Software:The Getaway: Black Monday

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The Getaway: Black Monday
Developer(s)London Studio
Publisher(s)Sony Computer Entertainment
Director(s)Naresh Hirani
Producer(s)Peter Edward
Designer(s)Chun Wah Kong
Artist(s)Sam Coates
Ravinder Singh
Writer(s)Chun Wah Kong
Alex Carlyle
Dominic Robilliard
Composer(s)Jonathan Williams
Platform(s)PlayStation 2
Release
  • EU: 12 November 2004
  • NA: 11 January 2005
  • JP: 10 November 2005
Genre(s)Action-adventure
Mode(s)Single-player

The Getaway: Black Monday is an action-adventure video game developed by London Studio for the PlayStation 2. It is a sequel to 2002's The Getaway. The Getaway: Black Monday is set in London, with new characters.[1] A third game, described as a spin-off of the series and entitled Gangs of London, was released in 2006.[2]

Gameplay

The game features about 140 playable vehicles, including those licensed from Rover, Brabus, PSA Peugeot Citroën and Renault.[citation needed]

Plot

The game begins with a flashback sequence: Sergeant Ben "Mitch" Mitchell (Bob Cryer) is chasing down an armed teenage robber. The teen robber stops running, instead of aiming his gun at Mitch. Mitch orders him to drop his weapon but the teen then chooses to try to turn around and escape. Mitch fires his weapon, which makes it seem like he purposely shot the teen in the back. One year later, Mitch is on his first day back on the team. The team heads towards an East London housing estate, where they believe the Collins Crew is storing drugs in a flat.

The team breaks into the flat but finds it empty (with only two Collins members), but PC Harvey (Seth Jee) and another SO19 officer find a door that leads to the flat next door and find tons of drugs. They soon chase them down in the apartment complex and PC Harvey is injured in the leg. Mitch single-handedly hunts down the remaining suspects, who take an old woman hostage in the roof. Back at the station, Mitch is taunted about the teenager shooting incident and almost loses his temper. Inspector Munroe (Karl Jenkinson) then informs them of a shooting at a boxing club in Shoreditch. After arriving at the scene, Mitch chases Jimmer Collins (Glenn Doherty), who manages to escape.

Munroe suspects a Latvian gang is responsible and assigns Mitch and Stoppard (Mark Beardsmore) to join a unit of SO19, who are preparing to raid a scrapyard in Lambeth to detain the suspect, Levi Stratov (Paul Kaye). Stratov is immediately bailed out and leads Mitch to Jackie Philips (Kerry Ann Smith). She informs them of a deal going down at Holborn Tube Station on Platform 4. Mitchell attempts to arrest the trader, but he escapes and is arrested afterwards. Jackie makes a phone call, saying she knows the leader, as the phone goes dead. When they arrive, a man shoots Munroe and leaves him in Jackie's apartment, which explodes, killing him. Jackie left a note saying "Skobel", while the police know a gun trade is going down. Mitch beats the trader and extracts the info, which leads the team to a warehouse.

The game shifts to Eddie O'Connor's (Dave Legeno) story. Nick and Jimmer Collins had originally planned to steal credit card codes and print their own cards. When Danny West (Denis Gilmore) owes a gambling debt to Collins, he forces West to get people to steal the credit card codes from the Skobel Group and steal the Icon (a small religious artefact, which in the end is revealed to be a case in which diamonds are hidden), so that no one realizes the card codes were stolen. Eddie, along with others, raid the Skobel Group's bank to retrieve the Icon, but everyone is killed, except Eddie, who is tortured; Sam Thompson (Jane Peachey), who escapes through a vent; and John the Cleaner (Tanner Akif), who double-crosses and runs off with the Icon. Eddie and Sam escape; they find John dead at a bar, but Eddie manages to retrieve the icon.

