Software:Warhammer 40,000: Squad Command
| Warhammer 40,000: Squad Command | |
|---|---|
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| Developer(s) | Ubisoft RedLynx |
| Publisher(s) | THQ |
| Producer(s) | Miika Tams |
| Designer(s) | Leo Kihlman |
| Programmer(s) | Sebastian Aaltonen |
| Artist(s) | Antti Ilvessuo Ville Anttonen |
| Composer(s) | Jarno Sarkula |
| Series | Warhammer 40,000 |
| Platform(s) | PlayStation Portable, Nintendo DS |
| Release | PSP DS |
| Genre(s) | Turn-based tactics[1] |
| Mode(s) | Single-player, Multiplayer |
Warhammer 40,000: Squad Command is a turn-based tactics game set in the Warhammer 40,000 universe, released in 2007 for the PlayStation Portable and Nintendo DS. It was developed by Ubisoft RedLynx. The game features three Space Marine Chapters pitted against three Legions of Chaos (two and two for the DS) battling it out on the planet of Ruhr III. The game features units from the tabletop wargame.
Gameplay
Single player
The single-player campaign follows the Imperium's Ultramarines over the course of 15 missions as they fend off an incursion by the Word Bearers Legion of Chaos marines on the planet Ruhr III.
Multiplayer
The multiplayer function can support up to eight players on local wireless connection or globally via Wi-Fi. There are nine different maps and players choose between three Space Marine chapters or three Chaos Legions to side with and battle against.
The DS version has a versus download play option, featuring four different chapters to choose from.
Features
Squad Command uses a turn-based gameplay system to mimic the play of the tabletop wargame. It features destructible 3D environments and over 20 weapons.
Squad Command uses Hit Points (HP) and Action Points (AP). Hit Points are used to calculate damage to a unit. When a unit's HP is reduced to zero they are removed from the battle as a casualty. Action Points represent the time a unit has to act in a round, and are expended when the unit moves or uses a weapon. Movement uses up varying amounts of AP depending on the distance moved, whereas weapons have a minimum amount allowable. The player can use more APs to aim a shot to increase accuracy. This is depicted by a band of fluctuating color, which tightens and darkens as more APs are spent. Terrain is destructible, allowing for sufficiently powerful weapons to destroy an object and simultaneously damage enemies taking cover behind it.
If a unit ends its turn with enough AP to fire their weapon they enter "Overwatch" mode during the enemy's turn. In Overwatch the first enemy unit that enters the Overwatch unit's line-of-sight is fired upon.
Some heavy weapons lower the amount of AP a unit may use in a turn, to simulate their weight and complexity.
Reception
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The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[2][3] Eurogamer said of the PSP version: "It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does."[7]
References
- ↑ Erickson, Tracy (July 19, 2007). "Hands on with Warhammer 40k: Squad Command on DS". Steel Media Ltd. https://www.pocketgamer.com/warhammer-40-000-squad-command/hands-on-with-warhammer-40k-squad-command-on-ds/.
- ↑ 2.0 2.1 "Warhammer 40,000: Squad Command for DS Reviews". Fandom. https://www.metacritic.com/game/warhammer-40-000-squad-command/critic-reviews/?platform=ds.
- ↑ 3.0 3.1 "Warhammer 40,000: Squad Command for PSP Reviews". Fandom. https://www.metacritic.com/game/warhammer-40-000-squad-command/critic-reviews/?platform=psp.
- ↑ Gallegos, Anthony (December 10, 2007). "Warhammer 40,000: Squad Command (NintendoDS)". Ziff Davis. http://www.1up.com/reviews/warhammer-40000-sq.
- ↑ Gallegos, Anthony (December 10, 2007). "Warhammer 40,000: Squad Command (PSP)". Ziff Davis. http://www.1up.com/reviews/wh40k-squad-command.
- ↑ Lyon, James (January 2, 2008). "DS Roundup". Gamer Network. https://www.eurogamer.net/r-dsroundup-020108.
- ↑ 7.0 7.1 Meer, Alec (November 27, 2007). "Warhammer 40,000: Squad Command (PSP)". Gamer Network. https://www.eurogamer.net/warhammer-40-000-squad-command-review.
- ↑ Biessener, Adam (January 2008). "Warhammer 40,000: Squad Command (PSP)". Game Informer (GameStop) (177). http://gameinformer.com/NR/exeres/B81240F9-5163-4A14-9656-BC446D7FA6DF.htm. Retrieved May 5, 2023.
- ↑ Kim, Tae K. (December 4, 2007). "Review: Warhammer 40,000: Squad Command (PSP)". GamePro (IDG Entertainment). http://www.gamepro.com/sony/psp/games/reviews/151348.shtml. Retrieved May 5, 2023.
- ↑ Todd, Brett (February 6, 2008). "Warhammer 40,000: Squad Command Review (DS)". Fandom. https://www.gamespot.com/reviews/warhammer-40000-squad-command-review/1900-6185681/.
- ↑ Todd, Brett (November 21, 2007). "Warhammer 40,000: Squad Command Review (PSP)". Fandom. https://www.gamespot.com/reviews/warhammer-40000-squad-command-review/1900-6183245/.
- ↑ Joynt, Patrick (December 4, 2007). "GameSpy: Warhammer 40,000: Squad Command (PSP)". IGN Entertainment. http://psp.gamespy.com/playstation-portable/warhammer-40k-squad-command/839466p1.html.
- ↑ David, Mike (January 4, 2008). "Warhammer 40,000: Squad Command – NDS – Review". https://www.gamezone.com/reviews/warhammer_40_000_squad_command_nds_review/.
- ↑ Venter, Jason "HonestGamer"; Peeples, Jeremy (April 2008). "Review: Warhammer 40,000: Squad Command (DS)". Hardcore Gamer (Prima Games) 3 (10). https://hardcoregamer.com/reviews/review-warhammer-40000-squad-command/30701/. Retrieved May 5, 2023.
- ↑ Clements, Ryan (December 18, 2007). "Warhammer 40,000: Squad Command Review (NDS)". Ziff Davis. https://www.ign.com/articles/2007/12/18/warhammer-40000-squad-command-review.
- ↑ Clements, Ryan (November 16, 2007). "Warhammer 40,000: Squad Command Review (PSP)". Ziff Davis. https://www.ign.com/articles/2007/11/17/warhammer-40000-squad-command-review-2.
- ↑ "Warhammer 40,000: Squad Command". Nintendo Power (Future US) 224: 87. January 2008.
- ↑ "Warhammer 40,000: Squad Command". PlayStation Official Magazine – UK (Future plc): 112. January 2008.
- ↑ "Warhammer 40,000: Squad Command". Official UK PlayStation 2 Magazine (Future plc) (96): 107. March 2008.
- ↑ Hearn, Rob (December 10, 2007). "Warhammer 40,000: Squad Command (PSP)". Steel Media Ltd. https://www.pocketgamer.com/warhammer-40-000-squad-command/warhammer-40-000-squad-command/.
- White Dwarf issue 335
External links
- Official website via Internet Archive
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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