Software:V-Rally 2
| V-Rally 2 | |
|---|---|
| Developer(s) | Eden Studios |
| Publisher(s) | PlayStation Dreamcast, Windows Infogrames |
| Series | V-Rally |
| Platform(s) | PlayStation, Dreamcast, Windows |
| Release | PlayStationDreamcastWindows |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
V-Rally 2 (titled Need for Speed V-Rally 2 in North America for the PlayStation version and Test Drive V-Rally in North America for the Dreamcast version) is a 1999 racing video game developed by Eden Studios and published by Infogrames for the PlayStation, Dreamcast and Microsoft Windows. It is the sequel to V-Rally (1997). The game received favorable reviews, and was followed by V-Rally 3 in 2002.
Gameplay
The game features rally cars that competed in the 1999 World Rally Championship season. There are 26 cars in Championship Edition and 27 in Expert Edition. There are over 80 original tracks which represent all of the rallies of the 1999 season, excluding Greece and Safari. The game modes include a time trial mode, an arcade mode which follows the traditional style of arcade games, V-Rally Trophy where the player competes against 3 AI opponents to see who can get the least time in all of the rallies. The championship mode follows the actual example of rallying with different stages in the rallies featured in the game. V-Rally Trophy and Championship Mode feature 3 distinct championships: European, World and Expert.
Weather conditions like snow, rain, and rallying in daytime, sunset and night are included.
The racing tracks are essentially stored as curved lines in 3D space. Instead of designing and storing the entire track environment as a 3D model, the game engine generates each track segment based on the 3D line and several parameters, such as track theme, weather, incline/decline, degree of curvature etc.
There is also a track editor where the player can design their own rally tracks. There is Multiplayer mode which supports up to 4 Players. The PlayStation version of the game features support for DualShock analog controllers and Namco's neGcon and Jogcon racing controllers.
Development
Interviewed by Official Dreamcast Magazine producer Oliver Raffard said that the development team were inspired by "GP1 for the sensation [of driving], the realism and the choice of tunings; Out Run for the fun and arcade spirit; and Rally Masters for the handling".[5] The game was originally planned for release as a Nintendo 64 title, but was cancelled during the early development phases of the game and was never officially announced.[6]
Reception
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The Dreamcast version received "favorable" reviews according to the review aggregation website Metacritic.[10] In Japan, where the PlayStation version was ported for release under the name V-Rally Champion Edition 2[lower-alpha 4] and published by Spike on January 27, 2000, Famitsu gave it a score of 27 out of 40.[16]
Max Everingham of NextGen said of the latter console version in its January 2000 issue, "It looks good, it plays fine, and it has a lot of tracks. Only a few annoying quirks keep it from really flying."[27] Ten issues later, however, Jim Preston called the former console version "A colorful, fun, and realistic driving sim."[26]
Edge gave the PlayStation version eight out of ten, saying that it was "Not perfect [...] but certainly closer than most other PlayStation driving games are likely to get."[31] GamePro said that the same console version "walks a fine line of bridging a rally racing sim with arcade fun. The game has some tweaking options available, but mostly it's just about learning the ropes and driving, driving, driving. Easily the top of the class in rally racing games for the home console and not likely to be topped (except maybe graphically by Sega Rally 2 for the Dreamcast)."[32][lower-alpha 5]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 8.5/10, 9/10, and 7.5/10.
- ↑ Two critics of Electronic Gaming Monthly gave the PlayStation version each a score of 8/10, and two others each gave it each 8.5/10.
- ↑ Three critics of GameFan gave the Dreamcast version each a score of 91, 87, and 83.
- ↑ V-Rally Champion Edition 2 (V-ラリー チャンピオンエディション2 V-Rarī Chanpion Edishon Tsu)
- ↑ GamePro gave the PlayStation version three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound.
References
- ↑ IGN staff (November 17, 1999). "Fighting Dinos, Fighting Motors, and Fighting Irish All on PlayStation". Ziff Davis. https://www.ign.com/articles/1999/11/18/fighting-dinos-fighting-motors-and-fighting-irish-all-on-playstation.
- ↑ "All out". The Guardian: pp. 66. June 24, 1999. https://www.newspapers.com/image/259674809/?terms=%22v-rally%202%22&match=1. "Tomorrow may be the best day of the year for new games, with about 30 titles expected, if they all make it to the shops. The pick of the crop should include Driver, V-Rally 2, Street Fighter Alpha 3 and Player Manager 99 for the Sony PlayStation, and Outcast, Total Annihilation: Kingdoms, Unreal: Return to Napoli, and Aliens Vs Predator for the PC."
- ↑ "Infogrames Press Release". 2001-04-21. http://www.infogrames.net/corporate/press/101800_tdvrallyship.asp.
- ↑ "V-Rally 2: Expert Edition - PC - GameSpy". http://pc.gamespy.com/pc/v-rally-2-expert-edition/.
- ↑ "In the hot seat with Eden Studios". Official Dreamcast Magazine (UK) (Dennis Publishing) (8): 106–107. 11 May 2000.
- ↑ "Promotional N64 footage". Google. July 5, 1999. https://www.youtube.com/watch?v=dyh3WHgo3N4&t=27.
- ↑ "Test Drive V-Rally for Dreamcast". CBS Interactive. https://www.gamerankings.com/dreamcast/199236-test-drive-v-rally/index.html.
- ↑ "V-Rally 2 for PC". CBS Interactive. https://www.gamerankings.com/pc/370949-v-rally-2/index.html.
