  19. "E3 2001: Silent Hill 2 Interview". IGN. IGN Entertainment, Inc.. May 17, 2001. http://ps2.ign.com/articles/094/094863p1.html. 
  20. "IGN Top 100 Games 2007: 97 Silent Hill 2". IGN. IGN Entertainment, Inc.. 2007. http://top100.ign.com/2007/ign_top_game_97.html. 
  21. Reed, Kristan (July 25, 2004). "Silent Hill 4: Two Guys In A Room Interview". Eurogamer. http://www.eurogamer.net/article.php?article_id=56424. 
  22. "Silent Hill 4: The Room Preview". 1UP. September 17, 2004. http://www.1up.com/do/previewPage?cId=3134705&a=all. 
  23. 23.0 23.1 23.2 "IGN: Silent Hill 3 Interview". IGN. June 12, 2002. http://ps2.ign.com/articles/362/362071p1.html. 
  24. Konami Computer Entertainment Tokyo, Inc. (October 31, 2003). Silent Hill 3. Microsoft Windows. Konami of Europe GmbH. Scene: staff credits. 
  25. Wilson, Mike (February 19, 2019). "Masahiro Ito: 'Silent Hill 3' Was Originally Planned as a Rail Shooter". Bloody Disgusting. https://bloody-disgusting.com/video-games/3547958/masahiro-ito-silent-hill-3-originally-planned-rail-shooter/. 
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 "Silent Hill 3 Character Commentary". Book of Lost Memories. Konami. 2003. pp. 66–67. 
  27. "Richard Grosse | Actor, Additional Crew". https://www.imdb.com/name/nm0343549/. 
  28. Eykemans, Peter (June 3, 2011). "Silent Hill Collection, NGP Title Announced". IGN. IGN Entertainment, Inc. http://au.ps3.ign.com/articles/117/1172284p1.html. 
  29. Reilly, Jim (August 17, 2011). "Gamescom: Silent Hill HD Collection Hitting Xbox 360". IGN. IGN Entertainment, Inc. http://uk.xbox360.ign.com/articles/118/1188438p1.html?RSSwhen2011-08-17_100200&RSSid=1188438. 
  30. Makuch, Eddie (February 29, 2012). "Silent Hill HD Collection delayed further – Report". GameSpot. CBS Interactive. http://www.gamespot.com/news/silent-hill-hd-collection-delayed-further-report-6362858. 
  31. "SILENT HILL 3 original soundtrack". VGMdb.net. http://vgmdb.net/album/8016. 
  32. "SILENT HILL 3 ORIGINAL SOUNDTRACKS". VGMdb.net. http://vgmdb.net/album/1079. 
  33. "Dance Dance Revolution Extreme Hints & Cheats". GameSpot. http://www.gamespot.com/ps2/puzzle/ddrextreme/hints.html. 
  34. Bedigian, Louis (April 11, 2006). "Silent Hill Experience Review – PSP". http://psp.gamezone.com/gzreviews/r28636.htm. 
  35. Johnson, Michael. "Silent Hill 3 Original Soundtracks". Monsters at Play. http://games.monstersatplay.com/review/soundtrack/silent_hill_3_ost.php. 
  36. 36.0 36.1 "Silent Hill 3 (ps2: 2003): Reviews". Metacritic. https://www.metacritic.com/game/silent-hill-3/. 
  37. 37.0 37.1 "Silent Hill 3 (pc: 2003): Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/silenthill3. 
  38. "Silent Hill 3". Game Informer: 88. August 2003. 
  39. 39.0 39.1 Marriott, Scott Alan (2003). "Silent Hill 3 - Review". AllGame. All Media Network. http://www.allgame.com/game.php?id=39512&tab=review. 
  40. 40.0 40.1 40.2 40.3 Bedigian, Louis (August 11, 2003). "Silent Hill 3 Review – PlayStation 2". GameZone. http://ps2.gamezone.com/gzreviews/r20477.htm. 
  41. 41.0 41.1 41.2 Osborne, Scott (December 9, 2003). "Silent Hill 3 for PC Review". GameSpot. http://uk.gamespot.com/pc/adventure/silenthill3/review.html. 
  42. 42.0 42.1 42.2 42.3 Rausch, Allen (January 16, 2004). "GameSpy: Silent Hill 3 Review". GameSpy.com. http://uk.pc.gamespy.com/pc/silent-hill-3/494461p1.html. 
  43. 43.0 43.1 43.2 Reed, Kristan (May 22, 2003). "Silent Hill 3 – Page 1". Eurogamer. http://www.eurogamer.net/article.php?article_id=52114. 
  44. Dingo, Star (August 4, 2003). "Review: Silent Hill 3 (PS2) – from GamePro.com". GamePro. http://www.gamepro.com/article/reviews/30592/silent-hill-3/. 
  45. "Consolidated Financial Results for the Six Months Ended September 30, 2003". Konami. November 13, 2003. http://www.konami.co.jp/zaimu/0309/e/english.pdf. 
  46. Fahey, Rob (July 14, 2003). "Japan Charts: Silent Hill 3 brings terror to the top of the charts". Gamesindustry.biz. http://www.gamesindustry.biz/articles/japan-charts-silent-hill-3-brings-terror-to-the-top-of-the-charts. 
  47. Miska, Brad (April 18, 2012). "Open Road To Distribute 'Silent Hill: Revelation 3D' This Halloween!!!!". Bloody Disgusting. http://bloody-disgusting.com/news/227687/open-road-to-distribute-silent-hill-revelation-3d-this-halloween/. 
  48. IGN staff (April 6, 2011). "Matrix's Moss Joins Silent Hill 2". IGN. http://uk.movies.ign.com/articles/116/1160092p1.html. 
  49. Staff (November 8, 2010). "Silent Hill 2 Filming This Winter". IGN. IGN Entertainment. http://www.ign.com/articles/2010/11/08/silent-hill-2-filming-this-winter. 
  50. "Silent Hill: Revelation". Rotten Tomatoes. http://www.rottentomatoes.com/m/silent_hill_revelation/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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