Software:WCW Mayhem (video game)
| WCW Mayhem | |
|---|---|
PAL PlayStation cover art featuring Goldberg | |
| Developer(s) | Kodiak Interactive (Nintendo 64), (PlayStation) 2n Productions (Game Boy Color) |
| Publisher(s) | Electronic Arts |
| Platform(s) | Nintendo 64, PlayStation, Game Boy Color |
| Release | Nintendo 64, PlayStation Game Boy Color |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW).[3] The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.
The game featured several firsts for a wrestling title. For instance, Mayhem was the first game to feature all twelve WCW pay-per-view venues as well as all three major WCW television shows (Nitro, Thunder, and Saturday Night). Mayhem was also the first wrestling game released in the United States to include backstage areas, a feature which would be expanded upon in its sequel, WCW Backstage Assault. It was also one of the first wrestling games to integrate audio commentary provided by Bobby Heenan and Tony Schiavone; although, only Schiavone was included in the N64 version despite some of his lines being addressed directly to Heenan.
Mayhem also featured a Pay-Per-View mode which was unique from other wrestling games, in that the player could enter a code to unlock real-life pay-per-view match lineups; these codes would be given on Monday Nitro broadcasts the week before a pay-per-view. However, this only lasted for three months (ending with the pay-per-view of the same name), as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving the company. The game was partially sponsored by Surge soft drinks at the time of game release.
Gameplay
The game offers players the chance to play more than 50 wrestlers and create one using the create-a-wrestler feature. It uses an entirely new control scheme not seen in previous WCW video games published by THQ.
Roster
The in-game roster featured a variety of onscreen talent from WCW. Not all of them were wrestlers as managers, an announcer and other staff were available as playable characters. Most were unlocked via progressing through the 'Quest For The Best' mode, or by cheat code. There were no female characters.
The roster was divided into six sub-rosters: WCW, nWo Hollywood, nWo Wolfpac, Four Horsemen, Cruiserweight, and Hardcore, plus additional sub-rosters for created wrestlers stored on each available Controller Pak. Only people on the Cruiserweight list could compete for the WCW Cruiserweight Championship in Quest For The Best mode. Despite the existence of a Hardcore division, there were no other references to the WCW Hardcore Championship.
The game was noted for having a roster that was quickly out of date. Chris Jericho and Raven had already been making onscreen appearances for rival companies before the game was released (in fact Jericho appears as an playable wrestler in WWF WrestleMania 2000 for the Nintendo 64, also released in 1999). Several people would leave the company just before or within weeks of the release, including Dean Malenko and Eddy Guerrero. Surprisingly, Bobby Blaze and Bobby Eaton featured on the playable roster despite not being currently active in WCW for some time.
While players could play as Sting with his traditional look, there was an unlockable character called 'Wolfpac Sting' that allowed players to use his old look. Similarly, a cheat code allowed players to revert Rey Mysterio, Jr's updated appearance back to his more popular luchador attire. Another cheat code known as "Jobber Billy Kidman" replaced three characters with an unidentified programmer and his two sons.
Hidden within the games audio files are commentary for over a dozen other personalities, as well as most of the programmers. The known names included Tony Schiavone, Rick Rude, Paul Orndorff, Mike Enos and Ted DiBiase. This strongly implies that they were going to be included in the game at one stage.
Arenas
While all of the arenas had the same principal layout, they were all based on WCW television shows and pay-per-views. It included both updated and original versions of the Thunder and Monday Night Nitro sets (even though one must be unlocked). All arenas had an opening where wrestlers would enter the area. Wrestlers could also leave via this passageway. If players did this in a match where there was no count out, they could access a back room. There was 13 back rooms in total based on different locations around a standard sports arena, including the parking lot, ticket office, and bathrooms. Each back room had objects that could be used as weapons, and sometimes had another wrestler waiting to ambush the players.
Development
After failing to match the success of WCW's video games amid the Monday Night Wars, WCW's main competitor, the World Wrestling Federation (WWF), ended a twelve-year relationship with Acclaim Entertainment by defecting to THQ. Not wishing to share game publishers with its competitor, WCW ended its successful run of THQ titles by partnering with Electronic Arts in 1999.[4]
Mayhem's working title was WCW/nWo Mayhem, as evidenced by early photographs featuring wrestlers wearing shirts with an older Mayhem logo. The game was promoted for months on WCW television, including a counter which appeared on programs such as Monday Nitro and Thunder, counting down the days, hours, minutes, and seconds to Mayhem's Nintendo 64 and PlayStation release on September 23, 1999.[1] A clip was even shown of Goldberg's character in a house environment spearing someone through a wall but the move and the house area were not seen in the final game.
A sequel to this game, tentatively titled WCW Mayhem 2, was planned for release on the PlayStation 2 in 2001. The game was slated to be developed by Aki Corporation, the developers of acclaimed WCW and WWF titles for the Nintendo 64.[5] However, due to WCW being purchased by the WWF, the game's development was canceled. Aki would instead develop Def Jam Vendetta for the next generation of consoles. Work on WCW Mayhem 2 began mainly in response to the failure of WCW Backstage Assault.
Reception
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The PlayStation version received above-average reviews, and the Nintendo 64 version received average reviews, while the Game Boy Color version received below-average reviews, according to the review aggregation website GameRankings.[6][7][8] However, Daniel Erickson of NextGen said of the Nintendo 64 version, "If this game existed in a total vacuum, it would barely pass – in the face of Wrestlemania 2000 and even [WWF] Attitude, it's simply inexcusable."[32]
The Freshman of GamePro said of the Nintendo 64 version in one review, "If you're a fan of the action and the 'showbiz' of wrestling, then it looks like you're up for some Mayhem. "He gave the Nintendo 64 version two 4.5/5 scores for graphics and fun factor, 4/5 for sound, and 3.5/5 for control.[35] In a separate review, The Rookie called the N64 version "a fine game if you're a fan of the league. It's also a good place to start if you're a newbie. If you want more depth and something with a more sim-like feel, however, stick to WWF Attitude." He gave the Nintendo 64 version 4/5 for graphics, and three 3.5/5 scores for sound, control, and fun factor.[36]
The D-Pad Destroyer said of the PlayStation version, "Wrestling fans, you have a choice here. If you're into the art and the moves, then WCW Mayhem may leave you dazed by its simplicity. But if you watch wrestling for the show and the action, then Mayhem is right up your alley. It's fast, simple and action-packed, and it's the best bodyslam on the Playstation." He gave the PlayStation version two 4/5 scores for graphics and fun factor, 4.5/5 for sound, and 3.5/5 for control.[37] In a separate review, Four-Eyed Dragon called the PlayStation version "a solid wrestling title despite its mediocre looks and uneven gameplay. While not exactly up to par with Attitude, the game can still go one-on-one with the great one.". He gave the game gave the PlayStation version 3/5 for graphics, 4.5/5 for sound, and two 3.5/5 scores for control and fun factor.[38]
The game was criticized for its poor collision detection and lack of diverse movesets. It was, however, praised for its smooth and detailed looking graphics and the sound was also highly praised.
Notes
See also
References
- ↑ 1.0 1.1 GameSpot staff (September 23, 1999). "WCW Mayhem Released [date mislabeled as "April 27, 2000""]. Red Ventures. https://www.gamespot.com/articles/wcw-mayhem-released/1100-2450196/.
- ↑ Harris, Craig (May 5, 2000). "WCW Mayhem (GBC; Preview)". Ziff Davis. https://www.ign.com/articles/2000/05/06/wcw-mayhem-2.
- ↑ "Electronic Arts Reveals Details On WCW Mayhem Video Game and Announces Development of a Game Boy Color Version". Berkshire Hathaway. August 23, 1999. http://biz.yahoo.com/bw/990823/ca_electro_2.html.
- ↑ McLaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games". Ziff Davis. https://www.ign.com/articles/2008/11/12/ign-presents-the-history-of-wrestling-games.
- ↑ "WCW Mayhem 2". Ziff Davis. https://www.ign.com/games/wcw-mayhem-2.
- ↑ 6.0 6.1 "WCW Mayhem for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/199280-wcw-mayhem/index.html.
- ↑ 7.0 7.1 "WCW Mayhem for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/199281-wcw-mayhem/index.html.
- ↑ 8.0 8.1 "WCW Mayhem for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199282-wcw-mayhem/index.html.
- ↑ Woods, Nick. "WCW Mayhem (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20505&tab=review.
- ↑ Smith, Gabriel. "WCW Mayhem (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19195&tab=review.
- ↑ Smith, Gabriel. "WCW Mayhem (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=20455&tab=review.
- ↑ Williamson, Colin (July 27, 2000). "WCW Mayhem (GBC)". CNET. http://www.gamecenter.com/Pocket/Reviews/Wcwmayhem/.
- ↑ Mahood, Andy (October 26, 1999). "WCW Mayhem (N64)". CNET. http://gamecenter.com/Consoles/Nintendo/Wcwmayhem/.
- ↑ Goble, Gord (November 3, 1999). "WCW Mayhem (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Wcwmayhem/.
- ↑ "WCW Mayhem (N64)". Electronic Gaming Monthly (Ziff Davis) (125): 270. December 1999. https://retrocdn.net/images/6/6d/EGM_US_125.pdf. Retrieved June 10, 2022.
