Software:Warpath: Jurassic Park

From HandWiki
Short description: 1999 video game
Warpath: Jurassic Park
European cover art
Developer(s)Black Ops Entertainment
Publisher(s)Electronic Arts
DreamWorks Interactive
Composer(s)Michael Giacchino
SeriesJurassic Park
Platform(s)PlayStation
Release
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Warpath: Jurassic Park is a 1999 fighting video game developed by Black Ops Entertainment and co-published by Electronic Arts and DreamWorks Interactive for the PlayStation. It is a spin-off of the films Jurassic Park (1993) and The Lost World: Jurassic Park (1997), which in turn were adapted from novels written by Michael Crichton.

Gameplay

Warpath is a fighting game. The player can choose a dinosaur to fight with against other dinosaurs. The player starts with eight dinosaurs, including T. rex, Giganotosaurus, Ankylosaurus, Stygimoloch, and Styracosaurus. Six additional dinosaurs can be unlocked in Arcade mode, including Carcharodontosaurus, Cryolophosaurus, Pachycephalosaurus, Spinosaurus, and Triceratops. Each dinosaur has its own array of fighting techniques and style.

The game includes various arenas that recreate locations from the first two films, such as the T. rex enclosure from Jurassic Park and the S.S. Venture deck from The Lost World: Jurassic Park. Some arenas feature destructible objects such as boxes, which will hurt the dinosaurs when they break them. Optionally, various edible creatures (goats, humans, dogs, and Compsognathus) will scurry across the arena, partially replenishing lost health when eaten or killed by one of the fighters.

The game features a variety of modes:

  • The main mode is Arcade. In this mode the player must face each dinosaur in the game through 8 fights. This mode has a time limit and round limit, though it can be changed in the options menu.
  • Versus mode has the player going up against a second player. The players can choose the dinosaur and the arena. If the second player chooses the same dinosaur the skin changes to an alternative.
  • Practice mode allows the player to try out moves and train against any dinosaur. The player can change the stance of the opponent to jumping, crouched or on ground. The opponent can also attack, but the player cannot die as it is just a simulation.
  • Survival mode has the player going up against all dinosaurs in the same manner as a survival mode. A small amount of health is rewarded to the player for each dinosaur defeated. The object of this mode is to defeat all dinosaurs before the player's health meter is depleted.
  • Choice mode is the same as Versus mode, except the player fights a CPU-controlled dinosaur.
  • Team mode is a mix of Survival and Versus modes, but with a team of four dinosaurs. The object of this mode is to defeat all of the opposing team's dinosaurs. Once a dinosaur is defeated, it is eliminated and another dinosaur will take its place until all four dinosaurs on either team are eliminated.
  • Museum is a semi-educational mode that allows the player to browse through the dinosaurs and read or hear information on each one.[3] The player can view the dinosaur's family, time of existence, and do other things like change its skin or hear pronunciation.

At the start of the game, the player has only a limited amount of choices (8 in total) for playable dinosaurs. As the game progresses, the player is presented the opportunity to unlock new playable characters bringing the total of available dinosaurs up to 14. Each dinosaur is associated with its own area, which —as the player starts the combat— features a small entering animation of the dinosaur that the player is about to fight. Since the game predated the third movie, Jurassic Park III, only scenarios from the first two movies are featured.

Available from the start

  • Acrocanthosaurus (Acro) - Featuring a 76 gas station from the second movie.
  • Ankylosaurus (Anky) - Featuring the Visitors Centre of the first movie.
  • Giganotosaurus (Giga) - Featuring the T. rex Paddock Area of the first movie.
  • Megaraptor (Raptor) - Featuring the Velociraptor Paddock Area of the first movie.
  • Stygimoloch (Stygi) - Featuring the Lab Area of Site B from the second movie.
  • Styracosaurus (Styrac) - Featuring the Heliport Landing Zone from the first movie.
  • Suchomimus (Sucho) - Featuring the Park Entrance Area from the first movie.
  • Tyrannosaurus rex (T. rex) - Featuring the Cargo Ship from the second movie.

