Software:EA Sports F1 2001

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Short description: 2001 video game
F1 2001
Developer(s)Image Space Incorporated (PC)
EA UK (PS2 & Xbox)
Publisher(s)EA Sports
SeriesF1
Platform(s)Microsoft Windows, PlayStation 2, Xbox
ReleaseMicrosoft Windows & PlayStation 2
  • NA: 2 October 2001[1]
  • EU: 5 October 2001
Xbox
  • NA: 19 November 2001
Genre(s)Racing
Mode(s)Single-player, multiplayer

F1 2001 is a racing video game developed by Image Space Incorporated for the Microsoft Windows version and EA UK for the PlayStation 2 and Xbox version and published by EA Sports for Microsoft Windows, PlayStation 2 and Xbox. It is based on the 2001 Formula One season. A port for GameCube was planned, but cancelled for unknown reasons, and eventually released with minor changes as F1 2002.[2] A Game Boy Color version was also cancelled during development.

The gameplay focuses on a new training mode which allows players to improve their skills and eventually be able to unlock new modes as the progress of training is made.

F1 2001 was well received by critics and received a nomination from GameSpot for their Driving Game of the Year.

Gameplay

Gameplay of the Xbox Version

For the first time in a Formula One game, there is a training mode where players may hone their skills on the track. Such training includes: practice race starts, driving the car with manual gears, learning how to drive in changeable conditions such as rain, the handling of various types of corners such as a Chicane, how to deal with various types of damage sustained to the car and practice pit stops for the player to find out the time it takes to get into the pit lane to take on fuel and new tires before returning to the circuit. This game is unique as the more challenges are completed, the more game modes are unlocked in Grand Prix mode. This format is similar to the license tests in Software:Gran Turismo 3: A-Spec.[3]

Other features in the game are Team Radio, which helps the player with feedback from the driver's race engineer, a replay mode, which allows anyone to go back and view key moments within a limited amount of time, the inclusion of the official FIA rules and regulations, and the ability of all the cars to be fine-tuned as in previous games such as F1 2000.

Development

The developers had collaborated with insiders who worked for BAR to help capture the essence of real life Formula One racing who provided real-life motion captures, a feedback from key members of the race teams which became part of the game.[3] The executive producer for the game John Rostron said that "they wanted to stretch the boundaries of motor sports gaming and shake up the racing genre all together".[4] The game utilizes the same engine used in F1 Championship Season 2000. The developers made alterations to the physics model of the cars to make the cars to make them react better to minor collisions and changes in the track surface. For track modelling, the reflections from buildings situated around the circuits were designed to be more realistic. The shadow code was rewritten allowing increased contrast to the shadows of objects. A new dynamic shadow system was added to move the location of a shadow which was dependent on the sun's position for weather changes.[5] One major problem discovered upon release was that the graphics on the PC version would become distorted if newer computer drivers were used, thus rendering the game unplayable.[6] EA Sports released a patch to combat the graphics issue along with fixes in compatibility in video cards.[7] A port was planned for the Game Boy Color but was cancelled before release.[8]

Promotion

Between 16 and 19 July 2001, EA held an event at the Autodromo Nazionale Monza race track that saw Ricardo Zonta race against the game's producers. On 25 July another event called Camp EA 2001 held at Redwood Shores featured all of the latest games including F1 2001 on display. IGN viewed a demo of the game at the event and praised the game for its smooth quality and fun playing style which was down to some of the developers who had worked on Quake III Arena.[3] As a sign of good faith, BAR carried the EA Sports logo on their cars at the 2001 United States Grand Prix and 2001 Japanese Grand Prix.[9] The Xbox version debuted at a pre-ECTS event in September 2001.[10]

Teams and drivers

All teams and drivers are based on the 2001 Formula One season teams and drivers lineup. Pedro de la Rosa is featured in this game, but was not featured in the PS1 and European PS2 versions of Formula One 2001 and F1 Career Challenge for the 2001 season mode.

Soundtrack

The game included the songs Sunstroke, The Drive Home and a remix of Nagasaki Badger by Chicane which are played on the main menu screens.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
AllGameStarStarStarStar[11]N/AN/A
CGWStarStarStarHalf star[12]N/AN/A
EGMN/AN/A8.5/10[13]
FamitsuN/A28/40[14]N/A
Game InformerN/AN/A7.75/10[15]
GameRevolutionN/AB[16]B[17]
GameSpot8/10[18]8/10[19]8.2/10[20]
GameZone8.5/10[21]8.2/10[22]N/A
IGN7.9/10[23]7.8/10[24]8.5/10[25]
OPM (US)N/AStarStarStarStarStar[26]N/A
OXM (US)N/AN/A8.7/10[27]
PC Gamer (US)88%[28]N/AN/A
Aggregate score
Metacritic79/100[29]83/100[30]83/100[31]

The game received "favourable" reviews on all platforms according to the review aggregation website Metacritic.[29][30][31] In Japan, where the PlayStation 2 version was ported for release on 20 September 2001, Famitsu gave it a score of 28 out of 40.[14]

Peer Schneieder of IGN called the Xbox version "a barely enhanced but still enjoyable Formula One racing experience".[25] Ralph Edwards noted in the PS2 review that Formula One games were a "hard sell in the United States" but praised Electronic Arts commitment to appeal to Formula One enthusiasts.[24] GameSpot nominated the game as one of its nominees for Driving Game of the Year for 2001.[32] Olivier Panis tested the game at the 2001 Japanese Grand Prix and commented that the game was close to real life Formula One Racing.[33] In May 2012, the game along with the rest of the EA F1 series was rated the 4th greatest Formula One gaming series by readers of the website RaceFans winning 8% of the vote.[34]

