Software:The Last of Us Part I
The Last of Us Part I | |
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Cover art design by David Blatt[1] | |
Developer(s) | Naughty Dog[lower-alpha 1] |
Publisher(s) | Sony Interactive Entertainment |
Director(s) |
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Producer(s) | Waylon Brinck |
Designer(s) | Christian Wohlwend[lower-alpha 4] |
Programmer(s) | Travis McIntosh[lower-alpha 5] |
Artist(s) |
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Writer(s) | Neil Druckmann |
Composer(s) | Gustavo Santaolalla |
Series | The Last of Us |
Platform(s) | |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Last of Us Part I is a 2022 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment. A remake of the 2013 game The Last of Us, it features revised gameplay, including enhanced combat and exploration, and expanded accessibility options. Players control Joel, who is tasked with escorting the young Ellie across a post-apocalyptic United States and defend her against cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The game includes a remake of the 2014 expansion pack The Last of Us, which follows Ellie and her best friend Riley. The original game's online multiplayer mode is omitted.
Development was led by game director Matthew Gallant and creative director Shaun Escayg, who replaced original directors Bruce Straley and Neil Druckmann. Part I was rebuilt to take advantage of updated hardware, requiring new animations, art direction, and character models to align with the vision of the original development team. The visual departments analyzed the original cutscenes and narrative beats to identify crucial storylines and their original direction and purpose. The team expanded upon the gameplay, technology, and accessibility features of The Last of Us Part II (2020), using its game engine and building upon it with the updated technology. The cutscenes feature audio descriptions, for which the developers collaborated with Descriptive Video Works. Part I supports 3D audio, as well as the haptic feedback and adaptive triggers of the DualSense controller.
Following several leaks, The Last of Us Part I was announced in June 2022 and released for PlayStation 5 in September. It received positive reviews, with praise for its graphical enhancements, facial animations, artificial intelligence, and its added accessibility, audio, and controller options. The response to its gameplay and level design was mixed, and several critics questioned the necessity of a remake, especially considering its price. It received an award at the Visual Effects Society Awards, and nominations at the Game Awards and Golden Joystick Awards. The Windows release in March 2023 was marred by performance problems and received mixed reviews.
Gameplay
The Last of Us Part I is a remake of the 2013 video game The Last of Us, an action-adventure game played from a third-person perspective.[13] The player traverses post-apocalyptic environments to advance the story, and uses firearms, improvised weapons, hand-to-hand combat, and stealth to defend against hostile humans and cannibalistic creatures known as the Infected, who have been infected by a mutated strain of the Cordyceps fungus.[14][15]
For most of the game, player character Joel escorts a young girl, Ellie, across the United States.[16] The player controls Ellie throughout the winter segment,[15] and briefly controls Joel's daughter Sarah in the opening sequence.[17] In the included expansion The Last of Us, the player controls Ellie as she spends time with her best friend and love interest Riley Abel.[14][18] The original game's online multiplayer mode is omitted from Part I,[19] and its narrative is entirely unchanged.[20]
The remake features revised gameplay, including enhanced combat and exploration.[11][12] The overhauled artificial intelligence (AI) allows more non-player characters (NPCs) on screen,[6] with enemy AI acting more aggressive and tactical than in the original game.[15] The Infected received some gameplay adaptations, such as new Stalker animations and a charge move for Bloaters.[21] New gameplay additions include a permadeath mode, a speedrun-focused mode, and new costumes for Joel and Ellie.[22] The expanded accessibility options include customizable controls, audio description for cutscenes, and haptic feedback during dialogue;[23] difficulty modes can be customized to change enemy resilience, stealth efficacy, and resource availability.[20] The overhauled photo mode adds several bonus features, allowing visual and gameplay modifiers such as slow motion and infinite ammunition.[20]
On PlayStation 5, the game supports hardware features such as 3D audio,[11][12] and uses the haptic feedback and adaptive triggers of the DualSense controller to emulate gameplay actions such as shooting a shotgun or drawing a bowstring.[24] It can display at native 4K resolution at 30 frames per second, or upscaled resolution at a targeted 60 frames per second; with variable refresh rate enabled, both modes allow an unlocked frame rate, capable of more than 60 frames per second.[25][26]
Development
The Last of Us Part I was developed by Naughty Dog and published by Sony Interactive Entertainment. Development was led by game director Matthew Gallant and creative director Shaun Escayg, who replaced original directors Bruce Straley and Neil Druckmann, respectively.[6] Gallant previously worked as a combat designer on the original game and Uncharted 4 (2016),[27][6] and became lead systems designer on The Last of Us Part II (2020), co-leading its accessibility features. Escayg was lead cinematic animator on The Last of Us[6]—his first game[28]—and creative director on Uncharted (2017),[12] followed by his work as creative director and co-writer of Marvel's Avengers (2020) at Crystal Dynamics, before returning to Naughty Dog in April 2021.[29] Splitting their directing duties, Escayg took responsibility for the cinematics.[30] Gallant found he resonated with the themes much more closely than during the development of the original game, having become a father in the interim.[3] According to Escayg, the team approached the remake as "a love letter to our fans, to the franchise, and to ourselves as developers";[31] they felt a responsibility to preserve its essence and quality.[32](0:56) Several of the creative leadership team of Part I worked on the original game.[30]
Naughty Dog hoped the remake would allow Part I and Part II to be played sequentially with no technological or visual discrepancies. They felt new audiences, such as viewers of the television adaptation and new PlayStation 5 players, could be reached. The remake was partially inspired by Part II's flashback scenes, for which the team rebuilt areas and assets from the original game: Gallant said that several team members pondered if "the whole game looked as good as those flashback sequences, how exciting that would be".[28] Development began by transitioning the game to Part II's updated game engine.[28] The game was rebuilt to use the PlayStation 5 hardware, requiring new art direction, animation, and character models.[22] The technological and graphical enhancements were intended to align with the vision of the original game's team. Escayg wanted each element to make the player feel grounded and immersed in the world.[6] The team re-evaluated thousands of "micro decisions" during development, removing objects deemed unimportant or distracting and detailing or redesigning those that required improvements.[27] Areas were re-evaluated to determine if their designs were a result of the PlayStation 3's technical limitations; where appropriate, some areas were rebuilt or further detailed.[27]
The developers rationalized the rebuilt accessibility features as important to the remake.[28][31] They expanded the features from Part II—assisted by Part I being built in Part II's engine[31]—with three presets configuring settings recommended for players requiring hearing, motor, or visual aids.[23] During the development of The Last of Us Part II, blind accessibility consultant Brandon Cole noted that visually-impaired players missed environmental context and the unspoken interactions between characters, but the production timeline limited the team's ability to implement a solution. Gallant revisited the idea for Part I and collaborated with Descriptive Video Works to create audio descriptions for cutscenes. Writing and recording the audio descriptions caused difficulties, as they had to convey the information succinctly while maintaining the context and themes.[33] The customizable vibration options were inspired by a review of Uncharted: Legacy of Thieves Collection (2022) from Can I Play That?, which criticized the lack of variability.[33] The team identified sequences that would present accessibility problems—such as the arcade sequence in Left Behind—and engaged several consultants for assistance, including Cole.[31]
