Software:Tekken Tag Tournament

From HandWiki
Short description: 1999 video game

Tekken Tag Tournament
North American cover art
Developer(s)Namco
Namco Bandai Games (PS3)
Publisher(s)NamcoNamco Bandai Games (PS3)[lower-alpha 1]
Director(s)Masahiro Kimoto
Katsuhiro Harada
Yuichi Yonemori
Producer(s)Yasuhiro Noguchi
Composer(s)Akitaka Tohyama
Yuu Miyake
Nobuyoshi Sano
Keiichi Okabe
SeriesTekken
Platform(s)Arcade, PlayStation 2, PlayStation 3
ReleaseArcade
PlayStation 2
  • JP: March 30, 2000
  • NA: October 26, 2000
  • EU: November 24, 2000[2]
PlayStation 3
  • NA: November 22, 2011
  • AU: November 24, 2011
  • EU: November 25, 2011
  • JP: December 1, 2011
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNamco System 12

Script error: The function "nihongo_foot" does not exist. is a 1999 fighting game developed and published by Namco for arcades. It is a spin-off the Tekken series. Not canon to the main storyline, Tekken Tag Tournament features nearly all the characters in the previous Tekken games and introduces a two-on-two 'tag team' battle mechanic. It was released as an arcade game, before becoming a North American and European launch title for the PlayStation 2 in 2000. The arcade version ran on the same Namco System 12 board with a 32-bit engine as Tekken 3, while the ported home console version received upgraded graphics.

A follow-up, Tekken Tag Tournament 2, was released in 2011. A remastered version of the game titled Tekken Tag Tournament HD was released for the PlayStation 3 in November 2011, as part of Tekken Hybrid.

Gameplay

Continuing the fighting mechanics from Tekken 2 and 3, Tekken Tag Tournament sees players battling in teams of two characters. At any point in the match, the player can hit a tag button to swap out with their other fighter, allowing the resting fighter to recover some lost health. The tag can be implemented in many ways, such as in between combos or utilizing special throws. At times when a resting fighter's life bar is flashing, that character can be tagged in to be given a temporary boost in strength. Unlike other tag games such as Capcom's Vs. series, players are defeated when only one of their fighters loses all of their health, requiring players to be strategic about tagging their fighters. In the event of a timeout, the team with the most accumulative health remaining wins the round.

The game features over 35 characters that previously appeared in Tekken 2 and Tekken 3. In addition, there is a boss character, Unknown, who is similar to Tekken 3's Mokujin in that she can randomly imitate any character's fighting style at any time during the fight. The PlayStation 2 version added enhanced graphics and various modes, including 1-on-1 mode, in which players only choose one fighter each, and Team Battle, where players choose up to eight battles and play with the tag rules, with each new character replacing the one that was defeated (the remaining fighter must fight on his/her own). Also featured is the "Tekken Bowl" mode, a bowling minigame where each character has different attributes.

The arcade and console versions of Tekken Tag Tournament differ slightly. The arcade version ran on a 32-bit engine, utilizing the graphics engine of Tekken 3. These graphics ran using the Tekken 3 PCB board, based on the PlayStation hardware. The console version ran on a highly updated engine, utilizing the PlayStation 2's graphics processor. The game does not run on a 32-bit engine, instead running on a new and updated engine highly similar to that found on Tekken 4. The background designs and BGMs differed too, as the console version has new updated tracks, while the arcade version was based on MIDI tracks with an instrumental backing. Unknown is not playable in the arcade version, but she is in the PlayStation 2 version. The arcade version also allows players to only select the alternative colors that have been added to the costumes at first, while the normally colored ones are unlocked when the bonus characters are. There are also crucial differences concerning the playability of the characters, as some moves or attacks are much more efficient in the arcade version than in the console version and vice versa.

Characters

As the game was made to be a compilation of previous games, it includes nearly every character from the original PlayStation trilogy games (from the original Tekken up to Tekken 3), including those who were absent from Tekken 3.[3] All of them have improved appearance and movesets to make them on par with the Tekken 3 characters. Jack-2, who was a costume swap for Gun Jack in Tekken 3, is now a separate character from his successor.

