Software:Supreme Snowboarding
| Supreme Snowboarding | |
|---|---|
European box art | |
| Developer(s) | Housemarque |
| Publisher(s) | Infogrames |
| Platform(s) | Microsoft Windows, Game Boy Color |
| Release | Windows Game Boy Color |
| Genre(s) | Snowboarding |
Supreme Snowboarding (known as Boarder Zone in the United States)[3][4] is a snowboarding video game created by Housemarque for Microsoft Windows with a Game Boy Color version by Software Creations in 1999.[3] It was one of the first snowboarding games for Windows to take full advantage of 3D graphics cards that were becoming the norm in the late 1990s.[3] Over 1.5 million units were sold worldwide, allowing Supreme Snowboarding to become the first hit title in Finnish game development.[5] The game received positive critical reception, as well as acclaim for having one of the best visuals of its time, though its lack of content and replay value was sometimes criticized.[6][7]
Gameplay
The game's core is built around three major game modes:
- In Arcade, players strive to obtain increasingly large point totals through performing tricks or racing against ghost snowboarders.[5]
- The second mode consists of jumping in either a slope or a half-pipe; with competitors divided into three classes based on performance. Each jump is performed thrice with virtual judges awarding points.[5]
- In the third mode players compete in slalom and trick competitions and races.[5]
The controls of the game received praise, with players only using three other keys for jumps, tricks and carving snow, along with the directional keys.[5] Players hit the jump key to initiate a trick, the trick key is used to perform such tricks, and the third button allows characters to turn faster by carving into the snow.[5]
There are nine slalom and six trick courses, as well as six characters, each with their unique pros and cons.[5] Each course features four types of weather and is divided into three types: Alpine, Village or Forest.[7] There are also four snowboards, each designed to accommodate a different type of snowboarding.[7] No internet multiplayer is offered though players can play with up to eight people over a LAN.[6]
Release
Supreme Snowboarding was often bundled with other products; for example, players obtained a copy of the game with their Kellogg's cereal.[5] A cut version of the game, titled Flo-Boarding, was packaged into every N-Gage device in 2003, becoming the first game to be bundled together with the phone.[5]
There were initial efforts by Sega of America to port "high-profile titles" including Supreme Snowboarding to the Dreamcast console, though, like many others, such efforts eventually failed due to the platform's uncertain profile with the impending arrival of the PlayStation 2.[8]
Reception
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The PC version initially received critical acclaim upon release in Finland, with its graphics, speed and responsive controls being lauded.[5] Reviewers praised the game for its realistic snowy environments and special effects, such as shadowing and weather.[3] It was also commended as being easy to control and enjoyable to play, though criticism was leveled at the limited number of tracks and lack of content.[3]
Juho Kuorikoski, in his book Finnish Video Games: A History and Catalog, noted in a more contemporary review how despite "Supreme Snowboarding [not being] the young buck it used to be, it still has that addictive element to it. While less impressive on the outside, its inner beauty has remained intact."[5]
In the United States, the PC version received favourable reviews, while the Game Boy Color version received mixed reviews, according to the review aggregation website GameRankings.[9][10] Tal Blevis of IGN praised the graphics, value for money and "simple fun" of the PC version, but fault was found with the game's relative lack of content.[6] This sentiment was echoed by Ryan J. Fong of GameSpot, who praised the graphics and gameplay of the same PC version, but also complained about the lack of content and replay value.[7] GameFan gave the same PC version a favourable review, almost a month before its U.S. release date.[16] Doug Trueman of NextGen called the same PC version "A strong title, but not what it could have been."[20]
As a technologically advanced game, Supreme Snowboarding was adopted by hardware manufacturers to showcase the potential of PC processors and graphics cards in 1998 and 1999 at industry events.[3]
Supreme Snowboarding was the first Finnish game to be truly successful, and the first to sell over one million units.[5]
Sequel
A sequel titled Transworld Snowboarding was released for the Xbox console in 2002, noted for being the first Finnish-developed console game.[5] It was renamed from Supreme Snowboarding 2 following a licensing shift as the publisher was moved from France to the United States and eventually became a moderate hit.[5]
References
- ↑ Fudge, James (7 March 2000). "Boarder Zone Released". Strategy Plus, Inc.. Archived from the original on 3 July 2003. https://web.archive.org/web/20030703214158/http://www.cdmag.com/articles/026/156/bz.html. Retrieved 4 February 2021.
- ↑ IGN staff (21 December 1999). "Infogrames Sneaks Two Under the Wire". Ziff Davis. Archived from the original on 21 October 2022. https://web.archive.org/web/20221021192511/https://www.ign.com/articles/1999/12/22/infogrames-sneaks-two-under-the-wire. Retrieved 7 October 2023.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Wolf, Mark J.; Iwatani, Toru (May 2015). Video Games Around the World. MIT Press. ISBN 9780262527163. https://books.google.com/books?id=pZb5CAAAQBAJ. Retrieved 1 October 2016.
- ↑ Strohm, Axel (17 December 1999). "Boarder Zone Developer Interviewed". Fandom. Archived from the original on 12 October 2000. https://web.archive.org/web/20001012030243/http://headline.gamespot.com/news/99_12/17_vg_boarder/index.html. Retrieved 7 October 2023.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 Kuorikoski, Juho (18 May 2015). Finnish Video Games: A History and Catalog. McFarland. ISBN 9780786499625. https://books.google.com/books?id=T1tiCQAAQBAJ. Retrieved 1 October 2016.
