Software:Turok (video game)

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Turok
Developer(s)Propaganda Games
Aspyr (Windows)
Publisher(s)Disney Interactive Studios[lower-alpha 1]
Director(s)Mike Jacob
Producer(s)Craig Ostrander
Gene Ransom
Programmer(s)Andrew Fisher
Artist(s)Jay Riddle
Writer(s)Doug Barber
Composer(s)Paul Ruskay
SeriesTurok
EngineUnreal Engine 3
Platform(s)PlayStation 3
Xbox 360
Windows
ReleasePlayStation 3, Xbox 360
  • NA: February 5, 2008
  • AU: February 7, 2008
  • EU: February 8, 2008
Microsoft Windows
  • NA: April 22, 2008
  • EU: June 13, 2008
  • AU: June 19, 2008
Genre(s)First-person shooter[1]
Mode(s)Single-player, multiplayer

Turok is a first-person shooter video game developed by Propaganda Games, and published by Disney Interactive Studios (through its Touchstone Games banner) for the PlayStation 3 and Xbox 360 in February 2008, later ported on to Microsoft Windows in April. This is the only game produced under the Touchstone Games label. The game is loosely based on the comic book series of the same title and is a reboot of previous Turok video games. Players assume the role of Native American space marine Joseph Turok, who is part of a team sent to a remote planet to apprehend General Roland Kane, Turok's former commanding officer, who is now a wanted war criminal. After crash landing, Turok discovers that the planet is home to all manner of dinosaurs, and must fight both the predatory creatures and Kane's private army on his mission to take down his former mentor.

This was the first and only video game published by Touchstone Interactive before its closure in 2008.

The game received mixed reviews from critics. A planned sequel to Turok was cancelled following the closure of Propaganda Games.

Gameplay

The gameplay of Turok is similar to that of most first-person shooters, with a strong focus on survival in dangerous natural environments. The human enemies, under the leadership of Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game. The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers. This may be done by attracting roaming dinosaurs to a firefight (via: flares, gunshots, etc.) to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaurs' intelligence are much alike the Earth dinosaurs, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked.[2] The game does not utilize an aim-assist feature.

The developer Propaganda Games has included an additional, stealth mechanic in the game. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed. A famed new feature into this game is the Silent Kill, which is done by drawing the knife, then attacking a human or unaware dinosaur from behind. The kill can be utilized against dinosaurs and humans alike as a finishing blow, and can be executed from any side. The knife is also utilized as a self-defense weapon during phases known as "mauls", where the player is attacked by a dinosaur or bug, and must hammer on the according buttons in order to counter-attack or fend off the attack.

Multiplayer

Online multiplayer support is also available. There is a (Team) Deathmatch, Capture the Flag, Wargames, and Assault Capture the Flag. Multiplayer supports up to 16 people, and 4 players for three co-op missions. A feature in the multiplayer—randomly spawning computer-controlled dinosaurs and insects that appear in various locations in levels—adds a new factor to the gameplay. While players must worry about the opposing enemies, they must now also worry about the hostile dinosaurs that will be attempting to kill them. There can be up to 4 A.I controlled dinosaurs or insects on any map at one time.[3]

Originally, the Xbox 360 version of Turok was set to feature an achievement called "Grab Bag", which required players to kill at least one enemy, one dinosaur, one teammate, and themselves, all in the same match.[4] This caused controversy on the Internet as the achievement essentially rewarded players for team killing. Josh Holmes, a representative of Propaganda Games, described the creation of the Achievement by saying: "What we found was that players playing their first match in Turok – almost every player – was (accidentally) killing himself, a team mate and an enemy with a grenade or a Stick [sic] Bomb gun and so we thought 'hey, we should give them an achievement for that', as kind of a joke". He went on to say that developers were planning to release a patch removing Grab Bag if excessive team killing became a problem after launch. In the launch version of the game, the achievement removed the requirement of killing a teammate, and is awarded after the player kills an enemy, a dinosaur, and themselves in the same match.[5] A Map pack called the "Velociraptor Pack" was later released, containing two new multiplayer maps, one new Co-op map, and 2 refurbished maps, which now take place at night.

The online multiplayer for the PlayStation 3 version has been permanently shutdown since February 2011.

Plot

Corporal Joseph Turok (Gregory Cruz), alongside fellow members of Whiskey Company, is tasked with apprehending war criminal General Roland Kane (Powers Boothe), who has resurfaced on a backwater planet after disappearing for several years. Unbeknownst to Whiskey Company, the planet is controlled by the Mendel-Grumman (M-G) Corporation, with Kane commanding an army of M-G soldiers. Kane is also the former leader of Wolf Pack, an elite specialized black ops detachment. Turok was a member of this unit but left over its ideals during a mission in Colombia. Whiskey Company member Slade (Ron Perlman) holds a grudge against Turok because his brother, also a member of Wolf Pack, was killed during that mission.

On approach, Whiskey Company is shot down and crash lands on the terraformed planet, scattering the group. The land is populated by genetically-engineered dinosaurs created by M-G to use as weapons. Turok finds senior NCO Sergeant Henderson (Steve Van Wormer), who is killed by a Utahraptor, and then Slade; the two reunite with sniper Reese (Gideon Emery).

Reaching the crash site, the survivors locate more of Whiskey Company: leader Cole, second-in-command Lewis, Chief Engineer Carter (Jason Harris), heavy weapons trooper Jericho (Christopher Judge), weapons specialist Logan (William Fichtner), Whiskey Company's medic Parker (Joshua Gomez), technician and pilot Shepard (Donnie Wahlberg), and soldiers Foster (Jon Curry) and Gonzales (Lombardo Boyar). Tasked with finding the ship's comm unit, Turok encounters John Grimes (Sean Donnellan), Kane's second-in-command, and later another survivor, Cowboy (Timothy Olyphant), who is shot by Grimes. Whiskey Company comes to Cowboy's aid, and Turok resumes his search with Foster and Gonzales. After Foster is killed by a M-G sniper, Turok and Gonzales recover the comm unit. Gonzales is snatched by a large female Tyrannosaurus rex. Turok injures the Tyrannosaurus, but is knocked unconscious.

Turok wakes and makes his way back to camp with the comm unit, where Slade accuses him of again betraying his comrades. Cole (Mark Rolston) is killed in a surprise attack by Grimes, and M-G troops storm the area. Whiskey Company fends off the attack, but Parker and Lewis are killed and the comm unit is destroyed. Logan assumes command; he orders Turok, Slade, and Carter to investigate some distant searchlights.

Reaching an abandoned outpost, the trio find that Kane has derived a potent neurotoxin taken from scorpion-like creatures, as well as the location of a ship in a substation near the M-G base. The same creatures attack them, killing Carter, while Turok and Slade fall into a cave system. Turok saves Slade from a large tenatacled creature, earning Slade's respect. They escape the caves and link up with the remainder of Whiskey Company.

An approaching M-G patrol causes Logan to accuse Turok of betraying Whiskey Company, but Slade defends Turok. The patrol inadvertently discovers them and Logan is killed. The group fight their way to the substation and Jericho sacrifices himself to allow them access. They find the ship derelict, and travel to the M-G base in search of another. At the entrance, Reese is killed by Grimes from afar. Making their way inside, indirectly helped by the female Tyrannosaurus that Turok had fought earlier, the group further learn that Kane has developed a lethal nerve gas from the scorpion creatures. To prevent the bio-weapon from leaving the planet, Turok sets explosive charges on the base's generators. Kane captures them and kills Cowboy for speaking out, but Turok detonates the charges, resulting in the death of Grimes.

Turok, Shepard, and Slade flee from the collapsing base. They reach another ship but Turok refuses to leave until Kane is dead. Turok shoots down Kane's ship, and they engage in a knife fight, ending in Turok killing Kane. The Tyrannosaurus confronts Turok, who pushes a grenade into her ruptured eye which explodes, killing her. Turok is picked up by Shepard and Slade in their ship, and they set a course back to Earth.

Development

The game was in development for three years with a team of 150 people.[6]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 65/100[7]
(PS3) 67/100[8]
(X360) 69/100[9]
Review scores
PublicationScore
Eurogamer6/10[10]
GameSpot6/10[11]
IGN7.3/10[12]

Turok received "mixed or average" reviews, according to review aggregator Metacritic.[7][8][9]

GameTrailers, which gave the game 8.3/10, highlighted the game's use of the Unreal Engine 3, believing it to be "the best use of the tech outside of Epic's own efforts" and praising the modeling and animation of the dinosaurs in particular.[13] 1UP.com gave the game a score of C+, specifically complaining about its stealth mechanics, the use of camera shaking, and occasional graphical glitches in the PlayStation 3 version.[14] Hyper's Yuri Spadeface commended the game for its "solid frame rate" but he criticised the "frustrating level design and average execution".[15] Turok received 3/5 from X-Play, who commented on its aim-assist being woefully inadequate both in multiplayer and singleplayer, but praised its graphics and "outlook".[16]