The combat system—particularly melee—evolved using development tools from The Last of Us Part II.[6] The team felt that the original game's combat sequences were iconic and required no significant overhaul;[27] they forwent the ability to go prone in gameplay—a feature added in Part II—as it would have "broken the gameplay and the combat space" since the original game was not built for it.[34] Part II's dodge mechanic was similarly omitted as it required reworking both enemy attacks and the gameplay space, and would diminish the claustrophobia and tension of the fights; Gallant noted that "Joel fundamentally needs to feel different than playing as Ellie", Part II's playable protagonist.[27] PlayStation 3 hardware limitations forced the original team to "hack together" combat sequences, including some that are pre-scripted; advancements on the PlayStation 5 allowed the developers to create dynamic encounters, with AI directing the enemy non-playable characters (NPCs) to investigate and analyze with more accuracy.[6] The fundamental AI technology built upon Part II's.[32](12:45) While the original game was limited to eight NPCs during enemy encounters—forcing some to disregard the player in the presence of others—the PlayStation 5 allows up to 128 active NPCs focusing on the player.[6][35] In some instances, the original game could not have both male and female Infected fighting simultaneously, which was corrected in the remake.[36] Gallant found the new technology made gameplay sequences more unpredictable.[27]
The visual departments analyzed the original game to understand it better, focusing development resources on the most crucial scenes and storylines to maximize their impact. Rather than simply improving the visuals, the team analyzed its cutscenes and narrative beats, employing modernized techniques to emphasize story moments. Art director Erick Pangilinan[lower-alpha 6] ensured that the team remembered the original direction and purpose behind each scene; in some instances during development, they lost track of the original purpose, which would impact other scenes later on.[37] The original game's vision was to emphasize the world's beauty, as opposed to a visually dark and dystopian image; art director Sebastian Gromann felt that PlayStation 5 allowed a truer realization of this vision, particularly due to the more complex models and shaders allowing increased fidelity and volume of foliage. Characters and environments benefited from an increased polygon count.[6] The original motion capture data was used for the cinematics, with the facial animation overhauled to more closely resemble the original performances.[32](4:43) The remake was considered a good opportunity to expand some environments, such as adding detail and items to the back offices of the Boston museum, and visually shifting the university section for a more claustrophobic feeling.[36] The team forced themselves to pull back on some additions as they failed to heighten the experience or fit within the narrative context; trees and overgrowth were initially added to the military city, but removed when the team realized it would be unrealistic in the setting.[21]
The addition of a speedrunning mode was suggested by one of the team members interested in the field, and the developers consulted with professional speedrunners. Gallant felt the permadeath mode raised the stakes of the original game's already-tense combat.[21] The developers used the PlayStation 5's Tempest Engine—an evolution of technology from the PlayStation 4—to render the 3D audio, including during quieter moments of dialogue.[6] Audio programmers spent over a year reworking Naughty Dog's audio engine, as it was incompatible with the Tempest Engine's features. The audio mixing and mastering processes were overhauled for increased clarity and fidelity. The team reused much of the sound from the original game as they considered it iconic; some of the re-recorded audio included the workbench upgrades, as well as murmuration for the Infected, introduced in Part II. The actors' original performances were maintained.[37]
Release
The existence of a remake of The Last of Us was first reported in April 2021 by Bloomberg News 's Jason Schreier. The report claimed that the game, codenamed "T1X",[lower-alpha 7] had started at Sony's Visual Arts Support Group studio but was later moved under Naughty Dog's budget after some staff joined the project in 2020.[39] A PlayStation Store listing with a trailer and information about the game was prematurely released on June 9, 2022.[40] The game was announced for PlayStation 5 and Windows later that day at Summer Game Fest.[11][12] Reactions to the remake's announcement were mixed, as some journalists and players considered another release following The Last of Us Remastered superfluous[41][42] and questioned the US$70 price point.[43][44][45]
Naughty Dog announced special edition versions that grant in-game upgrades and skills; the physical special edition includes a Steelbook case and the comic series The Last of Us: American Dreams (2013) with new cover art.[46] All key art and covers were designed by David Blatt, known as Kopfstoff, who was contracted after becoming known for his fan art of the games.[1] The United States-exclusive Firefly Edition for PlayStation 5 sold out within an hour of its announcement;[47] it received a restock at release, which sold out within seconds.[48] Several players reported receiving damaged versions of the Firefly Edition due to poor packaging; Sony reportedly offered store discounts or refunds in some instances, but did not provide replacements.[47][49] For the Windows release, the Firefly Edition is available in the United States and some European countries, containing a digital version of the game for Steam.[50]
Development of The Last of Us Part I for PlayStation 5 ceased by July 11, 2022, as the game was submitted for manufacturing.[51] According to principal environment artist Anthony Vaccaro, the development did not involve any crunch, unlike several of Naughty Dog's previous games.[52] The final pre-launch trailer was released on August 24,[53] and the game was released for PlayStation 5 on September 2.[11][12] A two-hour trial was released for PlayStation Plus Premium members on January 15, 2023, coinciding with the airing of the first episode of the television adaptation.[54] The Windows version, co-developed by Iron Galaxy,[2] missed its original release date of March 3, delayed to March 28;[55] a trailer announcing the original release date aired during the Game Awards in December 2022,[56] and the delay was announced in February 2023.[55]
Reception
Critical response
PlayStation 5 version
PlayStation 5 version | ||||||||||||||||||||||||||||
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The Last of Us Part I received "generally favorable" reviews for the PlayStation 5 version, according to review aggregator Metacritic.[57] It was praised for its graphical enhancements,[58][62][66] updated facial animations,[60][65][67] improved enemy and character AI,[13][59][68] and its added accessibility, audio, and controller options,[13][60][61] though the response to its gameplay and level design was mixed.[13][58][62] Many reviewers considered it the definitive version of the game;[58][62][69] VG247's Tom Orry named it "one of the best remakes I've ever played".[64] Several reviewers questioned the necessity of the game,[16][70] especially considering its price and the existence of The Last of Us Remastered;[14][59] conversely, some critics compared it to a film remaster on an Ultra HD Blu-ray, seen as an acceptable practice in its industry.[65][68] The omission of the multiplayer mode was lamented by critics.[13][14][60] GameRevolution's Jason Faulkner found the absence of story additions to be "some huge missed opportunities",[59] and Game Informer's Blake Hester felt the lack of narrative changes exacerbated the outdated presentation of its themes.[15]
