Software:X-Men: The Official Game

From HandWiki
Short description: 2006 video game
X-Men: The Official Game
North American PlayStation 2 cover art
Developer(s)Z-Axis (PS2 / Xbox / X360)
Hypnos Entertainment (GameCube)
Beenox (PC)
WayForward Technologies (GBA)
Amaze Entertainment (DS)
Publisher(s)Activision
Director(s)Jens Hartvig Andersen
Producer(s)Trevor Jalowitz
Designer(s)Jason VandenBerghe
Artist(s)Michael Kawas
Composer(s)
  • Chance Thomas
  • Nick Peck
  • Stewart Miles
  • Rik W. Schaffer
  • Jeff Dodson
Platform(s)
Release
  • NA: May 16, 2006
  • EU: May 19, 2006
Genre(s)Action, beat 'em up
Mode(s)Single-player

X-Men: The Official Game (also known as X3: The Official Game) is the name of Activision's three tie-in video games to the 2006 film X-Men: The Last Stand. The game covers the events between the films X2 and X-Men: The Last Stand, specifically following the characters of Logan, Iceman, and Nightcrawler. It also bridges the gap between the two films, explaining why Nightcrawler is not present for The Last Stand, and also introduces new foes for the game, such as HYDRA.

The game uses several voice actors from the X-Men film franchise. From the films, returning are Hugh Jackman, Alan Cumming, Shawn Ashmore, Patrick Stewart, Tyler Mane, and Eric Dane.

The game, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014.[1][2]

Gameplay

Players control the actions of several X-Men-related characters, most notably Logan, Nightcrawler and Iceman, as they uncover a plot to eradicate mutants. Sometimes, another X-Man will help the player's character battle. The Nintendo DS game features Magneto as a playable character, while the Game Boy Advance version features Colossus as a playable character as well as the ability to switch between three characters.

Consoles

  • Logan's levels involve fighting hordes of soldiers, armed with weapons. He can retract his claws, but any time a button is pressed, they are extracted. Logan heals minor wounds, reflected as yellow on his Life Gauge, but when his minor wound damage empties, all wounds are considered major, taking off his actual life bar. Logan can only heal major damage if he is not engaged in combat at the time. Logan can't target lock like his allies; he can only block, which can fend off weak attacks only until it is built up. Wolverine, after he has attacked for a time, builds up a Fury Bar, which, when activated, increases his healing rate and his strength. It also changes his attacks' appearances.
  • Nightcrawler's levels involve mostly platforming missions, running along pipes in the ceiling and teleporting. Nightcrawler can teleport to any area within his visual range. Like Logan, Nightcrawler heals by holding down a button, only Nightcrawler constantly takes life gauge damage, and when he heals, it is called "Shadowmeld" or "Shadow Aura", a nod to the comic books (Nightcrawler becomes invisible in shadow). Nightcrawler can teleport behind and combo-attack several foes during a brawl.
  • Iceman's levels most closely resemble flight-sim games similar to Star Wars as he continuously rides on his trademark ice slide. Iceman creates an icy path in front of him, flying through the air while shooting his ice beam and ice projectiles. Iceman's attacks are an Ice Beam, which cools off fires and damages foes; Frost Shield, which will cancel any damage he takes while it is "up"; and Hailstorm, which is his main attack, hurling several balls of ice at targets. Iceman will heal automatically as long as he doesn't incur damage for an amount of time. The player must keep up a quick speed when sliding, as slowing down too much will knock Iceman off the slide.

Plot

During a session in the Xavier institute's Danger Room, Logan / Wolverine battles Victor Creed / Sabretooth, and ultimately ends up losing the session, though he had been saved by the timely arrival of Iceman, who was there so that Cyclops could train him, but is too crippled with grief to do so due to Jean Grey's apparent death [N 1]. After Logan trains Iceman in the Danger Room, Professor X warns Logan against trying the Danger Room on "Danger Level 7" again, before asking the X-Men to return to Alkali Lake to retrieve irreplaceable parts to Cerebro. Nightcrawler infiltrates the remnants of William Stryker's base with his teleportation ability, since the weapons systems were somehow operational. Once inside, the X-Men discover a group of agents called HYDRA looting the base. Nightcrawler and Colossus go to find the Cerebro parts while Logan and Storm investigate HYDRA's presence. Logan and Storm discover that Stryker had been building giant robots called Sentinels as another plan to eradicate mutantkind.

