Software:Tomodachi Life: Living the Dream
| Tomodachi Life: Living the Dream | |
|---|---|
Promotional artwork | |
| Developer(s) | Nintendo EPD[lower-alpha 1] |
| Publisher(s) | Nintendo |
| Director(s) | Ryutaro Takahashi |
| Producer(s) | Yoshio Sakamoto |
| Programmer(s) |
|
| Artist(s) | Daisuke Kageyama |
| Writer(s) | Noriyuki Sato |
| Composer(s) |
|
| Series | Tomodachi Life |
| Platform(s) | Nintendo Switch |
| Release | April 16, 2026 |
| Genre(s) | Social simulation |
| Mode(s) | Single-player |
Tomodachi Life: Living the Dream, known in Japan as Script error: The function "nihongo_foot" does not exist. is a 2026 social simulation game developed and published by Nintendo for the Nintendo Switch. It is the third entry in the Tomodachi Life series, succeeding the Nintendo 3DS title Tomodachi Life (2013). The game centers on the everyday lives of Miis, customizable avatars, residing on an island as they autonomously develop relationships and solve problems, all overseen by the player.
Production on Living the Dream began in 2017, shortly after development concluded on Miitomo (2016). Director Ryutaro Takahashi and producer Yoshio Sakamoto became inspired to formulate a sequel to Tomodachi Life as they felt the Nintendo 3DS' technical limitations held back the game's scale. Creating avenues for user-generated content was done in an effort to promote near-infinite replayability. The Miis' character designs were adjusted through trial-and-error; they were ultimately made more cartoonish, while their robotic voices from previous installments were retained to maintain their distinct personality.
Leading up to its release, fans and critics largely praised Living the Dream's elevated inclusivity for LGBTQ people, particularly its addition of same-sex relationships, compared to previous installments. It was released worldwide on April 16, 2026, and has sold 3.8 million copies as of May 8, 2026. Living the Dream received praise for its customization options and humor, while its gameplay elicited mixed responses for its occasional repetitiveness. The game's lack of online functionality, particularly screenshot and Mii sharing, was met with criticism.
Gameplay

Tomodachi Life: Living the Dream is a social simulation game[1] that revolves around the everyday lives of Miis, user-customizable avatars, who reside on a remote tropical island.[2][3] Upon starting gameplay, the player is tasked with naming their island[4] before creating Miis through a number of outlets. These include making Miis from scratch using the in-game Mii Maker or a set of prompts, as well as importing them from the Switch's built-in creation software.[5] The Mii Maker introduces more advanced customization options, including additional choices for hair, facial features, and ears.[6][7] Optionally, "face paint" can be applied, allowing the player to manually draw atop the Miis' features.[8] The player adjusts the Miis' gender—male, female, or non-binary—as well as their personal pronouns, romantic preferences, and event clothing. A personality is assigned by selecting various temperament attributes. Miis talk through robotic speech synthesis, which can be modified.[7][9][10]

Upon creation, the Miis settle in individual houses; a maximum of 70 Miis can live on the island at once.[11] The player can manually grab and relocate Miis, prompting them to interact with other Miis or the environment.[12][10] The player can optionally enter nicknames for Miis to call each other, as well as eavesdrop on Miis' dreams while they are asleep.[7][13] At a Mii's request, the player inputs topics of choice into custom text fields, generating an island-specific "lingo" database. Miis will then randomly utilize certain lingo in their conversations, or when prompted by surroundings.[14] Outside the player's direct supervision, Miis autonomously wander about the island and interact with each other, forming relationships and sporadic conflict.[7][11] If a Mii harbors romantic feelings for another Mii, they can confess their love; if the confession is successful, the two are united as a couple. Marriage can occur after further interactions. Married couples can have children.[15] The player may help remedy an argument between two Miis. This can lead to them either making up, staying enemies, or confessing their love.[11]
Living the Dream has no end condition; the player's main objective is to sustain their Mii's happiness.[16] Occasionally, Miis will signal the player that they have a problem. These issues range from requesting food or clothes, soliciting advice on relationships, participating in short minigames, and aiding them during physical accidents.[10] Fulfilling their needs boosts their happiness level, awarding the player with in-game currency that can be exchanged for interior decor, furniture, and infrastructure items.[17] The player is also given "warm fuzzies" that can be deposited at the island's wishing fountain to increase its level and grant "wishes". Wishes can be exchanged to unlock additional customization options, such as new items and island facilities.[8] A new addition is the Palette House, an island facility which allows players to design clothing, food, pets, interiors, and other miscellaneous items through an in-game drawing interface that can be used with the Switch's controller or touchscreen.[7]
Living the Dream introduces the ability to manually customize the layout of the island.[18] By continuously adding Miis, the island expands, allowing players to place more land.[17] In-universe news broadcasts, held in the Mii News facility, periodically inform the player of recent events on the island,[7][17] and time in the game passes parallel to that of the real-world clock.[1]
Development and release

Tomodachi Life: Living the Dream was principally developed by Nintendo EPD, with assistance from Intelligent Systems, Bandai Namco Studios Singapore and Bandai Namco Studios Malaysia. Ryutaro Takahashi and Yoshio Sakamoto returned as director and producer, respectively, while Takaomi Ueno and Naonori Ohnishi collaborated as programming directors. Noriyuki Sato served as lead writer, Ryota Akutsu as lead character designer, Daisuke Kageyama as art director, and Wataru Tanimura as voice programmer. Sound director Toru Minegishi composed the soundtrack, alongside with Shinobu Nagata, Reika Nakai, and Kairi Hamada.[19][20]