Turok was a commercial success, shifting over 1 million units in its first two months of sales.[17] The game was popular enough for Propaganda Games to begin working on a sequel for the Xbox 360 before the developer was shuttered.[18][19][20][21][22][23]

Notes

  1. Released under the Touchstone Interactive banner.

References

  1. "Turok 2008 Page". GamePro. http://www.gamepro.com/microsoft/xbox360/28396/info.shtml. 
  2. Holzworth, Chris (August 21, 2007). "Turok Preview for 360 from". 1UP.com. http://www.1up.com/do/previewPage?cId=3162125. 
  3. Rob Purchese (February 22, 2007). "Turok multiplayer details". Eurogamer. https://www.eurogamer.net/articles/turok-multiplayer-details. 
  4. "News: Turok gives achievement for team killing". ComputerAndVideoGames.com. November 20, 2007. https://www.gamesradar.com/?id=175973. 
  5. "News: Turok dev to scrap team kill achievement". ComputerAndVideoGames.com. December 12, 2007. https://www.gamesradar.com/?id=177414. 
  6. Andrews, Marke (January 31, 2008). "Turok steps out of comic book on to video gamer screens". p. 30. https://www.newspapers.com/clip/97377869/the-vancouver-sun/. Retrieved March 12, 2022. 
  7. 7.0 7.1 "Turok for PC Reviews". Metacritic. https://www.metacritic.com/game/turok/critic-reviews/?platform=pc. 
  8. 8.0 8.1 "Turok for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/turok/critic-reviews/?platform=playstation-3. 
  9. 9.0 9.1 "Turok for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/turok/critic-reviews/?platform=xbox-360. 
  10. Bramwell, Tom (April 3, 2008). "Turok". Eurogamer. https://www.eurogamer.net/articles/turok-review. 
  11. VanOrd, Kevin (May 6, 2008). "Turok Review". GameSpot. https://www.gamespot.com/reviews/turok-review/1900-6190449/. 
  12. Miller, Greg (January 31, 2008). "Turok Review". IGN. https://www.ign.com/articles/2008/01/31/turok-review-3. 
  13. "Turok". http://www.gametrailers.com/player/30162.html. 
  14. Rybicki, Joe (January 31, 2008). "Turok Review for PS3 from". 1UP.com. http://www.1up.com/reviews/turok. 
  15. Spadeface, Yuri (March 2008). "Turok". Hyper (Next Media) (173): 64. ISSN 1320-7458. 
  16. Little Goten (March 18, 2013). "Turok for Xbox 360". G4tv. https://g4tv.com/xplay/reviews/1711/Turok.html. 
  17. "Turok's Dinosaurs Run Rampant with More Than 1 Million Units Shipped Worldwide – IGN". Xbox360.ign.com. March 26, 2008. https://www.ign.com/articles/2008/03/26/turoks-dinosaurs-run-rampant-with-more-than-1-million-units-shipped-worldwide. 
  18. Gibson, Ellie (January 30, 2009). "Disney throws Turok sequel in the bin". https://www.eurogamer.net/articles/disney-throws-turok-sequel-in-the-bin. 
  19. "Turok 2 [Xbox 360 / PS3 – Cancelled] | Unseen 64: Beta, Cancelled & Unseen Videogames!". Unseen 64. May 17, 2010. https://www.unseen64.net/2010/05/17/turok-2-x360ps3-cancelled/. 
  20. "Turok 2 [Xbox 360 / PS3 - Cancelled - Unseen64"]. May 17, 2010. https://www.unseen64.net/2010/05/17/turok-2-x360ps3-cancelled/. 
  21. Gera, Emily (September 16, 2013). "Here is what the cancelled Turok 2 would have looked like on Xbox 360". https://www.polygon.com/2013/9/16/4735864/here-is-what-the-cancelled-turok-2-would-have-looked-like-on-xbox-360. 
  22. Yin-Poole, Wesley (September 17, 2013). "This is what cancelled Turok 2 looked like". https://www.eurogamer.net/articles/2013-09-17-this-is-what-cancelled-turok-2-looked-like. 
  23. "Cancelled Turok 2 Concept Art Features Big Guns and Dinosaurs". https://v1.escapistmagazine.com/news/view/127824-Cancelled-Turok-2-Concept-Art-Features-Big-Guns-and-Dinosaurs#&gid=gallery_1776&pid=1. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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