Unlockable

  • Albertosaurus (Alberto) - Featuring a Universal Studios Theme Park as an Easter-egg/Video game-only area.
  • Carcharodontosaurus (Carchar) - Featuring the jungle beneath the T. rex Paddock from the first movie.
  • Cryolophosaurus (Cryo) - Featuring a desert area. Video game-only area.
  • Pachycephalosaurus (Pachy) - Featuring a mountainous area. Video game-only area.
  • Spinosaurus (Spino) - Featuring the In-Gen Laboratory from the first movie.
  • Triceratops (Trike) - Featuring the Hunters Camp Area from the second movie.

Development and release

Warpath: Jurassic Park was developed by Black Ops Entertainment. Although the dinosaurs are based on their real-life counterparts, artistic license was also used to give the animals unique abilities for gameplay purposes. Each of the dinosaurs consist of 750 polygons.[4] The game's musical score was composed by Michael Giacchino, who previously worked on the 1997 video game The Lost World: Jurassic Park.[5] Electronic Arts published the game. In the U.S. it was released on November 17, 1999.[6]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings57%[7]
Review scores
PublicationScore
AllGameStarStarHalf star[8]
EGM4/10[10][lower-alpha 1]
Game Informer6.75/10[12]
GameFan45%[13][lower-alpha 2]
(G.N.) 43%[14]
GameSpot4.7/10[15]
IGN5.5/10[16]
Next GenerationStar[17]
OPM (UK)4/10[3]
OPM (US)StarStar[18]

Warpath received mixed reviews. The game was compared unfavorably to Primal Rage by GameSpot and IGN.[15][16] Adam Pavlacka of NextGen wrote, "History has shown that the Jurassic Park license spells doom for any game it touches, and Warpath is no exception."[17]

Glenn Wigmore of AllGame praised the game's dinosaur animations, and most of its interactive level designs for their resemblance to locations that were featured in the films, but criticized other levels for their "bland building textures and rushed backgrounds." Wigmore found the gameplay to be "downright sluggish" and considered the music to be "too low and emotionless," and opined that cutscenes for each dinosaur "would've been a nice extra for the game's overall feel and replay value."[8] James Mielke of GameSpot also praised the dinosaurs, but criticized the levels for glitching, writing: "Surfaces buckle and distortion abounds as the PlayStation struggles to keep all this geometry under control."[15]

Erik Reppen of Game Informer wrote, "Graphically, it's not a bad game. Unfortunately, the concept leaves much to be desired," noting that the gameplay "gets old rather quickly when you realize that the AI of the game is about the size of a peanut, and you can finish it with two moves."[12] Scary Larry of GamePro praised the graphics and sound in one review, but criticized the game's "complex button patterns," writing, "By the time you master the combos, you'll be in the mood to play something else."[19][lower-alpha 3] In another GamePro review, however, Major Mike wrote, "For the very curious, this Jurassic Park fighting game is worth a rental. Purchasers will go on the Warpath for a refund."[20][lower-alpha 4]

Marc Nix of IGN criticized the game's dinosaurs for their lack of size disparity, writing: "The T-Rex is a dwarf, while raptors have become mega-raptors of roughly the same size as the beast who bit regular raptors in half in the film." Nix also criticized the game's AI and bad collision detection, and noted that each dinosaur played similarly to one another. However, Nix praised the game's graphics and levels.[16]

Notes

  1. In Electronic Gaming Monthly's review of the game, one critic gave it 5/10, another gave it 3/10, and the rest gave it each a score of 4/10.
  2. In GameFan's viewpoint of the game, three critics gave it each a score of 47, 58, and 30.
  3. GamePro gave the game 4/5 for graphics, 4.5/5 for sound, 3/5 for control, and 3.5/5 for fun factor in one review.
  4. GamePro gave the game two 4/5 scores for graphics and sound, 3/5 for control, and 2/5 for fun factor in another review.