IGN's Luke Reilly considered the game an effective graphical showcase for the PlayStation 5.[62] Michael Goroff of Electronic Gaming Monthly (EGM) wrote that while the original game captured how players visualized a post-apocalyptic world, the remake's art style and graphics are more akin to how Joel or Ellie saw the world: "overgrown and dingy ... but it can also be beautiful or even mundane".[58] The Verge's Andrew Webster compared the improved graphics to modern blockbusters,[71] and Siliconera's Josh Tolentino wrote that it matched his memory of the original.[66] Ars Technica's Sam Machkovech praised the visual improvements but felt that the original did not require a full overhaul like Demon's Souls (2020),[67] while Shacknews's TJ Denzer criticized the fuzzier visuals of Listen Mode.[17] Critics praised the improved lighting system and minimalized user interface;[62][63][64] The Telegraph's Dan Silver considered the former award-worthy,[70] and EGM's Goroff felt the game never lost its narrative tone despite more realistic lighting.[58]
Several reviewers considered the improved character models and facial animation the remake's greatest feature.[60][63][65] EGM's Goroff and IGN's Reilly found they made the acting more effective, with new microexpressions adding depth to each character,[58][62] which Ars Technica's Machkovech compared to awarded film performances.[67] Game Informer's Hester similarly observed the performances as more accurate and emotive without the original's awkwardness,[15] and Video Games Chronicle's Jordan Middler found the remake captured the intention of story and character moments where the original technologically could not.[65] Alex Avard of GamesRadar+ felt that even briefly-seen NPCs looked better than Joel and Ellie did in the original,[61] and Denzer of Shacknews said that the characters "look far less doll-like and emote far better".[17]
Critics praised improvements to enemy and companion AI.[13][59][68] Ars Technica's Machkovech compared the combat sequences to the original game's scripted reveal trailer,[67] and GameSpot's Jake Dekker found the improvements led to more tense and difficult encounters.[60] Hardcore Gamer's Kevin Dunsmore echoed this sentiment but noted some "wonkiness remains" from the original, with companions failing to follow correct paths.[14] IGN's Reilly lamented the omission of Part II's pre-scripted enemy names but otherwise praised the improvements to enemy AI.[62] Siliconera's Tolentino found the changes superficial due to the identical map layouts and encounter designs,[66] while EGM's Goroff felt the behavior remained simplistic, with enemies hasty to approach their fallen allies.[58]
GameSpot's Dekker found the gameplay improved in line with the story, with more responsive aiming, heavier weapons, and easier movements.[60] The Telegraph's Silver found the updated controls made combat smoother,[70] while VG247's Orry said they retained "a slight clunkiness" but ultimately led to more tense gameplay encounters.[64] Gene Park of The Washington Post lauded the realistic gun controls and called Joel's movement "appropriately heavy";[68] likewise, Reilly of IGN noted that Joel and Ellie felt weightier and more realistic but lamented the lack of Part II's dodge mechanic.[62] Other reviewers similarly felt that combat and level design failed to compare to Part II's, though recognized the former as a vast improvement of the original.[13][58][65] GamesRadar+'s Avard found the combat changes minimal,[61] while Ars Technica's Machkovech felt the gameplay "still feels like a PlayStation 3 game" at worst.[67] The A.V. Club's William Hughes enjoyed the combat but found it could occasionally "tip over from 'exhilarating' to 'frustrating'".[16]
Reviewers praised the new options and features.[58][62] GameSpot's Dekker wrote that The Last of Us Part I "sets a new standard for accessibility in games".[60] Siliconera's Tolentino called it one of the most accessible games,[66] and Ars Technica's Machkovech found its options more robust than any other.[67] The A.V. Club's Hughes considered the accessibility options the only worthy addition,[16] and Shacknews's Denzer highlighted the cutscene audio descriptions as a standout option.[17] Ben Bayliss of Can I Play That? lauded the range of features for demonstrating "what is possible when a remake is done well", though noted some mobility problems and criticized the complexity required to balance different options.[72] Critics lauded the use of the DualSense's haptic feedback,[59][61] considered among the best uses to date alongside Astro's Playroom (2020).[13][62] VideoGamer.com's Josh Wise felt the controller "added crunch to the combat"[63] and The Verge's Webster lauded its use of the bow.[71] GamesRadar+'s Avard found that 3D audio made the Infected more terrifying;[61] the tension and horror led The Verge's Webster to play without headphones[71] and VG247's Orry to mute the sound,[64] while Push Square's Barker noted its effectiveness led to limited usage of Listen Mode.[13]
Windows version
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The Windows version received "mixed or average" reviews according to Metacritic;[57] it is Naughty Dog's lowest-rated game.[82][83] Reviewers were not provided with advance copies until minutes before the game's public release.[73][84][85] Eurogamer's Richard Leadbetter described the game as "effectively a beta", citing poor optimization and intense system requirements;[86] MeriStation's Salva Fernandez felt it was not ready for release in its published state,[74] and Gamereactor's Petter Hegevall named it "the worst optimized PC conversion" since 2021's Grand Theft Auto: The Trilogy – The Definitive Edition.[87] PC Gamer's Phil Iwaniuk lamented scoring the game poorly but considered it necessary as the problems were "a real barrier" preventing the experience.[75]
Several reviewers praised the remake's technical and visual improvements, but criticized its optimization, system requirements, and performance problems;[76][79][81] GamingBolt's Shunal Doke called it "unplayable",[79] and some critics recommended waiting to play until after performance problems were addressed.[60][76] Conversely, The Games Machine's Emanuel Feronato noted a lack of performance problems even on higher settings.[77] GameSpot's Alessandro Barbosa praised the extensive settings options,[60] though Inverse's Grant Stoner found the limited key bindings customization disappointing due to Naughty Dog's focus on accessibility.[80] CD-Action's Paweł Raban criticized the default keyboard controls, opting for a controller.[78]
The port was poorly received by players, with a "mostly negative" rating on Steam based on over 9,000 reviews.[84][88] Reviews cited performance problems such as inconsistent frame rates, poor optimization, and frequent crashes,[88][89][90] with some reporting the game took hours to compile shaders[84][91][92] and sharing glitches like broken character models, vibrant colors, and characters dripping with water.[93][94][95] Conversely, some users noted they had not encountered problems, even on lower-end computers.[96][97] Naughty Dog said it would investigate complaints and address problems through updates,[84][98] focusing on shader loading times, instability and graphical problems, and crashing caused by potential memory leaks.[99] Engadget's Nathan Ingraham wrote performance had improved on the Steam Deck after the first update,[100] though some reviewers and players felt problems persisted;[75][101] Valve listed the game as "unsupported" in early April.[102] Within days, Steam reviews improved to "mixed".[103][104] Reviewers concurred performance had improved after several weeks but some problems remained.[105][106] The game was "verified" on Steam Deck in June.[107]
Accolades
The Last of Us Part I won Outstanding Visual Effects in a Real-Time Project at the 21st Visual Effects Society Awards.[108] It was nominated for PlayStation Game of the Year at the 40th Golden Joystick Awards,[109] Innovation in Accessibility at the Game Awards 2022,[110] and Technical Achievement at the 19th British Academy Games Awards.[111] From PlayStation Blog, the game was named runner-up for Best Accessibility Features and Best Story, and placed third for Soundtrack of the Year.[112] The launch trailer was awarded Gold at the 2023 Clio Entertainment Awards.[113]
Award | Date | Category | Recipient(s) and nominee(s) | Result | Template:Refh |
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British Academy Games Awards | March 30, 2023 | Technical Achievement | Last of Us Part I The Last of Us Part I
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Nominated | [111] |
Clio Entertainment Awards | November 9, 2023 | Games: Audio / Visual | Last of Us Part I The Last of Us Part I Launch Trailer
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Gold | [113] |
Game Awards The Game Awards
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December 8, 2022 | Innovation in Accessibility | Last of Us Part I The Last of Us Part I
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Nominated | [110] |
Golden Joystick Awards | November 22, 2022 | PlayStation Game of the Year | Last of Us Part I The Last of Us Part I
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Nominated | [109] |
Steam Awards The Steam Awards
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January 2, 2024 | Best Soundtrack Award | Last of Us Part I The Last of Us Part I
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Won | [114] |
Visual Effects Society Awards | February 15, 2023 | Outstanding Visual Effects in a Real-Time Project | Pangilinan Erick Pangilinan, Evan Wells, Eben Cook, Mary Jane Whiting
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Won | [108] |
Sales
In the United States, The Last of Us Part I was the fifth-best-selling game of September 2022, and the fourth-best-selling PlayStation game.[115] In the United Kingdom, it topped the weekly physical sales chart in its opening weekend,[116] dropping to fourth in its second week.[117] Combining digital and physical sales, it was the fifth-best-selling game of the month.[118] In Japan, it was the fifth-best-selling retail game of its first week, with 10,954 copies sold.[119] It was the third-most-downloaded PlayStation 5 game of the month of release in Europe and North America,[120] dropping in North America to eleventh in October,[121] eighteenth in November,[122] and twentieth in December.[123]
Following the debut of the television adaptation of The Last of Us in January 2023, the game became the eighth-most-downloaded in North America and tenth in Europe,[124] and sixth and seventh, respectively, in February.[125] It rose to the eleventh-best-selling game in the United States in January, climbing 25 positions from the previous month,[126] and reentered the retail charts in the United Kingdom with a 238 percent increase in weekly sales[127]—305 percent including digital sales[128]—and a further 32 percent the following week.[129]
Within four weeks of release, the Windows version had sold 368,000 units, generating US$15.5 million in revenue.[130]
Notes
- ↑ Iron Galaxy assisted with development of the Windows version.[2]
- ↑ Bruce Straley was the game director of the original game.[3]
- ↑ Neil Druckmann was the creative director of the original game.[3]
- ↑ Jacob Minkoff was the lead designer of the original game.[4] Christian Wohlwend was listed in the credits as principal game designer alongside two others,[5] but elsewhere as lead designer.[6]
- ↑ Travis McIntosh was programming director,[5] an extension of his role as co-lead programmer on the original game alongside Jason Gregory,[7][8] who returned as co-lead programmer alongside four others for Part I.[5]
- ↑ 6.0 6.1 Erick Pangilinan was an art director on the original game,[9] alongside Nate Wells.[10]
- ↑ The original game was codenamed "T1".[38]
References
- ↑ 1.0 1.1 Fiddis, Rachael (July 12, 2022). "Interview – David Blatt's incredible journey from fan artist to being hired for The Last of Us Remake". HITC. GRV Media. Archived from the original on July 12, 2022. https://web.archive.org/web/20220712150351/https://www.hitc.com/en-gb/2022/07/12/interview-david-blatts-last-of-us-remake/. Retrieved July 13, 2022.
- ↑ 2.0 2.1 Smith, Ed (March 13, 2023). "The Last of Us PC might not be handled by Naughty Dog". PCGamesN. Network N. Archived from the original on March 13, 2023. https://web.archive.org/web/20230313131340/https://www.pcgamesn.com/the-last-of-us/port-naughty-dog-iron-galaxy-uncharted-steam. Retrieved March 29, 2023.
- ↑ 3.0 3.1 3.2 Romano, Nick (September 2, 2022). "The lasting legacy of The Last of Us: Game makers explain the hype around HBO series". Entertainment Weekly (Dotdash Meredith). Archived from the original on September 3, 2022. https://web.archive.org/web/20220903015212/https://ew.com/tv/the-last-of-us-legacy-game-makers-explain-hype-of-hbo-series/. Retrieved September 4, 2022.
- ↑ Martin, Garrett (June 17, 2013). "All Things End: The Last of Us and the PlayStation 3". Paste. Paste Media Group. Archived from the original on August 30, 2022. https://web.archive.org/web/20220830011052/https://www.pastemagazine.com/games/the-last-of-us/all-things-end-the-last-of-us-and-the-playstation/. Retrieved August 30, 2022.
- ↑ 5.0 5.1 5.2 Naughty Dog (September 2, 2022). The Last of Us Part I. PlayStation 5. Sony Interactive Entertainment. Scene: Credits.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Epps, De'Angelo (August 29, 2022). "Rebuilding The Last of Us Part I: A deep dive into combat, animation, audio and visual changes with Naughty Dog". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on August 30, 2022. https://web.archive.org/web/20220830013512/https://blog.playstation.com/2022/08/29/rebuilding-the-last-of-us-part-i-a-deep-dive-into-combat-animation-audio-and-visual-changes-with-naughty-dog/. Retrieved August 30, 2022.
- ↑ Rabin, Steve (2019). "About the Contributors". Game AI Pro 360: Guide to Character Behavior. Boca Raton: CRC Press. p. x. ISBN 978-0-42-962180-2.
- ↑ Martin, Matt (July 17, 2014). "The Last of Us on PS3: 'we were envisioning something that couldn't quite be achieved'". VG247. videogaming247 Ltd.. Archived from the original on August 30, 2022. https://web.archive.org/web/20220830010236/https://www.vg247.com/the-last-of-us-on-ps3-we-were-envisioning-something-that-couldnt-quite-be-achieved. Retrieved August 30, 2022.
- ↑ Hillier, Brenna (October 10, 2013). "The Last of Us concept art shows Ellie's dog, other cut content". VG247. videogaming247 Ltd.. Archived from the original on August 30, 2022. https://web.archive.org/web/20220830011739/https://www.vg247.com/the-last-of-us-concept-art-shows-ellies-dog-other-cut-content. Retrieved August 30, 2022.
- ↑ Ligman, Kris (July 16, 2013). "The Last of Us art director talks ego-less game development". Gamasutra. UBM plc. Archived from the original on December 6, 2014. https://web.archive.org/web/20141206050244/http://gamasutra.com/view/news/196409/The_Last_of_Us_art_director_talks_egoless_game_development.php. Retrieved August 30, 2022.
- ↑ 11.0 11.1 11.2 11.3 11.4 Ivan, Tom (June 9, 2022). "The Last of Us remake trailer leaked: September PS5 release and PC version confirmed". Video Games Chronicle. 1981 Media. Archived from the original on June 9, 2022. https://web.archive.org/web/20220609231544/https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/. Retrieved June 10, 2022.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Snyder, Rochelle (June 9, 2022). "The Growing Future of The Last of Us". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on June 9, 2022. https://web.archive.org/web/20220609231633/https://blog.playstation.com/2022/06/09/the-growing-future-of-the-last-of-us/. Retrieved June 9, 2022.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Barker, Sammy (August 31, 2022). "The Last of Us: Part I Review". Push Square. Gamer Network. Archived from the original on September 1, 2022. https://web.archive.org/web/20220901080016/https://www.pushsquare.com/reviews/ps5/the-last-of-us-part-i. Retrieved September 1, 2022.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Dunsmore, Kevin (August 31, 2022). "Review: The Last of Us Part I". Hardcore Gamer. Archived from the original on September 1, 2022. https://web.archive.org/web/20220901075923/https://hardcoregamer.com/reviews/review-the-last-of-us-part-i/426886/. Retrieved September 1, 2022.
- ↑ 15.0 15.1 15.2 15.3 15.4 Hester, Blake (August 31, 2022). "I Thought The Last Of Us Was Better Than This". Game Informer (GameStop). Archived from the original on August 31, 2022. https://web.archive.org/web/20220831154405/https://www.gameinformer.com/opinion/2022/08/31/i-thought-the-last-of-us-was-better-than-this. Retrieved September 2, 2022.
- ↑ 16.0 16.1 16.2 16.3 Hughes, William (August 31, 2022). "The Last of Us: Part I is here to sell you heartbreak all over again". The A.V. Club. G/O Media. Archived from the original on September 1, 2022. https://web.archive.org/web/20220901080610/https://www.avclub.com/the-last-of-us-part-i-review-remake-ps5-1849467594. Retrieved September 1, 2022.
- ↑ 17.0 17.1 17.2 17.3 Denzer, TJ (August 31, 2022). "The Last of Us Part 1 revisits Joel and Ellie in breathtaking detail". Shacknews. Gamerhub. Archived from the original on September 1, 2022. https://web.archive.org/web/20220901080455/https://www.shacknews.com/article/132092/the-last-of-us-part-one-ps5-impressions. Retrieved September 1, 2022.
- ↑ Hester, Blake (August 31, 2022). "Four Big Changes In The Last Of Us Part I". Game Informer (GameStop). Archived from the original on August 31, 2022. https://web.archive.org/web/20220831161805/https://www.gameinformer.com/2022/08/31/four-big-changes-in-the-last-of-us-part-i. Retrieved September 29, 2022.
- ↑ Makuch, Eddie; Howard, Jessica (June 9, 2022). "The Last Of Us PS5/PC Remake Confirmed, Releases On PS5 In September". GameSpot. Red Ventures. Archived from the original on June 9, 2022. https://web.archive.org/web/20220609212828/https://www.gamespot.com/articles/the-last-of-us-ps5-pc-remake-confirmed-releases-on-ps5-in-september/1100-6504343/. Retrieved August 30, 2022.
- ↑ 20.0 20.1 20.2 Delaney, Mark (September 1, 2022). "The Last Of Us Part 1: What's New And Is It Worth It?". GameSpot. Red Ventures. Archived from the original on September 4, 2022. https://web.archive.org/web/20220904115418/https://www.gamespot.com/articles/the-last-of-us-part-1-whats-new-and-is-it-worth-it/1100-6506935/. Retrieved September 4, 2022.
- ↑ 21.0 21.1 21.2 Chew, Kit (August 31, 2022). "The Last of Us Part 1 Remake Q&A with Matthew Gallant and Shaun Escayg – Timeless, with a fresh coat of paint". GamerBraves. Digital Braves. Archived from the original on August 31, 2022. https://web.archive.org/web/20220831150326/https://www.gamerbraves.com/the-last-of-us-part-1-remake-qa-with-matthew-gallant-and-shaun-escayg-timeless-with-a-fresh-coat-of-paint/. Retrieved September 6, 2022.
- ↑ 22.0 22.1 Shuman, Sid (July 21, 2022). "How Naughty Dog rebuilt The Last of Us Part I". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on July 22, 2022. https://web.archive.org/web/20220722004036/https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/. Retrieved August 30, 2022.
- ↑ 23.0 23.1 McAllister, Gillen (August 26, 2022). "The Last of Us Part I: full list of accessibility features". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on August 26, 2022. https://web.archive.org/web/20220826140226/https://blog.playstation.com/2022/08/26/the-last-of-us-part-i-full-list-of-accessibility-features/. Retrieved August 30, 2022.
- ↑ Cryer, Hirun (July 22, 2022). "The Last of Us Part 1 features 'incredible' AI tech, more unlockables, and giraffe haptics". GamesRadar+. Future plc. Archived from the original on July 22, 2022. https://web.archive.org/web/20220722094643/https://www.gamesradar.com/the-last-of-us-part-1-features-incredible-ai-tech-more-unlockables-and-giraffe-haptics/. Retrieved September 4, 2022.
- ↑ Thompson, Michael (September 1, 2022). "The Last of Us Part 1 Performance Review". IGN. Ziff Davis. Archived from the original on September 2, 2022. https://web.archive.org/web/20220902001853/https://www.ign.com/articles/the-last-of-us-part-1-performance-review. Retrieved September 2, 2022.
- ↑ Mackenzie, Oliver (September 1, 2022). "The Last of Us Part 1: all performance modes tested, which should you use?". Eurogamer. Gamer Network. Archived from the original on September 2, 2022. https://web.archive.org/web/20220902001853/https://www.eurogamer.net/digitalfoundry-2022-the-last-of-us-part-1-testing-performance-in-the-ps5-remake. Retrieved September 2, 2022.
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Ingraham, Nathan (September 2, 2022). "'The Last of Us Part I' directors explain why the game stayed so true to the original". Engadget. Yahoo Inc.. Archived from the original on September 4, 2022. https://web.archive.org/web/20220904111621/https://www.engadget.com/the-last-of-us-part-1-gameplay-design-interview-160017228.html. Retrieved September 4, 2022.
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- ↑ Scullion, Chris (June 9, 2022). "The Last of Us remake is being led by the director of Marvel's Avengers". Video Games Chronicle. 1981 Media. Archived from the original on June 9, 2022. https://web.archive.org/web/20220609210203/https://www.videogameschronicle.com/news/the-last-of-us-remake-is-being-lead-by-the-director-of-marvels-avengers/. Retrieved August 30, 2022.
- ↑ 30.0 30.1 Carpenter, Nicole (August 31, 2022). "The Last of Us Part 1 considered every detail — it's not just 'beauty for the sake of it,' say co-directors". Polygon. Vox Media. Archived from the original on September 4, 2022. https://web.archive.org/web/20220904111855/https://www.polygon.com/23331186/last-of-us-part-1-remake-naughty-dog-interview-accessibility. Retrieved September 4, 2022.
- ↑ 31.0 31.1 31.2 31.3 Kennedy, Victoria (August 31, 2022). "The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility". Eurogamer. Gamer Network. Archived from the original on September 4, 2022. https://web.archive.org/web/20220904111855/https://www.eurogamer.net/the-last-of-us-part-1-developers-on-the-journey-to-playstation-5-and-the-endless-promise-of-accessibility. Retrieved September 4, 2022.
- ↑ 32.0 32.1 32.2 Santomartino, Mark (September 5, 2022). "What's next for Naughty Dog? | The Last of Us Part One Remake Interview". Nine News. Nine Entertainment. Archived from the original on September 5, 2022. https://web.archive.org/web/20220905051718/https://www.9news.com.au/technology/what-is-next-for-naughty-dog-after-the-last-of-us-part-one-remake/57c8fda0-f5ec-443d-a1bb-631f194dd553. Retrieved September 6, 2022.
- ↑ 33.0 33.1 Stoner, Grant (August 26, 2022). "The Last of Us Part I Remake Aims To Lower Barriers for the Visually Disabled". Fanbyte. Archived from the original on August 26, 2022. https://web.archive.org/web/20220826193509/https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/. Retrieved August 30, 2022.
- ↑ Croft, Liam (July 26, 2022). "There's 'No Comparison' Between The Last of Us on PS5 vs PS3, Says Dev". Push Square. Gamer Network. Archived from the original on July 25, 2022. https://web.archive.org/web/20220725190512/https://www.pushsquare.com/news/2022/07/theres-no-comparison-between-the-last-of-us-on-ps5-vs-ps3-says-dev. Retrieved August 30, 2022.
- ↑ Gerblick, Jordan (August 29, 2022). "Naughty Dog really wants you to understand The Last of Us Part 1 is a remake, not a remaster". GamesRadar+. Future plc. Archived from the original on September 1, 2022. https://web.archive.org/web/20220901091605/https://www.gamesradar.com/naughty-dog-really-wants-you-to-understand-the-last-of-us-part-1-is-a-remake-not-a-remaster/. Retrieved September 1, 2022.
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- ↑ Bailey, Dustin (June 9, 2022). "Official PlayStation store leaks Last of Us Remake for September 2". GamesRadar+. Future plc. Archived from the original on June 10, 2022. https://web.archive.org/web/20220610014537/https://www.gamesradar.com/official-playstation-store-leaks-last-of-us-remake-for-september-2/. Retrieved June 10, 2022.
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- ↑ Henley, Stacey (June 16, 2022). "The Last Of Us Part 1's Remake Isn't Better, It's Only Different". TheGamer. Valnet. Archived from the original on June 17, 2022. https://web.archive.org/web/20220617013501/https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/. Retrieved June 17, 2022.
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- ↑ Zamora, Gabriel (June 11, 2022). "The Last of Us Remake Is Wholly Unnecessary". PCMag. Ziff Davis. Archived from the original on June 12, 2022. https://web.archive.org/web/20220612072558/https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary. Retrieved June 17, 2022.
- ↑ Bellingham, Hope (June 20, 2022). "The Last of Us Part 1 costs $70, and some fans are calling it "a slap in the face"". GamesRadar+. Future plc. Archived from the original on June 20, 2022. https://web.archive.org/web/20220620134925/https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/. Retrieved June 22, 2022.
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- ↑ Duckworth, Joshua (September 2, 2022). "The Last of Us Part 1 Collector's Edition Restock is Already Being Scalped". Game Rant. Valnet. Archived from the original on September 2, 2022. https://web.archive.org/web/20220902150923/https://gamerant.com/last-us-part-1-collectors-firefly-sold-out-ebay-scalp/. Retrieved September 10, 2022.
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- ↑ 77.0 77.1 Feronato, Emanuele (April 4, 2023). "The Last of Us: Part I – Recensione". The Games Machine. Aktia SRL. Archived from the original on April 4, 2023. https://web.archive.org/web/20230404195728/https://www.thegamesmachine.it/the-last-of-us-part-i-ps5-pc/the-last-of-us-part-i-recensione-pc/. Retrieved April 7, 2023.
- ↑ 78.0 78.1 Raban, Paweł (April 3, 2023). "The Last of Us Part 1 PC. Komu potrzebna apokalipsa, skoro istnieją takie porty? [RECENZJA"]. CD-Action. Gaming Tech Esports Media. Archived from the original on April 5, 2023. https://web.archive.org/web/20230405104715/https://cdaction.pl/recenzje/the-last-of-us-part-i-pc-komu-potrzebna-apokalipsa-skoro-istnieja-takie-porty-recenzja?strona=2. Retrieved April 30, 2023.
- ↑ 79.0 79.1 79.2 Doke, Shunal (April 4, 2023). "The Last of Us Part 1 PC Review – An Incredibly Bad Port". GamingBolt. Archived from the original on April 4, 2023. https://web.archive.org/web/20230404113522/https://gamingbolt.com/the-last-of-us-part-1-pc-review-an-incredibly-bad-port. Retrieved April 5, 2023.
- ↑ 80.0 80.1 Stoner, Grant (April 12, 2023). "The Last of Us Part I on PC Is a Huge Missed Opportunity". Inverse. Bustle Digital Group. Archived from the original on April 13, 2023. https://web.archive.org/web/20230413061525/https://www.inverse.com/gaming/last-of-us-tlou-pc-accessibility-review. Retrieved April 17, 2023.
- ↑ 81.0 81.1 Pugliese, Tommaso (March 30, 2023). "The Last of Us Parte 1, la recensione della versione PC per l'esclusiva PlayStation". Multiplayer.it. Archived from the original on March 30, 2023. https://web.archive.org/web/20230330131310/https://multiplayer.it/recensioni/the-last-of-us-parte-1-recensione-versione-pc.html. Retrieved April 5, 2023.
- ↑ Barker, Sammy (April 1, 2023). "The Last of Us PC Is Naughty Dog's Worst Ever Reviewed Game by Some Margin". Push Square. Hookshot Media. Archived from the original on March 31, 2023. https://web.archive.org/web/20230331224531/https://www.pushsquare.com/news/2023/04/the-last-of-us-pc-is-naughty-dogs-worst-ever-reviewed-game-by-some-margin. Retrieved April 6, 2023.
- ↑ Bevan, Rhiannon (April 2, 2023). "The Last Of Us Part 1 PC Port Is The Worst Reviewed Naughty Dog Game Ever". TheGamer. Valnet. Archived from the original on April 3, 2023. https://web.archive.org/web/20230403003746/https://www.thegamer.com/the-last-of-us-part-1-pc-worst-reviewed-naughty-dog-game/. Retrieved April 6, 2023.
- ↑ 84.0 84.1 84.2 84.3 Warren, Tom (March 29, 2023). "The Last of Us on PC is a rare disappointing PlayStation port at launch". The Verge. Vox Media. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329120227/https://www.theverge.com/2023/3/29/23661352/last-of-us-part-i-pc-launch-bugs-issues. Retrieved March 29, 2023.
- ↑ Robinson, Andy (March 28, 2023). "The Last of Us PC has been heavily criticised on release day for poor performance". Video Games Chronicle. 1981 Media. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328211048/https://www.videogameschronicle.com/news/the-last-of-us-pc-has-been-heavily-criticised-on-release-day-for-poor-performance/. Retrieved March 29, 2023.
- ↑ Leadbetter, Richard (April 2, 2023). "The Last of Us Part 1 on PC: what we think so far". Eurogamer. Gamer Network. Archived from the original on April 2, 2023. https://web.archive.org/web/20230402211711/https://www.eurogamer.net/digitalfoundry-2023-the-last-of-us-part-1-on-pc-what-we-think-so-far. Retrieved April 17, 2023.
- ↑ Hegevall, Petter (March 29, 2023). "The Last of Us: Part I on PC". Gamereactor. Gamez Publishing A/S. Archived from the original on April 1, 2023. https://web.archive.org/web/20230401205824/https://www.gamereactor.eu/reviews/1254073/The+Last+of+Us+Part+I+on+PC/. Retrieved April 6, 2023.
- ↑ 88.0 88.1 Smith, Graham (March 28, 2023). "The Last Of Us: Part 1's PC port is being ripped apart by Steam reviewers". Rock Paper Shotgun. Gamer Network. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328230123/https://www.rockpapershotgun.com/the-last-of-us-part-1s-pc-port-is-being-ripped-apart-by-steam-reviewers. Retrieved March 29, 2023.
- ↑ Wales, Matt (March 28, 2023). "The Last of Us Part 1's long-awaited PC port isn't going down well on Steam". Eurogamer. Gamer Network. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328215102/https://www.eurogamer.net/the-last-of-us-part-1s-long-awaited-pc-port-isnt-going-down-well-on-steam. Retrieved March 29, 2023.
- ↑ Vergara, Nico (March 28, 2023). "The Last of Us Part 1 PC release suffers the wrath of 'mouse Clickers' due to performance issues". VideoGamer.com. BGFG. Archived from the original on March 28, 2023. https://web.archive.org/web/20230328233535/https://www.videogamer.com/news/the-last-of-us-part-1-pc-release-suffers-the-wrath-of-mouse-clickers-due-to-performance-issues/. Retrieved April 21, 2023.
- ↑ Robertson, Joshua (March 28, 2023). "The Last Of Us Part 1's PC Port Is Facing Complaints Over Constant Crashes". TheGamer. Valnet. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329020306/https://www.thegamer.com/the-last-of-us-part-1-pc-constant-crashes/. Retrieved March 29, 2023.
- ↑ Leston, Ryan (March 29, 2023). "The Last of Us Part 1 Is Getting Slammed on Steam Over PC Performance Issues". IGN. Ziff Davis. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329114729/https://www.ign.com/articles/the-last-of-us-part-1-is-getting-slammed-on-steam-over-pc-performance-issues. Retrieved March 30, 2023.
- ↑ Jackson, Claire (March 29, 2023). "The Last Of Us PC Port Has Us In Tears... Over Its Amazing Glitches". Kotaku. G/O Media. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329170635/https://kotaku.com/last-of-us-pc-port-glitch-iron-galaxy-building-shaders-1850278718. Retrieved March 30, 2023.
- ↑ Wolens, Joshua (March 29, 2023). "The Last of Us' PC port is bad, but the bugs are great". PC Gamer. Future plc. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329111806/https://www.pcgamer.com/the-last-of-us-pc-port-is-bad-but-the-bugs-are-great/. Retrieved March 30, 2023.
- ↑ Yang, George (March 29, 2023). "The Last Of Us Part 1 PC Port Glitch Includes Characters Being Wet For No Reason". GameSpot. Fandom Inc.. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329180040/https://www.gamespot.com/articles/the-last-of-us-part-1-pc-port-glitch-includes-characters-being-wet-for-no-reason/1100-6512804/. Retrieved March 30, 2023.
- ↑ Kuhnke, Oisin (March 29, 2023). "The Last of Us Part 1 PC And Steam Deck Port Is Getting Torn Apart". GameSpot. Fandom Inc.. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329135354/https://www.gamespot.com/articles/the-last-of-us-part-1-pc-and-steam-deck-port-is-getting-torn-apart/1100-6512788/. Retrieved March 30, 2023.
- ↑ Orland, Kyle (March 30, 2023). "The Last of Us' first PC port is riddled with apparent performance issues". Ars Technica. G/O Media. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329155043/https://arstechnica.com/gaming/2023/03/the-last-of-us-first-pc-port-is-riddled-with-apparent-performance-issues/. Retrieved March 30, 2023.
- ↑ Makar, Connor (March 29, 2023). "The Steam port of The Last of Us Part 1 looks... dire". VG247. Gamer Network. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329120133/https://www.vg247.com/the-steam-port-of-the-last-of-us-part-1-looks-dire. Retrieved March 29, 2023.
- ↑ Smith, Ed (March 29, 2023). "The Last of Us Steam reviews hti low as Naughty Dog issues statement". PCGamesN. Network N. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329094609/https://www.pcgamesn.com/the-last-of-us/steam-reviews-pc-naughty-dog. Retrieved March 30, 2023.
- ↑ Ingraham, Nathan (March 29, 2023). "'The Last of Us Part I" for PC was a buggy mess at launch". Engadget. Yahoo! Inc.. Archived from the original on March 29, 2023. https://web.archive.org/web/20230329153602/https://www.engadget.com/the-last-of-us-part-i-for-pc-is-a-buggy-mess-144036281.html. Retrieved March 30, 2023.
- ↑ Gerblick, Jordan (April 7, 2023). "The Last of Us Part 1 PC players say it's still crushing their CPUs even after a 14GB performance patch". GamesRadar+. Future plc. Archived from the original on April 7, 2023. https://web.archive.org/web/20230407203429/https://www.gamesradar.com/the-last-of-us-part-1-pc-players-say-its-still-crushing-their-cpus-even-after-a-14gb-performance-patch/. Retrieved April 17, 2023.
- ↑ Cryer, Hirun (April 4, 2023). "Valve downgrades The Last of Us Part 1 to "unsupported" on Steam Deck". GamesRadar+. Future plc. Archived from the original on April 4, 2023. https://web.archive.org/web/20230404220604/https://www.gamesradar.com/valve-downgrades-the-last-of-us-part-1-to-unsupported-on-steam-deck/. Retrieved April 17, 2023.
- ↑ Macgregor, Jody (April 2, 2023). "Naughty Dog apologizes to Last of Us players on PC". PC Gamer. Future plc. Archived from the original on April 2, 2023. https://web.archive.org/web/20230402090555/https://www.pcgamer.com/naughty-dog-apologizes-to-last-of-us-players-on-pc/. Retrieved April 17, 2023.
- ↑ Werner, Adrian (April 16, 2023). "The Last of Us on PC With 45 New Fixes; Effects Visible on Steam". Gamepressure. Archived from the original on April 17, 2023. https://web.archive.org/web/20230417011607/https://www.gamepressure.com/newsroom/the-last-of-us-on-pc-gets-patch-1030-steam-ratings-rise/z75468. Retrieved April 17, 2023.
- ↑ Thompson, Michael (April 17, 2023). "The Last of Us Part I – PC vs PS5 vs Steam Deck Performance Review". IGN. Ziff Davis. Archived from the original on April 17, 2023. https://web.archive.org/web/20230417160527/https://www.ign.com/articles/the-last-of-us-part-i-pc-vs-ps5-vs-steam-deck-performance-review. Retrieved April 21, 2023.
- ↑ Battaglia, Alex (May 19, 2023). "The Last of Us Part 1 is much improved on PC - but big issues remained unaddressed". Eurogamer. Gamer Network. Archived from the original on May 24, 2023. https://web.archive.org/web/20230524003240/https://www.eurogamer.net/digitalfoundry-2023-the-last-of-us-part-1-is-much-improved-on-pc-but-big-issues-remain-unaddressed. Retrieved May 24, 2023.
- ↑ Yaden, Joseph (June 13, 2023). "The Last Of Us Part I Is Now Steam Deck Verified Thanks To New Update". GameSpot. Fandom, Inc.. Archived from the original on June 14, 2023. https://web.archive.org/web/20230614011403/https://www.gamespot.com/articles/the-last-of-us-part-i-is-now-steam-deck-verified-thanks-to-new-update/1100-6515192/. Retrieved June 14, 2023.
- ↑ 108.0 108.1 Giardina, Carolyn (February 15, 2023). "'Avatar 2' Sweeps Visual Effects Society Awards Feature Competition". The Hollywood Reporter. Eldridge Industries. Archived from the original on February 16, 2023. https://web.archive.org/web/20230216145413/https://www.hollywoodreporter.com/movies/movie-news/visual-effects-society-2023-awards-winners-list-avatar-2-1235323533/. Retrieved February 17, 2023.
- ↑ 109.0 109.1 Jones, Ali (October 7, 2022). "Elden Ring leads nominations as voting opens for the Golden Joystick Awards 2022". GamesRadar+. Future plc. Archived from the original on October 7, 2022. https://web.archive.org/web/20221007153630/https://www.gamesradar.com/elden-ring-leads-nominations-as-voting-opens-for-the-golden-joystick-awards-2022/. Retrieved October 15, 2022.
