Software:Test Drive (1987 video game)

From HandWiki
Test Drive
Cover art from top to bottom featuring the 1987 Lamborghini Countach, the 1987 Lotus Esprit Turbo, the 1987 Chevrolet Corvette C4, the 1987 Porsche 911 Turbo, and the 1987 Ferrari Testarossa.
Developer(s)Distinctive Software
Publisher(s)
Designer(s)Mike Benna
Don Mattrick
Kevin Pickell
Brad Gour
Bruce Dawson
Amory Wong
Rick Friessen
Programmer(s)Mike Benna
Don Mattrick
Kevin Pickell
Brad Gour
Bruce Dawson
Amory Wong
Rick Friessen
Artist(s)Tony Lee
John Boechler
Composer(s)Patrick Payne
SeriesTest Drive
Platform(s)
Release
Genre(s)Racing
Mode(s)Single-player

Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.

Gameplay

The player driving the Lotus Esprit Turbo in Test Drive.

The player chooses one of five supercars (Lamborghini Countach, Lotus Esprit Turbo, Chevrolet Corvette C4, Porsche 911 Turbo (930), or Ferrari Testarossa) to drive on a winding cliffside two-lane road while avoiding traffic and outrunning police speed traps. The course's five stages are separated by gas station pit stops.[1]

Release

In 1987, Accolade published Test Drive as a computer game worldwide, and Electronic Arts imported it to the United Kingdom. The quality of the Amiga, Atari ST, Commodore 64, and DOS ports differ from each other.[2][3] The Amiga version's detailed visuals and audio realistically depicted the game's racing theme,[2] while its Atari ST counterpart used simplified graphics and sound effects. The Commodore 64 and DOS ports were of similar quality to the Amiga version. The gameplay was kept intact for all platforms.[4]

Reception and legacy

Test Drive was a commercial hit. In late 1989, Video Games & Computer Entertainment reported that the game's sales had surpassed 400,000 units and were well on their way to the half-million mark.[5]

It received generally positive reviews from video game critics. Computer Gaming World stated in 1987 that Test Drive "offers outstanding graphics and the potential to 'hook' every Pole Position fan".[6] David M. Wilson reviewed the game for the magazine in 1988, stating that "there may be more competitive racing games on the market, but this game combines the enjoyment of driving five of the most exotic sportscars in the world with outrunning 'Smokies' on mountain highways. What more could a race car junkie (or arcade fan) ask for?!"[7] Compute! praised the excellent graphics and sound, but noted that the game only had one course.[2] The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4​12 out of 5 stars.[8]

Test Drive spawned several sequels and spin-offs. Distinctive Software developed its 1989 sequel, The Duel.

Reviews

  • Isaac Asimov's Science Fiction Magazine v12 n7 (1988 07)[9]
  • Jeux & Stratégie #51[10]

References

  1. Test Drive manual
  2. 2.0 2.1 2.2 Tucker, Troy (February 1988). "Test Drive". Compute!: 50. https://archive.org/stream/1988-02-compute-magazine/Compute_Issue_093_1988_Feb#page/n51/mode/2up. Retrieved 10 November 2013. 
  3. "CVG Magazine Issue 076". February 1988. https://archive.org/stream/cvg-magazine-076/CVG_076_Feb_1988#page/n45/mode/1up/. 
  4. "The Games Machine Magazine Issue 04". https://archive.org/stream/thegamesmachine-magazine-04/TheGamesMachine_04#page/n57/mode/. 
  5. Worley, Joyce (December 1989). "Mega Hits: The Best of the Best". Video Games & Computer Entertainment: 130–132, 137, 138. 
  6. "Christmas Buyers Guide". Computer Gaming World (41): 20. November 1987. https://archive.org/details/Computer_Gaming_World_Issue_41/page/n19/mode/2up. 
  7. Wilson, David M. (February 1988). "Life in the Fast Lane: Accolade's "TestDrive"". Computer Gaming World 1 (44): 44. 
  8. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers: Test Drive". Dragon (132): 80–85. https://archive.org/stream/DragonMagazine260_201801/DragonMagazine132#page/n83/mode/2up/search/test+drive. 
  9. "Asimov's v12n07 (1988 07)". https://archive.org/details/Asimovs_v12n07_1988-07/page/n191/mode/2up. 
  10. "Jeux & stratégie 51". June 1988. https://archive.org/details/jeux-et-strategie-51/page/92/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari