Software:WWF WrestleMania 2000 (video game)
| WWF WrestleMania 2000 | |
|---|---|
![]() European Nintendo 64 cover art featuring The Big Show, Mankind, The Rock, Triple H, and The Undertaker | |
| Developer(s) | AKI Corporation (N64) Natsume (GBC) |
| Publisher(s) | |
| Director(s) | Geta-San (N64) Shinji Kyogoku (GBC) |
| Composer(s) | Kouji Niikura (N64) Yukie Sugawara (N64) Iku Mizutani (GBC) |
| Platform(s) | Nintendo 64 Game Boy Color |
| Release | Nintendo 64 Game Boy Color |
| Genre(s) | Fighting |
| Mode(s) | Single player multiplayer |
WWF WrestleMania 2000 is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's (WWF, now WWE) annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior (and four months prior on the Game Boy Color) to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ.[4] WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2.
The game would be succeeded by WWF No Mercy in 2000.
Gameplay
WWF WrestleMania 2000 uses the exact same game engine previously seen in WCW/nWo Revenge, which released the previous year. More than 50 WWF wrestlers were included in the game, and, with the exception of existing superstars' move sets, all of them can be freely edited to the player's liking. Using the same system, the Create-a-Wrestler mode is extensive. Players are able to create a highly detailed wrestler with an extensive library of wrestling moves, many of which are carried over from previous AKI games in the series. Usual WWF modes such as Royal Rumble and King of the Ring modes are included, along with a pay-per-view mode, enabling the player to either recreate or create unique pay-per-views with television-style features. Players can also create up to eight championship belts and put them up for contest in Exhibition mode.
The "Road To WrestleMania" mode places the player on the long road to WWF glory. Starting out as a rookie, the player gradually works their way up the ladder and earns opportunities to gain various WWF titles, win various tournaments, be challenged by various wrestlers and ultimately main-event at WrestleMania 2000. Although the story mode is long and extensive in the number of matches in which it pits the player, there are no branching storylines and if the player loses a match, it is simply recorded as a loss in their win–loss record. Throughout the mode, when the player wins a championship, they are expected to defend their title in future in-game pay-per-view events. This rule applies to all championships that the player currently holds. For example, if one holds the WWF European Championship, WWF Intercontinental Championship, WWF Tag Team Championship, and the WWF Championship, the player must defend all four titles during one single pay-per-view event.
There are often feuds at different parts in the storyline, occasionally with one wrestler calling out another wrestler in the ring. Also, feuding wrestlers often interrupt matches, helping the opponent. However, the season continues whether or not the player wins or loses their matches. If the player progresses through a winning season with a created wrestler and then starts a new season as a new created wrestler, the first character will still be used in season mode.
Features

The game features several arenas at which WWF held events in 1998 and 1999. There are also arenas based on each WWF television show, such as Sunday Night Heat, Raw is War, as well as other pay-per-view venues of the time.
This was the first WWF game to allow players to freely edit their favorite superstars (i.e. putting Stone Cold Steve Austin in The Rock's trunks) and also be able to create and modify alternate attires for each wrestler, as each character in the game has four templates that can be individually edited and switched between using the left and right 'C' buttons. If the player makes changes that they do not like, a default button resets the edited costume into the original costume for that slot. It was also the first THQ produced Nintendo 64 title to feature a "Create a Wrestler" mode.
In addition to the numerous default and secret characters, several other realistic likenesses and movesets in the create-a-wrestler mode make it possible to add even more characters. Some examples include The Road Warriors, Hulk Hogan, Taka Michinoku, and Davey Boy Smith. Also, some taunts and move sets were carried over from WCW/nWo Revenge, allowing the player to create and include WCW wrestlers such as Goldberg, Kevin Nash, Scott Hall, Diamond Dallas Page, and Macho Man Randy Savage. The drawback to the create-a-wrestler mode, however, is the fact that there are limited slots available due to limited memory space, but players can edit the individual templates in the character models to include four different characters with separate appearances which allows a great deal of flexibility. However, wrestlers in the same template are forced to have the same moves.
Additionally, by making two superstars' entrance music the same, if they are a real-life tag team they will be introduced as such; for instance, matching the Road Dogg and Mr. Ass's themes would lead to them being introduced together as The New Age Outlaws before a tag team match.
Also, some features are implemented in the game that were not seen in WCW/nWo Revenge, such as a Cage Match and a First Blood mode. Reversals and counter moves were also expanded upon and made much more commonplace.
A normally unselectable Computer Intelligence mode can also be accessed using a GameShark code, as well as WCW and nWo ring aprons.
This game's roster is notable compared to both the preceding WWF Attitude and its successor WWF SmackDown!. It is the only THQ WWF game where Droz, Chaz (Mosh), Thrasher and Jeff Jarrett are playable, due to Droz suffering a career-ending injury and the remaining names leaving the company the same year. It is also the only game in which where Scott Taylor and Brian Christopher are featured in their earlier "Too Much" gimmick, as well as the only game where Shawn Stasiak's short-lived gimmick as "Meat" is playable (he would soon after leave for WCW and return to the company following the company's purchase in 2001). It is one of only two games in which Michael Hayes is playable (the other being WCW Wrestling from a decade prior). In addition, one of The Godfather's Hos is a playable character despite not being a wrestler.
Signature taunts
In WWF WrestleMania 2000, many players have their signature taunts, such as Stone Cold Steve Austin flipping off an opponent or Mr. Ass mooning another wrestler. Also, by pressing in a different direction on the joystick, a different taunt is performed. Rotating the joystick counter clock wise results in the player mimicking his opponent's taunt.
Roster
Male wrestlers
- Al Snow
- Big Bossman
- Big Show
- Bradshaw
- Brian Christopher
- Chaz
- Chris Jericho
- Christian
- D'Lo Brown
- Droz
- Edge
- Farooq
- Gangrel
- Gerald Brisco
- Godfather
- Hardcore Holly
- Jeff Hardy
- Jeff Jarrett
- Kane
- Ken Shamrock
- Mankind
- Mark Henry
- Matt Hardy
- Meat
- Michael Hayes
- Mideon
- Mr. Ass
- Mr. McMahon
- Pat Patterson
- Prince Albert
- Road Dogg
- Scotty 2 Hotty
- Shane McMahon
- Steve Austin
- Steve Blackman
- Test
- The Blue Meanie
- The Rock
- Thrasher
- Triple H
- The Undertaker
- Val Venis
- Viscera
- X-Pac
Female wrestlers
- Chyna
- Debra
- Ivory
- Jacqueline
- Terri Runnels
- Tori
Unlockables
All characters are unlocked by playing the "Road to WrestleMania" mode:
- Cactus Jack - Defend the Hardcore Title 3 times
- Dude Love - Win the King of the Ring tournament and the win the WWF Title at SummerSlam
- Jerry "The King" Lawler - At the beginning of WrestleMania alongside Jim Ross
- Jim Ross - At the beginning of WrestleMania alongside Jerry "The King" Lawler
- Paul Bearer - Play one month as The Undertaker
- Shawn Michaels - Win the WWF title match at WrestleMania and he will challenge you to a match
- Stephanie McMahon - Play one month as Test
Advertising and release
In a TV commercial promoting the game, The Rock becomes furious at how the game includes his name, likeness, and move-set. At the end of the ad, he threatens to shove copies of the game up Santa Claus's "candy-ass".
Some copies of WWF WrestleMania 2000 shipped with a special card containing four holograms of the in game action, such as a wrestler's entrance or finishing move.
Reception
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The N64 version of the game received "favorable" reviews, while the Game Boy Color version received "mixed" reviews, according to video game review aggregator GameRankings.[5][6] Daniel Erickson of NextGen said of the former console version: "Wonderful gameplay even overshadows the lack of quality audio."[21] Stuart Clarke of The Sydney Morning Herald said of the same console version: "The strong gameplay will even appeal to non-wrestling fans and with up to four people able to fight simultaneously it's sure to be a popular party game."[23] In Japan, Famitsu gave the same console version a score of 28 out of 40.[12]
In one GamePro review, The Enforcer called the Nintendo 64 version "the best wrestling title this year. [...] The king of the ring has arrived."[24][lower-alpha 2] In another review, The D-Pad Destroyer called it "a very fun game, especially for four players, and its ease of play will endear it to hardcore wrestling fans who don't want to spend months studying a list of moves. It may be new, and it may have the WWF, but in the end, it's just the revenge of Revenge."[25][lower-alpha 3]
In the final edition of Nintendo Power, WWF WrestleMania 2000 was ranked number 223 in a list of the best games released on Nintendo consoles, namely for its massive roster and positive gameplay ability. The game sold more than one million units by January 2000.[26]
During the Academy of Interactive Arts & Sciences' 3rd Annual Interactive Achievement Awards, the Nintendo 64 version was a finalist for the "Console Fighting Game of the Year" award, which was ultimately given to Soulcalibur.[27]
See also
- Virtual Pro Wrestling
- List of licensed wrestling video games
- List of fighting games
Notes
- ↑ Two critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 8.5/10, and two others gave it each a score of 8/10.
- ↑ GamePro gave the Nintendo 64 version two 4.5/5 scores for graphics and control, 3.5/5 for sound, and 5/5 for fun factor in one review.
- ↑ GamePro gave the Nintendo 64 version 4/5 for graphics, 3.5/5 for sound, and two 4.5/5 scores for control and fun factor in another review.
References
- ↑ 1.0 1.1 "PR - 11/18/99 - THQ/JAKKS PACIFIC SHIP WWF WRESTLEMANIA 2000 FOR NINTENDO 64 AND GAME BOY COLOR". 2000-08-19. http://www.thq.com/About/PressReleases/press-156.asp.
