Software:Test Drive: Ferrari Racing Legends
| Test Drive: Ferrari Racing Legends | |
|---|---|
Cover art featuring a Ferrari FXX | |
| Developer(s) | Slightly Mad Studios |
| Publisher(s) | Rombax Games |
| Series | Test Drive |
| Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
| Release | PlayStation 3 & Xbox 360Microsoft Windows
|
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Test Drive: Ferrari Racing Legends is a racing video game developed by Slightly Mad Studios and published by Rombax Games under license from Atari for PlayStation 3, Xbox 360 and Microsoft Windows. The game is a departure from the semi-simulation open world sandbox-gaming style seen in Test Drive Unlimited and its sequel, returning to the closed circuit racing that was last seen in Test Drive 6, and also resembling the game Le Mans 24 Hours which was branded as a Test Drive title in the United States on some platforms.
Development for the game began shortly after the release of Software:Shift 2: Unleashed and uses the same engine to showcase "convincing physics models" and a "one of a kind experience for all driving enthusiasts". The main gameplay in the video game is driving simulation, although the developer claims it to be a balance between simulation and arcade racing. The game does not feature car customization of any kind, as Ferrari forbade the inclusion of such a feature on their officially licensed car models.[1]
Ferrari Racing Legends focuses on Ferrari's history across almost all of the racing disciplines, especially Formula One and sports car racing. There are over 50 different Ferrari cars to drive, and each shows off full realistic interior and exterior models, as well as damage effects. The game was released in celebration of the 65th anniversary of the first Ferrari car ever built, the Ferrari 125 S of 1947.[2]
Gameplay

The gameplay in Ferrari Racing Legends is intended to be much closer to past Test Drive games like Test Drive II through Test Drive 6, but with racing taking place in closed circuits and inspired by other games developed by Slightly Mad Studios such as the Software:Need for Speed: Shift titles, on which the game bases its dynamic models and damage effects.[3] In addition, the game features only Ferrari cars as indicated by the game title, with over fifty car models available. Besides road cars, the game includes race cars covering multiple motorsport disciplines, ranging from Formula One to sports car racing, and even rallying. There are 36 circuits in total, including Spa and Monza along with other Grand Prix tracks and test circuits.[4]
Also, the single-player mode, also known as the campaign mode, guides the player through the history of Ferrari cars, just as Electronic Arts did with the Porsche brand in their dedicated Need for Speed installment from 1999, Porsche Unleashed.[2] This career mode spans three eras in Ferrari’s history: Gold (from 1947 to 1973), Silver (from 1974 to 1990) and Modern (from 1990 to 2011). The player is not restricted to playing straight through history. Instead, the career can be started in any era.[5] On the multi-player side, the game features up to 8-player online interactions, as well as the mentioned single-player mode.
Vehicles
A total of fifty-one Ferrari cars are available to drive. Eleven of those cars are single-seater cars, including the Ferrari F2008 and the 150° Italia;[6] twelve are sport cars, including the 458 Italia and the FXX;[7] and twenty-seven are GT cars, including the famous 348 Spider and the 575M Maranello.[8]
Suzy Wallace, producer at Slightly Mad Studios, in an interview with Jeff Gedgaud from Yahoo!, said that "we worked closely with Ferrari in making sure that the models of the car[s] were accurate. That involved getting CAD data and blueprints for the cars, as well as technical information and specs for the cars".[1] She (Wallace) also mentioned that car customization would not be available on the game, as "Ferrari doesn't allow us", further explaining that "they [Ferrari] feel that each car comes out of the factory perfectly balanced".[1]
The game features vehicles from every decade, starting with the 125 S and 166 Inter from the 1940s, through to the 150° Italia from 2011.[9]
Circuits

36 circuits are featured in the game, with some tracks appearing more than once in a number of historical configurations; e.g., the Silverstone Circuit can be experienced three different ways: in its 1959, 1975, and 2009 layouts. The game also features closed tracks like Rouen, along with fictitious tracks like Misty Loch.[10]
Development
Slightly Mad Studios begun development of this latest Test Drive game just after finishing Software:Shift 2: Unleashed. Ferrari Racing Legends uses the same engine developed by Slightly Mad Studios which was used in the studio's previous project, Shift 2. Racing Legends cycles through around 50 of the Italian manufacturer’s racecars and production models, and includes rally, Formula One and GT racing modes. "This was probably the hardest part of the process", Peter Banks, a marketing director for Atari, said in an interview: "We tried to strike a balance. Classic and modern, well-known and more obscure. Basically, our producers and the folks at Ferrari just sat down with the vehicle list and pulled out their favorite cars, as well as some that we felt hadn’t been fully explored in the genre to date".[11]