- ↑ Hsu, Dan "Shoe"; Davison, John; Johnston, Chris; Boyer, Crispin (November 1999). "WCW Mayhem (PS)". Electronic Gaming Monthly (Ziff Davis) (124): 254. https://retrocdn.net/images/4/40/EGM_US_124.pdf. Retrieved June 10, 2022.
- ↑ "WCW Mayhem (GBC)". Game Informer (FuncoLand) (87). July 2000.
- ↑ McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (October 1999). "WCW Mayhem (N64)". Game Informer (FuncoLand) (78). http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4230. Retrieved June 10, 2022.
- ↑ Fitzloff, Jay (October 1999). "WCW Mayhem (PS)". Game Informer (FuncoLand) (78). http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4205. Retrieved June 10, 2022.
- ↑ Weitzner, Jason "Fury" (October 1999). "WCW Mayhem (N64)". GameFan (Shinno Media) 7 (10): 64. https://archive.org/details/Gamefan_Vol_7_Issue_10/page/n65/mode/2up. Retrieved June 10, 2022.
- ↑ Weitzner, Jason "Fury" (December 1999). "WCW Mayhem (PS)". GameFan (Shinno Media) 7 (12): 40. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n41/mode/2up. Retrieved June 10, 2022.
- ↑ Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (December 1999). "WCW Mayhem (PS)". GameFan (Shinno Media) 7 (12): 17. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n17/mode/2up. Retrieved June 10, 2022.
- ↑ Liu, Johnny (October 1999). "WCW Mayhem Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32612-wcw-mayhem-review.
- ↑ Liu, Johnny (October 1999). "WCW Mayhem - Playstation Review". CraveOnline. http://www.game-revolution.com/games/sony/action/wcw_mayhem.htm.
- ↑ Provo, Frank (May 4, 2000). "WCW Mayhem Review (GBC) [date mislabeled as "May 8, 2000""]. Red Ventures. https://www.gamespot.com/reviews/wcw-mayhem-review/1900-2565327/.
- ↑ Gerstmann, Jeff (September 24, 1999). "WCW Mayhem Review (PS) [date mislabeled as "May 5, 2000""]. Red Ventures. https://www.gamespot.com/reviews/wcw-mayhem-review/1900-2545997/.
- ↑ Gorman, Troy (December 1999). "WCW Mayhem (N64)". Hyper (Next Media Pty Ltd) (74): 70. https://retrocdn.net/images/7/71/Hyper_AU_074.pdf. Retrieved June 10, 2022.
- ↑ Harris, Craig (May 18, 2000). "WCW Mayhem (GBC)". Ziff Davis. https://www.ign.com/articles/2000/05/19/wcw-mayhem.
- ↑ Boulding, Aaron (September 27, 1999). "WCW Mayhem (N64)". Ziff Davis. https://www.ign.com/articles/1999/09/28/wcw-mayhem-4.
- ↑ Perry, Douglass C. (October 14, 1999). "WCW Mayhem (PS)". Ziff Davis. https://www.ign.com/articles/1999/10/15/wcw-mayhem-3.
- ↑ Green, Mark (Christmas 1999). "WCW Mayhem". N64 Magazine (Future Publishing) (36): 48. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-517-48.jpg. Retrieved June 10, 2022.
- ↑ 32.0 32.1 Erickson, Daniel (December 1999). "WCW Mayhem (N64)". NextGen (Imagine Media) (60): 108. https://archive.org/details/NextGen60Dec1999/page/n109/mode/2up. Retrieved June 9, 2022.
- ↑ "WCW Mayhem (N64)". Nintendo Power (Nintendo of America) 125: 122. October 1999. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-367-122.jpg. Retrieved June 10, 2022.
- ↑ Rybicki, Joe (November 1999). "WCW Mayhem". Official U.S. PlayStation Magazine (Ziff Davis) 3 (2): 140. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_2_1999-11_Ziff_Davis_US/page/n139/mode/2up. Retrieved June 10, 2022.
- ↑ The Freshman (September 30, 1999). "WCW Mayhem Review for N64 on GamePro.com". GamePro (IDG). http://www.gamepro.com/nintendo/n64/games/reviews/2089.shtml. Retrieved June 10, 2022.
- ↑ The Rookie (November 1999). "WCW Mayhem (N64)". GamePro (IDG) (134): 108. https://retrocdn.net/images/1/10/GamePro_US_134.pdf. Retrieved June 10, 2022.
- ↑ The D-Pad Destroyer (September 30, 1999). "WCW Mayhem Review for PlayStation on GamePro.com". GamePro (IDG). http://www.gamepro.com/sony/psx/games/reviews/2091.shtml. Retrieved June 10, 2022.
- ↑ Four-Eyed Dragon (November 1999). "WCW Mayhem (PS)". GamePro (IDG) (134): 92.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