Living the Dream's development began toward the end of production on Miitomo in 2017. Takahashi and Sakamoto, both of whom had a deep connection with Tomodachi Life (2013), felt that the Nintendo 3DS's technical limitations hindered the game's scale, leading to discussions about creating a new installment in the series. Development started with a focus on user-generated content (UGC), which prevented the game's production style from becoming "a quest for quantity" that would inevitably make the game repetitive.[20] They had intended on completing work on UGC tools within one and a half years, but a constant stream of ideas resulted in the features being finished in six-to-seven years instead. Takahashi hoped that leveraging built-in features with UGC would give the game near-infinite replayability. He also wanted the game to remain enjoyable in its base form for casual players who were uninterested in using the UGC tools.[21] The game's expanded scope stemmed from the Switch's increased processing power, allowing Miis to explore a more expansive area. In order to make the in-game world more personalized and relatable to the player, the food items that are available upon starting the game differ between regions, as does currency. For instance, players in Japan are paid in virtual yen and are able to purchase rice balls before s'mores, as the latter are less common in Japanese cuisine.[20]
The team organized an idea board to share proposed concepts.[22] Wanting the Miis to visually look more appealing, the developers initially added new elements to their characters. Later, upon discussing with Takahashi and Sakamoto regarding how players viewed Miis, they opted against altering elements that had long defined them, including existing facial features or the shapes of their limbs. They nonetheless re-evaluated each aspect of their design to avoid them feeling outdated; the Miis' appearances were revamped to a "simple, anime-inspired toon-style." Living the Dream's expanded customization options for physical appearances, dating preferences, and gender, as well as the "little quirk" feature, were implemented to better allow players to create any character they desired. Minegishi deliberately processed the Miis' text-to-speech voices to sound robotic, akin to how the characters sounded in previous Tomodachi Life entries. Kageyama held discussions with animators on the Mii's movements, arranging them through trial-and-error. They intentionally eliminated "wind-up motions" that resulted in movements looking too smooth and inserted "more bold, memorable movements."[20] During development, the programmers faced difficulties in adjusting the Miis's behaviors. They ultimately set rules for unwanted behaviors, keeping those that were "odd but amusing."[21] The ability to pick up Miis originated as a debug function.[20]
The composition of Living the Dream's soundtrack was approached in a similar manner to previous installments. Minegishi found that capturing the unique musical feel of Tomodachi Life was difficult; he characterized the series' musical style as laid-back and simple on the surface, but ultimately nuanced and intricate.[20] Due to time constraints, the development team was inclined to discard ideas from previous entries, including Mii News. Several, younger staffers who were attached to the DS and 3DS games opposed the removal of Mii News specifically and negotiated for its inclusion.[22] According to the USK, the game was mostly complete and evaluated on May 20, 2025.[23]
Promotion
Tomodachi Life: Living the Dream was announced at the end of a Nintendo Direct presentation on March 27, 2025.[24] It was one of the new Nintendo Switch games revealed alongside Rhythm Heaven Groove, with both being the first new entries in their respective series in over a decade.[25][26] The announcement trailer posted to X by Nintendo in Japan became one of their most liked posts, surpassing that of the Nintendo Switch 2 reveal.[27]
Upon Living the Dream's initial reveal, fans speculated whether same-gender relationships would be included.[28] Neither of its predecessors contained the ability to form relationships with Miis of the same gender, which sparked controversy ahead of the international release of the latter. Despite vocal resentment toward this decision, Nintendo did not add the feature post-launch.[29] They later apologized and stated that if they were to create a third game in the series, they would "strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players."[30][31] When Living the Dream was announced, speculation arose on whether Nintendo would commit to their statement. Additionally, the reveal trailer featured a scene with two female Miis interacting during a dream sequence, with fans theorizing that the scene hinted at additional romance options.[32] With the premiere of the game's official Direct, it was confirmed that the option for gay, bisexual, aromantic, and non-binary Miis would be present in the game.[33][34][35]
A second Nintendo Direct presentation on September 12, 2025, introduced the creation of Miis and their interactions. It revealed the initial release window for the second quarter of 2026.[36] A 22-minute Direct presentation focused on the game premiered on January 29, 2026.[37] The presentation included demonstrations for Mii creation tools, locations, island customization, and romantic relationships. Different videos were also broadcast in North America, Europe, and Japan featuring a different cast of Mii characters.[38][39]
Hugh Morris, a jester-themed Mii exclusive to the American trailer named after the word humorous, was met with acclaim by critics.[40][41][42] In other regions, different Mii characters gained popularity, such as Bubbles and Kirishima, who appeared in the European and Japanese Nintendo Directs respectively.[43][44][45] A week after this Direct aired, the soundtrack for Tomodachi Life on the 3DS was added to the Nintendo Music mobile app.[46]