- ↑ "Need for Speed: V-Rally 2 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199237-need-for-speed-v-rally-2/index.html.
- ↑ 10.0 10.1 "Test Drive V-Rally for Dreamcast Reviews". Red Ventures. https://www.metacritic.com/game/test-drive-v-rally/critic-reviews/?platform=dreamcast.
- ↑ Kanarick, Mark. "Need for Speed: V-Rally 2 - Review". All Media Network. http://www.allgame.com/game.php?id=20526&tab=review.
- ↑ Mahood, Andy (September 6, 2000). "Test Drive: V-Rally [sic"]. CNET. http://www.gamecenter.com/Dreamcast/Reviews/Tdvrally/.
- ↑ Mahood, Andy (December 10, 1999). "Need for Speed: V-Rally 2". CNET. http://www.gamecenter.com/Consoles/Sony/Nfsvrally2/.
- ↑ Sewart, Greg; Hager, Dean; Davison, John (October 2000). "Test Drive V-Rally". Electronic Gaming Monthly (Ziff Davis) (135): 176. https://retrocdn.net/images/2/21/EGM_US_135.pdf. Retrieved January 9, 2022.
- ↑ Chou, Che; Davison, John; Hager, Dean; Smith, Shawn (January 2000). "Need for Speed Presents V-Rally 2 [sic"]. Electronic Gaming Monthly (Ziff Davis) (126): 235. https://archive.org/details/electronicgamingmonthlyvol126january2000600dpi/Electronic%20Gaming%20Monthly%20Vol.%20126%20%5BJanuary%202000%5D%20%28Searchable%29/page/n231/mode/2up. Retrieved January 9, 2022.
- ↑ 16.0 16.1 "V-ラリー チャンピオンエディション2 [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2941&redirect=no. Retrieved February 7, 2019.
- ↑ Anderson, Paul (January 2001). "Test Drive V-Rally". Game Informer (FuncoLand) (93): 123. http://www.gameinformer.com/Games/Review/200101/R03.0804.1618.59217.htm. Retrieved February 7, 2019.
- ↑ McNamara, Andy; Anderson, Paul; Reiner, Andrew (January 2000). "V-Rally 2 [sic"]. Game Informer (FuncoLand) (81). https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4428. Retrieved February 7, 2019.
- ↑ Van Stone, Matt "Kodomo"; Higgins, Geoff "The Judge"; Ngo, George "Eggo" (October 2000). "Test Drive V-Rally". GamePro (BPA International) 8 (10): 17. https://archive.org/details/Gamefan_Vol_8_Issue_10/page/n17/mode/2up. Retrieved January 9, 2022.
- ↑ Clint (January 2000). "V-Rally 2 Need for Speed Review". CraveOnline. https://www.gamerevolution.com/review/34131-v-rally-2-need-for-speed-review.
- ↑ Provo, Frank (September 25, 2000). "Test Drive V-Rally Review [EU Import [date mislabeled as "May 17, 2006"]"]. Red Ventures. https://www.gamespot.com/reviews/test-drive-v-rally-review/1900-2632799/.
- ↑ Stahl, Ben (November 23, 1999). "V-Rally 2: Presented by Need For Speed Review [sic [date mislabeled as "May 2, 2000"]"]. CBS Interactive. https://www.gamespot.com/reviews/v-rally-2-presented-by-need-for-speed-review/1900-2550128/.
- ↑ Holy Hand Grenade (November 2, 2000). "Test Drive V-Rally". IGN Entertainment. http://www.planetdreamcast.com/games/reviews/testdrivevrally/.
- ↑ Schneider, Peer (October 23, 2000). "Test Drive V-Rally". Ziff Davis. https://www.ign.com/articles/2000/10/23/test-drive-v-rally.
- ↑ Nix, Marc (December 2, 1999). "V-Rally 2 Presented by Need For Speed [sic"]. Ziff Davis. https://www.ign.com/articles/1999/12/03/v-rally-2-presented-by-need-for-speed.
- ↑ 26.0 26.1 Preston, Jim (November 2000). "Test Drive V-Rally". NextGen (Imagine Media) (71): 123. https://archive.org/details/NextGen71Nov2000/page/n123/mode/2up. Retrieved January 9, 2022.
- ↑ 27.0 27.1 Everingham, Max (January 2000). "[Need for Speed: V-Rally 2"]. NextGen (Imagine Media) (61): 100. https://archive.org/details/NextGen61Jan2000/page/n101/mode/2up. Retrieved January 9, 2022.
- ↑ "Need for Speed: V-Rally 2". Official U.S. PlayStation Magazine (Ziff Davis) 3 (4). January 2000.
- ↑ Walker, John (November 2000). "V-Rally 2 Expert Edition". PC Gamer UK (Future Publishing) (89). http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=5942. Retrieved January 9, 2022.
- ↑ Woods, Dave (November 2000). "V-Rally2 [sic Expert Edition"]. PC Zone (Dennis Publishing) (95): 77. https://archive.org/details/PC_Zone_Issue_095_2000-11_Dennis_Publishing_GB/page/n75/mode/2up. Retrieved January 9, 2022.
- ↑ Edge staff (August 1999). "V-Rally 2". Edge (Future Publishing) (74): 82–83. https://retrocdn.net/images/e/e4/Edge_UK_074.pdf. Retrieved January 9, 2022.
- ↑ Uncle Dust (November 24, 1999). "[Need for Speed: V-Rally 2 Review for GamePro.com"]. GamePro (IDG Entertainment). http://gamepro.com/sony/psx/games/reviews/3311.shtml. Retrieved January 10, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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