Software:Word Rescue

From HandWiki
Short description: 1992 video game
Word Rescue
Developer(s)Redwood Games
Publisher(s)Apogee Software
Programmer(s)Karen Crowther
Artist(s)Bud Pembroke
Composer(s)Voyetra Technologies
Platform(s)MS-DOS
Re-release
Mac, Windows
ReleaseMarch 18, 1992
Genre(s)Educational, platform
Mode(s)Single-player

Word Rescue is an educational platform game for MS-DOS written by Karen Crowther of Redwood Games and published by Apogee Software in March 1992. It was re-released in 2015 through Steam with support for Windows and Mac. The game also allows the player interact with a pair of Stereoscopic Vision Glasses.[1]

Like most Apogee games, Word Rescue is divided into three episodes, with only the first episode playable in the shareware version.

  1. Visit Gruzzleville and the Castle
  2. Explore GruzzleBad Caverns
  3. See the spooky Haunted House

Apogee still sells the registered version of this game.[1]

A companion game with similar gameplay, Math Rescue, was released in October 1992. A sequel, Word Rescue Plus, was released in 1993.

Plot

The story centers on creatures called "The Gruzzles". Because the Gruzzles cannot read, they steal words out of books, preventing others from reading as well. Playing as a boy or girl, the player must help Benny Bookworm take back all the stolen words and match them with their meanings so he may put them back in the books.

Gameplay

The player moves around the screen in a platform shooter style environment. The player tries to match words with their corresponding pictures, which are located randomly in the level. In addition, the player must avoid both Gruzzles and dangers. Touching them will result in having to start the level over. Once all seven words are matched, Benny Bookworm magically turns the player's collected words into a key, which is used to open the door that takes the player to the next level.

If the player matches a word with the wrong picture, a "Gruzzle" appears. To deal with a Gruzzle the player must press the Space bar to order Benny the Bookworm to pour slime on it. The player only has a limited supply of slime but slime can be replenished by collecting slime buckets or completing the mystery word.

One word from the level is randomly chosen at the beginning of each level to be the mystery word, and the letters of that word are placed in a random order around the level, although the letters are in the same places every time. If the player completes the word by collecting the letters of that word in order, bonus points and full slime are awarded. Bonus points can also be earned by collecting books, sliming Gruzzles and matching words with their pictures.

Depending on the difficulty level, there are also a set number of Gruzzles on each level. The Easy difficulty is easy for young players, as there is only one predetermined Gruzzle in the level. The Hard difficulty, however, often has as many or more Gruzzles as there are words to find and 20 books must be collected to reveal the mystery word. This makes the game challenging even for adults.

Reception

Computer Gaming World called Word Rescue and Math Rescue "excellent choices for younger children ... though us older 'kids' will still find them entertaining. They are difficult to keep playing".[2]

References

  1. "Aero the Acro-Bat - UK Review". 3D World (Future Publishing) 1 (8): 17. October 1997. https://archive.org/stream/3D_World_08#page/n15. 
  2. Miller, Chuck (July 1993). "Edutainment 101". Computer Gaming World: 116. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=108. Retrieved 12 July 2014. 
  1. ^ Word Rescue page at Classic DOS Games
  • Redwood Games
  • Official webpage at 3D Realms
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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