Storm is abducted by Lady Deathstrike and Logan pursues her, eventually rescuing Storm. Nightcrawler is plagued by visions of Jason Stryker, who reminds Kurt he left him to die. Nightcrawler retrieves the Cerebro parts, battling a Sentinel in the process. A massive Sentinel - the Master Mold is activated and rises from Alkali Lake. The X-Men and Lady Deathstrike escape; Logan attaches himself to Deathstrike's helicopter to follow her while the other X-Men return to the institute.

Iceman stops Pyro from triggering a meltdown at a nuclear power plant while Storm and Nightcrawler stop Multiple Man from blowing up a bridge [N 2]. Meanwhile, Logan follows Deathstrike and her HYDRA agents to Japan . Logan learns that Deathstrike and HYDRA are working for the Silver Samurai. After battling though legions of HYDRA forces and "killing" Deathstrike again, Logan confronts Silver Samurai. Samurai reveals that HYDRA helped Stryker build the Sentinels, not realizing he planned to turn them against mutants. Silver Samurai himself is a mutant, and the Master Mold's activation was a mistake. After defeating Silver Samurai, Logan learns that HYDRA has a device in Hong Kong that can stop the Master Mold, where the Master Mold is currently heading. Logan informs Professor Xavier, who contacts Magneto - fearing the X-Men cannot stop the Sentinels alone. Magneto and Sabretooth travel to Hong Kong to help the X-Men. Xavier also reveals that Jason Stryker is still alive; his psyche now fractured into two halves: a good half who has been appearing to Nightcrawler and an evil half that is controlling the Master Mold. He states that another of his students had a similar problem (referring to Jean Grey/Phoenix).

The X-Jet is shot down by Sentinels upon its arrival in Hong Kong. Iceman battles Sentinels and recovers HYDRA's device. Magneto arrives and uses the device to incapacitate the Master Mold, which crashes to the ground, but his helmet is knocked off of his head and Magneto is subdued by Jason's telepathic powers.

Nightcrawler disables the Master Mold's control center, guided by Jason's good half, who helps point the way through the maze of the Mold's body. Nightcrawler disables the Master Mold's neural net, changed by Jason to look like a demonic realm. Meanwhile, Iceman destroys the core of the Master Mold and Logan - in another of Jason's hallucinations - fights several feral clones of himself, emerging victorious. Nightcrawler attempts to save Jason as the Master Mold begins to collapse, but Sabretooth abducts Jason and attempts to make his escape. Logan tracks Sabretooth's scent and confronts him while Kurt escapes with Jason. The two have a vicious battle, ending with Logan throwing Sabretooth from a great height to be impaled below. Jason dies, thanking Nightcrawler for saving him. Magneto leaves, vowing that his next encounter with the X-Men will be as an enemy.

Back at Xavier's mansion, Nightcrawler tells Xavier he does not want to be an X-Man, for their lives are too violent and he is a peaceful man. Xavier tells him he is always welcome in the Mansion, and Kurt leaves [N 3]. Meanwhile, Cyclops goes to Jean Grey's house and sees her, apparently still alive, with her power spiraling out of control, resulting in her shutting the door on him. The game ends with Cyclops begging to be let inside[N 4].

Development

Zak Penn and Chris Claremont co-wrote the story for the game. Penn is the co-writer of X-Men: The Last Stand, and Claremont was a longtime writer of the X-Men comic books, establishing the personas for many of the "new" X-Men team, which featured then new members Storm, Nightcrawler, Colossus, Banshee, and Wolverine. Claremont is best known for the Dark Phoenix Saga.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(DS) 50/100[3]
(GBA) 55/100[4]
(GC) 50/100[5]
(PC) 52/100[6]
(PS2) 52/100[7]
(Xbox) 53/100[8]
(X360) 52/100[9]
Review scores
PublicationScore
EGM3.83/10[10]
Eurogamer3/10[11]
Game Informer4/10[12]
GameRevolutionC−[13]
GameSpot(GBA) 6.6/10[14]
5.6/10[15]
(X360) 5.3/10[16]
(DS) 4.3/10[17]
GameSpyStarStar[18]
GameTrailers6.4/10[19]
GameZone8.9/10[20][21]
(PC) 8.8/10[22]
(GBA) 6.7/10[23]
(DS) 6/10[24]
(PS2) 5.6/10[25]
(GC) 5.4/10[26]
IGN5.9/10[27]
(DS & PC) 5.7/10[28][29]
(GBA) 5/10[30]
Nintendo Power(DS) 7/10[31]
(GC) 6.5/10[32]
(GBA) 3.5/10[33]
OPM (US)StarStarStar[34]
OXM (US)(Xbox) 7.5/10
(X360) 7/10[35]
PC Gamer (US)40%[36]
The A.V. ClubD[37]
Detroit Free PressStarStarStar[38]