About the game, Jim Wilson, CEO of Atari, said that “Test Drive: Ferrari Racing Legends is a landmark chapter of the iconic Test Drive saga,[...], Ferrari has been an essential partner throughout the history of the Test Drive franchise, and the opportunity to celebrate the unrivaled Ferrari Racing Team and the legendary Ferrari brand promises a one of a kind experience for all driving enthusiasts".[12] Alain Falc, CEO of BigBen Interactive, commented that "we're really excited in distributing this 20th Test Drive title with such a great brand featured in the game as Ferrari. The history of the brand is well represented in this simulation with more than 50 mythic vehicles, 36 tracks and with more than 100 different events to achieve. Slightly Mad Studios has done a really good job on the development and all gamers will be quite surprised with this beautiful title. A praise to Ferrari and the Test Drive license". His company distributed the game in France, Belgium, The Netherlands, Germany, Portugal and the Scandinavian Countries.[13] Unlike the previous game, Test Drive Unlimited 2, the Ferrari-only edition is track-based and not an open world game. Suzy Wallace, producer at Slightly Mad Studios, when asked if the game will be released on other platforms rather than PC, PlayStation 3 and Xbox 360, commented that "not at this time".[1]
Reception
Pre-release
Adam Dolge from PlayStation Universe commented that "on the surface it feels like a generic driving sim, but digging a little deeper it’s easy to see there is something here for every racing fan, especially Ferrari junkies".[5] On his preview of the game, he praised the studio's work on "convincing physics models", agreeing that "cars handle as expected—lightening-fast(sic) acceleration coupled with tight corner control across the fleet".[5] Website D-Xbox Games commented that Ferrari Racing Legends wasn't "visually stunning", stating that the environments felt "empty and soulless", the sense of speed was "not very impressive" and that "unfortunately, there is no night race, or dynamic weather".[14] The website also commented that cars doesn't receive much damage due to restrictions made by Ferrari, concluding that "without any projection, these cars, as beautiful as they are, do lose a lot of their charm".[14]
Jonas Allen from Daily Game, on his preview of the game, stated that "if you’re a Ferrari fan and have ever wanted to sit behind the wheel of one, Test Drive: Ferrari Racing Legends is the closest thing you’ll find to stepping foot in these legendary cars without spending your life savings".[15] Andrew Hayward from Official Xbox Magazine commented that the game "isn't as flashy or fresh feeling as your average modern racer" and "beyond the vehicles themselves, the tracks look a little sparse and generic".[16] He concluded that "for car enthusiasts, the latest Test Drive seems to hit the most essential notes, being an appreciative historical document with stellar mechanics and a wide array of vehicles".[16]
Post-release
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Test Drive: Ferrari Racing Legends received "mixed or average" reviews, according to review aggregator Metacritic.[17][18]
The most positive review came from German website VideoGamesZone, on which an editor gave 78% and commented that "it looks fair and sounds great but on the other hand the career mode especially in the first hours lacks variety and the game's difficulty isn't balanced very well".[24] Mike Channell from Official Xbox Magazine UK awarded the game a score of 7 out of 10 and stated that "Even with EA's Need For Speed-branded gloss stripped away and replaced by rudimentary menus, there's still a satisfying, if bare-bones, driving game beneath".[22]
Nathan Meunier from IGN gave the game a score of 6.5 out of 10 and stated that its "high-speed thrills hit the wall too soon in the punishing campaign, and despite a solid range of multiplayer, quick race, and time-trial options, progressing through the three distinct eras to unlock all the tracks and sweet rides is a big part of the fun that gets trampled by the clumsy execution".[21] Matthew Kato from Game Informer also awarded the game 6.5 out of 10 but gave a somewhat more negative review of it, stating that "this is a zero-sum game that appeases nobody" and that it "does not exhibit the best of what the sports car brand nor the developer have to offer".[19]
References
- ↑ 1.0 1.1 1.2 1.3 Gedgaud, Jeff (26 April 2012). "Test Drive: Ferrari Racing Legends Q & a with Suzy Wallace of Slightly Mad Studios"l . Yahoo! Voices (Yahoo! Inc.). Retrieved on 20 May 2012.
- ↑ 2.0 2.1 Valero, Daniel (31 January 2012). "Test Drive Ferrari Racing Legends ya es oficial". LaPS3.com. Retrieved 5 February 2012.
- ↑ Schramm, Mike (4 February 2012). "Test Drive: Ferrari Racing Legends announced by Atari". Joystiq (AOL Inc.). Retrieved 5 February 2012.
- ↑ Boxall, Andy (3 February 2012). "Atari lines up Test Drive: Ferrari Racing Legends on the grid". Digital Trends. Retrieved 5 February 2012.