- ↑ 6.0 6.1 6.2 6.3 Blevins, Tal (10 March 2000). "Boarder Zone (PC)". Ziff Davis. Archived from the original on 25 June 2023. https://web.archive.org/web/20230625033105/https://www.ign.com/articles/2000/03/11/boarder-zone. Retrieved 7 October 2023.
- ↑ 7.0 7.1 7.2 7.3 7.4 Fong, Ryan J. (8 March 2000). "Boarder Zone Review (PC) [date mislabeled as "May 1, 2000""]. Fandom. Archived from the original on 5 June 2004. https://web.archive.org/web/20040605125014/http://www.gamespot.com/pc/sports/boarderzone/review.html. Retrieved 4 February 2021.
- ↑ Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan (20 December 2013). Service Games: The Rise and Fall of SEGA: Enhanced Edition. Smashwords Edition. ISBN 9781311080820. https://books.google.com/books?id=DbFxAgAAQBAJ. Retrieved 1 October 2016.
- ↑ 9.0 9.1 "Boarder Zone for Game Boy Color". CBS Interactive. Archived from the original on 22 May 2019. https://web.archive.org/web/20190522212736/https://www.gamerankings.com/gbc/576194-boarder-zone/index.html. Retrieved 4 February 2021.
- ↑ 10.0 10.1 "Boarder Zone for PC". CBS Interactive. Archived from the original on 11 May 2019. https://web.archive.org/web/20190511112220/https://www.gamerankings.com/pc/196794-boarder-zone/index.html. Retrieved 4 February 2021.
- ↑ Thompson, Jon. "Boarder Zone (GBC) - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115011312/http://www.allgame.com/game.php?id=20473&tab=review. Retrieved 4 February 2021.
- ↑ Werner, Nash (9 March 2000). "Boarder Zone (PC)". CNET. Archived from the original on 16 August 2000. https://web.archive.org/web/20000816093025/http://www.gamecenter.com/Reviews/Item/0,6,0-3846,00.html. Retrieved 21 June 2021.
- ↑ Bauman, Steve (29 February 2000). "Boarder Zone". Strategy Plus, Inc.. Archived from the original on 27 June 2003. https://web.archive.org/web/20030627044003/http://www.cdmag.com/articles/026/126/boarderz_review.html. Retrieved 4 February 2021.
- ↑ Edge staff (December 1999). "Supreme Snowboarding (PC)". Edge (Future Publishing) (79): 84. Archived from the original on 23 June 2023. https://web.archive.org/web/20230623102401/https://retrocdn.net/images/b/bb/Edge_UK_079.pdf. Retrieved 7 October 2023.
- ↑ Saltzman, Marc (17 March 2000). "Boarder Zone (PC)". Greedy Productions Ltd.. Archived from the original on 3 May 2005. https://web.archive.org/web/20050503090743/http://www.elecplay.com/reviews_article.php?article=7552. Retrieved 7 October 2023.
- ↑ 16.0 16.1 Howarth, Robert (15 February 2000). "REVIEW for Boarder Zone (PC)". Shinno Media. Archived from the original on 9 June 2000. https://web.archive.org/web/20000609120319/http://gamefan.com/repre.asp?g=1593&t=r. Retrieved 4 February 2021.
- ↑ Wright, Brian (2000). "Boarder Zone Review for PC on GamePro.com". GamePro (IDG Entertainment). Archived from the original on 9 September 2004. https://web.archive.org/web/20040909130124/http://www.gamepro.com/computer/pc/games/reviews/4831.shtml. Retrieved 4 February 2021.
- ↑ Brandon, John (10 March 2000). "Boarder Zone (PC)". Archived from the original on 16 February 2005. https://web.archive.org/web/20050216072307/http://pc.gamezone.com/gzreviews/r13590.htm. Retrieved 4 February 2021.
- ↑ Harris, Craig (12 January 2000). "Boarder Zone (GBC)". Ziff Davis. Archived from the original on 25 June 2023. https://web.archive.org/web/20230625033108/https://www.ign.com/articles/2000/01/13/boarder-zone-3. Retrieved 7 October 2023.
- ↑ 20.0 20.1 Trueman, Doug (May 2000). "Boarder Zone (PC)". NextGen (Imagine Media) (65): 103. https://archive.org/details/NextGen65May2000/page/n103/mode/2up. Retrieved 4 February 2021.
- ↑ "Boarder Zone". Nintendo Power (Nintendo of America) 130: 128. March 2000. https://archive.org/details/nintendo-power-issue-130-march-2000/page/n137/mode/2up. Retrieved 25 November 2021.
- ↑ D'Aprile, Jason (May 2000). "Boarder Zone". PC Accelerator (Imagine Media) (21): 87. https://archive.org/details/PCXL21May2000/page/n87/mode/2up. Retrieved 4 February 2021.
- ↑ Egger, Dan (June 2000). "Boarder Zone". PC Gamer (Imagine Media) 7 (6): 89. Archived from the original on 15 March 2006. https://web.archive.org/web/20060315143234/http://www.pcgamer.com/archives/2005/06/boarder_zone.html. Retrieved 7 October 2023.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