They return to the boxing club and see Mitch enter. Sam sneaks in and sees Danny and a young boy, presumably Errol's (Mike Harvey) son, dead, as well as Liam Spencer from the first game. Sam left a laptop at the bank and wants to return. If Eddie says "yes", they shoot their way in, but if "no", Eddie leaves her and she sneaks in. Sam retrieves the laptop. If Eddie escorts her, she doesn't get caught, but if he doesn't, she gets caught. Eddie tracks down Collins, who mentions that Viktor Skobel (Robert Jezek), the CEO of the Skobel Group, killed West. Yuri (Ronnie Yakubouski) shoots Collins' right hand three times before finishing him with a shot in the head. Eddie follows Yuri to lead to Skobel. He is ambushed by Nadya Prushnatova (Yana Yanezic), who has Jackie. Sergeant Mitch raids the warehouse (this is where his story ended off) and Eddie kills Yuri.

He then either saves Jackie Philips or lets her fall to her death. Either way, Eddie escapes and chases Viktor to his house, where he kills Nadya, and if the player chooses to, Zara (Jo Lawden). If Sam hasn't been captured, she sneaks into Alexei's (John Albasiny) car. Eddie chases Viktor to his yacht and kills Alexei. There are four different endings depending on the player's actions throughout the game. The final scene shows the outside of the pumping station. The police are standing by, and Sam and Mitch stand there if they are alive.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic57/100[3]
Review scores
PublicationScore
Edge3/10[4]
EGM6/10[5]
Eurogamer5/10[6]
Famitsu30/40[7]
Game Informer7/10[8]
GameProStarStarStar[9]
GameRevolutionD[10]
GameSpot6.4/10[11]
GameSpyStarStarHalf star[12]
GameZone6.7/10[13]
IGN6.5/10[14]
OPM (US)StarStar[15]
Detroit Free PressStarStar[16]
The Sydney Morning HeraldStarStarHalf star[17]

Black Monday received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA).[18] According to Mike Rouse, a former Sony developer who worked on Black Monday, the game sold just over 2 million copies.[19][20][21]

The Getaway: Black Monday was met with "mixed" reception upon release.[3] In Japan, Famitsu gave it a score of two eights and two sevens for a total of 30 out of 40.[7]

Maxim gave the game a score of four stars out of five and said: "Fun as this game is to play, the best moments come when you just sit back and observe. Wonderfully acted, written, and directed motion-capture cut scenes play like the Snatch follow-up Guy Ritchie should have made, further evidence of the narrowing gap between video game and movie production values".[22] On the contrary, Detroit Free Press gave it a score of two stars out of four and stated that "the underworld figures are colorful, and the language [the characters] use has a life of its own. But the game's design is bollocks".[16] The Sydney Morning Herald also gave it a similar score of two-and-a-half stars out of five and said: "The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance".[17]

Sequel

A third game, described as a spin-off of the series and entitled Gangs of London, was released to PlayStation Portable (PSP) on September 1, 2006.[2]