Release
A demo was released on March 25, 2026, giving access to a limited feature set of the retail version. Progress established in the demo can be carried over to the retail version.[47] Completing the demo unlocks one of six color variants of a hamster costume.[48]
The game was released for the Nintendo Switch on April 16, 2026.[24][49] It was the last video game offered for the Switch Game Vouchers program the day prior to its discontinuation, with the vouchers being unavailable to purchase after January 30, 2026.[50][51] Pre-orders in the United Kingdom included a themed magnetic photo frame.[52] In Japan, pre-orders included bonus accessories depending on the retailer purchased, including stickers of Miis, keychains, and a microfiber cloth.[53] On the same day as the game's release, ten music tracks were added to the Nintendo Music app as a "special release".[54]
Reception
Pre-release
Fans and gaming journalists praised the inclusion of same-sex relationships and non-binary Miis in Tomodachi Life: Living the Dream. Publications such as Checkpoint Gaming and The Daily Dot commented that the additions were well-received by a majority of fans.[55][56] Amelia Zollner writing for Kotaku described the settings as "surprisingly inclusive", being particularly impressed by the explicit use of the term non-binary, calling it "a massive step forward for the developer". They also noted the majority of positive comments from fans during the live stream on YouTube, with Zollner feeling relieved that it was confirmed prior to its release.[57] Olivia Richman, writing for The Escapist, called the addition "A big win for the LGBTQIA+ community".[58] Alana Hagues writing for Nintendo Life called the addition "a huge win", crediting the developers for sticking to their promise from 2014.[59] Jade King writing for TheGamer expressed her excitement being able to accurately represent her friends and family without needing to do any extra steps like in Tomodachi Life. King was also delighted that Nintendo was inclusive of the LGBTQ+ community, as she feels much of the video game industry is regressing from representing those topics. In her summary, she wrote that "Tomodachi Life is woke now, and [she] couldn't be more delighted".[60] The inclusion of queer elements was not universally welcomed, as Richman called attention to some fans who were upset over their inclusion. Other fans showed resentment toward the localization of the game and the inclusion of women with colored hair, with video game designer and right-wing activist Mark Kern erroneously suggesting in a tweet that the recently appointed Nintendo of America CEO Devon Pritchard was behind the decision.[61][62]
Upon learning that sharing images directly onto smartphones or social media platforms would be restricted so that "out-of-context scenes" would not be misinterpreted, the decision was met with criticism,[63][64][65] and fan response was mostly negative.[66] Dustin Bailey writing for GamesRadar+ called the decision "downright absurd", as they believed sharing character interactions with others was one of the main appeals of the previous installment.[67] Deven McClure writing for Polygon believed that restrictions on image sharing contrasted with the game's emphasis on creativity.[68] Alana Hagues writing for Nintendo Life thought the decision was strange when compared to the additional inclusivity options. She speculated that the company was attempting to avoid replicating a past incident regarding the 3DS messaging application Swapnote, which was disabled due to offensive imagery being distributed,[69] whereas Stephanie Liu of Siliconera thought the decision was made to reduce posts on social media platforms involving controversial people being recreated as Miis.[70] Additionally, the lack of any online functionality was criticized. McClure thought the inability to share Miis online would potentially impact the live streaming community, as well as the game's success overall.[68] Anna Koselke of GamesRadar+ thought it was disappointing compared to other games such as StreetPass Mii Plaza (2011) and Miitopia (2016).[71]
Post-release
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Tomodachi Life: Living the Dream received "generally favorable" reviews according to review aggregator website Metacritic.[72] Review aggregator OpenCritic assessed that 74% of critics recommended the game.[73]
Critics complimented the game's customization features. Brian Shea of Game Informer described the addition of custom text fields to respond to Miis' questions as creating a "fun Mad Lib-style experience,"[14] a sentiment shared by Eurogamer.de's Alexander Bohn-Elias, who cited the Miis' charming personality in animation and voice.[76] Shea said the ability to create custom clothing designs "came in handy when [he] was creating a specific character with an iconic look, like Link or Donkey Kong."[14] Emma-Jane Betts of GamesRadar+ considered the Mii maker to be the most intuitive in the series, lauding the "face paint" tool and stating that the "only thing stopping you is how patient you are drawing with a controller or your finger."[8] The game's relationship simulation mechanics also drew praise;[8][7][76] Chris Scullion of Video Games Chronicle felt that the relationship system was comprehensive, citing features such as assigning real-life relationships to Miis and customizing how they address one another upon becoming best friends or romantic partners.[75] The game was conversely lamented for lacking the concert hall, previously included in Tomodachi Life, that allowed the player to create custom lyrics for a list of premade song styles.[77][78]
Living the Dream's humor and writing elicited praise. Multiple critics characterized the gameplay experience overall as comedically surreal,[lower-alpha 4] some having likened its tone to reality television.[8][18][74] Bohn-Elias applauded its slapstick comedy and enjoyed the interactable dream sequences and in-universe news broadcasts.[76] Scullion, reviewing the UK English version of the game, found the inclusion of regional slang in Mii dialogue amusing.[75]