References

  1. Walker, Trey (28 September 2001). "EA ships F1 2001, sponsors Formula 1 racing team". GameSpot. https://www.gamespot.com/articles/ea-ships-f1-2001-sponsors-formula-1-racing-team/1100-2815442/. Retrieved 28 September 2001. 
  2. Schneider, Peer (2002-07-01). "F1 2002 Review" (in en). https://www.ign.com/articles/2002/07/01/f1-2002-review-2. 
  3. 3.0 3.1 3.2 IGN staff (26 July 2001). "F1 2001 (Preview)". Ziff Davis. https://www.ign.com/articles/2001/07/26/f1-2001-5. 
  4. "Electronic Arts ships F1 2001 for the PlayStation 2 and PC-CD". Blue Flame Labs. 3 October 2001. https://www.mobygames.com/game/xbox/f1-2001/adblurbs. 
  5. Petri. "F1 2001 PlayStation 2 Interview". http://f1gamers.com/f1/apanel/view_articles.php?id=10. 
  6. Kosh, Bryan (25 March 2002). "F1 2001 Review". http://www.gamingexcellence.com/pc/games/f1-2001/review. 
  7. "F1 2001 News". http://www.easportsf1.com/. 
  8. "F1 2001 [Canceled (GBC) - Overview"]. All Media Network. http://www.allgame.com/game.php?id=29264. 
  9. "EA Sports Takes to the Track; EA Sports Sponsors British American Racing Formula One Team at US Grand Prix". 28 September 2001. https://www.thefreelibrary.com/EA+SPORTS+Takes+to+the+Track+At+Indianapolis%3B+EA+SPORTS+Sponsors...-a078715327. 
  10. GameSpot staff (3 September 2001). "ECTS 2001 New Media: F1 2001 [date mislabeled as "September 4, 2001""]. CBS Interactive. https://www.gamespot.com/articles/ects-2001-new-media-f1-2001/1100-2810150/. 
  11. Thompson, Jon. "F1 2001 (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=36036&tab=review. 
  12. Goble, Gord (February 2002). "F1 2001". Computer Gaming World (Ziff Davis) (211): 96. http://www.cgwmuseum.org/galleries/issues/cgw_211.pdf. Retrieved 20 January 2019. 
  13. EGM staff (February 2002). "F1 2001 (Xbox)". Electronic Gaming Monthly (Ziff Davis) (151): 168. 
  14. 14.0 14.1 "F1 2001 [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9317. Retrieved 20 January 2019. 
  15. "F1 2001 (Xbox)". Game Informer (FuncoLand) (106): 92. February 2002. 
  16. G-Wok (October 2001). "F1 2001 Review (PS2)". CraveOnline. https://www.gamerevolution.com/review/33582-must-go-faster-must-go-faster-review. 
  17. G-Wok (December 2001). "F1 2001 Review (Xbox)". CraveOnline. https://www.gamerevolution.com/review/34370-f1-2001-review-2. 
  18. Ajami, Amer (23 October 2001). "F1 2001 Review (PC) [date mislabeled as "February 25, 2004""]. CBS Interactive. https://www.gamespot.com/reviews/f1-2001-review/1900-2819719/. 
  19. Ajami, Amer (15 October 2001). "F1 2001 Review (PS2) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/f1-2001-review/1900-2818008/. 
  20. Ajami, Amer (7 December 2001). "F1 2001 Review (Xbox) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/f1-2001-review/1900-2830996/. 
  21. Lafferty, Michael (1 November 2001). "F1 2001 Review - PC". http://pc.gamezone.com/gzreviews/r15373.htm. 
  22. Krause, Kevin (21 October 2001). "F1 2001 Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r15373.htm. 
  23. Sulic, Ivan (12 November 2001). "F1 2001 (PC)". Ziff Davis. https://www.ign.com/articles/2001/11/13/f1-2001-2. 
  24. 24.0 24.1 Edwards, Ralph (8 October 2001). "F1 2001 (PS2)". Ziff Davis. https://www.ign.com/articles/2001/10/08/f1-2001-4. 
  25. 25.0 25.1 Schneider, Peer (10 December 2001). "F1 2001 (Xbox)". Ziff Davis. https://www.ign.com/articles/2001/12/11/f1-2001. 
  26. "F1 2001". Official U.S. PlayStation Magazine (Ziff Davis): 128. January 2002. 
  27. "F1 2001". Official Xbox Magazine (Future US): 76. February 2002. 
  28. Mahood, Andy (January 2002). "F1 2001". PC Gamer (Future US) 9 (1): 72. http://www.pcgamer.com/archives/2005/07/f1_2001.html. Retrieved 20 January 2019. 
  29. 29.0 29.1 "F1 2001 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/f1-2001/critic-reviews/?platform=pc. 
  30. 30.0 30.1 "F1 2001 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/f1-2001/critic-reviews/?platform=playstation-2. 
  31. 31.0 31.1 "F1 2001 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/f1-2001/critic-reviews/?platform=xbox. 
  32. "The Best and Worst of 2001 (Best Driving Game)". CBS Interactive. http://gamespot.com/gamespot/features/pc/bestof_2001/p3_07.html. 
  33. "Tournament Games in the BAR F1 2001 Suzuka pit!" (in ja). 24 October 2001. http://www.japan.ea.com/f12001/. 
  34. Collantine, Keith (17 May 2012). "Codemasters' F1 2010 and F1 2011 voted best F1 games". Collantine Media. https://www.racefans.net/2012/05/17/codemasters-edge-crammond-best-f1-game-honours/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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