Software:Turok: Rage Wars
| Turok: Rage Wars | |
|---|---|
North American box art | |
| Developer(s) | Acclaim Studios Austin |
| Publisher(s) | Acclaim Entertainment |
| Director(s) | Mark Pacini |
| Designer(s) | Jason Behr Neill Glancy |
| Artist(s) | Michael Daubert |
| Composer(s) | Darren Mitchell |
| Series | Turok |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Turok: Rage Wars is a first-person shooter video game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it.[2] A separate game, also titled Turok: Rage Wars, which is set in the same universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.
Gameplay
Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer.[3] It features three distinct modes of gameplay:
Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.
Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.[4]
Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.
The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.
In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the "Power Ups" in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.
There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the "Creature Tag" levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.[4]
Development
Turok: Rage Wars was developed by Acclaim Studios Austin and conceived before Software:Turok 2: Seeds of Evil was released.[5] According to creative director Dave Dienstbier, the game "was born out of knowing that we couldn't flesh out all our multiplayer ideas in Turok 2 in time for the holiday season".[5] The Turok 2 engine was used as a basis to build the game.[5]
Reception
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Turok: Rage Wars received above-average reviews according to the review aggregation website GameRankings.[6] Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.[22] GameCritics remarked that the "graphics and animation are more than competent" and the "controls are also responsive and handle with considerable ease".[3] Nintendo Power also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging.[21] However, Chris Kramer of NextGen called the game "The very definition of a 'quickie,'" saying that "The guts of the previous Turok titles have been ripped free, leaving a bland multiplayer game with very little reason to play. There is a single-player game, but merely a ladder-like competition where you face off bots of dubious intelligence." He concluded, "If you want a good multiplayer N64 game, pick up Quake II or go back to GoldenEye."[19]
The game has been criticized for multiple issues. Although Edge praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as "little more than a limited training ground for the multiplayer version", thus questioning whether its price was actually justified.[9] GameSpot said similar cons and noted that the game's artificial intelligence "can't stand up to any steady-handed human player".[15] While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having "mushy and quite ugly" graphics.[15] Daily Radar noted that the "audio feedback is lacking" and "the weapons interface, as well as the lack of ammo, makes the game frustrating".[23]
Notes
- ↑ In Electronic Gaming Monthly's review of the game, one critic gave it 6/10, another gave it 7/10, and the rest gave it each a score of 6.5/10.
- ↑ In GameFan's viewpoint of the game, three critics gave it each a score of 78, 68, and 91.
- ↑ GamePro gave the game three 5/5 scores for graphics, sound, and overall fun factor, and 4/5 for control.
References
- ↑ "Acclaim's Turok: Rage Wars Explodes Into Stores". November 23, 1999. Archived from the original on August 26, 2004. https://web.archive.org/web/20040826001653/http://www.acclaim.com/company/pressReleases/product/TurokRageWarsShips.html.
- ↑ Mander, Kevan (1999). "Turok: Rage Wars". Archived from the original on August 18, 2001. https://web.archive.org/web/20010818042410/http://www.consoledomain.com/n64/reviews/Turok_Rage_Wars.html. Retrieved April 2, 2014.
- ↑ 3.0 3.1 Lui, Chi Kong (December 23, 1999). "Turok: Rage Wars". Archived from the original on February 14, 2001. https://web.archive.org/web/20010214054157/http://www.gamecritics.com/review_turok_rage_wars.html. Retrieved March 2, 2021.
- ↑ 4.0 4.1 Ames, Kevin (June 7, 2012). "Major glitch in Turok Rage Wars". http://micro-64.com/features/turokragewarsgrey.shtml. Retrieved April 3, 2014.
- ↑ 5.0 5.1 5.2 Mielke, James (August 9, 1999). "Turok: Rage Wars Interview [date mislabeled as "May 5, 2000""]. CBS Interactive. Archived from the original on March 6, 2000. https://web.archive.org/web/20000306141842/http://headline.gamespot.com/news/99_08/09_vg_turokv/index.html. Retrieved March 2, 2021.
- ↑ 6.0 6.1 "Turok: Rage Wars for Nintendo 64". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512175620/https://www.gamerankings.com/n64/199132-turok-rage-wars/index.html. Retrieved March 2, 2021.