To critics, the game became repetitive over time. Writing for Nintendo Life, Alana Hagues wrote that playing the game sometimes felt directionless, even if mitigated somewhat by shorter play sessions.[11] Denzer acknowledged that Living the Dream managed to keep things relatively fresh, but observed that certain Mii interactions recurred more frequently than he desired.[18] Betts argued that fully engaging with the game's customization options was necessary to sustain long-term interest, warning that players who did not would "be left without much of anything to keep hold of [them] long-term".[8] Scullion similarly opined that once the novelty of Living the Dream's offbeat comedy faded, the game became little more than an ordinary life simulator.[75] TJ Denzer of Shacknews described Living the Dream's entertainment value as correlational to the time and effort one would be willing to engage with it.[18] Betts additionally criticized the triteness of the minigames, desiring a greater variety in both minigames and subjects for her Miis to interact with.[8]
The decision to restrict image sharing and online Mii sharing was also criticized by many reviewers. Bohn-Elias believed that this restriction hampered the game's overall charm. He also felt Living the Dream's potential for online virality, akin to that experienced by its predecessor, would be reduced as users could no longer exchange their "wildest creations".[76] Brian Shea of Game Informer called the decision shortsighted, and noted that removing the online Mii sharing features also removed the "safety net" for players who didn't want to manually create many Miis.[14] Logan Plant of IGN said that, while he had been impressed with the Miis that people had created with the pre-release demo, he felt disappointment knowing that the restriction meant there would be "no way for [him] to get that exact character on [his] island".[7]
Other technical oddities were critiqued. Hagues criticized the functionality of the touchscreen as "weirdly limited" and found the lack of higher frame rates on the Nintendo Switch 2 "a little jarring" considering the Switch 2 received a resolution boost.[11] Bohn-Elias and Wood were similarly critical of the inability to use the Joy-Con 2's mouse features in the in-game editor,[76] with Wood calling it "a huge missed opportunity given the number of mechanics that involve drawing."[74]
Sales
During the month of March 2026, it was at the top of the Amazon pre-order charts in Japan.[80][81] At launch, Tomodachi Life: Living the Dream topped the sales charts in Japan, selling 565,405 physical copies during its first week according to Famitsu.[82][83] It similarly topped the UK sales charts in its first week, beating out Capcom's recent release of Pragmata (2026).[84] In France, the game had the best-selling physical launch of 2026 thus far, selling more than 70,000 copies, the amount sold by Resident Evil Requiem (2026).[85] As of May 8, 2026, the game has sold 3.8 million copies worldwide.[86]
Notes
References
- ↑ 1.0 1.1 Lambertsen, Carrie (April 15, 2026). "Tomodachi Life: Living The Dream Review - Worth The Wait" (in en). https://screenrant.com/tomodachi-life-living-the-dream-review/.
- ↑ Fanelli, Jason (March 27, 2026). "Tomodachi Life: Living The Dream Coming To Nintendo Switch In 2026". https://www.gamespot.com/articles/tomodachi-life-living-the-dream-coming-to-nintendo-switch-in-2026/1100-6530426/.
- ↑ Stewart, Marcus (March 27, 2025). "Tomodachi Life Returns After 10 Years With New Entry, Living The Dream". Game Informer. https://www.gameinformer.com/nintendo-direct/2025/03/27/tomodachi-life-returns-after-10-years-with-new-entry-living-the-dream. Retrieved March 28, 2025.
- ↑ Leith, Alaisdair (April 15, 2026). "Tomodachi Life: Living the Dream delivers one of the best social sims in quite some time" (in en-AU). https://www.theaureview.com/games/tomodachi-life-living-the-dream-delivers-one-of-the-best-social-sims-in-quite-some-time/.
- ↑ Wright, Steve (April 15, 2026). "Tomodachi Life: Living the Dream Review: Slow and cozy" (in en-AU). https://stevivor.com/reviews/tomodachi-life-living-the-dream-review-slow-and-cozy/.
- ↑ Phillips, Tom (January 26, 2026). "Nintendo Direct Announced For This Week, Focused on Tomodachi Life: Living The Dream" (in en). https://www.ign.com/articles/nintendo-direct-announced-for-this-week-focused-on-tomodachi-life-living-the-dream.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Plant, Logan (April 15, 2026). "Tomodachi Life: Living the Dream Review" (in en). https://www.ign.com/articles/tomodachi-life-living-the-dream-review.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Betts, Emma-Jane (April 15, 2026). "Tomodachi Life: Living the Dream is like Real Nintendo Housewives meets the OC in my own personal Mii fever dream" (in en). https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-review/.
- ↑ Phillips, Tom (January 29, 2026). "Everything Announced in the Tomodachi Life: Living the Dream Nintendo Direct" (in en). https://www.ign.com/articles/everything-announced-in-the-tomodachi-life-living-the-dream-nintendo-direct.
- ↑ 10.0 10.1 10.2 Esra, Clave (April 20, 2026). "『トモダチコレクション わくわく生活』レビュー RPGのようなレベル上げは面倒だが、個性あふれるコミュニティを作れる体験は秀逸" (in ja). https://jp.ign.com/tomodachi-collection-wakuwaku-seikatsu/83189/rpg.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Hagues, Alana (April 15, 2026). "Review: Tomodachi Life: Living The Dream (Switch) - BREAKING NEWS: Mii Life Is Still Bizarre, Hilarious, And A Bit Samey". https://www.nintendolife.com/reviews/nintendo-switch/tomodachi-life-living-the-dream.
- ↑ Ignacchitti, Ivanir (April 22, 2026). "Tomodachi Life: Living the Dream Review" (in en). https://hardcoregamer.com/review-tomodachi-life-living-the-dream/.
- ↑ Ledezma, Cecilia (April 16, 2026). "After the demo, I cannot wait to play Tomodachi Life: Living the Dream" (in en-US). https://www.michigandaily.com/arts/digital-culture/after-the-demo-i-cannot-wait-to-play-tomodachi-life-living-the-dream/.
