Software:War of the Monsters

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War of the Monsters
North American PS2 box art
Developer(s)Incognito Entertainment[lower-alpha 1]
Publisher(s)Sony Computer Entertainment
Director(s)Kellan Hatch
Producer(s)Dylan Jobe
Designer(s)Eric Simonich
Kellan Hatch
Dylan Jobe
Scott Campbell
Programmer(s)Bruce Woodard
Jeff Limback
Mike Badger
Dylan Jobe
Karl Loveridge
Artist(s)David Wright
Jennifer Fortin
Yeon-Seon Kim
Steve Argyle
Platform(s)PlayStation 2
Release
  • NA: January 14, 2003
  • EU: April 17, 2003
Genre(s)Action, fighting
Mode(s)Single-player, multiplayer

War of the Monsters is a fighting video game developed by Incognito Entertainment and published by Sony Computer Entertainment for the PlayStation 2. Santa Monica Studio assisted on development, The game was released on the PlayStation 2 in January 2003 in North America and in April in Europe. An emulated and upscaled version was re-released on the PlayStation 4 in December 2015.

The game is set in the aftermath of an alien invasion of Earth where their hazardous fuels have spawned giant monsters that battle one another in city environments. The game pays homage to kaiju films and 1950's science fiction films.

Gameplay

Monsters battle in a city environment.

In War of the Monsters, players take the roles of large monsters in city environments. The game plays as a fighting game yet works differently from the traditional one-on-one structured rounds. Instead, fights can include up to 4 monsters in a four-way simultaneous fighting structure. The camera is in third person perspective, allowing the player to focus solely on their character.[1]

Monsters have two status bars in each game, health and stamina. Like the standard fighting game formula, every time a monster takes damage, their overall Health bar drops until it is completely depleted, resulting in player defeat. Stamina determines how much energy a monster can attack with.[2] The bar drops if a monster picks up another foe or performs a ranged attack. If the bar is full, a monster can perform special attacks, whereas if the bar is completely drained, they become temporarily unable to use basic attacks (they can still throw and attack with items however, which adds energy to the bar and helps an empty bar recover faster).[3]

Also unlike most fighting games, players are allowed to roam freely within the city area, which allows climbing of jumping from buildings and cliffs. Monsters can use the environment to deal out damage to their foes by making weapons of various objects found within the city, such as vehicles and rubble as projectiles, steel girders and stone columns as clubs and radio antennae as a spear to impale others, temporarily stunning them.[4] There are also some environment pick-ups, which can increase health or stamina, appearing as green or blue orbs and floating radioactive signs.[5] Buildings can be destroyed if a monster directly attacks or is thrown into it. In some cities, taller buildings can topple over sideways that can crush other monsters, killing them instantly. In the Adventure mode, along with a series of set fights with other monsters, boss battles are also present. They are much larger than the standard playable monsters and required certain strategies to defeat. "Tokens" can also be earned through Adventure mode, which can be spent at the "Unlocks" shop to unlock more cities, monsters, and monster skins. And you also can unlock mini-games like dodge ball or city destruction.[6]

Multiplayer options allow two players via split-screen, which can be set to merge into one screen when both players are close enough to fit on the same screen.[7]

Plot

Each level of the game features a fictional movie poster that includes the game's monsters.

The plot is set in the 1950's where a fleet of alien flying saucer warships invade the Earth, causing massive damage. The scientists of the world's nations manage to create a series of secret weapons, which, when activated, let loose shock waves that short-circuit the saucers and cause them to crash. Unfortunately, the flying saucers were all fueled by a green radioactive liquid, which leaked out as they crashed. Through this, the fuel infects animals, humans, and robots, turning them into giant mutant monsters, creating a war for supremacy among them. The player acts as one of these monsters and battles against the rest in fictional cities across the globe and the remaining UFOs.

The story mode of the game starts out in Midtown Park where a giant mutant ape called Congar defeats a wave of military forces but is fought and defeated by the lead monster.

In Gambler's Gulch, the lead monster also defeats the reptilian beast, Togera. After Togera's defeat, a military class mech called Robo-47 and the military show up and attack the lead monster but are defeated as well. At a military base at Rosedale Canyon, the lead monster is confronted by a horde of irradiated giant ants and a mega robot, Goliath Prime. Prime and the ants are all defeated.

In Metro City, the military decide to test their new weapon, Mecha-Congar, on the giant mantis, Preytor, who was attacking the city. Before they could fight the lead monster appears and defeats them both. The lead monster then travels to Century Airfield and defeats the twin dragons called Raptros.

Then, at the Atomic Island power plant, the lead monster defeats a swarm of Kineticlops, living electrical monsters, by causing a nuclear meltdown. In the resulting ruins, the lead monster must battle a large, three headed plant creature called Vegon. Two Robo-47s stop a UFO attack in scenic Baytown and then try to slay the lead monster. Both are repelled and beaten. In the Pacific island of Club Caldera, the rock monsters, Magmo and Agamo fight each other with the lead monster caught in the middle. Both are beaten.