Additionally, the game adds two new characters, both of them being mimic characters: Tetsujin and Unknown. Unknown also serves as the final boss of the game. Both characters seldom appeared in future games, with Unknown resuming her role as the final boss in the sequel Tekken Tag Tournament 2, while Tetsujin was featured as a boss in the free-to-play Tekken Revolution and the mobile game Tekken.

The only characters absent from the game that were playable in previous entries of the series are the original Jack, the first King, the first Kuma, Marshall Law, Dr. Bosconovitch, and Gon (who was a guest character in Tekken 3 and who did not appear in any subsequent games because Namco's contract only allowed them to use Gon in Tekken 3).

All characters are available from the start in the PS3 remaster.

New characters

  • Tetsujin a: A metallic version of Mokujin.
  • Unknown a b: A mysterious woman controlled by the "Forest Demon" who resembles a wolf. She looks like (and is confirmed in the sequel to be) a corrupt version of Jun Kazama.

Returning characters

  • Alex a c
  • Angel a c
  • Anna Williams
  • Armor King I
  • Baek Doo San
  • Bruce Irvin a
  • Bryan Fury
  • Devil a
  • Eddy Gordo
  • Forest Law
  • Ganryu
  • GUN JACK
  • Heihachi Mishima
  • Hwoarang
  • JACK-2 a
  • Jin Kazama
  • Julia Chang
  • Jun Kazama
  • Kazuya Mishima a
  • King II
  • Kuma II a
  • Kunimitsu a
  • Lee Chaolan a
  • Lei Wulong
  • Ling Xiaoyu
  • Michelle Chang
  • Mokujin a c
  • Nina Williams
  • Ogre a
  • Panda a c
  • Paul Phoenix
  • Prototype Jack a
  • Roger a
  • Tiger Jackson c
  • True Ogre a
  • Wang Jinrei a
  • Yoshimitsu

^a Unlockable
^b Unplayable in arcade version
^c Costume/palette swap

Development

The PlayStation 2 version had reworked upgraded graphics over the arcade original, and it was first demoed at the Tokyo Games Show alongside Namco's Ridge Racer V.[4][5] Tekken Tag Tournament was released just weeks after the PS2's Japanese debut, but was otherwise a launch title in North America and Europe later in 2000.

Remaster

North American box art

Tekken Tag Tournament HD is a remastered version of Tekken Tag Tournament, released in November 2011 for the PlayStation 3. The game comes on the same Blu-ray Disc as the 3D movie Tekken: Blood Vengeance and is accessible if the disc is loaded on a PlayStation 3 (the entire package is referred to as Tekken Hybrid which also includes Tekken: Blood Vengeance and a demo version of Tekken Tag Tournament 2). It is based on the PlayStation 2 version and features updated HD visuals and Trophy support. A limited edition version of Tekken Hybrid was released alongside the standard version, which included an art book, selected soundtracks of both Tag Tournament and Tag Tournament 2, and PlayStation Home content.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic85/100 (PS2)[7]
65/100 (PS3)[8]
Review scores
PublicationScore
AllGame(ARC) StarStarStarStarHalf star[9]
(PS2) StarStarStarStar[10]
Edge6/10[11][12]
EGM7.67/10[13][lower-alpha 2]
Famitsu38/40[14]
Game Informer8.5/10[15]
GameFan(T.R.) 97%[16]
(US) 85%[17][lower-alpha 3]
(JP) 73%[18][lower-alpha 4]
GameRevolutionB[19]
GameSpot9.6/10 (PS2)[20]
5.5/10 (PS3)[21]
GameSpy91%[22]
GameTrailers7.9/10 (PS3)[29]
IGN8.7/10 (PS2)[23]
8/10 (PS3)[24]
Next GenerationStarStarStarStar[25][26]
OPM (US)StarStarStarStarHalf star[27]
Push SquareStarStarStarStarStarStarStar (PS3)[31]
VideoGamer.com4/10 (PS3)[30]
PlayStation Universe8/10 (PS3)[28]