- ↑ 14.0 14.1 14.2 14.3 14.4 Shea, Brian (April 16, 2026). "Tomodachi Life: Living the Dream Review - You Get What You Give" (in en). Game Informer. https://gameinformer.com/review/tomodachi-life-living-the-dream/you-get-what-you-give. Retrieved April 15, 2026.
- ↑ Colantonio, Giovanni (April 17, 2026). "Todd Howard is my archnemesis in Tomodachi Life after trying to steal my girlfriend" (in en). https://www.polygon.com/tomodachi-life-living-the-dream-todd-howard/.
- ↑ Hagues, Alana (March 24, 2026). "First Impressions: The Diary Of A First-Time Tomodachi Life Player - Am I Living The Dream?" (in en-GB). https://www.nintendolife.com/previews/first-impressions-the-diary-of-a-first-time-tomodachi-life-player-am-i-living-the-dream.
- ↑ 17.0 17.1 17.2 Berthelson, Brandy (April 22, 2026). "Tomodachi Life: Living the Dream Review: Limitless and Limited" (in en). https://www.restart.run/articles/tomodachi-life-living-the-dream-review.
- ↑ 18.0 18.1 18.2 18.3 18.4 Denzer, TJ (April 15, 2026). "Tomodachi Life: Living the Dream review: Soap opera simulator" (in en). http://www.shacknews.com/article/148710/tomodachi-life-living-the-dream-review-score.
- ↑ Nintendo EPD (April 16, 2026). Tomodachi Life: Living the Dream. Nintendo Switch. Nintendo. Scene: Staff Credits.
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 "Ask the Developer Vol. 21: Tomodachi Life: Living the Dream — Part 1". Nintendo. April 14, 2026. https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-1/.
- ↑ 21.0 21.1 "Ask the Developer Vol. 21: Tomodachi Life: Living the Dream — Part 2" (in en-US). Nintendo. April 14, 2026. https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-2/.
- ↑ 22.0 22.1 "Ask the Developer Vol. 21: Tomodachi Life: Living the Dream — Part 3" (in en-US). Nintendo. April 14, 2026. https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-21-tomodachi-life-living-the-dream-part-3/.
- ↑ Hagues, Alana (April 20, 2026). "Tomodachi Life: Living The Dream Was Reportedly Feature-Complete A Year Ago" (in en-GB). https://www.nintendolife.com/news/2026/04/tomodachi-life-living-the-dream-was-reportedly-feature-complete-a-year-ago.
- ↑ 24.0 24.1 Valentine, Rebekah (March 27, 2025). "Tomodachi Life: Living the Dream Announced for Nintendo Switch" (in en). https://www.ign.com/articles/tomodachi-life-living-the-dream-announced-for-nintendo-switch.
- ↑ Minor, Jordan (March 27, 2025). "Nintendo Direct: Before Switch 2, Niche Hits and Big Surprises Head to Switch 1" (in en). https://www.pcmag.com/news/nintendo-direct-before-switch-2-niche-hits-and-big-surprises-head-to-switch?test_uuid=04IpBmWGZleS0I0J3epvMrC&test_variant=B.
- ↑ Hilliard, Kyle (March 27, 2025). "Nintendo's Final Switch Direct Shows More Metroid And Announces New Rhythm Heaven And Tomodachi Life Games" (in en). Game Informer. https://gameinformer.com/nintendo-direct/2025/03/27/nintendos-final-switch-direct-shows-more-metroid-and-announces-new. Retrieved February 3, 2026.
- ↑ Robinson, Andy (March 29, 2025). "Tomodachi Life's Switch debut shatters even Nintendo Switch 2 hype in Japan" (in en-US). https://www.videogameschronicle.com/news/tomodachi-lifes-switch-debut-shatters-even-nintendo-switch-2-hype-in-japan/.
- ↑ Hansford, Amelia (March 28, 2025). "Fans think new Tomodachi Life game will feature same-sex marriage – this is why" (in en-US). https://www.thepinknews.com/2025/03/28/tomodachi-life-living-the-dream-nintendo-trailer-gay-marriage-same-sex/.
- ↑ Lang, Derrik (May 7, 2014). "Nintendo Says No to Virtual Equality in Life Game". https://abcnews.go.com/Entertainment/wireStory/nintendo-virtual-equality-life-game-23620844.
- ↑ "We are committed to fun and entertainment for everyone". May 9, 2014. https://www.nintendo.com/whatsnew/detail/c4FWbi-Uave2T9R1h7SFzX0aoa-d4pgx.
- ↑ "Nintendo apologizes for response to same-sex controversy over Tomodachi Life game". May 12, 2014. https://www.cbsnews.com/news/nintendo-apologizes-after-same-sex-controversy-over-tomodachi-life-game/.
- ↑ Compendio, Chris (January 29, 2026). "Tomodachi Life: Living The Dream Adds Same-Sex Relationships And Non-Binary Miis" (in en-US). https://www.gamespot.com/articles/tomodachi-life-living-the-dream-adds-same-sex-relationships-and-non-binary-miis/1100-6537765/.
- ↑ Suresh, Advaita (January 29, 2026). "Nintendo expands Mii options with non-binary choice in Tomodachi Life: Living the Dream". The Economic Times. ISSN 0013-0389. https://economictimes.indiatimes.com/news/international/us/nintendo-expands-mii-options-with-non-binary-choice-in-tomodachi-life-living-the-dream/articleshow/127780873.cms?from=mdr.