- ↑ 5.0 5.1 5.2 Dolge, Adam (20 March 2012). "Test Drive: Ferrari Racing Legends Preview - driving history". Playstation Universe (Abstract Holdings International Ltd.). Retrieved on 20 May 2012.
- ↑ Dermon, Adrian. "Offizielle Autoliste zu Test Drive Ferrari Racing Legends" (in German). Game City. Retrieved on 10 March 2012.
- ↑ Ratti, Enrico (8 March 2012). "Test Drive Ferrari Racing Legends, rivelata la lista delle auto disponibili" (in Italian). Game Source (Gruppo Digital Source). Retrieved on 10 March 2012.
- ↑ Inerle, Florian (8 March 2012). "Test Drive: Ferrari Racing Legends - Komplette Fahrzeug-Liste veröffentlicht" (in German). Gamestar (IDG Entertainment Media GmbH). Retrieved on 8 March 2012.
- ↑ "La liste des véhicules de Test Drive : Ferrari Racing Legends" (in French). Jeus Video (M6 Web). Retrieved on 10 March 2012.
- ↑ 10.0 10.1 "Test Drive: Ferrari Racing Legends". Giant Bomb. Retrieved on 20 May 2012.
- ↑ Schembari, Sam (13 February 2012). "Ferrari Racing Legends: A Single-Make Historical Tour, From Atari". Wheels Blog. The New York Times. Retrieved on 9 March 2012.
- ↑ "Atari will park Test Drive: Ferrari Racing Legends in stores this Spring". Warpzone. Retrieved 05-02-2012.
- ↑ "Atari Revs Its Engines with the New Test Drive: Ferrari Racing Legends" . The Sacramento Bee. Retrieved 05-02-2012.
- ↑ 14.0 14.1 "Test Drive: Ferrari Racing Legends – Xbox 360 Preview" . D-Xbox Games. Retrieved on 21 May 2012.
- ↑ Allen, Jonas (16 April 2012). "Test Drive: Ferrari Racing Legends Preview"[Usurped!]. Daily Game. Retrieved on 21 May 2012.
- ↑ 16.0 16.1 Hayward, Andrew (4 May 2012). "Test Drive: Ferrari Racing Legends hands-on preview". Official Xbox Magazine (Future US, Inc.). Retrieved on 21 May 2012.
- ↑ 17.0 17.1 "Test Drive: Ferrari Racing Legends for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/test-drive-ferrari-racing-legends/critic-reviews/?platform=playstation-3. Retrieved 5 February 2013.
- ↑ 18.0 18.1 "Test Drive: Ferrari Racing Legends for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/test-drive-ferrari-racing-legends/critic-reviews/?platform=xbox-360. Retrieved 5 February 2013.
- ↑ 19.0 19.1 Kato, Matthew. "Test Drive: Ferrari Racing Legends". Game Informer (GameStop Corporation). https://www.gameinformer.com/games/test_drive_ferrari_racing_legends/b/xbox360/archive/2012/07/03/stick-to-the-showroom.aspx. Retrieved 11 July 2012.
- ↑ Petit, Carolyn. "Test Drive: Ferrari Racing Legends Review". GameSpot. CBS Interactive. http://www.gamespot.com/test-drive-ferrari-racing-legends/reviews/test-drive-ferrari-racing-legends-review-6386402/. Retrieved 11 July 2012.
- ↑ 21.0 21.1 Meunier, Nathan (3 July 2012). "Test Drive: Ferrari Racing Legends Review". IGN. News Corporation. http://www.ign.com/articles/2012/07/03/test-drive-ferrari-racing-legends-review. Retrieved 11 July 2012.
- ↑ 22.0 22.1 Chanell, Mike. "Test Drive: Ferrari Review". Official Xbox Magazine UK. Future, Inc. http://www.oxm.co.uk/43419/reviews/test-drive-ferrari-review/. Retrieved 11 July 2012.
- ↑ Hayward, Andrew. "Test Drive: Ferrari Racing Legends review". Official Xbox Magazine (Future US, Inc.). http://www.oxmonline.com/test-drive-ferrari-racing-legends-review. Retrieved 11 July 2012.
- ↑ "Test Drive: Ferrari Racing Legends im Test für PS3 und Xbox 360 - Gutes Rennspiel mit kleinen Schwächen" (in German). VideoGamesZone. 22 June 2012. http://www.videogameszone.de/Test-Drive-Ferrari-Xbox360-239106/Tests/Test-Drive-Ferrari-Racing-Legends-Test-PS3-Xbox-360-907475/. Retrieved 11 July 2012.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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