Software:The Adventures of Captain Comic
| The Adventures of Captain Comic | |
|---|---|
NES cover art | |
| Developer(s) | Color Dreams |
| Publisher(s) | Michael Denio (shareware) Color Dreams (NES) |
| Designer(s) | Michael Denio |
| Programmer(s) | Michael Denio |
| Platform(s) |
|
| Release | 1988: MS-DOS 1989: NES |
| Genre(s) | Platform, Metroidvania[1] |
| Mode(s) | Single-player |
The Adventures of Captain Comic is a platform game written by Michael Denio for MS-DOS compatible operating systems and released as shareware in 1988.[2] It was one of the first side-scrolling games for IBM PC compatibles reminiscent of games for the Nintendo Entertainment System, and it presaged a trend of shareware platform games in the early 1990s.[3] A version for the NES was later published by Color Dreams as an unlicensed title.
A sequel, Captain Comic II, was released in 1990.
Plot
Captain Comic is on a mission to the planet Tambi, where the quest begins. Comic must find three artifacts: the Mystical Gems of Lascorbanos, the Thousand Coins of Tenure, and the Crown of the Ages. To find them, he must travel through many varied environments. The game is completed when Comic is in possession of all three treasures.
Gameplay


The game is divided into eight major areas, and each contains three smaller zones. Transitioning between zones plays a short tune, all enemies are removed from the screen, and Comic's position is saved.
Comic has twelve "shield" points which act as health. Each time an enemy hits him, two points are removed. When at zero, Comic dies on the next hit. Occasionally, shields can be found which instantly replenish the health to full, or if it is already full, give an extra life.[4] Comic starts with four lives, and an extra life is given for each 50,000 points earned if Comic isn't already at the maximum of five extras.
If Comic is killed by either falling off the bottom of the screen, or hit with no shield points remaining, a life is lost and he is returned to the point where he last entered this zone.
Enemies have different behaviors, from simply bouncing off walls and following preset paths to seeking Comic as he passes by. After picking up a Blastola Cola, Comic can shoot at and destroy enemies for points.
Development
Michael Denio previously wrote an interactive demo of a platform game called The Adventures of Captain Pixel of the Galactic Security Patrol in 34010 AD for a TMS34010 coprocessor board.[5] The credits screen has a 1987 copyright notice for the graphics. The TMS34010 is a CPU with graphics-oriented instructions which was later used in arcade video games such as Narc and Mortal Kombat.
Denio wrote in the introduction to the Captain Comic manual:
The Adventures of Captain Comic started out as an experiment to test the viability of two theories, the first as to whether a real arcade type game can be done on a standard IBM PC with an EGA card, and secondly, given the first can be done, if it is possible to make any money doing it. Well, I've come to a conclusion on the second point, but I'll let you judge the first point for yourself.
Music
The original theme song for Captain Comic was a rendition of the United States Marine Corps Hymn. The song was replaced in the final revision of the game, released in 1991, by George Frideric Handel's Harpsichord Suite in D Minor, HWV 428, Air. The NES version of the soundtrack is composed entirely of classical music.[6]
Reception
Legacy
A sequel from the same author was published in 1990 as Captain Comic II.
In 2012, PC World called Captain Comic the twelfth greatest shareware game of all time, writing that "it inspired many other shareware authors, including the folks who would later create Commander Keen."[3]
The original game was cloned for the SAM Coupé. It was also cloned as The Adventures of Pioneer Kseniauk in 1990 by a team of Ukrainian programmers.[7]
References
- ↑ "The Adventures of Captain Comic (1988)". https://www.mobygames.com/game/adventures-of-captain-comic.
- ↑ Cobbett, Richard (September 14, 2013). "Saturday Crapshoot: Quickies Week II". PC Gamer. http://www.pcgamer.com/saturday-crapshoot-quickies-week-ii/. Retrieved July 11, 2016. ""The creator was inspired by Metroid to add an adventure game element to jumping around the levels"."
- ↑ 3.0 3.1 Edwards, Benj (January 22, 2012). "The 12 Greatest PC Shareware Games of All-Time". https://www.pcworld.com/article/248494/the_12_greatest_pc_shareware_games_of_all_time.html#slide2.
- ↑ "The Adventures of Captain Comic - Microsoft DOS - Manual - gamesdatabase.org". 1988. https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Manual/formated/The_Adventures_of_Captain_Comic.htm.
- ↑ "The Adventures of Captain Pixel". https://www.youtube.com/watch?v=Rn9KTTqN0pw.
- ↑ (in English) Blip, Bloop, Bach? Some Uses of Classical Music on the Nintendo Entertainment System." Music and the Moving Image, Vol. 2, No. 1 (Spring 2009), pp. 40-52, https://www.academia.edu/619232
- ↑ (in Ukrainian, Russian, English) Pioneer Ksenia information, http://sites.google.com/site/pionerkaksenia/materialy/dokumentacia
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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