- ↑ 2.0 2.1 "Game Informer Magazine - News Story". Game Informer. 2000-03-02. http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=254. Retrieved 2023-04-06.
- ↑ "What a Shocker!". December 1999. https://www.ign.com/articles/1999/12/01/what-a-shocker.
- ↑ McLaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games". Ziff Davis. https://www.ign.com/articles/2008/11/12/ign-presents-the-history-of-wrestling-games.
- ↑ 5.0 5.1 "WWF Wrestlemania 2000 for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/562912-wwf-wrestlemania-2000/index.html.
- ↑ 6.0 6.1 "WWF Wrestlemania 2000 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/199352-wwf-wrestlemania-2000/index.html.
- ↑ Ottoson, Joe. "WWF Wrestlemania 2000 (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20330&tab=review.
- ↑ Ottoson, Joe. "WWF Wrestlemania 2000 (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19939&tab=review.
- ↑ Ham, Tom (December 22, 1999). "WWF WrestleMania 2000 (N64)". CNET. http://www.gamecenter.com/Consoles/Nintendo/Wrestlemania2000/.
- ↑ "WWF Wrestlemania 2000 (GBC)". Electronic Gaming Monthly (Ziff Davis) (125): 288. December 1999. https://retrocdn.net/images/6/6d/EGM_US_125.pdf. Retrieved June 11, 2022.
- ↑ Hsu, Dan "Shoe"; Hager, Dean; Johnston, Chris; Smith, Shawn (December 1999). "WWF Wrestlemania 2000 (N64)". Electronic Gaming Monthly (Ziff Davis) (125): 269.
- ↑ 12.0 12.1 "WWF レッスルマニア2000 [NINTENDO64"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5496&redirect=no. Retrieved March 13, 2020.
- ↑ Fitzloff, Jay (December 1999). "WWF WrestleMania 2000 - Game Boy Color". Game Informer (FuncoLand) (80). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4686. Retrieved February 19, 2015.
- ↑ McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (December 1999). "WWF WrestleMania 2000 - Nintendo 64". Game Informer (FuncoLand) (80). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4199. Retrieved February 19, 2015.
- ↑ Mears, Rick "The Wanderer" (November 8, 1999). "REVIEW for Wrestlemania 2000 (N64)". GameFan (Shinno Media). http://www.gamefan.com/repre.asp?g=1238&t=r. Retrieved February 19, 2015.
- ↑ Dodson, Joe (March 2000). "WWF Wrestlemania 2000 Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32615-wwf-wrestlemania-2000-review.
- ↑ Gerstmann, Jeff (November 12, 1999). "WWF Wrestlemania 2000 Review (N64)". Red Ventures. https://www.gamespot.com/reviews/wwf-wrestlemania-2000-review/1900-2545521/.
- ↑ Harris, Craig (December 8, 1999). "WWF Wrestlemania 2000 (GBC)". Ziff Davis. https://www.ign.com/articles/1999/12/09/wwf-wrestlemania-2000.
- ↑ Boulding, Aaron (November 24, 1999). "WWF Wrestlemania 2000 (N64)". Ziff Davis. https://www.ign.com/articles/1999/11/25/wwf-wrestlemania-2000-2.
- ↑ Hurley, Oliver (Christmas 1999). "WWF WrestleMania 2000 (N64)". N64 Magazine (Future Publishing) (36): 54–56.
- ↑ 21.0 21.1 Erickson, Daniel (December 1999). "Wrestlemania 2000 [sic (N64)"]. NextGen (Imagine Media) (60): 108. https://archive.org/details/NextGen60Dec1999/page/n109/mode/2up. Retrieved April 1, 2020.
- ↑ "Wrestlemania 2000 (N64)". Nintendo Power (Nintendo of America) 127: 155. December 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-369-155.jpg. Retrieved March 13, 2020.
- ↑ 23.0 23.1 Clarke, Stuart (January 29, 2000). "Wrestlemania 2000 Review (N64)". The Sydney Morning Herald (Fairfax Media). http://www.smh.com.au/icon/0001/29/games3.html.
- ↑ The Enforcer (December 1999). "WWF Wrestlemania 2000 (N64)". GamePro (IDG) (135): 182–83. https://retrocdn.net/images/c/cc/GamePro_US_135.pdf. Retrieved June 11, 2022.
- ↑ The D-Pad Destroyer (November 18, 1999). "Wrestlemania 2000 [sic Review for N64 on GamePro.com"]. GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/n64/games/reviews/3208.shtml. Retrieved February 19, 2015.
- ↑ Ocampo, Jason (January 20, 2000). "WrestleMania Hits One Million". CNET. http://www.gamecenter.com/News/Item/0,3,0-3659,00.html.
- ↑ "Third Interactive Achievement Awards: Console". http://www.interactive.org/iaa/finalists_console.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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