Software:Smash Hit
Smash Hit | |
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Developer(s) | Mediocre |
Publisher(s) | Mediocre |
Designer(s) | Henrik Johansson |
Programmer(s) | Dennis Gustafsson |
Artist(s) | Henrik Johansson |
Composer(s) | Douglas Holmquist |
Platform(s) | Android, iOS |
Release | March 6, 2014 |
Genre(s) | Rail shooter[1] |
Mode(s) | Single-player Multi-player |
Smash Hit is a first-person rail shooter[1] developed by the Swedish indie game studio Mediocre, and released for iOS and Android smartphones.
Gameplay
Smash Hit is an abstract rail shooter in which the player travels forward at a constant speed, with dynamic music that changes as the player progresses. The player has to shoot metal balls to destroy glass obstacles, but must aim carefully with a limited supply of ammunition as the game ends if it ever depletes.[2][3] Any collision with an obstacle results in the loss of ten balls.[4]
Obstacles can either be directly destroyed with the balls,[5] or otherwise moved out of the way by shooting a button. More balls can be gained by destroying blue glass crystals of various shapes. Players can earn power-ups and activate them for a certain amount of time. Each power-up gives a special effect when activated, such as giving the player an infinite supply of balls, turning all their balls explosive, or slowing time down.
There is a combo mechanic in which the player can destroy the same blue crystals used for gaining balls to regain a certain amount of ammunition. Destroying a consecutive sequence of crystals will increase the player's streak, allowing them to shoot as many as five balls at once while only using one ball in their ammunition. Missing a crystal or taking damage ends the multiball streak and resets the player's rate of fire to just one ball.[4]
Successful completion of the main campaign will lead to endless mode, a stage which is repeated infinitely until the player is out of balls.
Reception
Reception | ||||||||||||
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On Metacritic, Smash Hit received a score of 80.[6] Common Sense Media gave the game 5 out of 5 praising it as "a therapeutic experience", and "utterly hypnotizing".[7]
Legacy
In 2015, an adaptation of the game for Samsung Gear VR titled Smash Hit VR was released.[8]
The game would receive multiple major updates after its initial release in 2014, including adding new checkpoints and both new singleplayer and local mutliplayer game modes.[9][10]
See also
- PinOut – another game from Mediocre involving balls
- Teardown – another physics-based game progammed by Dennis Gustafsson
References
- ↑ 1.0 1.1 Starr, Michelle (11 March 2014). "Smash Hit brings the thrill of destruction". https://www.cnet.com/tech/gaming/smash-hit-brings-the-thrill-of-destruction/.
- ↑ Miller, Charlie (March 11, 2014). "Smash Hit Review". 148Apps. https://www.148apps.com/reviews/smash-hit-review-2/.
- ↑ Carter, Chris (March 27, 2014). "Smash Hit Review – Madness with Marbles". TouchArcade. https://toucharcade.com/2014/03/27/smash-hit-review/.
- ↑ 4.0 4.1 Sheridan, Trevor (March 7, 2014). "Smash Hit Review - Living Up To Its Name, Smashingly - AppleNApps" (in en-US). AppleNApps. http://applenapps.com/review/smash-hit-living-up-to-its-name-smashingly#.WMXC9rG-K34.
- ↑ The New York Times (2014-03-18). "Reviews: Smash Hit, Castlevania, Calculords and Threes!". The New York Times. ISSN 0362-4331. https://www.nytimes.com/2014/03/19/arts/video-games/video-game-reviews-smash-hit-castlevania-calculords-and-threes.html.
- ↑ "Smash Hit". https://www.metacritic.com/game/smash-hit/.
- ↑ "Smash Hit". https://www.commonsensemedia.org/app-reviews/smash-hit.
- ↑ "Mobile success 'Smash Hit' is even better in VR - UploadVR" (in en-US). UploadVR. 2015-10-09. https://uploadvr.com/smash-hit-even-better-vr/.
- ↑ Mediocre. "New Levels!". https://www.mediocre.se/2014/05/06/new-levels-2/.
- ↑ Mediocre. "Three New Game Modes Released!". https://www.mediocre.se/2014/07/10/three-new-game-modes-released/.
External links
Original source: https://en.wikipedia.org/wiki/Smash Hit.
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