Software:Teen Titans (2006 video game)
| Teen Titans | |
|---|---|
North American box art | |
| Developer(s) | Artificial Mind and Movement |
| Publisher(s) | THQ Majesco Entertainment |
| Designer(s) | Shane Keller Flint Dille John Zuur Platten |
| Composer(s) | Mark Mitchell |
| Platform(s) | GameCube, PlayStation 2, Xbox |
| Release |
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| Genre(s) | Action, beat 'em up |
| Mode(s) | Single-player, multiplayer |
Teen Titans is an action beat 'em up video game released in 2006 for the GameCube, PlayStation 2, and Xbox. A game under the same name was released for the Game Boy Advance on October 16, 2005. They were developed by Artificial Mind and Movement and published by THQ in conjunction with Majesco Entertainment. The game is themed after the 2003 Cartoon Network TV series Teen Titans, and most of the original voice actors reprise their respective roles.
The game was met with mixed reception from critics. Review aggregation websites GameRankings and Metacritic report scores of 74.37% and 73 out of 100 for the GameCube version, 66.38% and 63 out of 100 for the Xbox version, and 61.22% and 64 out of 100 for the PlayStation 2 version, respectively. Reviewers compared it to the 2003 Teenage Mutant Ninja Turtles game. While reviewers generally praised the game for being true to the show, many found gameplay boring and repetitive.
Gameplay

Teen Titans is an action beat 'em up video game, themed after the 2003 Cartoon Network TV series Teen Titans. It is played from an overhead perspective and up to four players can play either cooperatively or in a competitive mode. It features the titular Teen Titans (Robin, Raven, Cyborg, Starfire, and Beast Boy) as playable characters in story mode. Players are able to switch between any of the five Titans in real time, each with unique fighting abilities.[1] Each character has unique strengths and abilities. Robin, the most agile, has a double jump and uses punches, kicks, and his staff. Raven's attacks largely center around telekinesis. Cyborg is best suited for close-range attacks, while Starfire is better suited for distanced attacks. Beast Boy can transform into various creatures, some of which have unique attacks.[1]
As players progress they unlock new fighting combos for each Titan, allowing for more diverse movesets.[2] Environmental objects such as barrels can be thrown as projectiles. In the game's competitive mode, dubbed Master of Games, players can fight against each other in a versus battle. It features 31 unlockable characters, which are found throughout the game's campaign. Many of the characters from the animated series appear within the game, all of whom (with the exception of Mad Mod) retain their voice actors from the show.[2]
Plot
The Teen Titans receive a video game in the mail, one that is starring them. When Cyborg and Beast Boy try to play it, they all get placed inside of the video game's world. They go through various levels as they try to figure out how to return home, fighting against several enemies and villains they have faced off against before. After the Titans defeat most of the villains, Slade appears before them, making Robin suspect that he was behind everything, but Slade, too, is part of the program. The Master of Games then reveals himself as the mastermind, but after the Titans capture him, they find that he is not the true culprit. Breaking the fourth wall, the Titans reveal that the player is behind everything.
Development and marketing
Teen Titans was unveiled in April 2005, shortly before the Electronics Entertainment Expo (E3) that year.[3] A game under the same name was released for the Game Boy Advance on October 16 the same year. The console version was released initially in North America for GameCube and PlayStation 2 on May 24, 2006.[4] It was released in the PAL region on October 11, and a North American Xbox released followed two days later on October 13. Teen Titans was released at a lower list price game. It sold for 20 USD in North America.[5] It was designed to coincide with the 2003 Cartoon Network show Teen Titans.[6] Many of the game's voice actors, 18 in total, reprise their roles from the TV series. This includes Scott Menville as Robin, Hynden Walch as Starfire, Tara Strong as Raven, Greg Cipes as Beast Boy, and Khary Payton as Cyborg.[7] The game makes use of Havok for its physics simulations such as destructables.[8]
Reception
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The game received generally mixed reviews. Aggregation websites GameRankings and Metacritic report scores of 74.37% and 73 out of 100 for the GameCube version,[9][12] 66.38% and 63 out of 100 for the Xbox version,[10][13] and 61.22% and 64 out of 100 for the PlayStation 2 version, respectively.[11][14]
Comparisons were made to other cooperative action games from the era. The reviewer from Nintendo Power said that "the play is responsive and the graphics are excellent--but it deserves to be more than a Teenage Mutant Ninja Turtles (TMNT) clone".[16] D.F. Smith of G4TV's show X-Play compared it to X-Men Legends, which he commented was superior to Teen Titans. He said that X-Men Legends had a "diverse cast of heroes, so it's deeper and more replayable".[8] Several reviewers noted that the game did not have much in the way of depth. The reviewer from PlayStation Official Magazine – UK lambasted the game, saying that "a decent cartoon feel isn't nearly enough to redeem this hollow, tedious experience".[18] The reviewer from Official Xbox Magazine was forgiving of the game considering its price. He commented that "any $20 game that lets you butt-stomp bad guys as a neon-green elephant earns props from me".[5] Edward Gordon of GameShark noted that while the game was a budget title it was likely to only appeal to the fanbase.[19]
Critics generally praised the game for being true to its parent cartoon. The graphics and animation were points of high regard from Greg Mueller of GameSpot, was cited Best Boy's transformations as an example.[2] X-Play's D.F. Smith noted that the world looked detailed, and that the game makes good use of Havok physics.[8] Cameron Lewis felt that the game was a faithful representation of the show in his review for GamesRadar.[15] In a contrasting opinion from Play Magazine, the reviewer criticized the visuals, noting that there was "no sign of the WB animation".[20]
References
- ↑ 1.0 1.1 1.2 Castro, Juan (2006-05-26). "Teen Titans". http://www.ign.com/articles/2006/05/27/teen-titans.