X-Men: The Official Game received "mixed or average" reviews, according to review aggregator Metacritic.[3][4][5][6][7][8][9]

On the consoles and PC, some of the problems cited were repetitive gameplay, poor enemy AI[29] and the fact that the Xbox 360 version looked similar to the other console versions despite the better hardware.[15] Detroit Free Press gave the Xbox 360 version three stars out of four and said, "I'd be happier if Cyclops were at my fingertips, too. But all in all, the variety these three X-Men provide is adequate for one little video game".[38] The Times gave the game a mixed review and stated that "nice graphics and smooth gameplay are no substitute for imagination".[39] However, The A.V. Club gave it a D and stated that "almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action".[37]

As for the handhelds, the DS version was considered repetitive and hard to control,[28] and the GBA version as a by-the-book platformer.

Notes

  1. as depicted in X2: X-Men United
  2. this storyline is somewhat picked up in X-Men: The Last Stand, when Magneto and his new Brotherhood free Multiple Man from the Prison Convoy
  3. which explains his absence in X-Men: The Last Stand
  4. this occurrence foreshadows the events of X-Men: The Last Stand. Later in the film continuity, the Silver Samurai, Trask Industries and the Sentinels made appearances in The Wolverine and X-Men: Days of Future Past.

References

  1. Chieng, Kevin. "Deadpool Currently Delisted From Steam [Update: PSN, XBL too; Includes Activision Marvel Titles"]. GameTrailers. http://www.gametrailers.com/side-mission/68128/deadpool-currently-delisted-from-steam. 
  2. Futter, Mike (January 1, 2014). "[Update Deadpool And Other Marvel Games Disappear From Steam, Xbox Live, And PSN"]. Game Informer. http://www.gameinformer.com/b/news/archive/2014/01/01/deadpool-has-disappeared-from-steam-xbox-live-and-psn.aspx. Retrieved January 3, 2014. 
  3. 3.0 3.1 "X-Men: The Official Game for DS Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=ds. 
  4. 4.0 4.1 "X-Men: The Official Game for Game Boy Advance Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=game-boy-advance. 
  5. 5.0 5.1 "X-Men: The Official Game for GameCube Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=gamecube. 
  6. 6.0 6.1 "X-Men: The Official Game for PC Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=pc. 
  7. 7.0 7.1 "X-Men: The Official Game for PlayStation 2 Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=playstation-2. 
  8. 8.0 8.1 "X-Men: The Official Game for Xbox Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=xbox. 
  9. 9.0 9.1 "X-Men: The Official Game for Xbox 360 Reviews". https://www.metacritic.com/game/x-men-the-official-game/critic-reviews/?platform=xbox-360. 
  10. EGM Staff (July 2006). "X-Men: The Official Game". Electronic Gaming Monthly (205): 91. 
  11. Reed, Kristan (2006-06-09). "X-Men: The Official Game Review (X360)". http://www.eurogamer.net/articles/r_xmen3_x360. 
  12. Reiner, Andrew (July 2006). "X-Men: The Official Game". Game Informer (159): 104. http://gameinformer.com/NR/exeres/094A47FA-EBFD-4D33-B690-D33269E2DFFD.htm. Retrieved 2014-04-07. 
  13. Hurh, JP (2006-05-31). "X-Men: The Official Game Review". Game Revolution. http://www.gamerevolution.com/review/x-men-movie-game. 
  14. Provo, Frank (2006-05-31). "X-Men: The Official Game Review (GBA)". http://www.gamespot.com/reviews/x-men-the-official-game-review/1900-6152126/. 
