Software:Tekken Mobile

From HandWiki
Short description: 2018 mobile video game of the Tekken series

Tekken Mobile
Key artwork
Developer(s)Bandai Namco Studios
Publisher(s)Bandai Namco Entertainment
Director(s)
  • Katsuhiro Harada
  • Yuichi Yonemori
  • Kouhei Ikeda
Producer(s)Landon Nguyen
SeriesTekken
Platform(s)
ReleaseMarch 1, 2018 - February 15, 2019
Genre(s)Fighting
Mode(s)Single-player

Tekken was a mobile fighting game in the Tekken series developed and published by Bandai Namco Entertainment. It was released worldwide for Android and iOS on March 1, 2018.[1] As of February 15, 2019, the game can no longer be played.

Plot

The game revolves around Kazuya Mishima and Nina Williams, who both lose their powers in a fight due to the main antagonist, “Revenant.” His goal is to revive Ogre by stealing the abilities of all Tekken fighters. Thus, Kazuya and the rest of the gang team up to defeat Revenant. It is the only way to stop this new foe, and they manage to obtain and combine all the ancient artifacts needed from the Acolytes of Body, Knowledge, and Spirit. During the quest for those items they fight with other interested parties, as other characters not under Revenant's control also sought out those artifacts for themselves.[2]

Gameplay

Tekken Mobile is a touch based fighting game that incorporates gacha elements, as traditionally performed in smartphone gaming. The gameplay and characters are updated from Tekken 7.[3] Players select characters to place on a team and face off against a team of opposing characters. The objective is to defeat the opponent by using a collection of "Waza Cards" (a total of nine in one deck), which makes their character use a certain attack depending on the card's color. Each character has an elemental affinity that consists of either earth, fire, water, or lightning. The affinities give either an advantage or disadvantage depending on the matchup.

Players can upgrade their fighters by getting special fragments (common, to rare) which are bought in premium or epic packs using real money.

Characters

  • Akuma (Update and unlockable) (Guest)
  • Alex (Update and unlockable)
  • Anna Williams (Update and unlockable)
  • Asuka Kazama (Unlockable)
  • Bob Richards (Update and unlockable)
  • Bruce Irvin (Unlockable)
  • Bryan Fury (Update and unlockable)
  • Christie Monteiro (Unlockable)
  • Craig Marduk (Unlockable)
  • Eliza (Update and unlockable)
  • Feng Wei (Unlockable)
  • Halloween Dragunov (Update and unlockable) (New)
  • Isaak (Unlockable) (New)
  • Jin Kazama (Update and unlockable)
  • Katarina Alves (Unlockable)
  • Kazuya Mishima
  • King II (Update and unlockable)
  • Lee Chaolan (Update and unlockable)
  • Leo Kliesen (Update and unlockable)
  • Lili De Rochefort (Unlockable)
  • Ling Xiaoyu (Unlockable)
  • Marshall Law (Unlockable)
  • Miguel Caballero Rojo (Update and unlockable)
  • Mokujin (Update and unplayable boss)
  • Nina Williams
  • Panda (Unlockable)
  • Paul Phoenix (Unlockable)
  • Revenant (Unplayable boss) (New)
  • Rodeo (Update and unlockable) (New)
  • Ruby (Unlockable) (New)
  • Sergei Dragunov (Unlockable)
  • Shaheen (Unlockable)
  • Steve Fox (Unlockable)
  • Summer Asuka (Update and unlockable) (New)
  • Summer Bob (Update and unlockable) (New)
  • Summer Lili (Update and unlockable) (New)
  • Summer Nina (Update and unlockable) (New)
  • Tetsujin (Update and unplayable boss)
  • Tiger Miyagi (Unlockable) (New)
  • Yue (Unlockable) (New)

Cancellation

The game's servers were abruptly switched off on February 15, 2019, making it no longer playable. Possible reasons for the cancellation was the negative reception of the game's expensive prices, and lack of revenue on the game's part. As a result, the upcoming new character named Taekwondo Girl did not see a release. Fans gave her the name Shuwawei, but is not an official name.

Kazumi Mishima was also planned, but didn't make it into the game before it was canceled.

References

  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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