After defeating two robots, Ultra-V at the "Tsunopolis", the lead monster is abducted by a UFO that takes it back to the mothership. There the lead monster has to fend off three Zorgulons before being abducted once more when the mothership explodes, causing the UFO to crash into the North American city of Capitol. There, the alien leader Cerebulon attacks in a multi-layered tripod battle suit. After Cerebulon is defeated, the lead monster victor watches as the last part of Cerebulon, a small timid insect-like creature flees. A short movie is shown about the monster's origin depending on who the player chooses. The only exceptions are Raptros the dragon and Zorgulon the alien creature who has their own ending with roar in victory.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[8]
Review scores
PublicationScore
AllGameStarStarStarHalf star[9]
EGM7.67/10[10]
Eurogamer8/10[11]
Famitsu27/40[12]
Game Informer6/10[13]
GameProStarStarStarStar[14]
GameRevolutionB−[15]
GameSpot7.4/10[16]
GameSpyStarStarStarStarHalf star[17]
GameZone8.2/10[18]
IGN8.9/10[19]
OPM (US)StarStarStarStarStar[20]
Entertainment WeeklyA−[21]
Maxim10/10[22]

War of the Monsters received "generally favorable reviews" according to video game review aggregator Metacritic.[8] In Japan, Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[12]

Most reviewers praised the game's style and monster roster, being a homage to classic monster movies. IGN stated that "the game draws its inspiration from movies like The Beast from 20,000 Fathoms, King Kong, and Godzilla, the characters immediately appear to be inspired by from the great Ray Harryhausen", going on to say "each of the game's 10 gigantic beasts are as fun to play as they are to look at"[19] while GameSpot said "a slick presentation gives the game the style of an old drive-in movie or news telecast, and it really works well to accentuate the game's retro theme and characters."[16] The publication later named it the second-best PlayStation 2 game of January 2003.[23]

GameSpy was equally impressed, noting the destructible environments, that "WotM captures the joy of destruction more so than any game I've ever played. Did you think knocking over buildings was fun in Rampage? It's ten... no, twelvety times better in WotM".[17] Game Informer, however, complained about certain aspects of gameplay, that "the unblockable attacks are just downright unfair" and that "the lazy camera produces numerous blind spots throughout a battle".[13] Game Revolution noted AI issues, that "the monsters routinely demonstrate a strong sense of self-preservation", which they called "extremely frustrating behavior".[15]

During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated War of the Monsters for "Console Fighting Game of the Year", which was ultimately given to Soulcalibur II.[24]

See also

  • King of the Monsters, an earlier series of games with a similar plotline.
  • Rampage, an earlier series with similar monsters.

Notes

  1. Santa Monica Studio assisted on development.

References

  1. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. pp. 6–7. 
  2. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 7. 
  3. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 10. 
  4. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 11. 
  5. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 12. 
  6. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 4. 
  7. Sony Computer Entertainment, ed (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 5. 
  8. 8.0 8.1 "War of the Monsters for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/war-of-the-monsters/critic-reviews/?platform=playstation-2. 
  9. T.J. Deci. "War of the Monsters - Review". All Media Network. http://www.allgame.com/game.php?id=39576&tab=review. 
  10. EGM staff (February 2003). "War of the Monsters". Electronic Gaming Monthly (Ziff Davis) (163): 142. http://www.egmmag.com/article2/0,2053,1490563,00.asp. Retrieved March 30, 2016. 
  11. Tom Bramwell (April 10, 2003). "War of the Monsters Review". Gamer Network. https://www.eurogamer.net/articles/r_warofthemonsters_ps2. 
  12. 12.0 12.1 "怪獣大激戦" (in ja). Famitsu (Enterbrain) 798. April 2, 2004. 
  13. 13.0 13.1 Chet Barber (February 2003). "War of the Monsters". Game Informer (GameStop) (118): 96. http://www.gameinformer.com/Games/Review/200302/R03.0730.1746.06317.htm. Retrieved March 30, 2016. 
  14. Fennec Fox (January 29, 2003). "War of the Monsters Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/sony/ps2/games/reviews/28007.shtml. Retrieved March 30, 2016. 
  15. 15.0 15.1 G-Wok (February 2003). "War of the Monsters Review". CraveOnline. https://www.gamerevolution.com/review/33538-war-of-the-monsters-review. 
  16. 16.0 16.1 Greg Kasavin (January 15, 2003). "War of the Monsters Review". CBS Interactive. https://www.gamespot.com/reviews/war-of-the-monsters-review/1900-2908842/. 
  17. 17.0 17.1 Benjamin Turner (January 14, 2003). "GameSpy: War of the Monsters". IGN Entertainment. http://ps2.gamespy.com/playstation-2/war-of-the-monsters/5538p1.html. 
  18. Louis Bedigian (January 20, 2003). "War of the Monsters - PS2 - Review". https://www.gamezone.com/reviews/war_of_the_monsters_ps2_review. 
  19. 19.0 19.1 Jeremy Dunham (January 9, 2003). "War of the Monsters". Ziff Davis. https://www.ign.com/articles/2003/01/09/war-of-the-monsters. 
  20. John Davison (January 2003). "War of the Monsters". Official U.S. PlayStation Magazine (Ziff Davis): 118. http://www.playstationmagazine.com/article2/0,2053,1492815,00.asp. Retrieved March 30, 2016. 
  21. Noah Robischon (January 17, 2003). "'Monsters' Inc. (War of the Monsters Review)". Entertainment Weekly (Time Inc.) (691): 86. https://ew.com/article/2003/01/17/war-monsters/. Retrieved March 30, 2016. 
  22. Alex Porter (January 14, 2003). "War of the Monsters". Biglari Holdings. http://www.maximonline.com/entertainment/reviews/review_games_4653.html. 
  23. ((The Editors of GameSpot)) (February 8, 2003). "GameSpot's Game of the Month, January 2003". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/020803/index.html. 
  24. "2004 Awards Category Details Console Fighting Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2004&idGameAwardType=46. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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