- ↑ 110.0 110.1 Dinsdale, Ryan (November 14, 2022). "The Game Awards 2022 Nominations Sees God of War: Ragnarok Leading With 10 Awards Nods". IGN. Ziff Davis. Archived from the original on November 14, 2022. https://web.archive.org/web/20221114175454/https://www.ign.com/articles/the-game-awards-2022-nominations-elden-ring-god-of-war-ragnarok. Retrieved November 15, 2022.
- ↑ 111.0 111.1 Wood, Anthony (March 2, 2023). "BAFTA Games Awards 2023 Nominations Announced". IGN. Ziff Davis. Archived from the original on March 3, 2023. https://web.archive.org/web/20230303004216/https://www.ign.com/articles/bafta-games-awards-2023-nominations-announced. Retrieved March 3, 2023.
- ↑ McAllister, Gillen (December 20, 2022). "PS.Blog Game of the Year 2022: The Winners". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on December 20, 2022. https://web.archive.org/web/20221220155448/https://blog.playstation.com/2022/12/20/ps-blog-game-of-the-year-2022-the-winners/. Retrieved December 27, 2022.
- ↑ 113.0 113.1 "The Last of Us Part I Launch Trailer". Clio Awards. Archived from the original on November 13, 2023. https://web.archive.org/web/20231113013047/https://clios.com/entertainment/winner/games-audio-visual/the-last-of-us-part-i/the-last-of-us-part-i-launch-trailer-151983. Retrieved November 13, 2023.
- ↑ Smith, Graham (January 2, 2024). "Players voted for some of the worst choices possible in the Steam Awards". Rock Paper Shotgun. Archived from the original on January 2, 2024. https://web.archive.org/web/20240102211918/https://www.rockpapershotgun.com/players-voted-for-some-of-the-worst-choices-possible-in-the-steam-awards. Retrieved January 3, 2024.
- ↑ Kaser, Rachel (October 21, 2022). "September 2022 NPD: Sports games top charts, hardware sales soar". VentureBeat. Archived from the original on October 22, 2022. https://web.archive.org/web/20221022000425/https://venturebeat.com/games/september-2022-npd-sports-games-top-charts-hardware-sales-soar/. Retrieved October 24, 2022.
- ↑ Batchelor, James (September 5, 2022). "The Last of Us Part 1 leads wave of new releases | UK Boxed Charts". Gamesindustry.biz. Gamer Network. Archived from the original on September 5, 2022. https://web.archive.org/web/20220905095651/https://www.gamesindustry.biz/the-last-of-us-part-1-leads-wave-of-new-releases-uk-boxed-charts. Retrieved September 6, 2022.
- ↑ Dring, Christopher (September 12, 2022). "Splatoon franchise scores its first ever UK No.1 | UK Boxed Charts". Gamesindustry.biz. Gamer Network. Archived from the original on September 12, 2022. https://web.archive.org/web/20220912090604/https://www.gamesindustry.biz/splatoon-franchise-scores-its-first-ever-uk-no1-uk-boxed-charts. Retrieved October 21, 2022.
- ↑ Dring, Christopher (October 19, 2022). "Xbox, PlayStation and Switch sales jump 41% in September | UK Monthly Charts". Gamesindustry.biz. Gamer Network. Archived from the original on October 19, 2022. https://web.archive.org/web/20221019155432/https://www.gamesindustry.biz/xbox-playstation-and-switch-sales-jump-41-in-september-uk-monthly-charts. Retrieved October 21, 2022.
- ↑ Romano, Sal (September 8, 2022). "Famitsu Sales: 8/29/22 – 9/4/22 [Update"]. Gematsu. Archived from the original on September 8, 2022. https://web.archive.org/web/20220908130947/https://www.gematsu.com/2022/09/famitsu-sales-8-29-22-9-4-22. Retrieved September 10, 2022.
- ↑ Zitani, Kristen (October 6, 2022). "PlayStation Store: September 2022's top downloads". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on October 6, 2022. https://web.archive.org/web/20221006140934/https://blog.playstation.com/2022/10/06/playstation-store-september-2022s-top-downloads/. Retrieved October 11, 2022.
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- ↑ McAllister, Gillen (December 9, 2022). "PlayStation Store: November 2022's top downloads". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on March 12, 2023. https://web.archive.org/web/20230312235210/https://blog.playstation.com/2022/12/09/playstation-store-november-2022s-top-downloads/. Retrieved March 13, 2023.
- ↑ McAllister, Gillen (January 12, 2023). "PlayStation Store: December 2022's top downloads". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on January 22, 2023. https://web.archive.org/web/20230122081735/https://blog.playstation.com/2023/01/12/playstation-store-december-2022s-top-downloads/. Retrieved March 13, 2023.
- ↑ Harmon, O'Dell Jr. (February 10, 2023). "PlayStation Store: January 2023's top downloads". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on February 10, 2023. https://web.archive.org/web/20230210165225/https://blog.playstation.com/2023/02/10/playstation-store-january-2023s-top-downloads/. Retrieved March 13, 2023.
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- ↑ Makuch, Eddie (February 12, 2023). "HBO's THe Last Of Us Series Helps 2022's PS5 Remake Climb The Charts". GameSpot. Fandom, Inc.. Archived from the original on February 14, 2023. https://web.archive.org/web/20230214123227/https://www.gamespot.com/articles/hbos-the-last-of-us-series-helps-2022s-ps5-remake-climb-the-charts/1100-6511467/. Retrieved March 13, 2023.
- ↑ Dring, Christopher (January 22, 2023). "The Last of Us Part 1 sales jumped 238% after TV show launch | UK Boxed Charts". Gamesindustry.biz. Gamer Network. Archived from the original on January 23, 2023. https://web.archive.org/web/20230123065109/https://www.gamesindustry.biz/the-last-of-us-part-1-sales-jumped-238-after-tv-show-launch-uk-boxed-charts. Retrieved January 23, 2023.
- ↑ Parijat, Shubhankar (January 27, 2023). "The Last of Us Part 1 Digital Sales Grew 305% in the UK Last Week". GamingBolt. Archived from the original on January 28, 2023. https://web.archive.org/web/20230128021040/https://gamingbolt.com/the-last-of-us-part-1-digital-sales-grew-305-in-the-uk-last-week. Retrieved January 31, 2023.
- ↑ Dring, Christopher (January 30, 2023). "Dead Space is No.1, but launch sales lower than The Callisto Protocol | UK Boxed Charts". Gamesindustry.biz. Gamer Network. Archived from the original on January 30, 2023. https://web.archive.org/web/20230130170832/https://www.gamesindustry.biz/dead-space-is-no1-but-launch-sales-lower-than-the-callisto-protocol-uk-boxed-charts. Retrieved January 31, 2023.
- ↑ Romano, Sal (May 23, 2023). "Marvel's Spider-Man Remastered PC sales top 1.5 million, The Last of Us Part I PC tops 368,000". Gematsu. Archived from the original on May 24, 2023. https://web.archive.org/web/20230524001458/https://www.gematsu.com/2023/05/marvels-spider-man-remastered-pc-sales-top-1-5-million-the-last-of-us-part-i-pc-tops-368000. Retrieved May 24, 2023.
External links
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- The Last of Us Part I on IMDb
- The Last of Us Part I at MobyGames
Original source: https://en.wikipedia.org/wiki/The Last of Us Part I.
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