- ↑ Scullion, Chris (January 29, 2026). "Tomodachi Life: Living the Dream will include same-sex relationships and non-binary characters, fulfilling Nintendo's promise" (in en-US). https://www.videogameschronicle.com/news/tomodachi-life-living-the-dream-will-include-same-sex-relationships-and-non-binary-characters-fulfilling-nintendos-promise/.
- ↑ Koepp, Brent (January 29, 2026). "Nintendo Adds First Non-Binary Mii Option in Tomodachi Life: Living the Dream" (in en-US). https://www.vice.com/en/article/nintendo-adds-first-non-binary-mii-option-in-tomodachi-life-living-the-dream/.
- ↑ O'Reilly, PJ (September 12, 2025). "Tomodachi Life: Living The Dream Showcases Island Life, Coming To Switch Spring 2026" (in en-GB). https://www.nintendolife.com/news/2025/09/tomodachi-life-living-the-dream-showcases-island-life-coming-to-switch-spring-2026.
- ↑ Norman, Jim (January 26, 2026). "Tomodachi Life: Living The Dream Nintendo Direct Announced For Thursday, 29 January" (in en-GB). https://www.nintendolife.com/news/2026/01/tomodachi-life-living-the-dream-nintendo-direct-announced-for-thursday-29th-january.
- ↑ Norman, Jim (January 29, 2026). "Tomodachi Life: Living The Dream Nintendo Direct: Every Announcement - How Would You Rate It?" (in en-GB). https://www.nintendolife.com/guides/tomodachi-life-living-the-dream-nintendo-direct-every-announcement-how-would-you-rate-it.
- ↑ Hagues, Alana (January 30, 2026). "Random: Bubbles Or Hugh? The Tomodachi Life Nintendo Direct May Have Been Different In Your Region" (in en-GB). https://www.nintendolife.com/news/2026/01/random-bubbles-or-hugh-the-tomodachi-life-nintendo-direct-may-have-been-different-in-your-region.
- ↑ Woods, Sam (January 30, 2026). "Japanese Tomodachi Life Fans Were Deprived Of Hugh Morris, Bubbles, And Monster Trucks" (in en). https://www.thegamer.com/tomodachi-life-living-the-dream-different-trailers/.
- ↑ Koselke, Anna (January 30, 2026). "Tomodachi Life: Living the Dream has given the web a colorful new Nintendo hunk to shamelessly swoon over – Hugh Morris, a literal clown" (in en). https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-has-given-the-web-a-colorful-new-nintendo-hunk-to-shamelessly-swoon-over-hugh-morris-a-literal-clown/.
- ↑ Winslow, Levi (January 29, 2026). "Tomodachi Life: Living The Dream Lets You Have A Love Square With A Clown Because Why Not?" (in en-US). https://www.gamespot.com/articles/tomodachi-life-living-the-dream-lets-you-have-a-love-square-with-a-clown-because-why-not/1100-6537767/.
- ↑ Taro, Nenne (January 30, 2026). "『トモコレ』新作の"きりしま先輩"、なぜトレンド入り?イケメン枠かと思いきや、「スプリンクラーでシャワー」「水飲み場で挟まる」など全てを持っていく" (in ja). https://www.inside-games.jp/article/2026/01/30/176720.html.
- ↑ Hatanaka, Kenta (January 30, 2026). "「トモコレわくわく生活」英語版の紹介映像は登場人物が違う! カルロ先生はカフェの店員で、ピエロがモテモテ枠に" (in ja). https://game.watch.impress.co.jp/docs/news/2082148.html.
- ↑ Zunko. (January 30, 2026). "海外でも"きりしま先輩"枠のキャラが登場!?北米・欧州版の「トモダチコレクション わくわく生活 Direct」と比較する" (in ja). https://www.gamespark.jp/article/2026/01/30/162190.html.
- ↑ Doolan, Liam (February 3, 2026). "Surprise! Tomodachi Life's 3DS Soundtrack Has Been Added To Nintendo Music". https://www.nintendolife.com/news/2026/02/surprise-tomodachi-lifes-3ds-soundtrack-has-been-added-to-nintendo-music.
- ↑ Faulkner, Cheri (March 25, 2026). "You Can Play The New Tomodachi Life Game Right Now, And It's Already Chaos" (in en-US). https://www.gamespot.com/articles/you-can-play-the-new-tomodachi-life-game-right-now-and-its-already-chaos/1100-6538992/.
- ↑ Lada, Jenni (March 25, 2026). "Tomodachi Life: Living the Dream Demo Launches" (in en-US). https://www.siliconera.com/tomodachi-life-living-the-dream-demo-launches/.
- ↑ Cichacki, Shaun (March 27, 2025). "Tomodachi Life: Living the Dream' Exists, and I'm Nearly in Tears" (in en-US). https://www.vice.com/en/article/tomodachi-life-living-the-dream-exists-and-im-nearly-in-tears/.
- ↑ Yawaragi (January 30, 2026). "「2本でお得 ニンテンドーカタログチケット」,本日23:59に販売終了。「トモダチコレクション わくわく生活」も引換可能" (in ja). https://www.4gamer.net/games/895/G089556/20260130043/.
- ↑ Norman, Jim (January 30, 2026). "Reminder: Today's Your Last Day To Buy Switch Game Vouchers" (in en-GB). https://www.nintendolife.com/news/2026/01/reminder-todays-your-last-day-to-buy-switch-game-vouchers.