The PlayStation 2 version received "favorable" reviews according to the review aggregation website Metacritic.[7] Jeff Gerstmann of GameSpot described the Japanese import as "delivering the same solid gameplay that Tekken fans crave in large doses" but added, "Guess we'll all have to wait for Tekken 4 to find that out."[20] IGN praised the game's graphics and character moves.[23] In the "Features" section for PlayStation 2, Prince Paul of GamePro praised it for its visuals "where you could see individual blades of grass!"[32] Later, Four-Eyed Dragon said of the game in its review, "Namco has always been strong in the fighting genre, and Tekken Tag Tournament is no exception. While the game may be old in the arcades, it certainly looks and feels new for the home console, effectively utilizing the power of the PS2 with outstanding graphics, sound, and controls. This is a perfect addition to the PS2's burgeoning library."[33][lower-alpha 5] Frank O'Connor of NextGen said of the Japanese import in its June 2000 issue, "The only thing preventing Tekken Tag [sic] from receiving a perfect score is its lack of innovation – it's basically a prettier Tekken 3. However, that still makes it the best Tekken yet."[25] Six issues later, he called the U.S. version "A densely packed, gloriously rendered, and very playable fighting game. Almost but not quite a killer app."[26] In Japan, however, Famitsu gave it a score of 38 out of 40.[14]

In contrast, the remaster received a mixed critical reception, earning a Metacritic score of 65/100, based on reviews from 51 critics, indicating "mixed or average reviews". While the remaster was praised, many critics considered the lack of online play to be a missed opportunity, with the film and demo of the sequel receiving further criticism.

Sales and awards

In Japan, Game Machine listed the arcade version in their August 15, 1999 issue as the second most successful arcade game of the month.[34] It went on to become the highest-grossing arcade game of 2000 there. By 2000, it had sold 19,000 arcade units worldwide, including 9,000 in Japan and 10,000 overseas.[35]

The PlayStation 2 version sold more than 400,000 units in its first four days of release.[36] The game was added to the list of Sony Greatest Hits games on March 1, 2002. By July 2006, Tekken Tag Tournament had sold 1.4 million units and earned $48 million in the U.S. NextGen ranked it as the 35th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Tekken games released in the 2000s reached 3 million units in the U.S. by July 2006.[37] It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[38] indicating sales of at least 300,000 units in the UK.[39] The game sold 457,340 units in Japan, 1.61 million units in the US, and 300,000+ units in the UK, for a total of more than 2.367 million units sold worldwide.

During the Academy of Interactive Arts & Sciences' 4th Annual Interactive Achievement Awards, the PlayStation 2 version was nominated for the "Game of the Year, "Console Game of the Year", "Console Fighting" and "Animation" awards, which ultimately went to Diablo II, SSX, Dead or Alive 2 and Final Fantasy IX, respectively.[40] It was nominated for the "Best PlayStation 2 Game" and "Best Fighting Game" awards at GameSpot's Best and Worst of 2000 Awards, both of which went to SSX and Software:Capcom vs. SNK: Millennium Fight 2000, respectively.[41][42] In 2007, IGN listed the same console version as the 23rd best game on the PlayStation 2.[43] In 2008, PSM stated, "Tekken Tag is regarded as the best installment in the series".

Sequel

Tekken Tag Tournament 2, was announced at the Tokyo Game Show 2010 on September 18, 2010. The game expanded on the original's tag mechanics, allowing for more flowing tag combos and combined moves, inherited some gameplay mechanics from Tekken 6, and featured characters from more recent Tekken games. It was released as an arcade cabinet in Japan on September 14, 2011, with an "unlimited" revision following on March 27, 2012. PlayStation 3 and Xbox 360 versions were released in all territories in the week of September 11, 2012, and a Wii U port followed in November 2012. A free Tekken Bowl app based on the original Tekken Tag's bonus mode was released on iOS on July 23, 2011.[44]

Notes

  1. Released under the Namco label.
  2. Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 8/10, and another gave it 7/10.
  3. In GameFan's viewpoint of the PlayStation version, three critics gave it each a score of 62, 94, and 98.
  4. In GameFan's viewpoint of the PlayStation 2 version's Japanese import, three critics gave it each a score of 90, 70, and 60.
  5. GamePro gave the PlayStation 2 version 5/5 for graphics, and three 4.5/5 scores for sound, control, and fun factor.

