Software:Space Warlord Baby Trading Simulator
| Space Warlord Baby Trading Simulator | |
|---|---|
| File:Space Warlord Baby Trading Simulator Cover Art.jpg | |
| Developer(s) | Strange Scaffold |
| Publisher(s) | Strange Scaffold, Frosty Pop |
| Designer(s) | Xalavier Nelson Jr. |
| Programmer(s) | Dan Pearce |
| Artist(s) |
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| Composer(s) | Kris Kirk |
| Platform(s) |
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| Release |
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| Genre(s) | Business simulation game |
| Mode(s) | Single player |
Space Warlord Baby Trading Simulator is a 2026 business simulation game developed by Strange Scaffold. It is a sequel to the studio's 2021 game Space Warlord Organ Trading Simulator.
The game takes place in a science fiction setting where future-predicting technology has deprecated conventional markets, so profit is instead made through trading stocks on the simulated life outcomes of alien babies.[1]
Gameplay
Space Warlord Baby Trading Simulator is a satirical stock market simulator in which the simulated lives of babies are financialized and traded on via shares of stock. The player is tasked with reaching specific profit thresholds in a limited span of time. A baby's financial value increases with positive life events and decreases with negative ones, allowing players to trade on volatility. Babies can be shorted to capitalize on expected downfall.[2] The simulated lifespans can be impacted by injury and age, and unsold shares will be worthless upon a baby's death.
Financial consultants can be hired to provide information such as expected age of death and average baby worth. Players can additionally make side bets before starting to trade.
The gameplay of Space Warlord Baby Trading Simulator has been compared to the StreetPass game Market Crashers, as well as Drug Wars.[3][2]
Development
Space Warlord Baby Trading Simulator was released for Microsoft Windows on January 9, 2026 via Steam, and for Xbox Series X/S on March 26, 2026.[4] The game was published by Strange Scaffold in coordination with Frosty Pop.
Reception
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The game received generally positive reviews upon release, with an aggregate score of 78 on Metacritic.[5] Jenni Lada of Siliconera praised the dark humor and replay potential.
Tom Faber of the Financial Times identified the game as satire on the contemporary proliferation of meme stocks, cryptocurrency, and prediction markets, stating that it "interrogat[es] both the human urge to gamble and the logic behind our sometimes absurd financial systems".[1]
References
- ↑ 1.0 1.1 Faber, Tom. "Tired of sports betting? Take a punt on babies". https://www.ft.com/content/392782fe-78e7-4cfd-8ebc-c0a4b89cf1ea.
- ↑ 2.0 2.1 Person, Chris. "Space Warlord Baby Trading Simulator Is About As Evil As The Real Stock Market". https://aftermath.site/space-warlord-baby-trading-simulator-prediction-markets-kalshi/.
- ↑ Colantonio, Giovanni. "I shorted a baby on the intergalactic stock exchange, and it convinced me to bury all of my money in a box underground". https://www.polygon.com/space-warlord-baby-trading-simulator-impressions/.
- ↑ Sheehan, Gavin. "Space Warlord Baby Trading Simulator is Headed To Xbox". https://bleedingcool.com/games/space-warlord-baby-trading-simulator-is-headed-to-xbox/.
- ↑ 5.0 5.1 "Space Warlord BabyTrading Simulator on Metacritic". Metacritic. https://www.metacritic.com/game/space-warlord-baby-trading-simulator/. Retrieved April 30, 2026.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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