- ↑ Newcombe, Rosalie (January 30, 2026). "Tomodachi Life Living the Dream Switch pre-orders are here, and UK fans get a picture-perfect free bonus" (in en). https://www.gamesradar.com/games/tomodachi-life-living-the-dream-switch-pre-orders-are-here-and-uk-fans-get-a-picture-perfect-free-bonus/.
- ↑ "『トモダチコレクション わくわく生活』購入特典まとめ。Amazonはぷっくりシール、楽天はシール&アクキー、ヤマダデンキはコースター!" (in ja). Famitsu. March 25, 2026. https://www.famitsu.com/article/202603/69710. Retrieved April 19, 2026.
- ↑ Doolan, Liam (April 16, 2026). "Nintendo Music Celebrates Tomodachi Life Switch Launch With Special Update". https://www.nintendolife.com/news/2026/04/nintendo-music-celebrates-tomodachi-life-switch-launch-with-special-update. Retrieved April 16, 2026.
- ↑ Stergiou, James (January 30, 2026). "Tomodachi Life: Living the Dream Direct brings an in-depth look at Mii chaos and goodness" (in en-AU). https://checkpointgaming.net/news/2026/01/tomodachi-life-living-the-dream-direct-brings-an-in-depth-look-at-mii-chaos-and-goodness/.
- ↑ LaMarca, Susan (January 30, 2026). "'Homodachi Life confirmed!!': Nintendo Miis are now allowed to be gay and nonbinary in latest Tomodachi Life release" (in en). https://dailydot.com/nintendo-miis-gay-nonbinary-options-tomodachi-life/.
- ↑ Zollner, Amelia (January 29, 2026). "Nintendo Reveals Gay And Nonbinary Miis In New Tomodachi Life" (in en-US). https://kotaku.com/tomodachi-life-gay-nonbinary-nintendo-switch-2000664147.
- ↑ Richman, Olivia (January 29, 2026). "We're getting woke Tomodachi Life: Living the Dream before Grand Theft Auto 6" (in en-US). https://www.escapistmagazine.com/news-tomodachi-life-living-the-dream-queer/.
- ↑ Hagues, Alana (January 29, 2026). "Tomodachi Life: Living The Dream Will Allow Same-Sex Relationships & Non-Binary Miis" (in en-GB). https://www.nintendolife.com/news/2026/01/tomodachi-life-living-the-dream-will-allow-same-sex-relationships-and-non-binary-miis.
- ↑ King, Jade (January 30, 2026). "Tomodachi Life: Living The Dream Was Always Going To Be Woke" (in en). https://www.thegamer.com/tomodachi-life-living-the-dream-same-sex-romances-woke/.
- ↑ Richman, Olivia (January 30, 2026). "Incels are having a mental breakdown over Tomodachi Life: Living the Dream localization giving the US version colorful hair" (in en-US). https://www.escapistmagazine.com/news-incels-tomodachi-life-living-the-dream-reaction/.
- ↑ Mark Kern [@grummz]. "First changes have arrived. It's over.". https://twitter.com/grummz/status/2016923234932060607. Missing or empty |date= (help)
- ↑ Makar, Connor (January 29, 2026). "Fans excited for Nintendo's upcoming Tomodachi Life: Living the Dream left completely baffled by "wacky" image sharing restrictions" (in en). Eurogamer. https://www.eurogamer.net/fans-excited-for-nintendos-upcoming-tomodachi-life-living-the-dream-left-completely-baffled-by-wacky-image-sharing-restrictions.
- ↑ Zwiezen, Zack (January 29, 2026). "Nintendo Is Going To Make It Really Hard To Share Screenshots In Tomodachi Life: Living the Dream" (in en-US). https://kotaku.com/tomodachi-life-living-the-dream-direct-image-sharing-screenshot-block-2000664167.
- ↑ Bevan, Rhiannon (January 29, 2026). "Nintendo Won't Let You Share Your Tomodachi Life: Living The Dream Screenshots Because You're All Too Filthy" (in en). https://www.thegamer.com/tomodachi-life-living-the-dream-screenshot-sharing-restrictions/.
- ↑ Phillips, Tom (January 29, 2026). "Fans Decry Heavy Image-Sharing Restrictions for Tomodachi Life: Living the Dream That Nintendo Says Are Necessary to Ensure 'Fun and Safe' Gameplay" (in en). https://www.ign.com/articles/fans-decry-heavy-image-sharing-restrictions-for-tomodachi-life-living-the-dream-that-nintendo-says-are-necessary-to-ensure-fun-and-safe-gameplay.
- ↑ Bailey, Dustin (January 29, 2026). "Nintendo fulfills a 12-year-old promise by bringing non-binary characters and queer relationships to Tomodachi Life, and immediately breaks hearts by killing the game's screenshot-sharing features" (in en). https://www.gamesradar.com/games/simulation/nintendo-fulfills-a-12-year-old-promise-by-bringing-non-binary-characters-and-queer-relationships-to-tomodachi-life-and-immediately-breaks-hearts-by-killing-the-games-screenshot-sharing-features/.
- ↑ 68.0 68.1 McClure, Deven (January 29, 2026). "Nintendo will restrict Tomodachi Life image sharing to help the game 'remain fun and safe'" (in en). https://www.polygon.com/tomodachi-life-living-the-dream-image-sharing-block-nintendo/.