References

  1. "Tekken History" (in ja). https://www.tekken-official.jp/history/index.html. 
  2. "'Tekken Tag Tournament' a treat for fans of the series". https://www.cnn.com/2000/TECH/computing/10/26/tekken/. 
  3. "Tekken Tag Tournament (Game)" (in en). https://www.giantbomb.com/tekken-tag-tournament/3030-10162/. 
  4. "【東京ゲームショウ'99秋 レポート Vol.8】ナムコのPS2用"新リッジレーサー""鉄拳"に黒山の人" (in ja). ASCII (ASCII Media Works). September 17, 1999. https://ascii.jp/elem/000/000/305/305223/. Retrieved October 20, 2023. 
  5. Perry, Douglass C. (September 16, 1999). "TGS 1999: Tekken Tag Impressions". Ziff Davis. https://www.ign.com/articles/1999/09/17/tgs-1999-tekken-tag-impressions. 
  6. McWhertor, Michael (October 4, 2011). "Tekken Hybrid Bulks Up Even More With Limited Edition Goodies". G/O Media. https://kotaku.com/tekken-hybrid-bulks-up-even-more-with-limited-edition-g-5846631. 
  7. 7.0 7.1 "Tekken Tag Tournament (PS2)". Fandom. https://www.metacritic.com/game/tekken-tag-tournament/. 
  8. "TEKKEN HYBRID". Metacritic. https://www.metacritic.com/game/tekken-hybrid/critic-reviews/?platform=playstation-3. 
  9. Thompson, Jon. "Tekken Tag Tournament (Arcade) - Review". All Media Network. http://www.allgame.com/game.php?id=18838&tab=review. 
  10. Thompson, Jon. "Tekken Tag Tournament (PS2) - Review". All Media Network. http://allgame.com/game.php?id=23808&tab=review. 
  11. Edge staff (May 2000). "Tekken Tag Tournament [JP Import"]. Edge (Future Publishing) (84): 68–71. https://retrocdn.net/images/4/4d/Edge_UK_084.pdf. Retrieved October 21, 2023. 
  12. Edge staff (December 2000). "Tekken Tag Tournament". Edge (Future Publishing) (91): 120. https://retrocdn.net/images/f/f6/Edge_UK_091.pdf. Retrieved October 21, 2023. 
  13. Mielke, James "Milkman"; Dudlak, Jonathan; Lockhart, Ryan (December 2000). "Tekken Tag Tournament". Electronic Gaming Monthly (Ziff Davis) (137): 236. https://retrocdn.net/images/6/62/EGM_US_137.pdf. Retrieved October 21, 2023. 
  14. 14.0 14.1 "プレイステーション2 - 鉄拳 TAG TOURNAMENT" (in ja). Famitsu (Enterbrain) 915: 56. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9349&redirect=no. Retrieved October 20, 2023. 
  15. Reiner, Andrew (November 2000). "Tekken Tag Tournament". Game Informer (FuncoLand) (91). http://www.gameinformer.com/Games/Review/200011/R03.0806.1615.38395.htm. Retrieved October 21, 2023. 
  16. Rodriguez, Tyrone "Cerberus" (June 2000). "Tekken Tag Tournament [JP Import"]. GameFan (Shinno Media) 8 (6): 24–25. https://archive.org/details/Gamefan_Vol_8_Issue_06/page/n25/mode/2up. Retrieved October 21, 2023. 
  17. Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; van Stone, Matt "Kodomo" (December 2000). "Tekken Tag Tournament". GameFan (BPA International) 8 (12): 26. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n27/mode/2up. Retrieved October 21, 2023. 
  18. Weitzner, Jason "Fury"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (June 2000). "Tekken Tag Tournament (Import)". GameFan (Shinno Media) 8 (6): 13. https://archive.org/details/Gamefan_Vol_8_Issue_06/page/n13/mode/2up. Retrieved October 21, 2023. 
  19. Sanders, Shawn (October 2000). "Tekken Tag Tournament Review (PS2)". CraveOnline. https://www.gamerevolution.com/review/33516-tekken-tag-ournament-review. 
  20. 20.0 20.1 Gerstmann, Jeff (April 6, 2000). "Tekken Tag Tournament Review (PS2) [JP Import"]. Fandom. https://www.gamespot.com/reviews/tekken-tag-tournament-review/1900-2558052/. 
  21. McGee, Maxwell (30 November 2011). "Tekken Hybrid Review". https://www.gamespot.com/reviews/tekken-hybrid-review/1900-6346816/1/. 