References

  1. "The Getaway: Black Monday • Eurogamer.net". 11 November 2004. http://www.eurogamer.net/articles/r_thegetaway2_ps2. 
  2. 2.0 2.1 Hopper, Steven (September 28, 2006). "Gangs of London – PSP – Review". GameZone. http://www.gamezone.com/reviews/gangs_of_london_psp_review. 
  3. 3.0 3.1 "The Getaway: Black Monday for PlayStation 2 Reviews". https://www.metacritic.com/game/the-getaway-black-monday/critic-reviews/?platform=playstation-2. Retrieved August 23, 2011. 
  4. Edge staff (December 25, 2004). "The Getaway: Black Monday". Edge (144): 85. 
  5. EGM staff (February 2005). "The Getaway: Black Monday". Electronic Gaming Monthly (188): 104. http://www.1up.com/reviews/getaway-black-monday. Retrieved July 23, 2015. 
  6. Kristan Reed (November 11, 2004). "The Getaway: Black Monday". http://www.eurogamer.net/articles/r_thegetaway2_ps2. Retrieved July 23, 2015. 
  7. 7.0 7.1 "Famitsu Scores: Mario Party 7, Touch! Golf, NBA Live '06, Psi Ops, Getaway". Nerd Mentality. November 2, 2005. http://nerdmentality.com/forums/viewtopic.php?t=20581. Retrieved May 22, 2016. 
  8. Andrew Reiner (February 2005). "The Getaway 2 [sic]: Black Monday". Game Informer (142): 115. Archived from the original on November 6, 2005. https://web.archive.org/web/20051106062650/http://www.gameinformer.com/NR/exeres/C2315A82-D255-4924-827E-26AED59E5D85.htm. Retrieved July 22, 2015. 
  9. The Man in Black (January 11, 2005). "The Getaway: Black Monday Review for PS2 on GamePro.com". GamePro. Archived from the original on February 7, 2005. https://web.archive.org/web/20050207091153/http://www.gamepro.com/sony/ps2/games/reviews/41029.shtml. Retrieved July 23, 2015. 
  10. Joe Dodson (January 21, 2005). "The Getaway: Black Monday Review". Game Revolution. http://www.gamerevolution.com/review/the-getaway-black-monday. Retrieved July 23, 2015. 
  11. Alex Navarro (January 10, 2005). "The Getaway: Black Monday Review". http://www.gamespot.com/reviews/the-getaway-black-monday-review/1900-6116081/. Retrieved July 22, 2015. 
  12. Miguel Lopez (January 13, 2005). "GameSpy: The Getaway 2 [sic: Black Monday"]. GameSpy. http://ps2.gamespy.com/playstation-2/the-getaway-part-2/579597p1.html. Retrieved July 23, 2015. 
  13. Michael Lafferty (January 9, 2005). "The Getaway: Black Monday - PS2 - Review". GameZone. Archived from the original on December 5, 2008. https://web.archive.org/web/20081205070447/http://ps2.gamezone.com/gzreviews/r23442.htm. Retrieved July 23, 2015. 
  14. Ivan Sulic (January 10, 2005). "The Getaway: Black Monday". http://www.ign.com/articles/2005/01/11/the-getaway-black-monday-2. Retrieved July 22, 2015. 
  15. "The Getaway: Black Monday". Official U.S. PlayStation Magazine: 86. February 2005. http://www.1up.com/reviews/getaway-black-monday_5. Retrieved July 23, 2015. 
  16. 16.0 16.1 "RECENT VIDEO GAME RELEASES ('The Getaway: Black Monday')". Detroit Free Press. February 6, 2005. https://pqasb.pqarchiver.com/freep/doc/436547957.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Feb+6%2C+2005&author=Gardner%2C+Omari%3B+Toby%2C+Al%3B+Huschka%2C+Ryan&pub=Detroit+Free+Press&edition=&startpage=&desc=RECENT+VIDEO+GAME+RELEASES. Retrieved July 22, 2015. 
  17. 17.0 17.1 Jason Hill (November 27, 2004). "More plot than shot ('The Getaway Black Monday')". The Sydney Morning Herald. http://www.smh.com.au/news/Games/More-plot-than-shot/2004/11/25/1101219661436.html. Retrieved July 22, 2015. 
  18. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009. https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944. 
  19. "Mike Rouse (@Mike_Rouse) on Twitter". https://mobile.twitter.com/Mike_Rouse. 
  20. "Mike Rouse on LinkedIn: #gamejobs #gamedev" (in en). https://www.linkedin.com/posts/mikerouse_gamejobs-gamedev-activity-6625440342713917440-2pyh. 
  21. (in en) Buying EVERY PS2 Game in store on a £5 Game Challenge! WHAT?, https://www.youtube.com/watch?v=Zt-HmlCZ4Pk&lc=UgyBUmKy3bIqGlTRA5B4AaABAg.94BQPI93eLH94Fx5UruDTv, retrieved 2020-01-28  In the comments section the username "Retro Gamer Boy" is the account of Mike Rouse and he confirms the sales numbers.
  22. Scott Steinberg (January 11, 2005). "The Getaway: Black Monday". Maxim. Archived from the original on January 25, 2005. https://web.archive.org/web/20050125153615/http://www.maximonline.com/entertainment/reviews/review_games_9084.html. Retrieved July 22, 2015. 
  • Archived website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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