References

  1. "Warpath: Jurassic Park". http://chipsworld.co.uk/detProd.asp?ProductCode=1261. 
  2. Kennedy, Sam (November 17, 1999). "Warpath Jurassic Park Ships". Fandom. https://www.gamespot.com/articles/warpath-jurassic-park-ships/1100-2446933/. 
  3. 3.0 3.1 Pierce, Matt (February 2000). "Warpath: Jurassic Park". Official UK PlayStation Magazine (Future Publishing) (55): 120. https://archive.org/details/Official_UK_Playstation_Magazine_Issue_055_2000-02_Future_Publishing_GB/page/n117. 
  4. Harris, Craig; Perry, Douglass C. (November 15, 1999). "Warpath: Jurrasic Park (Preview)". Ziff Davis. https://www.ign.com/articles/1999/11/16/warpath-jurassic-park-2. 
  5. Smith, C. Molly (June 1, 2015). "Jurassic World composer on John Williams, making the new music his own". Entertainment Weekly (Dotdash Meredith). https://ew.com/movies/2015/06/01/jurassic-world-score-michael-giacchino/. Retrieved October 9, 2023. 
  6. IGN staff (November 17, 1999). "Fighting Dinos, Fighting Motors, and Fighting Irish All on PlayStation". Ziff Davis. https://www.ign.com/articles/1999/11/18/fighting-dinos-fighting-motors-and-fighting-irish-all-on-playstation. 
  7. "Warpath: Jurassic Park for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/199273-warpath-jurassic-park/index.html. 
  8. 8.0 8.1 Wigmore, Glenn. "Warpath: Jurassic Park - Review". All Media Network. http://www.allgame.com/game.php?id=20761&tab=review. 
  9. D'Aprile, Jason (January 12, 2000). "Warpath: Jurassic Park". CNET. http://www.gamecenter.com/Consoles/Sony/Warpath/. 
  10. Smith, Shawn; Johnston, Chris; Boyer, Crispin; Hsu, Dan "Shoe" (February 2000). "Warpath: Jurassic Park". Electronic Gaming Monthly (Ziff Davis) (127): 184. https://retrocdn.net/images/3/37/EGM_US_127.pdf. Retrieved October 9, 2023. 
  11. Stark, George (January 14, 2000). "Warpath: Jurassic Park". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=1871&full=1#mr_toppy. 
  12. 12.0 12.1 Reppen, Erik (December 1999). "Warpath: Jurassic Park". Game Informer (FuncoLand) (80). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3288. Retrieved April 13, 2014. 
  13. Higgins, Geoff "The Judge"; Weitzner, Jason "Fury"; Mylonas, Eric "ECM" (January 2000). "Warpath [Jurassic Park"]. GameFan (Shinno Media) 8 (1): 17. https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n17/mode/2up. Retrieved October 9, 2023. 
  14. Ngo, George "Eggo" (January 2000). "Warpath: Jurassic Park". GameFan (Shinno Media) 8 (1): 46. https://archive.org/details/Gamefan_Vol_8_Issue_01/page/n47/mode/2up. Retrieved October 9, 2023. 
  15. 15.0 15.1 15.2 Mielke, James (November 29, 1999). "Warpath: Jurassic Park Review". Fandom. https://www.gamespot.com/reviews/warpath-jurassic-park-review/1900-2550158/. 
  16. 16.0 16.1 16.2 Nix, Marc (November 18, 1999). "Warpath: Jurassic Park". Ziff Davis. https://www.ign.com/articles/1999/11/19/warpath-jurassic-park. 
  17. 17.0 17.1 Pavlacka, Adam (February 2000). "Warpath: Jurassic Park". NextGen (Imagine Media) (62): 96. https://archive.org/details/NextGen62Feb2000/page/n97/mode/2up. Retrieved October 9, 2023. 
  18. Maruyama, Wataru (December 1999). "Warpath: Jurassic Park". Official U.S. PlayStation Magazine (Ziff Davis) 3 (3): 142. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_3_1999-12_Ziff_Davis_US/page/n137/mode/2up. Retrieved October 9, 2023. 
  19. Scary Larry (November 30, 1999). "Jurassic Park: Warpath [sic Review for PlayStation on GamePro.com"]. GamePro (IDG). http://gamepro.com/sony/psx/games/reviews/3385.shtml. Retrieved October 9, 2023. 
  20. Major Mike (January 2000). "Warpath: Jurassic Park". GamePro (IDG) (136): 96. https://retrocdn.net/images/8/81/GamePro_US_136.pdf. Retrieved October 9, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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