- ↑ Scoleri III, Joseph. "Turok: Rage Wars (N64) - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116105855/http://www.allgame.com/game.php?id=19930&tab=review. Retrieved March 2, 2021.
- ↑ Torres, Ricardo (August 24, 1999). "Turok: Rage Wars (N64)". CNET. Archived from the original on August 23, 2000. https://web.archive.org/web/20000823205913/http://gamecenter.com/Consoles/Nintendo/Turokrage/. Retrieved March 4, 2021.
- ↑ 9.0 9.1 Edge staff (December 1999). "Turok: Rage Wars (N64)". Edge (Future Publishing) (79): 87. https://archive.org/details/edgeuk079/page/n65/mode/2up. Retrieved March 2, 2021.
- ↑ Davison, John; Hsu, Dan "Shoe"; Boyer, Crispin; Smith, Shawn (January 2000). "Turok: Rage Wars (N64)". Electronic Gaming Monthly (Ziff Davis) (126): 226. https://archive.org/details/electronicgamingmonthlyvol126january2000600dpi/Electronic%20Gaming%20Monthly%20Vol.%20126%20%5BJanuary%202000%5D%20%28Searchable%29/page/n223/mode/2up. Retrieved March 4, 2021.
- ↑ "Turok: Rage Wars (N64)". Game Informer (FuncoLand) (80). December 1999.
- ↑ Rodriguez, Tyrone "Cerberus" (January 2000). "Turok: Rage Wars (N64)". GameFan (Shinno Media) 8 (1): 62. https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n63/mode/2up. Retrieved March 4, 2021.
- ↑ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Weitzner, Jason "Fury" (January 2000). "Turok: Rage Wars (N64)". GameFan (Shinno Media) 8 (1): 18. https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n19/mode/2up. Retrieved March 4, 2021.
- ↑ The Enforcer (January 2000). "Turok: Rage Wars (N64)". GamePro (IDG Entertainment) (136): 102. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-1669-104.jpg. Retrieved March 4, 2021.
- ↑ 15.0 15.1 15.2 Gerstmann, Jeff (November 23, 1999). "Turok: Rage Wars Review [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/turok-rage-wars-review/1900-2545386/. Retrieved April 2, 2014.
- ↑ Shea, Cam (February 2000). "Turok: Rage Wars". Hyper (Next Media Pty Ltd) (76): 60–61. https://archive.org/details/hyper-076/page/60/mode/2up. Retrieved March 4, 2021.
- ↑ Boulding, Aaron (November 24, 1999). "Turok: Rage Wars". Ziff Davis. https://www.ign.com/articles/1999/11/25/turok-rage-wars-2. Retrieved March 2, 2021.
- ↑ "Turok: Rage Wars (N64)". N64 Magazine (Future Publishing) (35). December 1999.
- ↑ 19.0 19.1 Kramer, Chris (January 2000). "Turok: Rage Wars (N64)". NextGen (Imagine Media) (61): 95. https://archive.org/details/NextGen61Jan2000/page/n95/mode/2up. Retrieved March 2, 2021.
- ↑ Reece, Mark (September 27, 2011). "Turok: Rage Wars Review (N64)". Future plc. https://www.nintendolife.com/reviews/2011/09/turok_rage_wars_retro. Retrieved April 2, 2014.
- ↑ 21.0 21.1 "Turok: Rage Wars (N64)". Nintendo Power (Nintendo of America) 127: 160. December 1999. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-369-160.jpg. Retrieved March 2, 2021.
- ↑ Jenkins, Jevon (February 23, 2000). "Turok: Rage Wars is classic shooter action". Noble Order Press Enterprises Inc.. Archived from the original on September 25, 2011. https://web.archive.org/web/20110925230539/http://www.gameindustry.com/review/item.asp?id=753. Retrieved March 2, 2021.
- ↑ Wolf, Michael (1999). "Turok: Rage Wars Review". Imagine Media. Archived from the original on February 14, 2001. https://web.archive.org/web/20010214020322/http://www.dailyradar.com/reviews/game_review_450.html. Retrieved April 2, 2014.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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