- ↑ Hagues, Alana (January 29, 2026). "Nintendo Restricting Some Image Sharing Features For Tomodachi Life: Living The Dream" (in en-GB). https://www.nintendolife.com/news/2026/01/nintendo-restricting-some-image-sharing-features-for-tomodachi-life-living-the-dream.
- ↑ Liu, Stephanie (January 30, 2026). "Nintendo Detailed Image Restrictions for Tomodachi Life: Living the Dream" (in en-US). https://www.siliconera.com/nintendo-details-image-restrictions-for-tomodachi-life-living-the-dream/.
- ↑ Koselke, Anna (January 30, 2026). "Tomodachi Life: Living the Dream won't allow Mii and item sharing or any real online functionality at all, and I think I need Hugh Morris to cheer me up" (in en). https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-wont-allow-mii-and-item-sharing-or-any-real-online-functionality-at-all-and-i-think-i-need-hugh-morris-to-cheer-me-up/.
- ↑ 72.0 72.1 "Tomodachi Life: Living the Dream Critic Reviews" (in en). https://www.metacritic.com/game/tomodachi-life-living-the-dream/.
- ↑ 73.0 73.1 "Tomodachi Life: Living the Dream" (in en). https://opencritic.com/game/20304/tomodachi-life-living-the-dream.
- ↑ 74.0 74.1 74.2 74.3 Wood, Dashiell (April 15, 2026). "Tomodachi Life: Living the Dream is all about making your own fun — which is both a blessing and a curse" (in en). https://www.techradar.com/gaming/tomodachi-life-living-the-dream-review.
- ↑ 75.0 75.1 75.2 75.3 75.4 Scullion, Chris (April 15, 2026). "Tomodachi Life Living the Dream review: Nintendo delivers a hilarious helping of nonsense". https://www.videogameschronicle.com/review/tomodachi-life-living-the-dream-review/.
- ↑ 76.0 76.1 76.2 76.3 76.4 76.5 76.6 Bohn-Elias, Alexander (April 16, 2026). "Tomodachi Life Test: Warum Nintendos Regeln sogar Spaghettisaurier ausbremsen" (in de). Eurogamer. https://www.eurogamer.de/tomodachi-life-wo-traeume-wahr-werden-test-switch.
- ↑ Colantonio, Giovanni (April 15, 2026). "Nintendo's next big sequel gives you permission to get intricately stupid" (in en). Polygon. https://www.polygon.com/tomodachi-life-living-the-dream-review/.
- ↑ Hagues, Alana (April 16, 2026). "Tomodachi Life: Living The Dream: How To Unlock All Buildings & Shops". Nintendo Life. https://www.nintendolife.com/guides/tomodachi-life-living-the-dream-how-to-unlock-all-buildings-and-shops.
- ↑ "『トモダチコレクション わくわく生活』で微生物のMiiが爆誕。より自由になったMii作成と手軽な島作り、お世話と発展のサイクルがプレイする手を止めさせない『トモコレ』最新作【先行レビュー】 | ゲーム・エンタメ最新情報のファミ通.com" (in ja). April 15, 2026. https://www.famitsu.com/article/202604/72025.
- ↑ "【Amazon予約数ランキング】『トモダチコレクション わくわく生活』が首位に浮上。『モンスターハンターストーリーズ3 ~運命の双竜~』は2位に【3/1~3/7】" (in ja). Famitsu. March 14, 2026. https://www.famitsu.com/article/202603/68743. Retrieved March 24, 2026.
- ↑ "【Amazon予約数ランキング】『トモダチコレクション わくわく生活』が首位を維持。『ヨッシーとフカシギの図鑑』が8位に初登場【3/8~3/14】" (in ja). Famitsu. March 19, 2026. https://www.famitsu.com/article/202603/69170. Retrieved March 24, 2026.
- ↑ Scullion, Chris (April 23, 2026). "Tomodachi Life: Living the Dream tops the Japanese charts, outselling the rest of the top 10 seven times over" (in en-US). https://www.videogameschronicle.com/news/tomodachi-life-living-the-dream-tops-the-japanese-charts-outselling-the-rest-of-the-top-10-seven-times-over/.
- ↑ "【ソフト&ハード週間販売数】『トモコレ わくわく生活』が首位スタート! 世界100万本突破の『プラグマタ』『ドラえもんのどら焼き屋さん物語』もランクイン【4/13~4/19】" (in ja). Famitsu. April 23, 2026. https://www.famitsu.com/article/202604/72822. Retrieved April 23, 2026.
- ↑ Norman, Jim (April 20, 2026). "UK Charts: Tomodachi Life Is Living The Dream In Its Debut Week" (in en-GB). https://www.nintendolife.com/news/2026/04/uk-charts-tomodachi-life-is-living-the-dream-in-its-debut-week.
- ↑ Hagues, Alana (April 22, 2026). "Tomodachi Life: Living The Dream Is Reportedly The Best Physical Launch Of 2026 In France" (in en-GB). https://www.nintendolife.com/news/2026/04/tomodachi-life-living-the-dream-is-reportedly-the-best-physical-launch-of-2026-in-france.
- ↑ Norman, Jim (May 8, 2026). "Tomodachi Life: Living The Dream Sales Are Off To A Flying Start" (in en-GB). https://www.nintendolife.com/news/2026/05/tomodachi-life-living-the-dream-sales-are-off-to-a-flying-start.
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