  22. Gonzalez, Jessyel (November 13, 2000). "Tekken Tag Tournament". GameSpy Industries. http://www.planetps2.com/features/reviews/nov00/tekkentag/. 
  23. 23.0 23.1 Zdyrko, David (October 23, 2000). "Tekken Tag Tournament (PS2)". Ziff Davis. https://www.ign.com/articles/2000/10/24/tekken-tag-tournament/. 
  24. "Tekken Hybrid Review - IGN". 23 November 2011. http://www.ign.com/articles/2011/11/23/tekken-hybrid-review. 
  25. 25.0 25.1 O'Connor, Frank (June 2000). "Tekken Tag Tournament [JP Import"]. NextGen (Imagine Media) (66): 92–93. https://archive.org/details/NextGen66Jun2000/page/n93/mode/2up. Retrieved October 20, 2023. 
  26. 26.0 26.1 O'Connor, Frank (December 2000). "Tekken Tag Tournament". NextGen (Imagine Media) (72): 103. https://archive.org/details/NextGen72Dec2000/page/n103/mode/2up. Retrieved October 20, 2023. 
  27. Davison, John (December 2000). "Tekken Tag Tournament". Official U.S. PlayStation Magazine (Ziff Davis) (39): 156–57. https://archive.org/details/official-u.-s.-playstation-magazine-issue-39-december-2000/page/156/mode/2up. Retrieved October 21, 2023. 
  28. "Tekken Hybrid Review". 26 November 2011. https://www.psu.com/review/13717/Tekken-Hybrid-Review. 
  29. "Tekken Hybrid - GameTrailers Review Pod". 5 July 2016. https://www.youtube.com/watch?v=P5KiFIlbeNM. 
  30. Gaston, Martin (22 November 2011). "Tekken Hybrid Review". https://www.videogamer.com/reviews/tekken-hybrid-review/. 
  31. Barker, Sammy (25 November 2011). "Tekken Hybrid Review (PS3)". https://www.pushsquare.com/reviews/ps3/tekken_hybrid. 
  32. Prince Paul (March 16, 2000). "Playstation 2: A System for the Millennium? (Page 2)". IDG. http://www.gamepro.com/sony/ps2/games/features/5146.shtml. 
  33. Four-Eyed Dragon (November 2000). "Tekken Tag Tournament". GamePro (IDG) (146): 108–9. https://retrocdn.net/images/3/36/GamePro_US_146.pdf. Retrieved October 21, 2023. 
  34. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in ja). Game Machine (Amusement Press, Inc.) (593): 17. August 15, 1999. 
  35. Akagi, Masumi (January 15, 2001). ""Tekken TT", "Samba DE Amiga" [sic Top Videos"]. Game Machine (Amusement Press, Inc.) (626): 18. https://onitama.tv/gamemachine/pdf/20010115p.pdf#page=10. Retrieved October 20, 2023. 
  36. Edge staff (February 2001). "Game over". Edge (Future Publishing) (94): 71–81. https://retrocdn.net/images/8/89/Edge_UK_094.pdf#page=71. Retrieved October 20, 2023. 
  37. Campbell, Colin; Keiser, Joe. "The Top 100 Games of the 21st Century". NextGen (Future US). http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1. 
  38. "ELSPA Sales Awards: Platinum". http://www.elspa.com/?i=3944. 
  39. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. https://www.gamedeveloper.com/pc/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk. 
  40. "4th Annual Interactive Achievement Awards: Winners". https://www.interactive.org/awards/2001_4th_awards.asp. 
  41. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best PlayStation 2 Game Runners-Up, Part 1)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p3_02.html. 
  42. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Fighting Game Runners-Up)". Ziff Davis. http://www.zdnet.com/gamespot/features/video/bestof_2000/p4_18.html. 
  43. IGN PlayStation Team (March 15, 2007). "The Top 25 PS2 Games of All Time". IGN Entertainment. http://ps2.ign.com/articles/772/772296p1.html. 
  44. McWhertor, Michael (July 23, 2011). "Tekken Bowl Strikes iPhone and iPad Today (For Free)". G/O Media. https://kotaku.com/tekken-bowl-strikes-iphone-and-ipad-today-for-free-5824159. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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