  15. 15.0 15.1 Navarro, Alex (2006-05-18). "X-Men: The Official Game Review". http://www.gamespot.com/reviews/x-men-the-official-game-review/1900-6151546/. 
  16. Navarro, Alex (2006-05-18). "X-Men: The Official Game Review (X360)". http://www.gamespot.com/reviews/x-men-the-official-game-review/1900-6151539/. 
  17. Provo, Frank (2006-05-31). "X-Men: The Official Game Review (DS)". http://www.gamespot.com/reviews/x-men-the-official-game-review/1900-6152131/. 
  18. McGarvey, Sterling (2006-05-22). "GameSpy: X-Men: The Official Game". GameSpy. http://cube.gamespy.com/gamecube/x-men-3/709615p1.html. 
  19. "X-Men: The Official Game Review". GameTrailers. May 24, 2006. http://www.gametrailers.com/reviews/bksmx9/x-men--the-official-game-review. 
  20. Lafferty, Michael (2006-05-15). "X-Men: The Official Game - XB - Review". GameZone. http://www.gamezone.com/reviews/2006/05/15/x_men_the_official_game_xb_review. 
  21. Lafferty, Michael (2006-05-15). "X-Men: The Official Game - 360 - Review". GameZone. http://www.gamezone.com/reviews/2006/05/15/x_men_the_official_game_360_review. 
  22. Zacarias, Eduardo (2006-05-16). "X-Men: The Official Game - PC - Review". GameZone. http://www.gamezone.com/reviews/2006/05/16/x_men_the_official_game_pc_review. 
  23. Lafferty, Michael (2006-05-21). "X-Men: The Official Game - GBA - Review". GameZone. http://www.gamezone.com/reviews/2006/05/21/x_men_the_official_game_gba_review. 
  24. Hopper, Steven (2006-05-21). "X-Men: The Official Game - NDS - Review". GameZone. http://www.gamezone.com/reviews/2006/05/21/x_men_the_official_game_nds_review. 
  25. Wrentmore, John (2006-05-30). "X-Men: The Official Game - PS2 - Review". GameZone. http://www.gamezone.com/reviews/2006/05/30/x_men_the_official_game_ps2_review. 
  26. Knutson, Michael (2006-06-12). "X-Men: The Official Game - GC - Review". GameZone. http://www.gamezone.com/reviews/2006/06/12/x_men_the_official_game_gc_review. 
  27. Dunham, Jeremy (2006-05-18). "X-Men: The Official Game". http://www.ign.com/articles/2006/05/18/x-men-the-official-game-6. 
  28. 28.0 28.1 Harris, Craig (2006-05-18). "X-Men: The Official Game (DS)". http://www.ign.com/articles/2006/05/19/x-men-the-official-game-4. 
  29. 29.0 29.1 Dunham, Jeremy (2006-05-25). "X-Men: The Official Game (PC)". http://www.ign.com/articles/2006/05/25/x-men-the-official-game-2. 
  30. DeVries, Jack (2006-07-27). "X-Men: The Official Game (GBA)". http://www.ign.com/articles/2006/07/27/x-men-the-official-game. 
  31. "X-Men: The Official Game (DS)". Nintendo Power 206: 95. July 2006. 
  32. "X-Men: The Official Game (GC)". Nintendo Power 206: 91. July 2006. 
  33. "X-Men: The Official Game (GBA)". Nintendo Power 206: 91. July 2006. 
  34. Byron, Tom (July 2006). "X-Men: The Official Game". Official U.S. PlayStation Magazine: 76. http://www.1up.com/reviews/x-men-official-game. Retrieved 2014-04-07. 
  35. "X-Men: The Official Game". Official Xbox Magazine: 84. July 2006. 
  36. "X-Men: The Official Game". PC Gamer: 85. August 2006. 
  37. 37.0 37.1 Dahlen, Chris (2006-05-31). "X-Men: The Official Game". The A.V. Club. http://www.avclub.com/article/x-men-the-official-game-8933. 
  38. 38.0 38.1 Schaefer, Jim (2006-05-27). "MARVELOUS MUTANTS: Wolverine, Iceman and Nightcrawler lead X-Men action". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20060528/ENT06/605280547/1044. 
  39. Wells, Dominic (2006-06-03). "X-Men: The Official Movie Game". The Times. http://www.thetimes.co.uk/tto/arts/article2406314.ece. (Subscription content?)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.