- ↑ 2.0 2.1 2.2 2.3 Mueller, Greg (2006-06-06). "Teen Titans Review". http://www.gamespot.com/reviews/teen-titans-review/1900-6152378/.
- ↑ Goldstein, Hilary (April 19, 2005). "Teen Titans is a Go!". IGN. https://www.ign.com/articles/2005/04/20/teen-titans-is-a-go. Retrieved December 29, 2022.
- ↑ Surette, Tim (May 23, 2006). "Shippin' Out May 22-26: Heroes of M&M V, Table Tennis". GameSpot. https://www.gamespot.com/articles/shippin-out-may-22-26-heroes-of-mandm-v-table-tennis/1100-6151702/. Retrieved December 29, 2022.
- ↑ 5.0 5.1 5.2 "Teen Titans". Official Xbox Magazine: 77. February 2007.
- ↑ Mueller, Greg (May 20, 2005). "Teen Titans E3 2005 Hands-On". GameSpot. https://www.gamespot.com/articles/teen-titans-e3-2005-hands-on/1100-6126101/. Retrieved December 29, 2022.
- ↑ Shoemaker, Brad (November 7, 2005). "Teen Titans Updated Hands-On". GameSpot. https://www.gamespot.com/articles/teen-titans-updated-hands-on/1100-6139186/. Retrieved December 29, 2022.
- ↑ 8.0 8.1 8.2 8.3 Smith, D.F. (2006-06-14). "Teen Titans (PS2)". X-Play. http://www.g4tv.com/xplay/reviews/1177/Teen_Titans.html.
- ↑ 9.0 9.1 "Teen Titans for GameCube". GameRankings. http://www.gamerankings.com/gamecube/927503-teen-titans/index.html.
- ↑ 10.0 10.1 "Teen Titans for Xbox". GameRankings. http://www.gamerankings.com/xbox/927501-teen-titans/index.html.
- ↑ 11.0 11.1 "Teen Titans for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/927502-teen-titans/index.html.
- ↑ 12.0 12.1 "Teen Titans for GameCube Reviews". https://www.metacritic.com/game/teen-titans/critic-reviews/?platform=gamecube.
- ↑ 13.0 13.1 "Teen Titans for Xbox Reviews". https://www.metacritic.com/game/teen-titans/critic-reviews/?platform=xbox.
- ↑ 14.0 14.1 "Teen Titans for PlayStation 2 Reviews". https://www.metacritic.com/game/teen-titans/critic-reviews/?platform=playstation-2.
- ↑ 15.0 15.1 Lewis, Cameron (2006-06-13). "Teen Titans review (GC, PS2)". GamesRadar. http://www.gamesradar.com/teen-titans-review/.
- ↑ 16.0 16.1 "Teen Titans (GC)". Nintendo Power 205: 85. June 2006.
- ↑ "Teen Titans". Official U.S. PlayStation Magazine: 87. March 2006.
- ↑ "Teen Titans". PlayStation Official Magazine – UK: 92. January 2007.
- ↑ Gordon, Edward (June 27, 2006). "Teen Titans Review". GameShark. Archived from the original on July 1, 2006. https://web.archive.org/web/20060701150830/http://www.gameshark.com/reviews/2391/Teen-Titans-Review.htm. Retrieved January 3, 2023.
- ↑ "Teen Titans review". Play Magazine: 44. March 2006.
External links
- Artificial Mind and Movement page: English, French
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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